e8e85c5762
This brings a various small changes to the drawing and input code, as well as a brand new "mouse mode", where input goes to a virtual mouse cursor. Only Loopy has this mouse mode enabled by default, while other games have it hidden away under the debug menu. Some changes by me to Palisade were required to make it playable; those are included here as well. Right now, sgt-net is pushing the c200v2's upper limit on size and may have to be dropped in a future commit. Change-Id: I495d2a2125462c2985aec1ffbc54bbe3fe5133bd
51 lines
988 B
Text
51 lines
988 B
Text
/* commented-out games cannot be played due to controls and/or bugs */
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src/blackbox.c
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src/bridges.c
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src/cube.c
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src/dominosa.c
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src/fifteen.c
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//src/filling.c /* requires numeric input */
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src/flip.c
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src/flood.c
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src/galaxies.c
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src/guess.c
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src/inertia.c
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//src/keen.c /* numeric input */
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src/lightup.c
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src/magnets.c
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src/map.c
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src/mines.c
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src/net.c
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src/netslide.c
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src/palisade.c
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src/pattern.c
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src/pegs.c
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src/range.c
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src/rect.c
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src/samegame.c
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src/signpost.c
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src/singles.c
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src/sixteen.c
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src/slant.c
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src/tents.c
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//src/towers.c /* numeric input */
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src/tracks.c
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src/twiddle.c
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//src/undead.c /* keyboard input */
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//src/unequal.c /* numeric input */
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src/unruly.c
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src/untangle.c
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/* disabled for now (fix puzzles.make and CATEGORIES to accomodate these) */
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/*src/unfinished/group.c*/
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/*src/unfinished/separate.c*/
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/*src/unfinished/slide.c*/
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/*src/unfinished/sokoban.c*/
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/* no c200v2 */
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#if PLUGIN_BUFFER_SIZE > 0x14000
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src/pearl.c
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src/loopy.c /* mouse input */
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//src/solo.c /* numeric input */
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#endif
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