rockbox/apps/plugins/chessbox/chessbox_pgn.c
Andrew Mahone 23d9812273 loader-initialized global plugin API:
struct plugin_api *rb is declared in PLUGIN_HEADER, and pointed to by
__header.api

the loader uses this pointer to initialize rb before calling entry_point

entry_point is no longer passed a pointer to the plugin API

all plugins, and pluginlib functions, are modified to refer to the
global rb

pluginlib functions which only served to copy the API pointer are
removed

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19776 a1c6a512-1295-4272-9138-f99709370657
2009-01-16 10:34:40 +00:00

884 lines
33 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2007 Mauricio Peccorini
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "plugin.h"
#include "chessbox_pgn.h"
#define PGN_FILE PLUGIN_GAMES_DIR "/chessbox.pgn"
#define LOG_FILE PLUGIN_GAMES_DIR "/chessbox.log"
int loghandler;
short kn_offs[8][2] = {{2,1},{2,-1},{-2,1},{-2,-1},{1,2},{1,-2},{-1,2},{-1,-2}};
short rk_offs[4][2] = {{1,0},{-1,0},{0,1},{0,-1}};
short bp_offs[4][2] = {{1,1},{-1,1},{1,-1},{-1,-1}};
/* global vars for pl_malloc() */
void *bufptr = NULL;
ssize_t bufleft;
/* simple function to "allocate" memory in pluginbuffer.
* (borrowed from dict.c)
*/
void *pl_malloc(ssize_t size)
{
void *ptr;
ptr = bufptr;
if (bufleft < size)
{
return NULL;
}
else
{
bufptr += size;
bufleft -= size;
return ptr;
}
}
/* init function for pl_malloc() */
void pl_malloc_init(void)
{
bufptr = rb->plugin_get_buffer((size_t *)&bufleft);
}
void process_tag(struct pgn_game_node* game, char* buffer){
char tag_type[20];
char tag_value[255];
short pos=0, pos2=0;
while (buffer[pos+1] != ' '){
tag_type[pos] = buffer[pos+1];
pos++;
}
tag_type[pos] = '\0';
pos+=3;
while (buffer[pos] != '"'){
tag_value[pos2] = buffer[pos];
pos++; pos2++;
}
/* truncate tag values that are too large */
if (pos2 > 19){
pos2 = 19;
}
tag_value[pos2] = '\0';
if (rb->strcmp(tag_type,"White") == 0){
rb->strcpy(game->white_player, tag_value);
}
if (rb->strcmp(tag_type,"Black") == 0){
rb->strcpy(game->black_player, tag_value);
}
if (rb->strcmp(tag_type,"Result") == 0){
rb->strcpy(game->result, tag_value);
}
if (rb->strcmp(tag_type,"Date") == 0){
rb->strcpy(game->game_date, tag_value);
}
}
unsigned short get_next_token(const char* line_buffer, unsigned short initial_pos,
char* token_buffer){
unsigned short pos, token_pos=0;
for (pos = initial_pos;line_buffer[pos] == ' ' || line_buffer[pos] == '.';pos++);
do {
token_buffer[token_pos] = line_buffer[pos];
pos++; token_pos++;
} while (line_buffer[pos] != ' ' && line_buffer[pos] != '.'
