rockbox/apps/plugins/xworld/vm.c
Franklin Wei 05733649bc XWorld: some fixes
Fixes sound on most platforms, original root cause was bad menu code
as well as DMA callbacks taking too long. Worked around with smaller
chunk sizes. Permanent fix would include moving mixing out of the
callback. Rewrites input with code from rockboy/doom. Cherry-picks a
change from Gregory Montoir's `rawgl' to patch the code wheel
screen. Finally, adds a motion blur filter on select targets.

Change-Id: I8df549c923c5075800c6625c36c8202e53de1d27
2016-11-19 19:17:14 +01:00

785 lines
25 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2014 Franklin Wei, Benjamin Brown
* Copyright (C) 2004 Gregory Montoir
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
***************************************************************************/
#include "plugin.h"
#include "vm.h"
#include "mixer.h"
#include "resource.h"
#include "video.h"
#include "serializer.h"
#include "sfxplayer.h"
#include "sys.h"
#include "parts.h"
#include "file.h"
static const uint16_t vm_frequenceTable[] = {
0x0CFF, 0x0DC3, 0x0E91, 0x0F6F, 0x1056, 0x114E, 0x1259, 0x136C,
0x149F, 0x15D9, 0x1726, 0x1888, 0x19FD, 0x1B86, 0x1D21, 0x1EDE,
0x20AB, 0x229C, 0x24B3, 0x26D7, 0x293F, 0x2BB2, 0x2E4C, 0x3110,
0x33FB, 0x370D, 0x3A43, 0x3DDF, 0x4157, 0x4538, 0x4998, 0x4DAE,
0x5240, 0x5764, 0x5C9A, 0x61C8, 0x6793, 0x6E19, 0x7485, 0x7BBD
};
void vm_create(struct VirtualMachine* m, struct Mixer *mix, struct Resource* res, struct SfxPlayer *ply, struct Video *vid, struct System *stub)
{
m->res = res;
m->video = vid;
m->sys = stub;
m->mixer = mix;
m->player = ply;
}
void vm_init(struct VirtualMachine* m) {
rb->memset(m->vmVariables, 0, sizeof(m->vmVariables));
m->vmVariables[0x54] = 0x81;
m->vmVariables[VM_VARIABLE_RANDOM_SEED] = *rb->current_tick % 0x10000;
/* rawgl has these, but they don't seem to do anything */
//m->vmVariables[0xBC] = 0x10;
//m->vmVariables[0xC6] = 0x80;
//m->vmVariables[0xF2] = 4000;
//m->vmVariables[0xDC] = 33;
m->_fastMode = false;
m->player->_markVar = &m->vmVariables[VM_VARIABLE_MUS_MARK];
}
void vm_op_movConst(struct VirtualMachine* m) {
uint8_t variableId = scriptPtr_fetchByte(&m->_scriptPtr);
int16_t value = scriptPtr_fetchWord(&m->_scriptPtr);
debug(DBG_VM, "vm_op_movConst(0x%02X, %d)", variableId, value);
m->vmVariables[variableId] = value;
}
void vm_op_mov(struct VirtualMachine* m) {
uint8_t dstVariableId = scriptPtr_fetchByte(&m->_scriptPtr);
uint8_t srcVariableId = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_mov(0x%02X, 0x%02X)", dstVariableId, srcVariableId);
m->vmVariables[dstVariableId] = m->vmVariables[srcVariableId];
}
void vm_op_add(struct VirtualMachine* m) {
uint8_t dstVariableId = scriptPtr_fetchByte(&m->_scriptPtr);
uint8_t srcVariableId = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_add(0x%02X, 0x%02X)", dstVariableId, srcVariableId);
m->vmVariables[dstVariableId] += m->vmVariables[srcVariableId];
}
void vm_op_addConst(struct VirtualMachine* m) {
if (m->res->currentPartId == 0x3E86 && m->_scriptPtr.pc == m->res->segBytecode + 0x6D48) {
//warning("vm_op_addConst() hack for non-stop looping gun sound bug");
// the script 0x27 slot 0x17 doesn't stop the gun sound from looping, I
