6290f78177
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23346 a1c6a512-1295-4272-9138-f99709370657
514 lines
16 KiB
C
514 lines
16 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 Clément Pit--Claudel
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "lib/configfile.h"
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#include "lib/playback_control.h"
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#include "lib/pluginlib_actions.h"
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PLUGIN_HEADER
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/* Limits */
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#define MAX_PIECES_COUNT 5
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#define MAX_COLORS_COUNT 8
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#define MAX_GUESSES_COUNT 10
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const struct button_mapping *plugin_contexts[] =
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{generic_directions, generic_actions};
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/* Mapping */
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#define EXIT PLA_QUIT
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#define VALIDATE PLA_FIRE
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#define PREV_PIECE PLA_LEFT
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#define PREV_PIECE_REPEAT PLA_LEFT_REPEAT
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#define NEXT_PIECE PLA_RIGHT
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#define NEXT_PIECE_REPEAT PLA_RIGHT_REPEAT
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#define PREV_COLOR PLA_UP
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#define PREV_COLOR_REPEAT PLA_UP_REPEAT
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#define NEXT_COLOR PLA_DOWN
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#define NEXT_COLOR_REPEAT PLA_DOWN_REPEAT
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/*
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* Screen structure:
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* * (guesses_count) lines of guesses,
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* * 1 center line of solution (hidden),
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* * 1 line showing available colors.
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*
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* Status vars:
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* * quit: exit the plugin
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* * leave: restart the plugin (leave the current game)
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* * game_ended: the game has ended
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* * found: the combination has been found
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*
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* Colors used are taken from the Tango project.
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*
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* Due to integer truncations, 2 vars are used for some objects' dimensions
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* (eg. true_guess_w, true_score_w). The actual dimension of these objects is
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* stored in the corresponding var. without the "true" prefix.
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*/
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struct mm_score {
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int correct;
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int misplaced;
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};
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struct mm_line {
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struct mm_score score;
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int pieces[MAX_PIECES_COUNT];
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};
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const int colors[MAX_COLORS_COUNT] = {
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LCD_RGBPACK(252, 233, 79),
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LCD_RGBPACK(206, 92, 0),
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LCD_RGBPACK(143, 89, 2),
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LCD_RGBPACK( 78, 154, 6),
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/* LCD_RGBPACK( 32, 74, 135), */
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LCD_RGBPACK( 52, 101, 164),
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/* LCD_RGBPACK(114, 159, 207), */
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LCD_RGBPACK(117, 80, 123),
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/* LCD_RGBPACK(173, 127, 168), */
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LCD_RGBPACK(164, 0, 0),
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LCD_RGBPACK(238, 238, 236),
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};
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/* Flags */
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static bool quit, leave, usb;
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static bool found, game_ended;
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/* Settings */
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static int pieces_count;
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static int colors_count;
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static int guesses_count;
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static int pieces_tmp = 5;
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static int colors_tmp = 7;
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static int guesses_tmp = 10;
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static bool labeling = false, framing = false;
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/* Display */
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#define ALUMINIUM LCD_RGBPACK(136, 138, 133)
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#define MARGIN 5
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#define X_MARGIN (LCD_WIDTH / 20)
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#define Y_MARGIN (LCD_HEIGHT / 20)
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#define GAME_H (LCD_HEIGHT - (2 * Y_MARGIN))
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#define LINE_W (LCD_WIDTH - (2 * X_MARGIN))
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#define CONFIG_FILE_NAME "codebuster.cfg"
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static struct configdata config[] = {
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{TYPE_INT, 0, MAX_PIECES_COUNT, { .int_p = &pieces_tmp }, "pieces", NULL},
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{TYPE_INT, 0, MAX_COLORS_COUNT, { .int_p = &colors_tmp }, "colors", NULL},
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{TYPE_INT, 0, MAX_GUESSES_COUNT, { .int_p = &guesses_tmp }, "guesses", NULL},
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{TYPE_BOOL, 0, 1, { .bool_p = &labeling }, "labeling", NULL},
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{TYPE_BOOL, 0, 1, { .bool_p = &framing }, "framing", NULL},
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};
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static bool settings_changed = false;
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static int line_h;
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static int piece_w, tick_w;
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static int true_guess_w, true_score_w, guess_w, score_w;
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/* Guesses and solution */
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struct mm_line solution, hidden;
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struct mm_line guesses[MAX_GUESSES_COUNT];
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/* Alias for pluginlib_getaction */
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static inline int get_button(void) {
