rockbox/apps/plugins/sdl/progs/duke3d
Franklin Wei cf07bb328d duke3d: further optimize audio mixing
Rather than holding intermediate results as fixed-point, this converts them
directly to normal integers (in the range of the PCM sample) while mixing,
instead of waiting till the end to perform a separate shifting step. Also,
this precalculates some constants in the reverb code.

Change-Id: Ie04e444d145bc28ce67eef9ae0ead6d328acf28a
2018-01-15 19:45:28 -05:00
..
Engine/src duke3d: further optimize audio mixing 2018-01-15 19:45:28 -05:00
Game/src duke3d: further optimize audio mixing 2018-01-15 19:45:28 -05:00