rockbox/apps/plugins/frotz/text.c
Torne Wuff 7f28c94eda New plugin: frotz, a Z-machine interpreter, for playing interactive fiction.
The interpreter more or less passes all the tests in the z-machine test suite.
It should build for every target except Archos (for which it is disabled).


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24267 a1c6a512-1295-4272-9138-f99709370657
2010-01-17 22:15:13 +00:00

1109 lines
21 KiB
C

/* text.c - Text manipulation functions
* Copyright (c) 1995-1997 Stefan Jokisch
*
* This file is part of Frotz.
*
* Frotz is free software; you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation; either version 2 of the License, or
* (at your option) any later version.
*
* Frotz is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA
*/
#include "frotz.h"
enum string_type {
LOW_STRING, ABBREVIATION, HIGH_STRING, EMBEDDED_STRING, VOCABULARY
};
extern zword object_name (zword);
static zchar decoded[10];
static zword encoded[3];
/*
* According to Matteo De Luigi <matteo.de.luigi@libero.it>,
* 0xab and 0xbb were in each other's proper positions.
* Sat Apr 21, 2001
*/
static zchar zscii_to_latin1[] = {
0xe4, 0xf6, 0xfc, 0xc4, 0xd6, 0xdc, 0xdf, 0xbb,
0xab, 0xeb, 0xef, 0xff, 0xcb, 0xcf, 0xe1, 0xe9,
0xed, 0xf3, 0xfa, 0xfd, 0xc1, 0xc9, 0xcd, 0xd3,
0xda, 0xdd, 0xe0, 0xe8, 0xec, 0xf2, 0xf9, 0xc0,
0xc8, 0xcc, 0xd2, 0xd9, 0xe2, 0xea, 0xee, 0xf4,
0xfb, 0xc2, 0xca, 0xce, 0xd4, 0xdb, 0xe5, 0xc5,
0xf8, 0xd8, 0xe3, 0xf1, 0xf5, 0xc3, 0xd1, 0xd5,
0xe6, 0xc6, 0xe7, 0xc7, 0xfe, 0xf0, 0xde, 0xd0,
0xa3, 0x00, 0x00, 0xa1, 0xbf
};
/*
* translate_from_zscii
*
* Map a ZSCII character onto the ISO Latin-1 alphabet.
*
*/
zchar translate_from_zscii (zbyte c)
{
if (c == 0xfc)
return ZC_MENU_CLICK;
if (c == 0xfd)
return ZC_DOUBLE_CLICK;
if (c == 0xfe)
return ZC_SINGLE_CLICK;
if (c >= 0x9b && story_id != BEYOND_ZORK) {
if (hx_unicode_table != 0) { /* game has its own Unicode table */
zbyte N;
LOW_BYTE (hx_unicode_table, N)
if (c - 0x9b < N) {
zword addr = hx_unicode_table + 1 + 2 * (c - 0x9b);
zword unicode;
LOW_WORD (addr, unicode)
return (unicode < 0x100) ? (zchar) unicode : '?';
} else return '?';
} else /* game uses standard set */
if (c <= 0xdf) {
if (c == 0xdc || c == 0xdd) /* Oe and oe ligatures */
return '?'; /* are not ISO-Latin 1 */
return zscii_to_latin1[c - 0x9b];
} else return '?';
}
return c;
}/* translate_from_zscii */
/*
* translate_to_zscii
*
* Map an ISO Latin-1 character onto the ZSCII alphabet.