// don't really know why ; for now, let's play the 'stopping sound' like
// the other scripts do
// (0x6D43) jmp(0x6CE5)
// (0x6D46) break
// (0x6D47) VAR(6) += -50
vm_snd_playSound(m, 0x5B, 1, 64, 1);
}
uint8_t variableId = scriptPtr_fetchByte(&m->_scriptPtr);
int16_t value = scriptPtr_fetchWord(&m->_scriptPtr);
debug(DBG_VM, "vm_op_addConst(0x%02X, %d)", variableId, value);
m->vmVariables[variableId] += value;
}
void vm_op_call(struct VirtualMachine* m) {
uint16_t offset = scriptPtr_fetchWord(&m->_scriptPtr);
uint8_t sp = m->_stackPtr;
debug(DBG_VM, "vm_op_call(0x%X)", offset);
m->_scriptStackCalls[sp] = m->_scriptPtr.pc - m->res->segBytecode;
if (m->_stackPtr == 0xFF) {
error("vm_op_call() ec=0x%X stack overflow", 0x8F);
}
++m->_stackPtr;
m->_scriptPtr.pc = m->res->segBytecode + offset ;
}
void vm_op_ret(struct VirtualMachine* m) {
debug(DBG_VM, "vm_op_ret()");
if (m->_stackPtr == 0) {
error("vm_op_ret() ec=0x%X stack underflow", 0x8F);
}
--m->_stackPtr;
uint8_t sp = m->_stackPtr;
m->_scriptPtr.pc = m->res->segBytecode + m->_scriptStackCalls[sp];
}
void vm_op_pauseThread(struct VirtualMachine* m) {
debug(DBG_VM, "vm_op_pauseThread()");
m->gotoNextThread = true;
}
void vm_op_jmp(struct VirtualMachine* m) {
uint16_t pcOffset = scriptPtr_fetchWord(&m->_scriptPtr);
debug(DBG_VM, "vm_op_jmp(0x%02X)", pcOffset);
m->_scriptPtr.pc = m->res->segBytecode + pcOffset;
}
void vm_op_setSetVect(struct VirtualMachine* m) {
uint8_t threadId = scriptPtr_fetchByte(&m->_scriptPtr);
uint16_t pcOffsetRequested = scriptPtr_fetchWord(&m->_scriptPtr);
debug(DBG_VM, "vm_op_setSetVect(0x%X, 0x%X)", threadId, pcOffsetRequested);
m->threadsData[REQUESTED_PC_OFFSET][threadId] = pcOffsetRequested;
}
void vm_op_jnz(struct VirtualMachine* m) {
uint8_t i = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_jnz(0x%02X)", i);
--m->vmVariables[i];
if (m->vmVariables[i] != 0) {
vm_op_jmp(m);
} else {
scriptPtr_fetchWord(&m->_scriptPtr);
}
}
#define BYPASS_PROTECTION
void vm_op_condJmp(struct VirtualMachine* m) {
//debug(DBG_VM, "Jump : %X \n",m->_scriptPtr.pc-m->res->segBytecode);
//FCS Whoever wrote this is patching the bytecode on the fly. This is ballzy !!
#if 0
if (m->res->currentPartId == GAME_PART_FIRST && m->_scriptPtr.pc == m->res->segBytecode + 0xCB9) {
// (0x0CB8) condJmp(0x80, VAR(41), VAR(30), 0xCD3)
*(m->_scriptPtr.pc + 0x00) = 0x81;
*(m->_scriptPtr.pc + 0x03) = 0x0D;
*(m->_scriptPtr.pc + 0x04) = 0x24;
// (0x0D4E) condJmp(0x4, VAR(50), 6, 0xDBC)
*(m->_scriptPtr.pc + 0x99) = 0x0D;
*(m->_scriptPtr.pc + 0x9A) = 0x5A;
debug(DBG_VM, "vm_op_condJmp() bypassing protection");
debug(DBG_VM, "bytecode has been patched");
//warning("bypassing protection");
//vm_bypassProtection(m);
}
#endif
uint8_t opcode = scriptPtr_fetchByte(&m->_scriptPtr);
uint8_t var = scriptPtr_fetchByte(&m->_scriptPtr);
int16_t b = m->vmVariables[var];
uint8_t c = scriptPtr_fetchByte(&m->_scriptPtr);
int16_t a;
if (opcode & 0x80) {
a = m->vmVariables[c];
} else if (opcode & 0x40) {
a = c * 256 + scriptPtr_fetchByte(&m->_scriptPtr);
} else {
a = c;
}
debug(DBG_VM, "vm_op_condJmp(%d, 0x%02X, 0x%02X)", opcode, b, a);
// Check if the conditional value is met.