&& line_buffer[pos] != '\0');
/* ignore annotations */
while (token_buffer[token_pos-1] == '!' || token_buffer[token_pos-1] == '?'){
token_pos--;
}
token_buffer[token_pos] = '\0';
return pos;
}
unsigned short piece_from_pgn(char pgn_piece){
switch (pgn_piece){
case 'R':
return rook;
case 'N':
return knight;
case 'B':
return bishop;
case 'Q':
return queen;
case 'K':
return king;
}
return no_piece;
}
char pgn_from_piece(unsigned short piece, unsigned short color){
char pgn_piece = ' ';
switch (piece){
case pawn:
pgn_piece = 'P';
break;
case rook:
pgn_piece = 'R';
break;
case knight:
pgn_piece = 'N';
break;
case bishop:
pgn_piece = 'B';
break;
case queen:
pgn_piece = 'Q';
break;
case king:
pgn_piece = 'K';
break;
case no_piece:
pgn_piece = ' ';
break;
}
if (color == black && pgn_piece != ' '){
pgn_piece += 32;
}
return pgn_piece;
}
void pgn_to_coords(struct pgn_ply_node* ply){
unsigned short str_length = rb->strlen(ply->pgn_text);
char str[10];
rb->strcpy(str,ply->pgn_text);
ply->column_from = 0xFF;
ply->row_from = 0xFF;
ply->column_to = 0xFF;
ply->row_to = 0xFF;
ply->taken_piece = no_piece;
ply->promotion_piece = no_piece;
ply->enpassant = false;
ply->castle = false;
ply->promotion = false;
unsigned short i, j, piece;
bool found = false;
if (str_length >= 3 && (str[0] == 'O' || str[0] == '0') && str[1] == '-'
&& (str[2] == 'O' || str[2] == '0')) {
/* castling */
ply->castle = true;
if (str_length >= 5 && str[3] == '-' && (str[4] == 'O' || str[4] == '0')){
/* castle queenside */
if (ply->player == white){
ply->row_from = 0; ply->column_from = 4;
ply->row_to = 0; ply->column_to = 2;
/* update the rook's position, the king's position will be updated later */
board[locn[0][3]] = rook; color[locn[0][3]] = white;
board[locn[0][0]] = no_piece; color[locn[0][0]] = neutral;
} else {
ply->row_from = 7; ply->column_from = 4;
ply->row_to = 7; ply->column_to = 2;
board[locn[7][3]] = rook; color[locn[7][3]] = black;
board[locn[7][0]] = no_piece; color[locn[7][0]] = neutral;
}
} else {
/* castle kingside */
if (ply->player == white){
ply->row_from = 0; ply->column_from = 4;
ply->row_to = 0; ply->column_to = 6;
board[locn[0][5]] = rook; color[locn[0][5]] = white;
board[locn[0][7]] = no_piece; color[locn[0][7]] = neutral;
} else {
ply->row_from = 7; ply->column_from = 4;
ply->row_to = 7; ply->column_to = 6;
board[locn[7][5]] = rook; color[locn[7][5]] = black;
board[locn[7][7]] = no_piece; color[locn[7][7]] = neutral;
}
}
} else if (str[0] >= 'a' && str[0] <= 'h'){
/* pawns */
ply->column_from = str[0] - 'a';
if (str[1] == 'x'){
ply->row_from = str[3] - '1' + ((ply->player==white)?-1:1);
ply->row_to = str[3] - '1';
ply->column_to = str[2] - 'a';
if (board[locn[ply->row_to][ply->column_to]] == no_piece){
/* en-passant, remove the pawn */
ply->enpassant = true;
board[locn[ply->row_from][ply->column_to]] = no_piece;
color[locn[ply->row_from][ply->column_to]] = neutral;
ply->taken_piece = pawn;
} else {
ply->taken_piece = board[locn[ply->row_to][ply->column_to]];
}
} else {
ply->column_to = ply->column_from;
ply->row_from = str[1] - '1' + ((ply->player==white)?-1:1);
ply->row_to = str[1] - '1';
}
if (board[locn[ply->row_from][ply->column_from]] == no_piece){
/* the pawn moved two squares */