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return pluginlib_getaction(TIMEOUT_BLOCK, plugin_contexts, 2);
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}
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/* Computes the margin to center an element */
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static inline int get_margin(int width, int full_w) {
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return ((full_w - width) / 2);
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}
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static inline bool stop_game(void) {
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return (quit || leave || found);
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}
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static void fill_color_rect(int x, int y, int w, int h, int color) {
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rb->lcd_set_foreground(color);
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rb->lcd_fillrect(x, y, w, h);
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rb->lcd_set_foreground(LCD_WHITE);
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}
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static void overfill_rect(int x, int y, int w, int h) {
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rb->lcd_fillrect(x - 2, y - 2, w + 4, h + 4);
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}
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static void draw_piece(int x, int y, int w, int h, int color_id, bool emph) {
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int color = LCD_BLACK;
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if (color_id >= 0)
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color = colors[color_id];
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else if (color_id == -2) /* Hidden piece */
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color = ALUMINIUM;
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if (emph)
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overfill_rect(x, y, w, h);
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if (color_id == -1) /* Uninitialised color */
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rb->lcd_drawrect(x, y, w, h);
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else
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fill_color_rect(x, y, w, h, color);
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if (!emph && framing)
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rb->lcd_drawrect(x, y, w, h);
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if (labeling && color_id >= 0) {
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char text[2];
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rb->snprintf(text, 2, "%d", color_id);
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int fw, fh; rb->font_getstringsize(text, &fw, &fh, FONT_SYSFIXED);
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rb->lcd_putsxy(x + get_margin(fw, w), y + get_margin(fh, h), text);
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}
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}
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/* Compute the score for a given guess (expressed in ticks) */
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static void validate_guess(struct mm_line* guess) {
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bool solution_match[pieces_count];
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bool guess_match[pieces_count];
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guess->score.misplaced = 0;
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guess->score.correct = 0;
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int guess_pos;
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/* Initialisation with 0s */
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for (guess_pos = 0; guess_pos < pieces_count; guess_pos++)
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solution_match[guess_pos] = guess_match[guess_pos] = false;
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/* 1st step : detect correctly positioned pieces */
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for (guess_pos = 0; guess_pos < pieces_count; guess_pos++) {
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if (solution.pieces[guess_pos] == guess->pieces[guess_pos]) {
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guess->score.correct += 1;
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guess_match[guess_pos] = solution_match[guess_pos]
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= true;
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}
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}
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/* Second step : detect mispositioned pieces */
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for (guess_pos = 0; guess_pos < pieces_count; guess_pos++) {
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if (guess_match[guess_pos]) continue;
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int sol_pos;
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for (sol_pos = 0; sol_pos < pieces_count; sol_pos++) {
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if (guess_match[guess_pos]) break;
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if (solution_match[sol_pos]) continue;
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if (guess->pieces[guess_pos] == solution.pieces[sol_pos]) {
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guess->score.misplaced += 1;
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solution_match[sol_pos] = true;
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break;
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}
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}
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}
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}
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static void draw_guess(int line, struct mm_line* guess, int cur_guess,
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int cur_piece, bool show_score) {
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int cur_y = (Y_MARGIN + MARGIN) + 2 * line_h * line;
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int l_margin = X_MARGIN + (show_score ? 0 : get_margin(guess_w, LINE_W));
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int piece;
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for (piece = 0; piece < pieces_count; piece++) {
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int cur_x = l_margin + 2 * piece_w * piece;
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draw_piece(cur_x, cur_y, piece_w, line_h, guess->pieces[piece],
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line == cur_guess && piece == cur_piece);
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}
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}
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static void draw_score(int line, struct mm_line* guess) {
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int cur_y = Y_MARGIN + 2 * line_h * line;
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int l_margin = X_MARGIN + true_guess_w + MARGIN;
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int tick = 0;
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for (; tick < guess->score.correct; tick++) {
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int cur_x = l_margin + 2 * tick_w * tick;
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fill_color_rect(cur_x, cur_y, tick_w, line_h, LCD_RGBPACK(239, 41, 41));
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}
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for (; tick < guess->score.correct + guess->score.misplaced; tick++) {
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int cur_x = l_margin + 2 * tick_w * tick;
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fill_color_rect(cur_x, cur_y, tick_w, line_h, LCD_RGBPACK(211, 215, 207));
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}
