rockbox/apps/gui/splash.c
Shachar Liberman f5a3569899 Should fix yellow player buid. warning only occurred on the real target so I've missed it
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11116 a1c6a512-1295-4272-9138-f99709370657
2006-10-03 15:02:49 +00:00

186 lines
5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) Daniel Stenberg (2002)
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "stdarg.h"
#include "string.h"
#include "stdio.h"
#include "kernel.h"
#include "screen_access.h"
#ifdef HAVE_LCD_BITMAP
#define MAXLETTERS 128 /* 16*8 */
#define MAXLINES 10
#else
#define MAXLETTERS 22 /* 11 * 2 */
#define MAXLINES 2
#endif
static void splash(struct screen * screen,
bool center, const char *fmt, va_list ap)
{
char *next;
char *store=NULL;
int x = 0;
int w, h = 1;
unsigned char splash_buf[MAXLETTERS];
unsigned short widths[MAXLINES];
unsigned char *text = splash_buf;
int line = 0, i_line = 0;
bool first=true;
#ifdef HAVE_LCD_BITMAP
int maxw=0;
int space;
int y;
screen->getstringsize(" ", &space, &y);
#if LCD_DEPTH > 1
unsigned prevbg = LCD_DEFAULT_BG;
unsigned prevfg = LCD_DEFAULT_FG;
#endif
#else
screen->double_height (false); /* HAVE_LCD_CHARCELLS */
int space = 1;
int y = 0;
#endif
screen->stop_scroll();
vsnprintf( splash_buf, sizeof(splash_buf), fmt, ap );
va_end( ap );
/* measure sizes & concatenates tokenise words into lines. */
next = strtok_r(splash_buf, " ", &store);
while (next) {
#ifdef HAVE_LCD_BITMAP
screen->getstringsize(next, &w, &h);
#else
w = strlen(next);
h = 1; /* store height in characters */
#endif
if(!first) {
if(x + w > screen->width) { /* Too wide, wrap */
y += h;
line++;
x = 0;
if((y > (screen->height-h)) || (line > screen->nb_lines))
/* STOP */
break;
}
else
next[-1] = ' '; /* re-concatenate string */
}
else
first = false;
x += w + space;
widths[line] = x - space; /* don't count the trailing space */
#ifdef HAVE_LCD_BITMAP
/* store the widest line */
if(widths[line]>maxw)
maxw = widths[line];
#endif
next = strtok_r(NULL, " ", &store);
}
if(center) {
#ifdef HAVE_LCD_BITMAP
/* Start displaying the message at position y. */
y = (screen->height - y)/2;
#else
y = 0; /* vertical center on 2 lines would be silly */
#endif
} else
y = 0;
/* If we center the display, then just clear the box we need and put
a nice little frame and put the text in there! */
#ifdef HAVE_LCD_BITMAP
if(center && (y > 2)) {
int xx = (screen->width - maxw)/2 - 2;
/* The new graphics routines handle clipping, so no need to check */
#if LCD_DEPTH > 1
if(screen->depth>1) {
prevbg = screen->get_background();
prevfg = screen->get_foreground();
screen->set_background(LCD_LIGHTGRAY);
screen->set_foreground(LCD_BLACK);
}
#endif
screen->set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
screen->fillrect(xx, y-2, maxw+4, screen->height-y*2+4);
screen->set_drawmode(DRMODE_SOLID);
screen->drawrect(xx, y-2, maxw+4, screen->height-y*2+4);
}
else
#endif
screen->clear_display();
/* print the message to screen */
while(line-- >= 0) {
if (center) {
x = (screen->width-widths[i_line++])/2;
if(x < 0)
x = 0;
} else
x = 0;
#ifdef HAVE_LCD_BITMAP
screen->putsxy(x, y, text);
#else
screen->puts(x, y, text);
#endif
text += strlen(text) + 1;
y +=h;
}
#if defined(HAVE_LCD_BITMAP) && (LCD_DEPTH > 1)
if(screen->depth > 1) {
screen->set_background(prevbg);
screen->set_foreground(prevfg);
}
#endif
#if defined(HAVE_LCD_BITMAP) || defined(SIMULATOR)
screen->update();
#endif
}
void gui_splash(struct screen * screen, int ticks,
bool center, const unsigned char *fmt, ...)
{
va_list ap;
va_start( ap, fmt );
splash(screen, center, fmt, ap);
va_end( ap );
if(ticks)
sleep(ticks);
}
void gui_syncsplash(int ticks, bool center, const unsigned char *fmt, ...)
{
va_list ap;
int i;
va_start( ap, fmt );
FOR_NB_SCREENS(i)
splash(&(screens[i]), center, fmt, ap);
va_end( ap );
if(ticks)
sleep(ticks);
}