bool expr = false;
switch (opcode & 7) {
case 0: // jz
expr = (b == a);
#ifdef BYPASS_PROTECTION
/* always succeed in code wheel verification */
if (m->res->currentPartId == GAME_PART_FIRST && var == 0x29 && (opcode & 0x80) != 0) {
m->vmVariables[0x29] = m->vmVariables[0x1E];
m->vmVariables[0x2A] = m->vmVariables[0x1F];
m->vmVariables[0x2B] = m->vmVariables[0x20];
m->vmVariables[0x2C] = m->vmVariables[0x21];
// counters
m->vmVariables[0x32] = 6;
m->vmVariables[0x64] = 20;
expr = true;
//warning("Script::op_condJmp() bypassing protection");
}
#endif
break;
case 1: // jnz
expr = (b != a);
break;
case 2: // jg
expr = (b > a);
break;
case 3: // jge
expr = (b >= a);
break;
case 4: // jl
expr = (b < a);
break;
case 5: // jle
expr = (b <= a);
break;
default:
warning("vm_op_condJmp() invalid condition %d", (opcode & 7));
break;
}
if (expr) {
vm_op_jmp(m);
} else {
scriptPtr_fetchWord(&m->_scriptPtr);
}
}
void vm_op_setPalette(struct VirtualMachine* m) {
uint16_t paletteId = scriptPtr_fetchWord(&m->_scriptPtr);
debug(DBG_VM, "vm_op_changePalette(%d)", paletteId);
m->video->paletteIdRequested = paletteId >> 8;
}
void vm_op_resetThread(struct VirtualMachine* m) {
uint8_t threadId = scriptPtr_fetchByte(&m->_scriptPtr);
uint8_t i = scriptPtr_fetchByte(&m->_scriptPtr);
// FCS: WTF, this is cryptic as hell !!
// int8_t n = (i & 0x3F) - threadId; //0x3F = 0011 1111
// The following is so much clearer
//Make sure i is within [0-VM_NUM_THREADS-1]
i = i & (VM_NUM_THREADS - 1) ;
int8_t n = i - threadId;
if (n < 0) {
warning("vm_op_m->resetThread() ec=0x%X (n < 0)", 0x880);
return;
}
++n;
uint8_t a = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_m->resetThread(%d, %d, %d)", threadId, i, a);
if (a == 2) {
uint16_t *p = &m->threadsData[REQUESTED_PC_OFFSET][threadId];
while (n--) {
*p++ = 0xFFFE;
}
} else if (a < 2) {
uint8_t *p = &m->vmIsChannelActive[REQUESTED_STATE][threadId];
while (n--) {
*p++ = a;
}
}
}
void vm_op_selectVideoPage(struct VirtualMachine* m) {
uint8_t frameBufferId = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_selectVideoPage(%d)", frameBufferId);
video_changePagePtr1(m->video, frameBufferId);
}
void vm_op_fillVideoPage(struct VirtualMachine* m) {
uint8_t pageId = scriptPtr_fetchByte(&m->_scriptPtr);
uint8_t color = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_fillVideoPage(%d, %d)", pageId, color);
video_fillPage(m->video, pageId, color);
}
void vm_op_copyVideoPage(struct VirtualMachine* m) {
uint8_t srcPageId = scriptPtr_fetchByte(&m->_scriptPtr);
uint8_t dstPageId = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_copyVideoPage(%d, %d)", srcPageId, dstPageId);
video_copyPage(m->video, srcPageId, dstPageId, m->vmVariables[VM_VARIABLE_SCROLL_Y]);
}
static uint32_t lastTimeStamp = 0;
void vm_op_blitFramebuffer(struct VirtualMachine* m) {
uint8_t pageId = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_blitFramebuffer(%d)", pageId);
vm_inp_handleSpecialKeys(m);
/* Nasty hack....was this present in the original assembly ??!! */
if (m->res->currentPartId == GAME_PART_FIRST && m->vmVariables[0x67] == 1)
m->vmVariables[0xDC] = 0x21;
if (!m->_fastMode) {
int32_t delay = sys_getTimeStamp(m->sys) - lastTimeStamp;
int32_t timeToSleep = m->vmVariables[VM_VARIABLE_PAUSE_SLICES] * 20 - delay;
/* The bytecode will set m->vmVariables[VM_VARIABLE_PAUSE_SLICES] from 1 to 5 */
/* The virtual machine hence indicates how long the image should be displayed. */
if (timeToSleep > 0)
{
sys_sleep(m->sys, timeToSleep);
}
lastTimeStamp = sys_getTimeStamp(m->sys);
}
/* WTF ? */
m->vmVariables[0xF7] = 0;