ply->row_from += ((ply->player==white)?-1:1);
}
if (ply->row_to == 7 || ply->row_to == 0){
/* promotion */
if (str[2] == '='){
ply->promotion_piece = piece_from_pgn(str[3]);
} else {
ply->promotion_piece = piece_from_pgn(str[5]);
}
/* change the piece in the original position and wait
* for the code at the end to move it
*/
board[locn[ply->row_from][ply->column_from]] = ply->promotion_piece;
}
} else {
/* the other pieces */
piece = piece_from_pgn(str[0]);
if (str[2] == 'x'){
/* taken a piece and move was ambiguous */
ply->column_to = str[3] - 'a';
ply->row_to = str[4] - '1';
ply->taken_piece = board[locn[ply->row_to][ply->column_to]];
if (str[1] >= 'a' && str[1] <= 'h') {
ply->column_from = str[1] - 'a';
} else {
ply->row_from = str[1] - '1';
}
} else if (str[1] == 'x') {
/* taken a piece */
ply->column_to = str[2] - 'a';
ply->row_to = str[3] - '1';
ply->taken_piece = board[locn[ply->row_to][ply->column_to]];
} else if (str_length >= 4 && str[3] >= '0' && str[3] <= '9'){
/* no piece taken and move was ambiguous */
ply->column_to = str[2] - 'a';
ply->row_to = str[3] - '1';
if (str[1] >= 'a' && str[1] <= 'h') {
ply->column_from = str[1] - 'a';
} else {
ply->row_from = str[1] - '1';
}
} else {
/* regular move */
ply->column_to = str[1] - 'a';
ply->row_to = str[2] - '1';
}
if (piece == knight) {
for (i=0;i<8;i++){
if (ply->row_to + kn_offs[i][0] >= 0 && ply->row_to + kn_offs[i][0] <= 7
&& ply->column_to + kn_offs[i][1] >= 0 && ply->column_to + kn_offs[i][1] <= 7
&& board[locn[ply->row_to + kn_offs[i][0]][ply->column_to + kn_offs[i][1]]] == knight
&& color[locn[ply->row_to + kn_offs[i][0]][ply->column_to + kn_offs[i][1]]] == ply->player
&& (ply->row_from == 0xFF || ply->row_from == ply->row_to + kn_offs[i][0])
&& (ply->column_from == 0xFF || ply->column_from == ply->column_to + kn_offs[i][1])) {
ply->row_from = ply->row_to + kn_offs[i][0];
ply->column_from = ply->column_to + kn_offs[i][1];
}
}
}
if (piece == rook || piece == queen || piece == king){
for (i=0;i<4;i++){
j = 1;
found = false;
while (ply->row_to+(j*rk_offs[i][0]) >= 0 && ply->row_to+(j*rk_offs[i][0]) <= 7 &&
ply->column_to+(j*rk_offs[i][1]) >= 0 && ply->column_to+(j*rk_offs[i][1]) <= 7){
if (board[locn[ply->row_to+(j*rk_offs[i][0])][ply->column_to+(j*rk_offs[i][1])]] != no_piece) {
if (board[locn[ply->row_to+(j*rk_offs[i][0])][ply->column_to+(j*rk_offs[i][1])]] == piece &&
color[locn[ply->row_to+(j*rk_offs[i][0])][ply->column_to+(j*rk_offs[i][1])]] == ply->player &&
(ply->row_from == 0xFF || ply->row_from == ply->row_to+(j*rk_offs[i][0])) &&
(ply->column_from == 0xFF || ply->column_from == ply->column_to+(j*rk_offs[i][1]))) {
ply->row_from = ply->row_to+(j*rk_offs[i][0]);
ply->column_from = ply->column_to+(j*rk_offs[i][1]);
found = true;
}
break;
}
j++;
}
if (found) {
break;
}
}
}
if (piece == bishop || ((piece == queen || piece == king) && !found)){
for (i=0;i<4;i++){
j = 1;
found = false;
while (ply->row_to+(j*bp_offs[i][0]) >= 0 && ply->row_to+(j*bp_offs[i][0]) <= 7 &&
ply->column_to+(j*bp_offs[i][1]) >= 0 && ply->column_to+(j*bp_offs[i][1]) <= 7){
if (board[locn[ply->row_to+(j*bp_offs[i][0])][ply->column_to+(j*bp_offs[i][1])]] != no_piece) {