*
*/
zbyte translate_to_zscii (zchar c)
{
int i;
if (c == ZC_SINGLE_CLICK)
return 0xfe;
if (c == ZC_DOUBLE_CLICK)
return 0xfd;
if (c == ZC_MENU_CLICK)
return 0xfc;
if (c >= ZC_LATIN1_MIN) {
if (hx_unicode_table != 0) { /* game has its own Unicode table */
zbyte N;
int i;
LOW_BYTE (hx_unicode_table, N)
for (i = 0x9b; i < 0x9b + N; i++) {
zword addr = hx_unicode_table + 1 + 2 * (i - 0x9b);
zword unicode;
LOW_WORD (addr, unicode)
if (c == unicode)
return (zbyte) i;
}
return '?';
} else { /* game uses standard set */
for (i = 0x9b; i <= 0xdf; i++)
if (c == zscii_to_latin1[i - 0x9b])
return (zbyte) i;
return '?';
}
}
if (c == 0) /* Safety thing from David Kinder */
c = '?'; /* regarding his Unicode patches */
/* Sept 15, 2002 */
return c;
}/* translate_to_zscii */
/*
* alphabet
*
* Return a character from one of the three character sets.
*
*/
static zchar alphabet (int set, int index)
{
if (h_alphabet != 0) { /* game uses its own alphabet */
zbyte c;
zword addr = h_alphabet + 26 * set + index;
LOW_BYTE (addr, c)
return translate_from_zscii (c);
} else /* game uses default alphabet */
if (set == 0)
return 'a' + index;
else if (set == 1)
return 'A' + index;
else if (h_version == V1)
return " 0123456789.,!?_#'\"/\\<-:()"[index];
else
return " ^0123456789.,!?_#'\"/\\-:()"[index];
}/* alphabet */
/*
* load_string
*
* Copy a ZSCII string from the memory to the global "decoded" string.
*
*/
static void load_string (zword addr, zword length)
{
int resolution = (h_version <= V3) ? 2 : 3;
int i = 0;
while (i < 3 * resolution)
if (i < length) {
zbyte c;
LOW_BYTE (addr, c)
addr++;
decoded[i++] = translate_from_zscii (c);
} else decoded[i++] = 0;
}/* load_string */
/*
* encode_text
*
* Encode the Unicode text in the global "decoded" string then write
* the result to the global "encoded" array. (This is used to look up
* words in the dictionary.) Up to V3 the vocabulary resolution is
* two, since V4 it is three words. Because each word contains three
* Z-characters, that makes six or nine Z-characters respectively.
* Longer words are chopped to the proper size, shorter words are are
* padded out with 5's. For word completion we pad with 0s and 31s,
* the minimum and maximum Z-characters.
*
*/
static void encode_text (int padding)
{
static zchar again[] = { 'a', 'g', 'a', 'i', 'n', 0 };
static zchar examine[] = { 'e', 'x', 'a', 'm', 'i', 'n', 'e', 0 };
static zchar wait[] = { 'w', 'a', 'i', 't', 0 };
zbyte zchars[12];
const zchar *ptr = decoded;
zchar c;
int resolution = (h_version <= V3) ? 2 : 3;
int i = 0;
/* Expand abbreviations that some old Infocom games lack */
if (f_setup.expand_abbreviations)
if (padding == 0x05 && decoded[1] == 0)
switch (decoded[0]) {
case 'g': ptr = again; break;
case 'x': ptr = examine; break;
case 'z': ptr = wait; break;
}
/* Translate string to a sequence of Z-characters */
while (i < 3 * resolution)
if ((c = *ptr++) != 0) {
int index, set;
zbyte c2;
/* Search character in the alphabet */
for (set = 0; set < 3; set++)
for (index = 0; index < 26; index++)
if (c == alphabet (set, index))
goto letter_found;
/* Character not found, store its ZSCII value */
c2 = translate_to_zscii (c);
zchars[i++] = 5;
zchars[i++] = 6;
zchars[i++] = c2 >> 5;
zchars[i++] = c2 & 0x1f;
continue;
letter_found:
/* Character found, store its index */
if (set != 0)
zchars[i++] = ((h_version <= V2) ? 1 : 3) + set;
zchars[i++] = index + 6;
} else zchars[i++] = padding;
/* Three Z-characters make a 16bit word */
for (i = 0; i < resolution; i++)
encoded[i] =
(zchars[3 * i + 0] << 10) |
(zchars[3 * i + 1] << 5) |
(zchars[3 * i + 2]);
encoded[resolution - 1] |= 0x8000;
}/* encode_text */
/*
* z_check_unicode, test if a unicode character can be read and printed.
