rockbox/apps/codecs/demac/libdemac
2008-12-09 23:20:59 +00:00
..
crc.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
decoder.c Fix APE 16-bit mono output: mono signals need to be scaled for rockbox. 2008-11-30 01:01:04 +00:00
decoder.h Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
demac.h Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
demac_config.h Branch optimisation in both C (giving hints to gcc - verified using -fprofile-arcs and gcov) and asm files. Biggest effect on coldfire (-c1000: +8%, -c2000: +5%), but ARM also profits a bit (less than 1% on ARM7TDMI, around 1% on ARM1136). 2008-11-24 18:40:49 +00:00
entropy.c Get rid of unused return values, except the one from decode_chunk() which will be used in the dual core split. 2008-11-26 18:01:18 +00:00
entropy.h Get rid of unused return values, except the one from decode_chunk() which will be used in the dual core split. 2008-11-26 18:01:18 +00:00
filter.c Remove extraneous semicolons, and fix a comment. 2008-11-30 11:54:20 +00:00
filter.h Get rid of unused return values, except the one from decode_chunk() which will be used in the dual core split. 2008-11-26 18:01:18 +00:00
filter_16_11.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_32_10.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_64_11.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_256_13.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_1280_15.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
Makefile Seeking and resume support for Monkey's Audio 2007-06-08 22:35:26 +00:00
parser.c Define and use a local APE_MAX function to make the standalone demac decoder compile again. 2007-06-09 00:58:15 +00:00
parser.h Centralise compile-time configuration. 2008-11-16 17:49:37 +00:00
predictor-arm.S Assembler optimised mono predictor for ARM. Speedup for -c1000 mono is ~5% on PP, ~8% on Gigabeat S (less for higher compression levels). Also fix some overlooked comments in the stereo predictor. 2008-12-09 23:20:59 +00:00
predictor-cf.S Implement mono predictor in assembler for coldfire, yielding a ~6% speedup for mono -c1000. Apply ideas gained from it back to the stereo predictor, saving 4 instructions. No speed increase for stereo, probably due to cache aliasing effects. * 80-column police. 2008-12-02 02:26:04 +00:00
predictor.c Assembler optimised mono predictor for ARM. Speedup for -c1000 mono is ~5% on PP, ~8% on Gigabeat S (less for higher compression levels). Also fix some overlooked comments in the stereo predictor. 2008-12-09 23:20:59 +00:00
predictor.h Get rid of unused return values, except the one from decode_chunk() which will be used in the dual core split. 2008-11-26 18:01:18 +00:00
SOURCES APE codec: Assembler optimised predictor for coldfire. Heavily based on the arm version atm, instruction reordering will probably allow for a bit more speedup soon. Speedup: -c1000: 177% -> 210%, -c2000: 135% -> 147%, -c3000: 97% -> 103%. 2007-10-19 21:35:07 +00:00
vector_math16_armv5te.h Resurrect the ARM7 16-bit packed vector addition/subtraction for ARMv5, giving a nice speedup for the higher compression levels (tested on Cowon D2). 2008-11-28 23:50:22 +00:00
vector_math16_armv6.h Tweak the ARMv6 filter assembly a bit further. 2008-11-24 18:40:43 +00:00
vector_math16_cf.h Several tweaks and cleanups: * Use .rept instead of repeated macros for repeating blocks. * Use MUL (variant) instead of MLA (variant) in the first step of the ARM scalarproduct() if there's no loop. * Unroll ARM assembler functions to 32 where not already done, plus the generic scalarproduct(). 2008-11-19 21:31:33 +00:00
vector_math32_armv4.h Several tweaks and cleanups: * Use .rept instead of repeated macros for repeating blocks. * Use MUL (variant) instead of MLA (variant) in the first step of the ARM scalarproduct() if there's no loop. * Unroll ARM assembler functions to 32 where not already done, plus the generic scalarproduct(). 2008-11-19 21:31:33 +00:00
vector_math_generic.h Several tweaks and cleanups: * Use .rept instead of repeated macros for repeating blocks. * Use MUL (variant) instead of MLA (variant) in the first step of the ARM scalarproduct() if there's no loop. * Unroll ARM assembler functions to 32 where not already done, plus the generic scalarproduct(). 2008-11-19 21:31:33 +00:00