video_updateDisplay(m->video, pageId);
}
void vm_op_killThread(struct VirtualMachine* m) {
debug(DBG_VM, "vm_op_killThread()");
m->_scriptPtr.pc = m->res->segBytecode + 0xFFFF;
m->gotoNextThread = true;
}
void vm_op_drawString(struct VirtualMachine* m) {
uint16_t stringId = scriptPtr_fetchWord(&m->_scriptPtr);
uint16_t x = scriptPtr_fetchByte(&m->_scriptPtr);
uint16_t y = scriptPtr_fetchByte(&m->_scriptPtr);
uint16_t color = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_drawString(0x%03X, %d, %d, %d)", stringId, x, y, color);
video_drawString(m->video, color, x, y, stringId);
}
void vm_op_sub(struct VirtualMachine* m) {
uint8_t i = scriptPtr_fetchByte(&m->_scriptPtr);
uint8_t j = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_sub(0x%02X, 0x%02X)", i, j);
m->vmVariables[i] -= m->vmVariables[j];
}
void vm_op_and(struct VirtualMachine* m) {
uint8_t variableId = scriptPtr_fetchByte(&m->_scriptPtr);
uint16_t n = scriptPtr_fetchWord(&m->_scriptPtr);
debug(DBG_VM, "vm_op_and(0x%02X, %d)", variableId, n);
m->vmVariables[variableId] = (uint16_t)m->vmVariables[variableId] & n;
}
void vm_op_or(struct VirtualMachine* m) {
uint8_t variableId = scriptPtr_fetchByte(&m->_scriptPtr);
uint16_t value = scriptPtr_fetchWord(&m->_scriptPtr);
debug(DBG_VM, "vm_op_or(0x%02X, %d)", variableId, value);
m->vmVariables[variableId] = (uint16_t)m->vmVariables[variableId] | value;
}
void vm_op_shl(struct VirtualMachine* m) {
uint8_t variableId = scriptPtr_fetchByte(&m->_scriptPtr);
uint16_t leftShiftValue = scriptPtr_fetchWord(&m->_scriptPtr);
debug(DBG_VM, "vm_op_shl(0x%02X, %d)", variableId, leftShiftValue);
m->vmVariables[variableId] = (uint16_t)m->vmVariables[variableId] << leftShiftValue;
}
void vm_op_shr(struct VirtualMachine* m) {
uint8_t variableId = scriptPtr_fetchByte(&m->_scriptPtr);
uint16_t rightShiftValue = scriptPtr_fetchWord(&m->_scriptPtr);
debug(DBG_VM, "vm_op_shr(0x%02X, %d)", variableId, rightShiftValue);
m->vmVariables[variableId] = (uint16_t)m->vmVariables[variableId] >> rightShiftValue;
}
void vm_op_playSound(struct VirtualMachine* m) {
uint16_t resourceId = scriptPtr_fetchWord(&m->_scriptPtr);
uint8_t freq = scriptPtr_fetchByte(&m->_scriptPtr);
uint8_t vol = scriptPtr_fetchByte(&m->_scriptPtr);
uint8_t channel = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_playSound(0x%X, %d, %d, %d)", resourceId, freq, vol, channel);
vm_snd_playSound(m, resourceId, freq, vol, channel);
}
void vm_op_updateMemList(struct VirtualMachine* m) {
uint16_t resourceId = scriptPtr_fetchWord(&m->_scriptPtr);
debug(DBG_VM, "vm_op_updateMemList(%d)", resourceId);
if (resourceId == 0) {
player_stop(m->player);
mixer_stopAll(m->mixer);
res_invalidateRes(m->res);
} else {
res_loadPartsOrMemoryEntry(m->res, resourceId);
}
}
void vm_op_playMusic(struct VirtualMachine* m) {
uint16_t resNum = scriptPtr_fetchWord(&m->_scriptPtr);
uint16_t delay = scriptPtr_fetchWord(&m->_scriptPtr);
uint8_t pos = scriptPtr_fetchByte(&m->_scriptPtr);
debug(DBG_VM, "vm_op_playMusic(0x%X, %d, %d)", resNum, delay, pos);
vm_snd_playMusic(m, resNum, delay, pos);
}
void vm_initForPart(struct VirtualMachine* m, uint16_t partId) {
player_stop(m->player);
mixer_stopAll(m->mixer);
/* WTF is that ? */
m->vmVariables[0xE4] = 0x14;
res_setupPart(m->res, partId);
/* Set all thread to inactive (pc at 0xFFFF or 0xFFFE ) */
rb->memset((uint8_t *)m->threadsData, 0xFF, sizeof(m->threadsData));
rb->memset((uint8_t *)m->vmIsChannelActive, 0, sizeof(m->vmIsChannelActive));
int firstThreadId = 0;
m->threadsData[PC_OFFSET][firstThreadId] = 0;
}
/*
This is called every frames in the infinite loop.