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}
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static void draw_board(int cur_guess, int cur_piece) {
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rb->lcd_clear_display();
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int line = 0;
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for (; line < guesses_count; line++) {
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draw_guess(line, &guesses[line], cur_guess, cur_piece, true);
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if (line < cur_guess) draw_score(line, &guesses[line]);
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}
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int color;
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int colors_margin = 2;
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int cur_y = (Y_MARGIN + MARGIN) + 2 * line_h * line;
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int color_w = (LINE_W - colors_margin * (colors_count - 1)) / colors_count;
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for (color = 0; color < colors_count; color++) {
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int cur_x = X_MARGIN + color * (color_w + colors_margin);
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draw_piece(cur_x, cur_y, color_w, line_h, color,
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color == guesses[cur_guess].pieces[cur_piece]);
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}
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line++;
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if(game_ended)
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draw_guess(line, &solution, cur_guess, cur_piece, false);
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else
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draw_guess(line, &hidden, cur_guess, cur_piece, false);
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rb->lcd_update();
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}
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static void init_vars(void) {
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quit = leave = usb = found = game_ended = false;
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int guess, piece;
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for (guess = 0; guess < guesses_count; guess++) {
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for (piece = 0; piece < pieces_count; piece++)
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guesses[guess].pieces[piece] = -1;
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}
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for (piece = 0; piece < pieces_count; piece++) {
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guesses[0].pieces[piece] = 0;
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hidden.pieces[piece] = -2;
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}
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}
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static void init_board(void) {
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pieces_count = pieces_tmp;
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colors_count = colors_tmp;
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guesses_count = guesses_tmp;
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line_h = GAME_H / (2 * (guesses_count + 2) - 1);
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true_score_w = LINE_W * 0.25;
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true_guess_w = LINE_W - (true_score_w + MARGIN);
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tick_w = true_score_w / (2 * pieces_count - 1);
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piece_w = true_guess_w / (2 * pieces_count - 1);
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/* Readjust (due to integer divisions) */
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score_w = tick_w * (2 * pieces_count - 1);
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guess_w = piece_w * (2 * pieces_count - 1);
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}
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static void randomize_solution(void) {
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int piece_id;
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for (piece_id = 0; piece_id < pieces_count; piece_id++)
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solution.pieces[piece_id] = rb->rand() % colors_count;
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}
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static void settings_menu(void) {
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MENUITEM_STRINGLIST(settings_menu, "Settings", NULL,
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"Number of colours", "Number of pegs",
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"Number of guesses", "Labels", "Frames");
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int cur_item =0;
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bool menu_quit = false;
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while(!menu_quit) {
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switch(rb->do_menu(&settings_menu, &cur_item, NULL, false)) {
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case 0:
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rb->set_int("Number of colours", "", UNIT_INT, &colors_tmp,
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NULL, -1, MAX_COLORS_COUNT, 1, NULL);
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break;
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case 1:
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rb->set_int("Number of pegs", "", UNIT_INT, &pieces_tmp,
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NULL, -1, MAX_PIECES_COUNT, 1, NULL);
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break;
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case 2:
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rb->set_int("Number of guesses", "", UNIT_INT, &guesses_tmp,
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NULL, -1, MAX_GUESSES_COUNT, 1, NULL);
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break;
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case 3:
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rb->set_bool("Display labels", &labeling);
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break;
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case 4:
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rb->set_bool("Display frames", &framing);
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break;
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case GO_TO_PREVIOUS:
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menu_quit = true;
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break;
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default:
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break;
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}
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}
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}
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static bool resume;
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static int menu_cb(int action, const struct menu_item_ex *this_item)
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{
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int i = ((intptr_t)this_item);
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if ((action == ACTION_REQUEST_MENUITEM) && (!resume && (i==0)))
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return ACTION_EXIT_MENUITEM;
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return action;
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}
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static void main_menu(void) {
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MENUITEM_STRINGLIST(main_menu, "Codebuster Menu", menu_cb,
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"Resume Game", "Start New Game", "Settings",
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"Playback Control", "Quit");
