rockbox/firmware/drivers/audio/sdl.c
Thomas Martitz c1bd9b0361 Rework powermgmt to enable code re-use on appliation and sims.
* Introduce CONFIG_BATTERY_MEASURE define, to allow targets (application)
to break powermgmt.c's assumption about the ability to read battery voltage.
There's now additionally percentage (android) and remaining time measure
(maemo). No measure at all also works (sdl app). If voltage can't be measured,
then battery_level() is king and it'll be used for power_history and runtime
estimation.

* Implement target's API in the simulator, i.e. _battery_voltage(), so it
doesn't need to implement it's own powermgmt.c and other stubs. Now
the sim behaves much more like a native target, although it still
changes the simulated battery voltage quickly,

* Other changes include include renaming battery_adc_voltage() to
_battery_voltage(), for consistency with the new target functions and
making some of the apps code aware that voltage and runtime estimation
is not always available.

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@31548 a1c6a512-1295-4272-9138-f99709370657
2012-01-03 23:44:38 +00:00

199 lines
6.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright © 2010 Thomas Martitz
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include <SDL_audio.h>
#include "config.h"
#include "audiohw.h"
#include "pcm_sampr.h"
/**
* Audio Hardware api. Make them do nothing as we cannot properly simulate with
* SDL. if we used DSP we would run code that doesn't actually run on the target
**/
extern void pcm_set_mixer_volume(int);
void audiohw_set_volume(int volume)
{
#if CONFIG_CODEC == SWCODEC
#if (CONFIG_PLATFORM & PLATFORM_MAEMO5)
pcm_set_mixer_volume(volume);
#else
pcm_set_mixer_volume(
SDL_MIX_MAXVOLUME * ((volume - VOLUME_MIN) / 10) / (VOLUME_RANGE / 10));
#endif /* (CONFIG_PLATFORM & PLATFORM_MAEMO5) */
#else
(void)volume;
#endif /* CONFIG_CODEC == SWCODEC */
}
const struct sound_settings_info audiohw_settings[] = {
[SOUND_VOLUME] = {"dB", 0, 1, VOLUME_MIN / 10, VOLUME_MAX / 10, -25},
/* Bass and treble tone controls */
#ifdef AUDIOHW_HAVE_BASS
[SOUND_BASS] = {"dB", 0, 1, -24, 24, 0},
#endif
#ifdef AUDIOHW_HAVE_TREBLE
[SOUND_TREBLE] = {"dB", 0, 1, -24, 24, 0},
#endif
[SOUND_BALANCE] = {"%", 0, 1,-100, 100, 0},
[SOUND_CHANNELS] = {"", 0, 1, 0, 5, 0},
[SOUND_STEREO_WIDTH] = {"%", 0, 5, 0, 250, 100},
#if defined(HAVE_RECORDING)
[SOUND_LEFT_GAIN] = {"dB", 1, 1,-128, 96, 0},
[SOUND_RIGHT_GAIN] = {"dB", 1, 1,-128, 96, 0},
[SOUND_MIC_GAIN] = {"dB", 1, 1,-128, 108, 16},
#endif
#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
[SOUND_BASS_CUTOFF] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
[SOUND_TREBLE_CUTOFF] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_DEPTH_3D)
[SOUND_DEPTH_3D] = {"%", 0, 1, 0, 15, 0},
#endif
/* Hardware EQ tone controls */
#if defined(AUDIOHW_HAVE_EQ_BAND1)
[SOUND_EQ_BAND1_GAIN] = {"dB", 0, 1, -12, 12, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND2)
[SOUND_EQ_BAND2_GAIN] = {"dB", 0, 1, -12, 12, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND3)
[SOUND_EQ_BAND3_GAIN] = {"dB", 0, 1, -12, 12, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND4)
[SOUND_EQ_BAND4_GAIN] = {"dB", 0, 1, -12, 12, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND5)
