rockbox/firmware/target/arm/gigabeat/meg-fx
Karl Kurbjun 60fed9aeb6 Gigabeat: Pin initialization for the USB and ATA interface. This also adds proper coldstart detection for the ATA interface.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13103 a1c6a512-1295-4272-9138-f99709370657
2007-04-11 05:30:15 +00:00
..
adc-meg-fx.c
adc-target.h
ata-meg-fx.c Gigabeat: Pin initialization for the USB and ATA interface. This also adds proper coldstart detection for the ATA interface. 2007-04-11 05:30:15 +00:00
ata-target.h
backlight-meg-fx.c
backlight-target.h
button-meg-fx.c fix backlight on hold key setting 2007-01-17 20:24:06 +00:00
button-target.h
dma_start.c
i2c-meg-fx.c Fix the delay loops. Without scaling the CPU is always at 300MHz. 2007-02-08 10:21:37 +00:00
i2c-meg-fx.h
kernel-meg-fx.c
lcd-as-meg-fx.S Minor code policing. Correct a comment and remove a stray comment delimiter. 2007-04-02 09:34:29 +00:00
lcd-meg-fx.c Gigabeat: Add an assembly lcd_yuv_blit. Seems to be good for a modest speedup. ;) 2007-04-02 09:27:12 +00:00
lcd-target.h
mmu-meg-fx.c remove duplicate code and fix comments 2007-01-18 15:05:06 +00:00
mmu-meg-fx.h
pcm-meg-fx.c Audio Init: Just can't stand that heirarchy. Add one level of abstraction. Might come in handy anyhow. Use sound.h instead of the conditional includes for audio hardware headers. If someone doesn't like that, yell at my evil twin. :) 2007-03-11 06:21:43 +00:00
power-meg-fx.c
sc606-meg-fx.c Fix the delay loops. Without scaling the CPU is always at 300MHz. 2007-02-08 10:21:37 +00:00
sc606-meg-fx.h
system-meg-fx.c re-enable CPU scaling (between 100 and 300MHz again) with a new implementation 2007-01-17 18:15:50 +00:00
system-target.h
usb-meg-fx.c Gigabeat: Pin initialization for the USB and ATA interface. This also adds proper coldstart detection for the ATA interface. 2007-04-11 05:30:15 +00:00
usb-target.h
wmcodec-meg-fx.c Reenable aynchronous audio init stage. Really just single stage with aynchronous enabling of outputs. Keeps audio_init last so prior init steps can use the audiobuffer in any desired way. Audio will be fully initialized by the time the UI is entered. Playback of voice or audio will be delayed properly until audio hardware is ready. 2007-03-11 05:04:48 +00:00