dad31ea86b
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@2251 a1c6a512-1295-4272-9138-f99709370657
259 lines
9.5 KiB
Perl
259 lines
9.5 KiB
Perl
#define _PAGE_ Wormlet
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#include "head.t"
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#include "manual.t"
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<h2>Overview</h2>
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<p> Wormlet is a multi-user multi-worm game on a multi-threaded multi-functional
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rockbox console. You navigate a humgry little worm. Help
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your worm to find food and to avoid poisoned argh-tiles. The goal
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is to turn your tiny worm into a big worm as long as possible.</p>
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<h2>System requirements</h2>
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<p>To play Wormlet you need an Archos Jukebox Recorder upgraded with Rockbox open
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source jukebox firmware. Ensure that your version of Rockbox has games complied
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in. Note that not all Rockbox versions contain Wormlet as the games are a
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optional at compile time.</p>
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<p>For 2-player games a remote control is not necessary but recommended. If you
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try to hold the Jukebox in the four hands of two players you'll find out why.
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Games with three players are only possible using a remote control.</p>
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<h2>Start the game</h2>
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<p>Hit F1 on the jukebox to enter the menu. Use the arrow keys to select the
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entry 'Games' and then 'Wormlet'.</p>
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<h2>Game Options</h2>
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<p>Before the game starts a configuration panel appears. Here you select the
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number of players, the number of worms and the control mode of the game.</p>
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<h3>Players</h3>
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<p>With the up and down keys of the Jukebox you can adjust the number of
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players that take part in the game. To each player a worm will be assigned.
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If there are more worms than players in the game those worms will be
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steered by the Jukebox with artificial stupidity. This enables you to play
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against opponents if you lack of friends. If you are smart: maybe you should
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put away Wormlet every now and then to make new friends that can steer the
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worms more intelligently than artificial stupidity. Although: sometimes human
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stipidity outstupids artificial stupidity... But that doesn't apply to _your_
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friends.</p>
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<p>By specifying 0 players you enter the couch-potato-mode. All worms are
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controlled by artificial stupidity and thus out of control. Grab some popcorn
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and watch the worms fight each other. Maybe you feel like supporting a worm
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of your choice loudly.</p>
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<h3>Worms</h3>
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Adjust the number of worms that take part in the game. Note that you can have
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more worms than players but not more players than worms. Worms without a player
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are controlled by artificial stupidity.
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<h3>Control</h3>
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Using the F1 key you can select the control mode. The available control modes
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depend on the number of players taking part in the game. Only in single player
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games the 4 Key control is available. It would be unfair if you had to
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distinguish four keys while your opponent is already busy with only two ....
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<table border=1>
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<tr>
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<td>Players</td>
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<td>Modes</td>
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<td>Player 1</td>
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<td>Player 2</td>
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<td>Player 3</td>
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</tr>
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<tr>
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<td>0</td>
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<td>Out of control</td>
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<th colspan=3>
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With no player taking part in the game all worms are out of control and
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steered by artificial stupidity.
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</th>
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</tr>
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<tr>
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<td rowspan=2>1</td>
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<td>2 Key control</td>
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<td>
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on Jukebox<br>
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left: turn worm left<br>
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right: turn worm right
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</td>
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<td>-</td>
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<td>-</td>
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</tr>
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<tr>
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<td>4 Key control</td>
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<td>
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on Jukebox<br>
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left: make worm creep left<br>
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up: make worm creep up<br>
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right: make worm creep right<br>
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down: make worm creep down
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</td>
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<td>-</td>
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<td>-</td>
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</tr>
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<tr>
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<td rowspan=2>2</td>
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<td>Remote Control</td>
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<td>
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on Jukebox<br>
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left: turn worm left<br>
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right: turn worm right<br>
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</td>
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<td>
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on remote control<br>
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Volume down: turn worm left</br>
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Volume up: turn worm right<br>
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</td>
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<td>-</td>
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</tr>
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<tr>
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<td>No rem. control</td>
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<td>
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on Jukebox<br>
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left: turn worm left<br>
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right: turn worm right<br>
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</td>
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<td>
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on Jukebox<br>
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F2: turn worm left</br>
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F3: turn worm right<br>
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</td>
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<td>-</td>
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</tr>
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<tr>
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<td>3</td>
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<td>Remote control</td>
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<td>
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on Jukebox<br>
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left: turn worm left<br>
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right: turn worm right<br>
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</td>
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<td>
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on remote control<br>
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Volume down: turn worm left</br>
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Volume up: turn worm right<br>
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</td>
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<td>
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on Jukebox<br>
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F2: turn worm left</br>
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F3: turn worm right<br>
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</td>
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</tr>
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</table>
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<h3>Start the game</h3>
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<p>When you have finished selecting the game options you start the game by
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pressing the 'play' or 'on' button. The field is populated with food,
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argh tiles and of course the worms. According to your selectin up to
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three worms appear. All worms start creeping to the right.
