rockbox/apps
Dave Chapman 5e2984ad80 Fix warning
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@12914 a1c6a512-1295-4272-9138-f99709370657
2007-03-26 01:43:10 +00:00
..
bitmaps
codecs FS #6848 - optimizations of Huffman decoding in Tremor. 2007-03-24 14:06:56 +00:00
eqs
gui Let GCC check arguments of some more printf-style functions, also for plugins and codecs. 2007-03-17 09:02:53 +00:00
keymaps Use power for ACTION_STD_CANCEL when left is being used for something else 2007-03-22 13:16:26 +00:00
lang revert the last commit... setting wasnt worth the space 2007-03-21 07:26:07 +00:00
menus Allow clearing the backdrop on greyscale targets. 2007-03-25 12:24:58 +00:00
player
plugins Fix warning 2007-03-26 01:43:10 +00:00
recorder Draw peakmeter scale marks in foreground color instead of inversed background color, fixes FS #6855 2007-03-19 16:49:55 +00:00
abrepeat.c
abrepeat.h
action.c
action.h
alarm_menu.c Remove unused header 2007-03-17 11:57:53 +00:00
alarm_menu.h
applimits.h
bookmark.c
bookmark.h
codecs.c
codecs.h Let GCC check arguments of some more printf-style functions, also for plugins and codecs. 2007-03-17 09:02:53 +00:00
cuesheet.c Add the necessary action_signalscreenchange call to avoid going back one level in the tree after leaving the cuesheet viewer screen. 2007-03-22 13:52:56 +00:00
cuesheet.h
debug_menu.c
debug_menu.h
dsp.c SWCODEC & Coldfire: Do some more DSP straigntening out. Do as much Coldfire optimizing as seems reasonably possible by jumping through some hoops to avoid stalls. Further boost reduction will just be fractional points if taken to extremes-- not worth it. Wrap up the ASM for awhile. 2007-03-25 04:03:44 +00:00
dsp.h
dsp_arm.S
dsp_asm.h SWCODEC & Coldfire: Do some more DSP straigntening out. Do as much Coldfire optimizing as seems reasonably possible by jumping through some hoops to avoid stalls. Further boost reduction will just be fractional points if taken to extremes-- not worth it. Wrap up the ASM for awhile. 2007-03-25 04:03:44 +00:00
dsp_cf.S SWCODEC & Coldfire: Do some more DSP straigntening out. Do as much Coldfire optimizing as seems reasonably possible by jumping through some hoops to avoid stalls. Further boost reduction will just be fractional points if taken to extremes-- not worth it. Wrap up the ASM for awhile. 2007-03-25 04:03:44 +00:00
enc_config.c
enc_config.h
eq.c
eq.h
eq_arm.S
eq_cf.S
FILES
filetree.c #ifdef code that only makes sense for multivolume targets, make private functions 'static' 2007-03-17 00:55:23 +00:00
filetree.h #ifdef code that only makes sense for multivolume targets, make private functions 'static' 2007-03-17 00:55:23 +00:00
filetypes.c
filetypes.h
keyboard.h
language.c
language.h
logfdisp.c
logfdisp.h
main.c
main_menu.c Remove unused header 2007-03-17 11:57:53 +00:00
main_menu.h
Makefile
menu.c convert the xobox menu to the new API so it can be used as an example for plugin devs 2007-03-25 14:31:56 +00:00
menu.h convert the xobox menu to the new API so it can be used as an example for plugin devs 2007-03-25 14:31:56 +00:00
metadata.c Fix simulator builds, and some debugf() format strings. 2007-03-17 09:54:28 +00:00
metadata.h
misc.c
misc.h
onplay.c
onplay.h
pcmbuf.c SWCODEC: Get rid of extra swap buffer and get back 512K of RAM or 100K if the players RAM is <= 1MB. Make any needed changes to things to stabilize and facilitate this including removing flattening out initialization. Comment some things heavily. Fix a few logfs I didn't want to see the compiler complaining about. 2007-03-19 22:04:17 +00:00
pcmbuf.h SWCODEC: Get rid of extra swap buffer and get back 512K of RAM or 100K if the players RAM is <= 1MB. Make any needed changes to things to stabilize and facilitate this including removing flattening out initialization. Comment some things heavily. Fix a few logfs I didn't want to see the compiler complaining about. 2007-03-19 22:04:17 +00:00
playback.c fix bug where runtime data was not gathered for last track (end of playlist or stop button). 2007-03-25 17:12:27 +00:00
playback.h SWCODEC: Get rid of extra swap buffer and get back 512K of RAM or 100K if the players RAM is <= 1MB. Make any needed changes to things to stabilize and facilitate this including removing flattening out initialization. Comment some things heavily. Fix a few logfs I didn't want to see the compiler complaining about. 2007-03-19 22:04:17 +00:00
playlist.c
playlist.h
playlist_catalog.c
playlist_catalog.h
playlist_menu.h
playlist_viewer.c
playlist_viewer.h
plugin.c Oops, only swcodec targets have pcm_get_bytes_waiting() 2007-03-22 09:40:26 +00:00
plugin.h Oops, only swcodec targets have pcm_get_bytes_waiting() 2007-03-22 09:40:26 +00:00
README
root_menu.c Temporary workaround hard lockup with "nothing to resume" splash at end of the playlist if the last active screen was the main menu. A proper fix should come soon. 2007-03-23 08:09:28 +00:00
root_menu.h
screen_access.c
screen_access.h
screens.c
screens.h
scrobbler.c
scrobbler.h
settings.c
settings.h revert the last commit... setting wasnt worth the space 2007-03-21 07:26:07 +00:00
settings_list.c revert the last commit... setting wasnt worth the space 2007-03-21 07:26:07 +00:00
settings_list.h
settings_menu.h
sound_menu.h
SOURCES
status.c
status.h
tagcache.c More logf fixes. speex.c wants to format 64bit args so I didn't change that one nor add any formatting for that. 2007-03-20 13:53:23 +00:00
tagcache.h
tagnavi.config
tagtree.c Fix several printf-style warnings in logf builds. 2007-03-18 09:50:53 +00:00
tagtree.h
talk.c SWCODEC: Get rid of extra swap buffer and get back 512K of RAM or 100K if the players RAM is <= 1MB. Make any needed changes to things to stabilize and facilitate this including removing flattening out initialization. Comment some things heavily. Fix a few logfs I didn't want to see the compiler complaining about. 2007-03-19 22:04:17 +00:00
talk.h
tree.c Woops.. no longer needed 2007-03-22 11:35:54 +00:00
tree.h #ifdef code that only makes sense for multivolume targets, make private functions 'static' 2007-03-17 00:55:23 +00:00
version.h

For general information see: docs/README
For API information see: docs/API