if (board[locn[ply->row_to+(j*bp_offs[i][0])][ply->column_to+(j*bp_offs[i][1])]] == piece &&
color[locn[ply->row_to+(j*bp_offs[i][0])][ply->column_to+(j*bp_offs[i][1])]] == ply->player &&
(ply->row_from == 0xFF || ply->row_from == ply->row_to+(j*bp_offs[i][0])) &&
(ply->column_from == 0xFF || ply->column_from == ply->column_to+(j*bp_offs[i][1]))) {
ply->row_from = ply->row_to+(j*bp_offs[i][0]);
ply->column_from = ply->column_to+(j*bp_offs[i][1]);
found = true;
}
break;
}
j++;
}
if (found) {
break;
}
}
}
}
/* leave a very complete log of the parsing of the game while it gets stable */
for (i=0;i<8;i++){
for (j=0;j<8;j++) {
rb->fdprintf(loghandler,"%c",pgn_from_piece(board[locn[7-i][j]],color[locn[7-i][j]]));
}
rb->fdprintf(loghandler,"\n");
}
/* update the board */
board[locn[ply->row_to][ply->column_to]] = board[locn[ply->row_from][ply->column_from]];
color[locn[ply->row_to][ply->column_to]] = color[locn[ply->row_from][ply->column_from]];
board[locn[ply->row_from][ply->column_from]] = no_piece;
color[locn[ply->row_from][ply->column_from]] = neutral;
}
void coords_to_pgn(struct pgn_ply_node* ply){
int pos = 0,i,j;
unsigned short moving_piece = board[locn[ply->row_from][ply->column_from]];
char unambiguous_position;
bool found = false;
char alg_move[5];
char move_buffer[10];
short move;
if (moving_piece == king){
/* check castling */
if (ply->column_from == 4 && ply->column_to == 6){
/* castling kingside */
rb->strcpy(ply->pgn_text,"O-O");
ply->castle = true;
} else if (ply->column_from == 4 && ply->column_to == 2){
/* castling queenside */
rb->strcpy(ply->pgn_text,"O-O-O");
} else {
if (board[locn[ply->row_to][ply->column_to]] != no_piece){
rb->snprintf(ply->pgn_text,10,"Kx%c%c",'a'+ply->column_to,
'1'+ply->row_to);
} else {
rb->snprintf(ply->pgn_text,10,"K%c%c",'a'+ply->column_to,
'1'+ply->row_to);
}
}
} else if (moving_piece == pawn){
if (ply->column_from != ply->column_to){
/* check enpassant */
if (board[locn[ply->row_to][ply->column_to]] == no_piece){
ply->enpassant = true;
}
/* check promotions when taking a piece */
if (ply->row_to == 0 || ply->row_to == 7) {
ply->promotion = true;
ply->promotion_piece = queen;
rb->snprintf(ply->pgn_text,10,"%cx%c%c=D", 'a'+ply->column_from,
'a'+ply->column_to,'1'+ply->row_to);
} else {
rb->snprintf(ply->pgn_text,10,"%cx%c%c", 'a'+ply->column_from,
'a'+ply->column_to,'1'+ply->row_to);
}
} else {
/* check promotions when not taking a piece */
if (ply->row_to == 0 || ply->row_to == 7) {
ply->promotion = true;
ply->promotion_piece = queen;
rb->snprintf(ply->pgn_text,10,"%c%c=D", 'a'+ply->column_to,
'1'+ply->row_to);
} else {
rb->snprintf(ply->pgn_text,10,"%c%c", 'a'+ply->column_to,
'1'+ply->row_to);
}
}
} else {
/* verify ambiguous moves for the different kinds of pieces */
unambiguous_position = '\0';
if (moving_piece == knight){
for (i=0;i<8;i++){
if (ply->row_to + kn_offs[i][0] >= 0 && ply->row_to + kn_offs[i][0] <= 7
&& ply->column_to + kn_offs[i][1] >= 0 && ply->column_to + kn_offs[i][1] <= 7
&& board[locn[ply->row_to + kn_offs[i][0]][ply->column_to + kn_offs[i][1]]] == knight
&& color[locn[ply->row_to + kn_offs[i][0]][ply->column_to + kn_offs[i][1]]] == ply->player
&& (ply->row_to + kn_offs[i][0] != ply->row_from
|| ply->column_to + kn_offs[i][1] != ply->column_from)){
