51db2d3f2c
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9418 a1c6a512-1295-4272-9138-f99709370657
107 lines
3.3 KiB
C++
107 lines
3.3 KiB
C++
/* Emacs style mode select -*- C++ -*-
|
|
*-----------------------------------------------------------------------------
|
|
*
|
|
*
|
|
* PrBoom a Doom port merged with LxDoom and LSDLDoom
|
|
* based on BOOM, a modified and improved DOOM engine
|
|
* Copyright (C) 1999 by
|
|
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
|
|
* Copyright (C) 1999-2000 by
|
|
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
|
|
*
|
|
* This program is free software; you can redistribute it and/or
|
|
* modify it under the terms of the GNU General Public License
|
|
* as published by the Free Software Foundation; either version 2
|
|
* of the License, or (at your option) any later version.
|
|
*
|
|
* This program is distributed in the hope that it will be useful,
|
|
* but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
* GNU General Public License for more details.
|
|
*
|
|
* You should have received a copy of the GNU General Public License
|
|
* along with this program; if not, write to the Free Software
|
|
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
|
|
* 02111-1307, USA.
|
|
*
|
|
* DESCRIPTION:
|
|
* Refresh module, data I/O, caching, retrieval of graphics
|
|
* by name.
|
|
*
|
|
*-----------------------------------------------------------------------------*/
|
|
|
|
|
|
#ifndef __R_DATA__
|
|
#define __R_DATA__
|
|
|
|
#include "r_defs.h"
|
|
#include "r_state.h"
|
|
|
|
#ifdef __GNUG__
|
|
#pragma interface
|
|
#endif
|
|
|
|
// A single patch from a texture definition, basically
|
|
// a rectangular area within the texture rectangle.
|
|
typedef struct
|
|
{
|
|
int originx, originy; // Block origin, which has already accounted
|
|
int patch; // for the internal origin of the patch.
|
|
}
|
|
texpatch_t;
|
|
|
|
//
|
|
// Texture definition.
|
|
// A DOOM wall texture is a list of patches
|
|
// which are to be combined in a predefined order.
|
|
//
|
|
|
|
typedef struct
|
|
{
|
|
char name[8]; // Keep name for switch changing, etc.
|
|
int next, index; // killough 1/31/98: used in hashing algorithm
|
|
// CPhipps - moved arrays with per-texture entries to elements here
|
|
unsigned widthmask;
|
|
size_t compositesize;
|
|
byte *composite;
|
|
short *columnlump;
|
|
unsigned *columnofs;
|
|
// CPhipps - end of additions
|
|
short width, height;
|
|
short patchcount; // All the patches[patchcount] are drawn
|
|
texpatch_t patches[1]; // back-to-front into the cached texture.
|
|
}
|
|
texture_t;
|
|
|
|
// Retrieve column data for span blitting.
|
|
const byte*
|
|
R_GetColumn
|
|
( int tex,
|
|
int col );
|
|
|
|
|
|
// I/O, setting up the stuff.
|
|
void R_InitData (void);
|
|
void R_PrecacheLevel (void);
|
|
|
|
|
|
// Retrieval.
|
|
// Floor/ceiling opaque texture tiles,
|
|
// lookup by name. For animation?
|
|
int R_FlatNumForName (const char* name); // killough -- const added
|
|
|
|
|
|
// Called by P_Ticker for switches and animations,
|
|
// returns the texture number for the texture name.
|
|
int R_TextureNumForName (const char *name); // killough -- const added
|
|
int R_CheckTextureNumForName (const char *name);
|
|
|
|
void R_InitTranMap(int); // killough 3/6/98: translucency initialization
|
|
int R_ColormapNumForName(const char *name); // killough 4/4/98
|
|
|
|
extern const byte *main_tranmap, *tranmap;
|
|
|
|
/* Proff - Added for OpenGL - cph - const char* param */
|
|
void R_SetPatchNum(patchnum_t *patchnum, const char *name);
|
|
|
|
#endif
|