*/
void vm_checkThreadRequests(struct VirtualMachine* m) {
/* Check if a part switch has been requested. */
if (m->res->requestedNextPart != 0) {
vm_initForPart(m, m->res->requestedNextPart);
m->res->requestedNextPart = 0;
}
/* Check if a state update has been requested for any thread during the previous VM execution: */
/* - Pause */
/* - Jump */
/* JUMP: */
/* Note: If a jump has been requested, the jump destination is stored */
/* in m->threadsData[REQUESTED_PC_OFFSET]. Otherwise m->threadsData[REQUESTED_PC_OFFSET] == 0xFFFF */
/* PAUSE: */
/* Note: If a pause has been requested it is stored in m->vmIsChannelActive[REQUESTED_STATE][i] */
for (int threadId = 0; threadId < VM_NUM_THREADS; threadId++) {
m->vmIsChannelActive[CURR_STATE][threadId] = m->vmIsChannelActive[REQUESTED_STATE][threadId];
uint16_t n = m->threadsData[REQUESTED_PC_OFFSET][threadId];
if (n != VM_NO_SETVEC_REQUESTED) {
m->threadsData[PC_OFFSET][threadId] = (n == 0xFFFE) ? VM_INACTIVE_THREAD : n;
m->threadsData[REQUESTED_PC_OFFSET][threadId] = VM_NO_SETVEC_REQUESTED;
}
}
}
void vm_hostFrame(struct VirtualMachine* m) {
/* Run the Virtual Machine for every active threads (one vm frame). */
/* Inactive threads are marked with a thread instruction pointer set to 0xFFFF (VM_INACTIVE_THREAD). */
/* A thread must feature a break opcode so the interpreter can move to the next thread. */
for (int threadId = 0; threadId < VM_NUM_THREADS; threadId++) {
if (m->vmIsChannelActive[CURR_STATE][threadId])
continue;
uint16_t n = m->threadsData[PC_OFFSET][threadId];
if (n != VM_INACTIVE_THREAD) {
/* Set the script pointer to the right location. */
/* script pc is used in executeThread in order */
/* to get the next opcode. */
m->_scriptPtr.pc = m->res->segBytecode + n;
m->_stackPtr = 0;
m->gotoNextThread = false;
debug(DBG_VM, "vm_hostFrame() i=0x%02X n=0x%02X *p=0x%02X", threadId, n, *m->_scriptPtr.pc);
vm_executeThread(m);
/* Since .pc is going to be modified by this next loop iteration, we need to save it. */
m->threadsData[PC_OFFSET][threadId] = m->_scriptPtr.pc - m->res->segBytecode;
debug(DBG_VM, "vm_hostFrame() i=0x%02X pos=0x%X", threadId, m->threadsData[PC_OFFSET][threadId]);
if (m->sys->input.quit) {
break;
}
}
}
}
#define COLOR_BLACK 0xFF
#define DEFAULT_ZOOM 0x40
void vm_executeThread(struct VirtualMachine* m) {
while (!m->gotoNextThread) {
uint8_t opcode = scriptPtr_fetchByte(&m->_scriptPtr);
/* 1000 0000 is set */
if (opcode & 0x80)
{
uint16_t off = ((opcode << 8) | scriptPtr_fetchByte(&m->_scriptPtr)) * 2;
m->res->_useSegVideo2 = false;
int16_t x = scriptPtr_fetchByte(&m->_scriptPtr);
int16_t y = scriptPtr_fetchByte(&m->_scriptPtr);
int16_t h = y - 199;
if (h > 0) {
y = 199;
x += h;
}