if (ply->row_to + kn_offs[i][0] != ply->row_from){
unambiguous_position = '1' + ply->row_from;
} else {
unambiguous_position = 'a' + ply->column_from;
}
break;
}
}
}
if (moving_piece == rook || moving_piece == queen){
found = false;
for (i=0;i<4;i++){
j=1;
while (ply->row_to+(j*rk_offs[i][0]) >= 0 && ply->row_to+(j*rk_offs[i][0]) <= 7 &&
ply->column_to+(j*rk_offs[i][1]) >= 0 && ply->column_to+(j*rk_offs[i][1]) <= 7){
if (board[locn[ply->row_to+(j*rk_offs[i][0])][ply->column_to+(j*rk_offs[i][1])]] != no_piece) {
if (board[locn[ply->row_to+(j*rk_offs[i][0])][ply->column_to+(j*rk_offs[i][1])]] == moving_piece &&
color[locn[ply->row_to+(j*rk_offs[i][0])][ply->column_to+(j*rk_offs[i][1])]] == ply->player &&
(ply->row_to+(j*rk_offs[i][0]) != ply->row_from
|| ply->column_to+(j*rk_offs[i][1]) != ply->column_from)) {
if (ply->row_to+(j*rk_offs[i][0]) != ply->row_from){
unambiguous_position = '1' + ply->row_from;
} else {
unambiguous_position = 'a' + ply->column_from;
}
found = true;
}
break;
}
j++;
}
if (found) {
break;
}
}
}
if (moving_piece == bishop || (moving_piece == queen && !found)){
for (i=0;i<4;i++){
j=1;
while (ply->row_to+(j*bp_offs[i][0]) >= 0 && ply->row_to+(j*bp_offs[i][0]) <= 7 &&
ply->column_to+(j*bp_offs[i][1]) >= 0 && ply->column_to+(j*bp_offs[i][1]) <= 7){
if (board[locn[ply->row_to+(j*bp_offs[i][0])][ply->column_to+(j*bp_offs[i][1])]] != no_piece) {
if (board[locn[ply->row_to+(j*bp_offs[i][0])][ply->column_to+(j*bp_offs[i][1])]] == moving_piece &&
color[locn[ply->row_to+(j*bp_offs[i][0])][ply->column_to+(j*bp_offs[i][1])]] == ply->player &&
(ply->row_to+(j*bp_offs[i][0]) != ply->row_from
|| ply->column_to+(j*bp_offs[i][1]) != ply->column_from)) {
if (ply->row_to+(j*bp_offs[i][0]) != ply->row_from){
unambiguous_position = '1' + ply->row_from;
} else {
unambiguous_position = 'a' + ply->column_from;
}
found = true;
}
break;
}
j++;
}
if (found) {
break;
}
}
}
/* generate the first portion of the PGN text
* always as white so all uppercase, black/white considerations
* will be useful for FEN notation but not in this case
*/
if (unambiguous_position == '\0'){
if (board[locn[ply->row_to][ply->column_to]] != no_piece){
rb->snprintf(ply->pgn_text,10,"%cx%c%c",
pgn_from_piece(moving_piece,white) ,
'a'+ply->column_to, '1'+ply->row_to);
} else {
rb->snprintf(ply->pgn_text,10,"%c%c%c",
pgn_from_piece(moving_piece,white) ,
'a'+ply->column_to, '1'+ply->row_to);
}
} else {
if (board[locn[ply->row_to][ply->column_to]] != no_piece){
rb->snprintf(ply->pgn_text,10,"%c%cx%c%c",
pgn_from_piece(moving_piece,white) ,
unambiguous_position, 'a'+ply->column_to,
'1'+ply->row_to);
} else {
rb->snprintf(ply->pgn_text,10,"%c%c%c%c",
pgn_from_piece(moving_piece,white) ,
unambiguous_position, 'a'+ply->column_to,
'1'+ply->row_to);
}
}
}
/* update the board */
rb->snprintf(alg_move,5,"%c%c%c%c",'a' + ply->column_from, '1' + ply->row_from,
'a' + ply->column_to, '1' + ply->row_to);
/* The function returns false if the move is invalid, but since we're
* replaying the game, that should not be posible
*/
VerifyMove (ply->player, alg_move , 0 , &move, move_buffer );
/* add check/mate indicators */
for (pos=0;ply->pgn_text[pos] != '\0';pos++);
if (ply->checkmate) {