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int cur_item =0;
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bool menu_quit = false;
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while(!menu_quit) {
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switch(rb->do_menu(&main_menu, &cur_item, NULL, false)) {
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case 0:
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resume = true;
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menu_quit = true;
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break;
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case 1:
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leave = true;
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menu_quit = true;
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break;
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case 2:
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settings_menu();
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settings_changed = true;
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break;
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case 3:
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playback_control(NULL);
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break;
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case 4:
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quit = menu_quit = true;
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break;
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case MENU_ATTACHED_USB:
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usb = menu_quit = true;
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break;
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default:
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break;
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}
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}
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}
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enum plugin_status plugin_start(const void* parameter) {
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(void)parameter;
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rb->srand(*rb->current_tick);
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rb->lcd_setfont(FONT_SYSFIXED);
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rb->lcd_set_backdrop(NULL);
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rb->lcd_set_foreground(LCD_WHITE);
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rb->lcd_set_background(LCD_BLACK);
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configfile_load(CONFIG_FILE_NAME,config,5,0);
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main_menu();
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while (!quit) {
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init_board();
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randomize_solution();
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init_vars();
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draw_board(0, 0);
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int button = 0, guess = 0, piece = 0;
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for (guess = 0; guess < guesses_count && !stop_game(); guess++) {
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while(!stop_game()) {
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draw_board(guess, piece);
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if ((button = get_button()) == VALIDATE) break;
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switch (button) {
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case EXIT:
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resume = true;
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main_menu();
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break;
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case NEXT_PIECE:
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case NEXT_PIECE_REPEAT:
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piece = (piece + 1) % pieces_count;
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break;
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case PREV_PIECE:
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case PREV_PIECE_REPEAT:
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piece = (piece + pieces_count - 1) % pieces_count;
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break;
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case NEXT_COLOR:
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case NEXT_COLOR_REPEAT:
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guesses[guess].pieces[piece] =
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(guesses[guess].pieces[piece] + 1)
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% colors_count;
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break;
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case PREV_COLOR:
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case PREV_COLOR_REPEAT:
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guesses[guess].pieces[piece] =
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(guesses[guess].pieces[piece] + colors_count - 1)
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% colors_count;
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break;
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default:
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if (rb->default_event_handler(button) == SYS_USB_CONNECTED)
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quit = usb = true;
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}
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if (guesses[guess].pieces[piece] == -1)
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guesses[guess].pieces[piece] = 0;
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}
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if (!quit) {
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validate_guess(&guesses[guess]);
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if (guesses[guess].score.correct == pieces_count)
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found = true;
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if (guess + 1 < guesses_count && !found)
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guesses[guess + 1] = guesses[guess];
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}
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}
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game_ended = true;
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resume = false;
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if (!quit && !leave) {
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draw_board(guess, piece);
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if (found)
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rb->splash(HZ, "Well done :)");
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else
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rb->splash(HZ, "Wooops :(");
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do {
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button = rb->button_get(true);
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if (rb->default_event_handler(button) == SYS_USB_CONNECTED) {
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quit = usb = true;
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}
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} while( ( button == BUTTON_NONE )
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|| ( button & (BUTTON_REL|BUTTON_REPEAT) ) );
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main_menu();
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}
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}
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if (settings_changed)
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configfile_save(CONFIG_FILE_NAME,config,5,0);
|
|
|
|
rb->lcd_setfont(FONT_UI);
|
|
return (usb) ? PLUGIN_USB_CONNECTED : PLUGIN_OK;
|
|
}
|