debug(DBG_VIDEO, "vid_opcd_0x80 : opcode=0x%X off=0x%X x=%d y=%d", opcode, off, x, y);
/* This switch the polygon database to "cinematic" and probably draws a black polygon */
/* over all the screen. */
video_setDataBuffer(m->video, m->res->segCinematic, off);
struct Point temp;
temp.x = x;
temp.y = y;
video_readAndDrawPolygon(m->video, COLOR_BLACK, DEFAULT_ZOOM, &temp);
continue;
}
/* 0100 0000 is set */
if (opcode & 0x40)
{
int16_t x, y;
uint16_t off = scriptPtr_fetchWord(&m->_scriptPtr) * 2;
x = scriptPtr_fetchByte(&m->_scriptPtr);
m->res->_useSegVideo2 = false;
if (!(opcode & 0x20))
{
if (!(opcode & 0x10)) /* 0001 0000 is set */
{
x = (x << 8) | scriptPtr_fetchByte(&m->_scriptPtr);
} else {
x = m->vmVariables[x];
}
}
else
{
if (opcode & 0x10) { /* 0001 0000 is set */
x += 0x100;
}
}
y = scriptPtr_fetchByte(&m->_scriptPtr);
if (!(opcode & 8)) /* 0000 1000 is set */
{
if (!(opcode & 4)) { /* 0000 0100 is set */
y = (y << 8) | scriptPtr_fetchByte(&m->_scriptPtr);
} else {
y = m->vmVariables[y];
}
}
uint16_t zoom = scriptPtr_fetchByte(&m->_scriptPtr);
if (!(opcode & 2)) /* 0000 0010 is set */
{
if (!(opcode & 1)) /* 0000 0001 is set */
{
--m->_scriptPtr.pc;
zoom = 0x40;
}
else
{
zoom = m->vmVariables[zoom];
}
}
else
{
if (opcode & 1) { /* 0000 0001 is set */
m->res->_useSegVideo2 = true;
--m->_scriptPtr.pc;
zoom = 0x40;
}
}
debug(DBG_VIDEO, "vid_opcd_0x40 : off=0x%X x=%d y=%d", off, x, y);
video_setDataBuffer(m->video, m->res->_useSegVideo2 ? m->res->_segVideo2 : m->res->segCinematic, off);
struct Point temp;
temp.x = x;
temp.y = y;
video_readAndDrawPolygon(m->video, 0xFF, zoom, &temp);
continue;
}
if (opcode > 0x1A)
{
error("vm_executeThread() ec=0x%X invalid opcode=0x%X", 0xFFF, opcode);
}
else
{
(vm_opcodeTable[opcode])(m);
}
}
}
void vm_inp_updatePlayer(struct VirtualMachine* m) {
sys_processEvents(m->sys);
if (m->res->currentPartId == 0x3E89) {
char c = m->sys->input.lastChar;
if (c == 8 || /*c == 0xD |*/ c == 0 || (c >= 'a' && c <= 'z')) {
m->vmVariables[VM_VARIABLE_LAST_KEYCHAR] = c & ~0x20;
m->sys->input.lastChar = 0;
}
}
int16_t lr = 0;
int16_t mask = 0;
int16_t ud = 0;
if (m->sys->input.dirMask & DIR_RIGHT) {
lr = 1;
mask |= 1;
}
if (m->sys->input.dirMask & DIR_LEFT) {
lr = -1;
mask |= 2;
}
if (m->sys->input.dirMask & DIR_DOWN) {
ud = 1;
mask |= 4;
}
m->vmVariables[VM_VARIABLE_HERO_POS_UP_DOWN] = ud;
if (m->sys->input.dirMask & DIR_UP) {
m->vmVariables[VM_VARIABLE_HERO_POS_UP_DOWN] = -1;
}
if (m->sys->input.dirMask & DIR_UP) { /* inpJump */
ud = -1;
mask |= 8;
}
m->vmVariables[VM_VARIABLE_HERO_POS_JUMP_DOWN] = ud;
m->vmVariables[VM_VARIABLE_HERO_POS_LEFT_RIGHT] = lr;
m->vmVariables[VM_VARIABLE_HERO_POS_MASK] = mask;
int16_t button = 0;
if (m->sys->input.button) {
button = 1;