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The worm of player 1 is the top most worm, player 2 controls the worm in
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the middle, the third worm is driven by player 3. </p>
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<h2>The game</h2>
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<p>Use the control keys of your worm to navigate around obstacles and find
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food. Worms can not stop creeping besides when dead. Dead worms are no fun.
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Be careful as your worm will try to eat anything that you steer it
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across. It doesn't distinguish wether it's eatable or not.</p>
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<h3>Food</h3>
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<p>The small quadratical hollow pieces are food. By creeping your worm over a
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food tile you make it eat. After you ate your worm grows. Each time a piece
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of food has been eaten a new piece of food will pop up somewhere.
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Unfortunately for each new food that appears two new argh pieces will appear,
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too.</p>
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<h3>Argh</h3>
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You surely wondered what the heaven an argh might be. An argh is a
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black quadratical poisoned piece - slightly bigger than food - that makes a
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worm say "Argh!" when creeping against. A worm that tried to eat an argh is
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dead. Thus you must avoid eating argh under any circumstances. Arghs have
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the annoying tendency to accumulate.
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<h3>Worms</h3>
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Thou shall not eat worms. Neither other worms nor yourself. Eating worms is
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plasphemic canibalism, not healthy and causes instant death. And it doesn't
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help you anyway: you can't hurt the other worm by biting it. It will go
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on creeping happily and eat all the food you left on the table.
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<h3>Walls</h3>
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Don't creep against the walls. Walls are not eatable. Creeping a worm against
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a wall causes it a headache it doesn't survive.
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<h3>Game over</h3>
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The game is over when all worms are dead. The longest worm wins the game.
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<h3>Pause the game</h3>
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Press the play key to pause the game. Hit play again to resume the game.
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<h3>Stop the game</h3>
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There are two ways to stop a running game.
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<ul>
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<li>If you want to quit Wormlet entirely
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simply hit the off button. The game will stop immediately and you will return
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to the game menu.
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<li>If you want to stop the game and still see the screen hit the on button. This
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freezes the game. If you hit the on button again a new game starts with the same
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configuration. To return to the games menu you can hit the stop button.
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A stopped game can not be resumed.
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</ul>
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<h2>The score board</h2>
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On the right side of the game field you can see the score board. For each worm
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it displays its status and its length. The top most entry displays the state of
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worm 1, the second worm 3 and the third worm 3. When a worm dies it's entry on the
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score board turns black.
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<h3>Len:</h3>
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Here the current length of the worm is displayed. When a worm is on food it
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grows by one pixel for each step it creeps.
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<h3>Hungry</h3>
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That's the normal state of a worm. Worms are always hungry and want to eat.
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It's good to have a hungry worm since it means that your worm is alive. But
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it's better to get your worm growing.
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<h3>Growing</h3>
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When your worm has eaten a piece of food it starts growing. For each step
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it creeps it can grow by one pixel. One piece of food lasts for 7 steps.
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After your worm has crept 7 steps the food is used up. If you encounter
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another piece of food while growing don't hesitate to eat it. It will increase
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your growing state for another 7 steps.
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<h3>Crashed</h3>
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This indicats that you crashed your poor worm against a wall. That was evil.
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Go and find something hard and smash it against your forehead so you feel
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what you did to your worm. And don't use your Jukebox. You might damage it and
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with its soft blue rubber edges that wouldn't hurt enough anyway.
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<h3>Argh</h3>
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If your score board entry displays "Argh" it means your worm is dead because of
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trying to eat an argh. Until we can make the worm say "Argh!" it's your
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job to say "Argh!" aloud.
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<h3>Wormed</h3>
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Your worm tried to eat another worm or even itself. That's why it's dead now.
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Maybe your opponent has managed to build a trap with his worm. Try to
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do the same with him in the next game.
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<h2>Hints</h2>
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<ul>
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<li>During the first games you will be busy with controlling your worm. Try to
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avoid other worms and creep far away from them. Wait until they curled up
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themselves and collect the food afterwards. Don't bother if the other worms
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grow longer than yours - you can catch up after they've died.
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<li>When you are more experienced watch the tactics of other worms. Especially
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those worms controlled by artificial stupidity head straight for the nearest
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piece of food. Let the other worm have it's next piece of food and head for
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the food it would probably want next. Try to put yourself between the opponent
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and that food. From now on you can 'control' the other worm by blocking it.
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You could trap it
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by making a 1 pixel wide U-turn. You also could move from food to food and make
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sure you keep between your opponent and the food. So you can always reach it
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before your opponent.
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<li>While playing the game the Jukebox still can play music. For single player
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game use any music you like. For berzerk games with 2 players use hard rock and
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for 3 player games use heavy metal or X-Phobie
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(<a href="http://www.x-phobie.de">http://www.x-phobie.de</a>).
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<li>Play fair and don't kick your opponent on the big toe or poke him in the eye.
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That's wouldn't be bad manners.
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</ul>
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#include "foot.t"
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