[SOUND_EQ_BAND5_GAIN] = {"dB", 0, 1, -12, 12, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND1_FREQUENCY)
[SOUND_EQ_BAND1_FREQUENCY] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND2_FREQUENCY)
[SOUND_EQ_BAND2_FREQUENCY] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND3_FREQUENCY)
[SOUND_EQ_BAND3_FREQUENCY] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND4_FREQUENCY)
[SOUND_EQ_BAND4_FREQUENCY] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND5_FREQUENCY)
[SOUND_EQ_BAND5_FREQUENCY] = {"", 0, 1, 1, 4, 1},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND2_WIDTH)
[SOUND_EQ_BAND2_WIDTH] = {"", 0, 1, 0, 1, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND3_WIDTH)
[SOUND_EQ_BAND3_WIDTH] = {"", 0, 1, 0, 1, 0},
#endif
#if defined(AUDIOHW_HAVE_EQ_BAND4_WIDTH)
[SOUND_EQ_BAND4_WIDTH] = {"", 0, 1, 0, 1, 0},
#endif
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
[SOUND_LOUDNESS] = {"dB", 0, 1, 0, 17, 0},
[SOUND_AVC] = {"", 0, 1, -1, 4, 0},
[SOUND_MDB_STRENGTH] = {"dB", 0, 1, 0, 127, 48},
[SOUND_MDB_HARMONICS] = {"%", 0, 1, 0, 100, 50},
[SOUND_MDB_CENTER] = {"Hz", 0, 10, 20, 300, 60},
[SOUND_MDB_SHAPE] = {"Hz", 0, 10, 50, 300, 90},
[SOUND_MDB_ENABLE] = {"", 0, 1, 0, 1, 0},
[SOUND_SUPERBASS] = {"", 0, 1, 0, 1, 0},
#endif /* (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F) */
};
/**
* stubs here, for the simulator
**/
#if defined(AUDIOHW_HAVE_PRESCALER)
void audiohw_set_prescaler(int value) { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_BALANCE)
void audiohw_set_balance(int value) { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_BASS)
void audiohw_set_bass(int value) { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_TREBLE)
void audiohw_set_treble(int value) { (void)value; }
#endif
#if CONFIG_CODEC != SWCODEC
void audiohw_set_channel(int value) { (void)value; }
void audiohw_set_stereo_width(int value){ (void)value; }
#endif
#if defined(AUDIOHW_HAVE_BASS_CUTOFF)
void audiohw_set_bass_cutoff(int value) { (void)value; }
#endif
#if defined(AUDIOHW_HAVE_TREBLE_CUTOFF)
void audiohw_set_treble_cutoff(int value){ (void)value; }
#endif
/* EQ-based tone controls */
#if defined(AUDIOHW_HAVE_EQ)
void audiohw_set_eq_band_gain(unsigned int band, int value)
{ (void)band; (void)value; }
#endif
#if defined(AUDIOHW_HAVE_EQ_FREQUENCY)
void audiohw_set_eq_band_frequency(unsigned int band, int value)
{ (void)band; (void)value; }
#endif
#if defined(AUDIOHW_HAVE_EQ_WIDTH)
void audiohw_set_eq_band_width(unsigned int band, int value)
{ (void)band; (void)value; }
#endif
#if defined(AUDIOHW_HAVE_DEPTH_3D)
void audiohw_set_depth_3d(int value)
{ (void)value; }
#endif
void audiohw_close(void) {}
#ifdef CONFIG_SAMPR_TYPES
unsigned int pcm_sampr_to_hw_sampr(unsigned int samplerate,
unsigned int type)
{ return samplerate; (void)type; }
#endif /* CONFIG_SAMPR_TYPES */
#if (CONFIG_CODEC == MAS3587F) || (CONFIG_CODEC == MAS3539F)
int mas_codec_readreg(int reg)
{
(void)reg;
return 0;
}
int mas_codec_writereg(int reg, unsigned int val)
{
(void)reg;
(void)val;
return 0;
}
int mas_writemem(int bank, int addr, const unsigned long* src, int len)
{
(void)bank;
(void)addr;
(void)src;
(void)len;
return 0;
}
#endif