ply->pgn_text[pos] = '#'; pos++;
ply->pgn_text[pos] = '\0'; pos++;
} else if (move_buffer[4] == '+'){
ply->pgn_text[pos] = '+'; pos++;
ply->pgn_text[pos] = '\0'; pos++;
}
}
char * get_game_text(int selected_item, void *data,
char *buffer, size_t buffer_len){
int i;
struct pgn_game_node *temp_node = (struct pgn_game_node *)data;
char text_buffer[50];
for (i=0;i<selected_item && temp_node != NULL;i++){
temp_node = temp_node->next_node;
}
if (temp_node == NULL){
return NULL;
}
rb->snprintf(text_buffer, 50,"%s vs. %s (%s)", temp_node->white_player,
temp_node->black_player, temp_node->game_date);
rb->strncpy(buffer, text_buffer, buffer_len);
return buffer;
}
void write_pgn_token(int fhandler, char *buffer, size_t *line_length){
if (*line_length + rb->strlen(buffer) + 1 > 80){
rb->fdprintf(fhandler,"\n");
*line_length = 0;
}
rb->fdprintf(fhandler,"%s ",buffer);
*line_length += (rb->strlen(buffer) + 1);
}
/* ---- api functions ---- */
struct pgn_game_node* pgn_list_games(const char* filename){
int fhandler;
char line_buffer[128];
struct pgn_game_node size_node, *first_game = NULL;
struct pgn_game_node *curr_node = NULL, *temp_node;
unsigned short game_count = 1;
int line_count = 0;
bool header_start = true, game_start = false;
if ( (fhandler = rb->open(filename, O_RDONLY)) == 0 ) return NULL;
if (bufptr == NULL){
pl_malloc_init();
}
while (rb->read_line(fhandler, line_buffer, sizeof line_buffer) > 0){
line_count++;
/* looking for a game header */
if (header_start) {
/* a new game header is found */
if (line_buffer[0] == '['){
temp_node = (struct pgn_game_node *)pl_malloc(sizeof size_node);
temp_node->next_node = NULL;
if (curr_node == NULL) {
first_game = curr_node = temp_node;
} else {
curr_node->next_node = temp_node;
curr_node = temp_node;
}
process_tag(curr_node, line_buffer);
curr_node->game_number = game_count;
curr_node->pgn_line = 0;
game_count++;
header_start = false;
game_start = true;
}
} else {
if (line_buffer[0] == '['){
process_tag(curr_node, line_buffer);
} else if (line_buffer[0] == '\r'
|| line_buffer[0] == '\n'
|| line_buffer[0] == '\0'){
if (game_start) {
game_start = false;
} else {
header_start = true;
}
} else {
if (curr_node->pgn_line == 0) {
curr_node->pgn_line = line_count;
}
}
}
}
rb->close(fhandler);
return first_game;
}
struct pgn_game_node* pgn_show_game_list(struct pgn_game_node* first_game){
int curr_selection = 0;
int button;
struct gui_synclist games_list;
int i;
struct pgn_game_node *temp_node = first_game;
for (i=0;temp_node != NULL;i++){
temp_node = temp_node->next_node;
}
rb->gui_synclist_init(&games_list, &get_game_text, first_game, false, 1, NULL);
rb->gui_synclist_set_title(&games_list, "Games", NOICON);
rb->gui_synclist_set_icon_callback(&games_list, NULL);
rb->gui_synclist_set_nb_items(&games_list, i);
rb->gui_synclist_limit_scroll(&games_list, true);
rb->gui_synclist_select_item(&games_list, 0);
while (true) {
rb->gui_synclist_draw(&games_list);
curr_selection = rb->gui_synclist_get_sel_pos(&games_list);
button = rb->get_action(CONTEXT_LIST,TIMEOUT_BLOCK);
if (rb->gui_synclist_do_button(&games_list,&button,LIST_WRAP_OFF)){
continue;
}
switch (button) {
case ACTION_STD_OK:
temp_node = first_game;
for (i=0;i<curr_selection && temp_node != NULL;i++){