*
* zargs[0] = Unicode
*
*/
void z_check_unicode (void)
{
zword c = zargs[0];
if (c >= 0x20 && c <= 0x7e)
store (3);
else if (c == 0xa0)
store (1);
else if (c >= 0xa1 && c <= 0xff)
store (3);
else
store (0);
}/* z_check_unicode */
/*
* z_encode_text, encode a ZSCII string for use in a dictionary.
*
* zargs[0] = address of text buffer
* zargs[1] = length of ASCII string
* zargs[2] = offset of ASCII string within the text buffer
* zargs[3] = address to store encoded text in
*
* This is a V5+ opcode and therefore the dictionary resolution must be
* three 16bit words.
*
*/
void z_encode_text (void)
{
int i;
load_string ((zword) (zargs[0] + zargs[2]), zargs[1]);
encode_text (0x05);
for (i = 0; i < 3; i++)
storew ((zword) (zargs[3] + 2 * i), encoded[i]);
}/* z_encode_text */
/*
* decode_text
*
* Convert encoded text to Unicode. The encoded text consists of 16bit
* words. Every word holds 3 Z-characters (5 bits each) plus a spare
* bit to mark the last word. The Z-characters translate to ZSCII by
* looking at the current current character set. Some select another
* character set, others refer to abbreviations.
*
* There are several different string types:
*
* LOW_STRING - from the lower 64KB (byte address)
* ABBREVIATION - from the abbreviations table (word address)
* HIGH_STRING - from the end of the memory map (packed address)
* EMBEDDED_STRING - from the instruction stream (at PC)
* VOCABULARY - from the dictionary (byte address)
*
* The last type is only used for word completion.
*
*/
#define outchar(c) if (st==VOCABULARY) *ptr++=c; else print_char(c)
static void decode_text (enum string_type st, zword addr)
{
zchar *ptr;
long byte_addr;
zchar c2;
zword code;
zbyte c, prev_c = 0;
int shift_state = 0;
int shift_lock = 0;
int status = 0;
ptr = NULL; /* makes compilers shut up */
byte_addr = 0;
/* Calculate the byte address if necessary */
if (st == ABBREVIATION)
byte_addr = (long) addr << 1;
else if (st == HIGH_STRING) {
if (h_version <= V3)
byte_addr = (long) addr << 1;
else if (h_version <= V5)
byte_addr = (long) addr << 2;
else if (h_version <= V7)
byte_addr = ((long) addr << 2) + ((long) h_strings_offset << 3);
else /* h_version == V8 */
byte_addr = (long) addr << 3;
if (byte_addr >= story_size)
runtime_error (ERR_ILL_PRINT_ADDR);
}
/* Loop until a 16bit word has the highest bit set */
if (st == VOCABULARY)
ptr = decoded;
do {
int i;
/* Fetch the next 16bit word */
if (st == LOW_STRING || st == VOCABULARY) {
LOW_WORD (addr, code)
addr += 2;
} else if (st == HIGH_STRING || st == ABBREVIATION) {
HIGH_WORD (byte_addr, code)
byte_addr += 2;
} else
CODE_WORD (code)
/* Read its three Z-characters */
for (i = 10; i >= 0; i -= 5) {
zword abbr_addr;
zword ptr_addr;
c = (code >> i) & 0x1f;
switch (status) {
case 0: /* normal operation */
if (shift_state == 2 && c == 6)
status = 2;
else if (h_version == V1 && c == 1)
new_line ();
else if (h_version >= V2 && shift_state == 2 && c == 7)
new_line ();
else if (c >= 6)
outchar (alphabet (shift_state, c - 6));
else if (c == 0)
outchar (' ');
else if (h_version >= V2 && c == 1)
status = 1;
else if (h_version >= V3 && c <= 3)
status = 1;
else {
shift_state = (shift_lock + (c & 1) + 1) % 3;
if (h_version <= V2 && c >= 4)
shift_lock = shift_state;
break;
}
shift_state = shift_lock;
break;
case 1: /* abbreviation */
ptr_addr = h_abbreviations + 64 * (prev_c - 1) + 2 * c;
LOW_WORD (ptr_addr, abbr_addr)
decode_text (ABBREVIATION, abbr_addr);
status = 0;
break;
case 2: /* ZSCII character - first part */
status = 3;
break;
case 3: /* ZSCII character - second part */
c2 = translate_from_zscii ((prev_c << 5) | c);
outchar (c2);
status = 0;
break;
}
prev_c = c;
}
} while (!(code & 0x8000));
if (st == VOCABULARY)
*ptr = 0;
}/* decode_text */
#undef outchar
/*
* z_new_line, print a new line.
