rockbox/apps/codecs/demac/libdemac
Jens Arnold 5d29f5188f Put the rangecoder struct into IRAM for a nice speedup on coldfire.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@18699 a1c6a512-1295-4272-9138-f99709370657
2008-10-03 15:54:34 +00:00
..
crc.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
decoder.c APE codec: Assembler optimised vector math routines for coldfire. -c2000 is now usable at 130% realtime (was 107%), -c3000 is near realtime (93%, was 64%). -c1000 doesn't change. 2007-10-18 22:37:33 +00:00
decoder.h Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
demac.h Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
entropy.c Remove some unused code 2007-06-14 22:35:01 +00:00
entropy.h Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter.c Add preliminary ARMv5te optimisations (verified working, but can probably be sped up further), and fix a comment in the ARMv6 code. 2008-10-03 09:33:36 +00:00
filter.h Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_16_11.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_32_10.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_64_11.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_256_13.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
filter_1280_15.c Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
Makefile Seeking and resume support for Monkey's Audio 2007-06-08 22:35:26 +00:00
parser.c Define and use a local APE_MAX function to make the standalone demac decoder compile again. 2007-06-09 00:58:15 +00:00
parser.h ARM assembler predictor decoding function. This increases my -c1000 test track from around 94% realtime on an ipod to around 104% realtime, but yields only a tiny speedup (453% to 455%) on the Gigabeat. Including this optimisation, total decoding time for my 245.70s -c1000 test track on an ipod is 236.06s, with the predictor decoding taking 51.40s of that time - meaning the predictor decoding is only about 22% of the total decoding time. 2007-06-13 22:02:34 +00:00
predictor-arm.S Oops, forgot to set keywords prop 2007-06-13 22:03:28 +00:00
predictor-cf.S Shuffle some instructions around for that extra percent of performance. Fix a bunch of comments. 2007-10-19 22:57:19 +00:00
predictor.c APE codec: Assembler optimised predictor for coldfire. Heavily based on the arm version atm, instruction reordering will probably allow for a bit more speedup soon. Speedup: -c1000: 177% -> 210%, -c2000: 135% -> 147%, -c3000: 97% -> 103%. 2007-10-19 21:35:07 +00:00
predictor.h C optimisations to the predictor decoding - create a single function for decoding stereo streams, and reorganise to minimise the number of variables used. My -c1000 test track now decodes at 93% realtime on PortalPlayer (was 78%), 187% on Coldfire (was 170%) and 447% on Gigabeat (was 408%). 2007-06-10 08:55:16 +00:00
rangecoding.h Put the rangecoder struct into IRAM for a nice speedup on coldfire. 2008-10-03 15:54:34 +00:00
SOURCES APE codec: Assembler optimised predictor for coldfire. Heavily based on the arm version atm, instruction reordering will probably allow for a bit more speedup soon. Speedup: -c1000: 177% -> 210%, -c2000: 135% -> 147%, -c3000: 97% -> 103%. 2007-10-19 21:35:07 +00:00
vector_math16.h Initial commit of Monkey's Audio (.ape/.mac) support. Note that Monkey's is an extremely CPU-intensive codec, and that the decoding speed is directly related to the compression level (-c1000, -c2000, -c3000, -c4000 or -c5000) used when encoding the file. Current performance is: -c1000 to -c3000 are realtime on a Gigabeat, -c1000 is realtime on Coldfire targets (H100, H300 and Cowon), and nothing is realtime on PortalPlayer targets (iPods, H10, Sansa). Hopefully this can be improved. More information at FS #7256. 2007-06-05 16:58:29 +00:00
vector_math16_arm7.h Further optimised the filter vector math assembly for coldfire, and added assembly filter vector math for ARM. Both make use of the fact that the first argument of the vector functions is longword aligned. * The ARM version is tailored for ARM7TDMI, and would slow down arm9 or higher. Introduced a new CPU_ macro for ARM7TDMI. Speedup for coldfire: -c3000 104%->109%, -c4000 43%->46%, -c5000 1.7%->2.0%. Speedup for PP502x: -c2000 66%->75%, -c3000 37%->48%, -c4000 11%->18%, -c5000 2.5%->3.7% 2007-10-25 18:58:16 +00:00
vector_math16_armv5te.h Add preliminary ARMv5te optimisations (verified working, but can probably be sped up further), and fix a comment in the ARMv6 code. 2008-10-03 09:33:36 +00:00
vector_math16_armv6.h Further speedup for ARMv6 by better pipelining in scalarproduct(). 2008-10-03 12:30:18 +00:00
vector_math16_cf.h Further optimised the filter vector math assembly for coldfire, and added assembly filter vector math for ARM. Both make use of the fact that the first argument of the vector functions is longword aligned. * The ARM version is tailored for ARM7TDMI, and would slow down arm9 or higher. Introduced a new CPU_ macro for ARM7TDMI. Speedup for coldfire: -c3000 104%->109%, -c4000 43%->46%, -c5000 1.7%->2.0%. Speedup for PP502x: -c2000 66%->75%, -c3000 37%->48%, -c4000 11%->18%, -c5000 2.5%->3.7% 2007-10-25 18:58:16 +00:00