temp_node = temp_node->next_node;
}
return temp_node;
break;
case ACTION_STD_CANCEL:
return NULL;
break;
}
}
}
void pgn_parse_game(const char* filename,
struct pgn_game_node* selected_game){
struct pgn_ply_node size_ply, *first_ply = NULL;
struct pgn_ply_node *temp_ply = NULL, *curr_node = NULL;
int fhandler, i;
char line_buffer[128];
char token_buffer[10];
unsigned short pos;
unsigned short curr_player = white;
fhandler = rb->open(filename, O_RDONLY);
/* seek the line where the pgn of the selected game starts */
for (i=1;i<selected_game->pgn_line;i++){
rb->read_line(fhandler, line_buffer, sizeof line_buffer);
}
loghandler = rb->open(LOG_FILE, O_WRONLY | O_CREAT);
GNUChess_Initialize();
while (rb->read_line(fhandler, line_buffer, sizeof line_buffer) > 0){
if (line_buffer[0] == '\r' || line_buffer[0] == '\n' || line_buffer[0] == '\0'){
break;
}
pos = 0;
while (pos < rb->strlen(line_buffer)){
pos = get_next_token(line_buffer, pos, token_buffer);
if ((token_buffer[0] >= 'A' && token_buffer[0] <= 'Z')
|| (token_buffer[0] >= 'a' && token_buffer[0] <= 'z')
|| (token_buffer[0] == '0' && token_buffer[2] != '1')){
temp_ply = (struct pgn_ply_node *)pl_malloc(sizeof size_ply);
temp_ply->player = curr_player;
curr_player = (curr_player==white)?black:white;
rb->strcpy(temp_ply->pgn_text, token_buffer);
pgn_to_coords(temp_ply);
temp_ply->prev_node = NULL;
temp_ply->next_node = NULL;
if (first_ply == NULL) {
first_ply = curr_node = temp_ply;
} else {
curr_node->next_node = temp_ply;
temp_ply->prev_node = curr_node;
curr_node = temp_ply;
}
rb->fdprintf(loghandler,
"player: %u; pgn: %s; from: %u,%u; to: %u,%u; taken: %u.\n",
temp_ply->player, temp_ply->pgn_text, temp_ply->row_from,
temp_ply->column_from, temp_ply->row_to,
temp_ply->column_to, temp_ply->taken_piece);
}
}
}
rb->close(loghandler);
/* additional dummy ply to represent end of file without
*loosing the previous node's pointer
*/
if (first_ply != NULL){
temp_ply = (struct pgn_ply_node *)pl_malloc(sizeof size_ply);
temp_ply->player = neutral;
temp_ply->prev_node = curr_node;
curr_node->next_node = temp_ply;
}
selected_game->first_ply = first_ply;
rb->close(fhandler);
}
struct pgn_game_node* pgn_init_game(void){
struct pgn_game_node game_size, *game;
struct pgn_ply_node ply_size, *ply;
struct tm *current_time;
if (bufptr == NULL){
pl_malloc_init();
}
/* create an "end of game" dummy ply and assign defaults */
ply = (struct pgn_ply_node *)pl_malloc(sizeof ply_size);
ply->player = neutral;
ply->pgn_text[0] = '\0';
ply->prev_node = NULL;
ply->next_node = NULL;
/* create the game and assign defaults */
game = (struct pgn_game_node *)pl_malloc(sizeof game_size);
game->game_number = 0;
rb->strcpy(game->white_player,"Player");
rb->strcpy(game->black_player,"GnuChess");
current_time = rb->get_time();
if (current_time->tm_year < 100){
rb->snprintf(game->game_date,11,"????.??.??");
} else {
rb->snprintf(game->game_date,11,"%4u.%2u.%2u",current_time->tm_year + 1900,
current_time->tm_mon + 1, current_time->tm_mday);
}
rb->strcpy(game->result,"*");
game->pgn_line = 0;
game->first_ply = ply;
game->next_node = NULL;
return game;
}
void pgn_append_ply(struct pgn_game_node* game,
unsigned short ply_player, char *move_buffer, bool is_mate){
