3237ae4a4f
I'm currently running up against the limitations of the lcd_draw functions I want these functions to be able to be used on any size buffer not just buffers with a stride matching the underlying device [DONE] allow the framebuffer to be decoupled from the device framebuffer [DONE need examples] allow for some simple blit like transformations [DONE] remove the device framebuffer from the plugin api [DONE}ditto remote framebuffer [DONE] remove _viewport_get_framebuffer you can call struct *vp = lcd_set_viewport(NULL) and vp->buffer->fb_ptr while remote lcds may compile (and work in the sim) its not been tested on targets [FIXED] backdrops need work to be screen agnostic [FIXED] screen statusbar is not being combined into the main viewport correctly yet [FIXED] screen elements are displayed incorrectly after switch to void* [FIXED] core didn't restore proper viewport on splash etc. [NEEDS TESTING] remote lcd garbled data [FIXED] osd lib garbled screen on bmp_part [FIXED] grey_set_vp needs to return old viewport like lcd_set_viewport [FIXED] Viewport update now handles viewports with differing buffers/strides by copying to the main buffer [FIXED] splash on top of WPS leaves old framebuffer data (doesn't redraw) [UPDATE] refined this a bit more to have clear_viewport set the clean bit and have skin_render do its own screen clear scrolling viewports no longer trigger wps refresh also fixed a bug where guisyncyesno was displaying and then disappearing [ADDED!] New LCD macros that allow you to create properly size frame buffers in you desired size without wasting bytes (LCD_ and LCD_REMOTE_) LCD_STRIDE(w, h) same as STRIDE_MAIN LCD_FBSTRIDE(w, h) returns target specific stride for a buffer W x H LCD_NBELEMS(w, h) returns the number of fb_data sized elemenst needed for a buffer W x H LCD_NATIVE_STRIDE(s) conversion between rockbox native vertical and lcd native stride (2bitH) test_viewports.c has an example of usage [FIXED!!] 2bit targets don't respect non-native strides [FIXED] Few define snags Change-Id: I0d04c3834e464eca84a5a715743a297a0cefd0af
229 lines
6.7 KiB
C
229 lines
6.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 by Michael Sevakis
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*
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* LCD scroll control functions (API to apps).
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* This file is meant to be #included by scroll_engine.c (twice if a remote
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* is present) */
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#ifndef LCDFN /* Not compiling for remote - define macros for main LCD. */
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#define LCDFN(fn) lcd_ ## fn
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#define LCDM(ma) LCD_ ## ma
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#define MAIN_LCD
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#endif
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static struct scrollinfo LCDFN(scroll)[LCDM(SCROLLABLE_LINES)];
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struct scroll_screen_info LCDFN(scroll_info) =
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{
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.scroll = LCDFN(scroll),
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.lines = 0,
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.ticks = 12,
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.delay = HZ/2,
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.bidir_limit = 50,
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.step = 6,
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};
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void LCDFN(scroll_stop)(void)
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{
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for (int i = 0; i < LCDFN(scroll_info).lines; i++)
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{
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/* inform scroller about end of scrolling */
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struct scrollinfo *s = &LCDFN(scroll_info).scroll[i];
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s->line = NULL;
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s->scroll_func(s);
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}
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LCDFN(scroll_info).lines = 0;
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}
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/* Clears scrolling lines that intersect with the area */
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void LCDFN(scroll_stop_viewport_rect)(const struct viewport *vp, int x, int y, int width, int height)
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{
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int i = 0;
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while (i < LCDFN(scroll_info).lines)
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{
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struct scrollinfo *s = &LCDFN(scroll_info).scroll[i];
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/* check if the specified area crosses the viewport in some way */
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if (s->vp == vp
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&& (x < (s->x+s->width) && (x+width) >= s->x)
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&& (y < (s->y+s->height) && (y+height) >= s->y))
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{
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/* inform scroller about end of scrolling */
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s->line = NULL;
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s->scroll_func(s);
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/* If i is not the last active line in the array, then move
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the last item to position i. This compacts
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the scroll array at the same time of removing the line */
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if ((i + 1) != LCDFN(scroll_info).lines)
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{
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LCDFN(scroll_info).scroll[i] =
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LCDFN(scroll_info).scroll[LCDFN(scroll_info).lines-1];
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}
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LCDFN(scroll_info).lines--;
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}
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else
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{
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i++;
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}
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}
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}
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/* Stop all scrolling lines in the specified viewport */
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void LCDFN(scroll_stop_viewport)(const struct viewport *vp)
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{
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LCDFN(scroll_stop_viewport_rect)(vp, 0, 0, vp->width, vp->height);
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}
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void LCDFN(scroll_speed)(int speed)
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{
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LCDFN(scroll_info).ticks = scroll_tick_table[speed];
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}
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void LCDFN(scroll_step)(int step)
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{
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LCDFN(scroll_info).step = step;
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}
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void LCDFN(scroll_delay)(int ms)
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{
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LCDFN(scroll_info).delay = ms / (HZ / 10);
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}
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void LCDFN(bidir_scroll)(int percent)
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{
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LCDFN(scroll_info).bidir_limit = percent;
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}
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/* This renders the scrolling line described by s immediatly.