*
* no zargs used
*
*/
void z_new_line (void)
{
new_line ();
}/* z_new_line */
/*
* z_print, print a string embedded in the instruction stream.
*
* no zargs used
*
*/
void z_print (void)
{
decode_text (EMBEDDED_STRING, 0);
}/* z_print */
/*
* z_print_addr, print a string from the lower 64KB.
*
* zargs[0] = address of string to print
*
*/
void z_print_addr (void)
{
decode_text (LOW_STRING, zargs[0]);
}/* z_print_addr */
/*
* z_print_char print a single ZSCII character.
*
* zargs[0] = ZSCII character to be printed
*
*/
void z_print_char (void)
{
print_char (translate_from_zscii (zargs[0]));
}/* z_print_char */
/*
* z_print_form, print a formatted table.
*
* zargs[0] = address of formatted table to be printed
*
*/
void z_print_form (void)
{
zword count;
zword addr = zargs[0];
bool first = TRUE;
for (;;) {
LOW_WORD (addr, count)
addr += 2;
if (count == 0)
break;
if (!first)
new_line ();
while (count--) {
zbyte c;
LOW_BYTE (addr, c)
addr++;
print_char (translate_from_zscii (c));
}
first = FALSE;
}
}/* z_print_form */
/*
* print_num
*
* Print a signed 16bit number.
*
*/
void print_num (zword value)
{
int i;
/* Print sign */
if ((short) value < 0) {
print_char ('-');
value = - (short) value;
}
/* Print absolute value */
for (i = 10000; i != 0; i /= 10)
if (value >= i || i == 1)
print_char ('0' + (value / i) % 10);
}/* print_num */
/*
* z_print_num, print a signed number.
*
* zargs[0] = number to print
*
*/
void z_print_num (void)
{
print_num (zargs[0]);
}/* z_print_num */
/*
* print_object
*
* Print an object description.
*
*/
void print_object (zword object)
{
zword addr = object_name (object);
zword code = 0x94a5;
zbyte length;
LOW_BYTE (addr, length)
addr++;
if (length != 0)
LOW_WORD (addr, code)
if (code == 0x94a5) { /* encoded text 0x94a5 == empty string */
print_string ("object#"); /* supply a generic name */
print_num (object); /* for anonymous objects */
} else decode_text (LOW_STRING, addr);
}/* print_object */
/*
* z_print_obj, print an object description.
*
* zargs[0] = number of object to be printed
*
*/
void z_print_obj (void)
{
print_object (zargs[0]);
}/* z_print_obj */
/*
* z_print_paddr, print the string at the given packed address.
*
* zargs[0] = packed address of string to be printed
*
*/
void z_print_paddr (void)
{
decode_text (HIGH_STRING, zargs[0]);
}/* z_print_paddr */
/*
* z_print_ret, print the string at PC, print newline then return true.
*
* no zargs used
*
*/
void z_print_ret (void)
{
decode_text (EMBEDDED_STRING, 0);
new_line ();
ret (1);
}/* z_print_ret */
/*
* print_string
*
* Print a string of ASCII characters.