struct pgn_ply_node ply_size, *ply, *temp;
ply = (struct pgn_ply_node *)pl_malloc(sizeof ply_size);
ply->player = ply_player;
ply->column_from = move_buffer[0] - 'a';
ply->row_from = move_buffer[1] - '1';
ply->column_to = move_buffer[2] - 'a';
ply->row_to = move_buffer[3] - '1';
ply->castle = false;
ply->promotion = false;
ply->enpassant = false;
ply->promotion_piece = no_piece;
ply->taken_piece = no_piece;
ply->draw = false;
ply->checkmate = is_mate;
/* move the pointer to the "end of game" marker ply */
for (temp=game->first_ply;temp->next_node!=NULL;temp=temp->next_node);
/* arrange the pointers to insert the ply before the marker */
ply->next_node = temp;
ply->prev_node = temp->prev_node;
if (temp->prev_node == NULL){
game->first_ply = ply;
} else {
temp->prev_node->next_node = ply;
}
temp->prev_node = ply;
}
void pgn_set_result(struct pgn_game_node* game,
bool is_mate){
struct pgn_ply_node *ply;
for(ply=game->first_ply;ply->next_node != NULL;ply=ply->next_node);
if (is_mate){
ply->prev_node->checkmate = true;
} else {
ply->prev_node->draw = true;
}
}
void pgn_store_game(struct pgn_game_node* game){
int fhandler;
struct pgn_ply_node *ply;
unsigned ply_count;
size_t line_length=0;
char buffer[10];
GNUChess_Initialize();
ply_count=0;
ply=game->first_ply;
while (ply->next_node!=NULL){
coords_to_pgn(ply);
if (ply->checkmate){
if (ply->player == white){
rb->strcpy(game->result,"1-0");
} else {
rb->strcpy(game->result,"0-1");
}
}
if (ply->draw){
rb->strcpy(game->result,"1/2-1/2");
}
ply=ply->next_node;
ply_count++;
}
fhandler = rb->open(PGN_FILE, O_WRONLY|O_CREAT|O_APPEND);
/* the first 7 tags are mandatory according to the PGN specification so we
* have to include them even if the values don't make much sense
*/
rb->fdprintf(fhandler,"[Event \"Casual Game\"]\n");
rb->fdprintf(fhandler,"[Site \"?\"]\n");
rb->fdprintf(fhandler,"[Date \"%s\"]\n",game->game_date);
rb->fdprintf(fhandler,"[Round \"?\"]\n");
rb->fdprintf(fhandler,"[White \"%s\"]\n",game->white_player);
rb->fdprintf(fhandler,"[Black \"%s\"]\n",game->black_player);
rb->fdprintf(fhandler,"[Result \"%s\"]\n",game->result);
rb->fdprintf(fhandler,"[PlyCount \"%u\"]\n",ply_count);
/* leave a blank line between the tag section and the game section */
rb->fdprintf(fhandler,"\n");
/* write the plies in several lines of up to 80 characters */
for (ply_count=0, ply=game->first_ply;ply->next_node!=NULL;
ply=ply->next_node,ply_count++){
/* write the move number */
if (ply->player == white){
rb->snprintf(buffer,10,"%u.",(ply_count/2)+1);
write_pgn_token(fhandler, buffer, &line_length);
}
/* write the actual move */
write_pgn_token(fhandler,ply->pgn_text,&line_length);
/* write the result of the game at the end */
if (ply->checkmate){
if (ply->player == white){
write_pgn_token(fhandler,"1-0",&line_length);
} else {
write_pgn_token(fhandler,"0-1",&line_length);
}
break;
} else if (ply->draw){
write_pgn_token(fhandler,"1/2-1/2",&line_length);
break;
} else if (ply->next_node->player == neutral) {
/* unknown end of the game */
write_pgn_token(fhandler,"*",&line_length);
break;
}
}
/* leave a blank line between the tag section and the game section */
rb->fdprintf(fhandler,"\n\n");
rb->close(fhandler);
}