mask |= 0x80;
}
m->vmVariables[VM_VARIABLE_HERO_ACTION] = button;
m->vmVariables[VM_VARIABLE_HERO_ACTION_POS_MASK] = mask;
}
void vm_inp_handleSpecialKeys(struct VirtualMachine* m) {
if (m->sys->input.pause) {
if (m->res->currentPartId != GAME_PART1 && m->res->currentPartId != GAME_PART2) {
m->sys->input.pause = false;
while (!m->sys->input.pause) {
sys_processEvents(m->sys);
sys_sleep(m->sys, 200);
}
}
m->sys->input.pause = false;
}
if (m->sys->input.code) {
m->sys->input.code = false;
if (m->res->currentPartId != GAME_PART_LAST && m->res->currentPartId != GAME_PART_FIRST) {
m->res->requestedNextPart = GAME_PART_LAST;
}
}
/* User has inputted a bad code, the "ERROR" screen is showing */
if (m->vmVariables[0xC9] == 1) {
debug(DBG_VM, "vm_inp_handleSpecialKeys() unhandled case (m->vmVariables[0xC9] == 1)");
}
}
void vm_snd_playSound(struct VirtualMachine* m, uint16_t resNum, uint8_t freq, uint8_t vol, uint8_t channel) {
debug(DBG_SND, "snd_playSound(0x%X, %d, %d, %d)", resNum, freq, vol, channel);
struct MemEntry *me = &m->res->_memList[resNum];
if (me->state != MEMENTRY_STATE_LOADED)
return;
if (vol == 0) {
mixer_stopChannel(m->mixer, channel);
} else {
struct MixerChunk mc;
rb->memset(&mc, 0, sizeof(mc));
mc.data = me->bufPtr + 8; /* skip header */
mc.len = READ_BE_UINT16(me->bufPtr) * 2;
mc.loopLen = READ_BE_UINT16(me->bufPtr + 2) * 2;
if (mc.loopLen != 0) {
mc.loopPos = mc.len;
}
assert(freq < 40);
mixer_playChannel(m->mixer, channel & 3, &mc, vm_frequenceTable[freq], MIN(vol, 0x3F));
}
}
void vm_snd_playMusic(struct VirtualMachine* m, uint16_t resNum, uint16_t delay, uint8_t pos) {
debug(DBG_SND, "snd_playMusic(0x%X, %d, %d)", resNum, delay, pos);
if (resNum != 0) {
player_loadSfxModule(m->player, resNum, delay, pos);
player_start(m->player);
} else if (delay != 0) {
player_setEventsDelay(m->player, delay);
} else {
player_stop(m->player);
}
}
void vm_saveOrLoad(struct VirtualMachine* m, struct Serializer *ser) {
struct Entry entries[] = {
SE_ARRAY(m->vmVariables, 0x100, SES_INT16, VER(1)),
SE_ARRAY(m->_scriptStackCalls, 0x100, SES_INT16, VER(1)),
SE_ARRAY(m->threadsData, 0x40 * 2, SES_INT16, VER(1)),
SE_ARRAY(m->vmIsChannelActive, 0x40 * 2, SES_INT8, VER(1)),
SE_END()
};
ser_saveOrLoadEntries(ser, entries);
}
void vm_bypassProtection(struct VirtualMachine* m)
{
File f;
file_create(&f, true);
if (!file_open(&f, "bank0e", res_getDataDir(m->res), "rb")) {
warning("Unable to bypass protection: add bank0e file to datadir");
} else {
struct Serializer s;
ser_create(&s, &f, SM_LOAD, m->res->_memPtrStart, 2);
vm_saveOrLoad(m, &s);
res_saveOrLoad(m->res, &s);
video_saveOrLoad(m->video, &s);
player_saveOrLoad(m->player, &s);
mixer_saveOrLoad(m->mixer, &s);
}
file_close(&f);
}