*
*/
void print_string (const char *s)
{
char c;
while ((c = *s++) != 0)
if (c == '\n')
new_line ();
else
print_char (c);
}/* print_string */
/*
* z_print_unicode
*
* zargs[0] = Unicode
*
*/
void z_print_unicode (void)
{
print_char ((zargs[0] <= 0xff) ? zargs[0] : '?');
}/* z_print_unicode */
/*
* lookup_text
*
* Scan a dictionary searching for the given word. The first argument
* can be
*
* 0x00 - find the first word which is >= the given one
* 0x05 - find the word which exactly matches the given one
* 0x1f - find the last word which is <= the given one
*
* The return value is 0 if the search fails.
*
*/
static zword lookup_text (int padding, zword dct)
{
zword entry_addr;
zword entry_count;
zword entry;
zword addr;
zbyte entry_len;
zbyte sep_count;
int resolution = (h_version <= V3) ? 2 : 3;
int entry_number;
int lower, upper;
int i;
bool sorted;
encode_text (padding);
LOW_BYTE (dct, sep_count) /* skip word separators */
dct += 1 + sep_count;
LOW_BYTE (dct, entry_len) /* get length of entries */
dct += 1;
LOW_WORD (dct, entry_count) /* get number of entries */
dct += 2;
if ((short) entry_count < 0) { /* bad luck, entries aren't sorted */
entry_count = - (short) entry_count;
sorted = FALSE;
} else sorted = TRUE; /* entries are sorted */
lower = 0;
upper = entry_count - 1;
while (lower <= upper) {
if (sorted) /* binary search */
entry_number = (lower + upper) / 2;
else /* linear search */
entry_number = lower;
entry_addr = dct + entry_number * entry_len;
/* Compare word to dictionary entry */
addr = entry_addr;
for (i = 0; i < resolution; i++) {
LOW_WORD (addr, entry)
if (encoded[i] != entry)
goto continuing;
addr += 2;
}
return entry_addr; /* exact match found, return now */
continuing:
if (sorted) /* binary search */
if (encoded[i] > entry)
lower = entry_number + 1;
else
upper = entry_number - 1;
else lower++; /* linear search */
}
/* No exact match has been found */
if (padding == 0x05)
return 0;
entry_number = (padding == 0x00) ? lower : upper;
if (entry_number == -1 || entry_number == entry_count)
return 0;
return dct + entry_number * entry_len;
}/* lookup_text */
/*
* tokenise_text
*
* Translate a single word to a token and append it to the token
* buffer. Every token consists of the address of the dictionary
* entry, the length of the word and the offset of the word from
* the start of the text buffer. Unknown words cause empty slots
* if the flag is set (such that the text can be scanned several
* times with different dictionaries); otherwise they are zero.
*
*/
static void tokenise_text (zword text, zword length, zword from, zword parse, zword dct, bool flag)
{
zword addr;
zbyte token_max, token_count;
LOW_BYTE (parse, token_max)
parse++;
LOW_BYTE (parse, token_count)
if (token_count < token_max) { /* sufficient space left for token? */
storeb (parse++, token_count + 1);
load_string ((zword) (text + from), length);
addr = lookup_text (0x05, dct);
if (addr != 0 || !flag) {
parse += 4 * token_count;
storew ((zword) (parse + 0), addr);
storeb ((zword) (parse + 2), length);
storeb ((zword) (parse + 3), from);
}
}
}/* tokenise_text */
/*
* tokenise_line
*
* Split an input line into words and translate the words to tokens.