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* This can be called to update a scrolling line if the text has changed
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* without waiting for the next scroll tick
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*
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* Returns true if the text scrolled to the end */
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bool LCDFN(scroll_now)(struct scrollinfo *s)
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{
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int width = LCDFN(getstringsize)(s->linebuffer, NULL, NULL);
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bool ended = false;
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/* assume s->scroll_func() don't yield; otherwise this buffer might need
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* to be mutex'd (the worst case would be minor glitches though) */
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static char line_buf[SCROLL_LINE_SIZE];
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if (s->bidir)
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{ /* scroll bidirectional */
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s->line = s->linebuffer;
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if (s->offset <= 0) {
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/* at beginning of line */
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s->offset = 0;
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s->backward = false;
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ended = true;
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}
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else if (s->offset >= width - s->width) {
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/* at end of line */
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s->offset = width - s->width;
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s->backward = true;
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ended = true;
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}
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}
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else
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{
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snprintf(line_buf, sizeof(line_buf)-1, "%s%s%s",
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s->linebuffer, " ", s->linebuffer);
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s->line = line_buf;
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width += LCDFN(getstringsize)(" ", NULL, NULL);
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/* scroll forward the whole time */
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if (s->offset >= width) {
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s->offset = 0;
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ended = true;
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}
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}
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/* Stash and restore these four, so that the scroll_func
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* can do whatever it likes without destroying the state */
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struct frame_buffer_t *framebuf = s->vp->buffer;
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unsigned drawmode;
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#if LCD_DEPTH > 1
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unsigned fg_pattern, bg_pattern;
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fg_pattern = s->vp->fg_pattern;
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bg_pattern = s->vp->bg_pattern;
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#endif
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drawmode = s->vp->drawmode;
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s->scroll_func(s);
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LCDFN(update_viewport_rect)(s->x, s->y, s->width, s->height);
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#if LCD_DEPTH > 1
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s->vp->fg_pattern = fg_pattern;
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s->vp->bg_pattern = bg_pattern;
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#endif
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s->vp->drawmode = drawmode;
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s->vp->buffer = framebuf;
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return ended;
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}
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#if !defined(BOOTLOADER) || defined(HAVE_REMOTE_LCD)
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static void LCDFN(scroll_worker)(void)
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{
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int index;
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bool makedelay;
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bool is_default;
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struct scroll_screen_info *si = &LCDFN(scroll_info);
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struct scrollinfo *s;
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struct viewport *vp;
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int step;
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for ( index = 0; index < si->lines; index++ )
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{
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s = &si->scroll[index];
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/* check pause */
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if (TIME_BEFORE(current_tick, s->start_tick))
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continue;
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s->start_tick = current_tick;
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/* this runs out of the ui thread, thus we need to
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* save and restore the current viewport since the ui thread
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* is unaware of the swapped viewports. the vp must
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* be switched early so that lcd_getstringsize() picks the
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* correct font */
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vp = LCDFN(get_viewport)(&is_default);
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LCDFN(set_viewport_ex)(s->vp, 0); /* don't mark the last vp as dirty */
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makedelay = false;
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step = si->step;
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if (s->backward)
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s->offset -= step;
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else
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s->offset += step;
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/* put the line onto the display now */
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makedelay = LCDFN(scroll_now(s));
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LCDFN(set_viewport_ex)(vp, 0); /* don't mark the last vp as dirty */
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if (makedelay)
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s->start_tick += si->delay + si->ticks;
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}
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}
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#endif /*!BOOTLOADER*/
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