*
*/
void tokenise_line (zword text, zword token, zword dct, bool flag)
{
zword addr1;
zword addr2;
zbyte length;
zbyte c;
length = 0; /* makes compilers shut up */
/* Use standard dictionary if the given dictionary is zero */
if (dct == 0)
dct = h_dictionary;
/* Remove all tokens before inserting new ones */
storeb ((zword) (token + 1), 0);
/* Move the first pointer across the text buffer searching for the
beginning of a word. If this succeeds, store the position in a
second pointer. Move the first pointer searching for the end of
the word. When it is found, "tokenise" the word. Continue until
the end of the buffer is reached. */
addr1 = text;
addr2 = 0;
if (h_version >= V5) {
addr1++;
LOW_BYTE (addr1, length)
}
do {
zword sep_addr;
zbyte sep_count;
zbyte separator;
/* Fetch next ZSCII character */
addr1++;
if (h_version >= V5 && addr1 == text + 2 + length)
c = 0;
else
LOW_BYTE (addr1, c)
/* Check for separator */
sep_addr = dct;
LOW_BYTE (sep_addr, sep_count)
sep_addr++;
do {
LOW_BYTE (sep_addr, separator)
sep_addr++;
} while (c != separator && --sep_count != 0);
/* This could be the start or the end of a word */
if (sep_count == 0 && c != ' ' && c != 0) {
if (addr2 == 0)
addr2 = addr1;
} else if (addr2 != 0) {
tokenise_text (
text,
(zword) (addr1 - addr2),
(zword) (addr2 - text),
token, dct, flag );
addr2 = 0;
}
/* Translate separator (which is a word in its own right) */
if (sep_count != 0)
tokenise_text (
text,
(zword) (1),
(zword) (addr1 - text),
token, dct, flag );
} while (c != 0);
}/* tokenise_line */
/*
* z_tokenise, make a lexical analysis of a ZSCII string.
*
* zargs[0] = address of string to analyze
* zargs[1] = address of token buffer
* zargs[2] = address of dictionary (optional)
* zargs[3] = set when unknown words cause empty slots (optional)
*
*/
void z_tokenise (void)
{
/* Supply default arguments */
if (zargc < 3)
zargs[2] = 0;
if (zargc < 4)
zargs[3] = 0;
/* Call tokenise_line to do the real work */
tokenise_line (zargs[0], zargs[1], zargs[2], zargs[3] != 0);
}/* z_tokenise */
/*
* completion
*
* Scan the vocabulary to complete the last word on the input line
* (similar to "tcsh" under Unix). The return value is
*
* 2 ==> completion is impossible
* 1 ==> completion is ambiguous
* 0 ==> completion is successful
*
* The function also returns a string in its second argument. In case
* of 2, the string is empty; in case of 1, the string is the longest
* extension of the last word on the input line that is common to all
* possible completions (for instance, if the last word on the input
* is "fo" and its only possible completions are "follow" and "folly"
* then the string is "ll"); in case of 0, the string is an extension
* to the last word that results in the only possible completion.
*
*/
int completion (const zchar *buffer, zchar *result)
{
zword minaddr;
zword maxaddr;
zchar *ptr;
zchar c;
int len;
int i;
*result = 0;
/* Copy last word to "decoded" string */
len = 0;
while ((c = *buffer++) != 0)
if (c != ' ') {
if (len < 9)
decoded[len++] = c;
} else len = 0;
decoded[len] = 0;
/* Search the dictionary for first and last possible extensions */
minaddr = lookup_text (0x00, h_dictionary);
maxaddr = lookup_text (0x1f, h_dictionary);
if (minaddr == 0 || maxaddr == 0 || minaddr > maxaddr)
return 2;
/* Copy first extension to "result" string */
decode_text (VOCABULARY, minaddr);
ptr = result;
for (i = len; (c = decoded[i]) != 0; i++)
*ptr++ = c;
*ptr = 0;
/* Merge second extension with "result" string */
decode_text (VOCABULARY, maxaddr);
for (i = len, ptr = result; (c = decoded[i]) != 0; i++, ptr++)
if (*ptr != c) break;
*ptr = 0;
/* Search was ambiguous or successful */
return (minaddr == maxaddr) ? 0 : 1;
}/* completion */