735790fde0
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@17139 a1c6a512-1295-4272-9138-f99709370657
1942 lines
65 KiB
C
1942 lines
65 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2005 Adam Boot
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*
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* Color graphics from Gweled (http://sebdelestaing.free.fr/gweled/)
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#include "playback_control.h"
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#ifdef HAVE_LCD_BITMAP
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PLUGIN_HEADER
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/* button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_PLAY
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#define JEWELS_CANCEL BUTTON_OFF
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_OFF
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_MENU
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#define JEWELS_CANCEL BUTTON_OFF
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_OFF
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#define JEWELS_RC_CANCEL BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define JEWELS_SCROLLWHEEL
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#define JEWELS_UP BUTTON_MENU
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#define JEWELS_DOWN BUTTON_PLAY
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_PREV BUTTON_SCROLL_BACK
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#define JEWELS_NEXT BUTTON_SCROLL_FWD
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#define JEWELS_SELECT BUTTON_SELECT
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#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_PLAY
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#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_POWER
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#elif CONFIG_KEYPAD == GIGABEAT_PAD
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_POWER
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD) || \
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(CONFIG_KEYPAD == SANSA_C200_PAD)
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_POWER
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#elif CONFIG_KEYPAD == IRIVER_H10_PAD
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#define JEWELS_UP BUTTON_SCROLL_UP
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#define JEWELS_DOWN BUTTON_SCROLL_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_PLAY
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#define JEWELS_CANCEL BUTTON_POWER
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_BACK
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#elif CONFIG_KEYPAD == MROBE100_PAD
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_POWER
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#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
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#define JEWELS_UP BUTTON_RC_VOL_UP
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#define JEWELS_DOWN BUTTON_RC_VOL_DOWN
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#define JEWELS_LEFT BUTTON_RC_REW
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#define JEWELS_RIGHT BUTTON_RC_FF
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#define JEWELS_SELECT BUTTON_RC_PLAY
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#define JEWELS_CANCEL BUTTON_RC_REC
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#define JEWELS_RC_CANCEL BUTTON_REC
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#elif CONFIG_KEYPAD == COWOND2_PAD
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#define JEWELS_UP BUTTON_UP
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#define JEWELS_DOWN BUTTON_DOWN
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#define JEWELS_LEFT BUTTON_LEFT
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#define JEWELS_RIGHT BUTTON_RIGHT
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#define JEWELS_SELECT BUTTON_SELECT
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#define JEWELS_CANCEL BUTTON_POWER
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#else
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#error No keymap defined!
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#endif
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/* use 30x30 tiles (iPod Video, Gigabeat) */
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#if (LCD_HEIGHT == 240) && (LCD_WIDTH == 320) || \
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((LCD_HEIGHT == 320) && (LCD_WIDTH == 240))
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#define TILE_WIDTH 30
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#define TILE_HEIGHT 30
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#define YOFS 0
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#define NUM_SCORES 10
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/* use 22x22 tiles (H300, iPod Color) */
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#elif ((LCD_HEIGHT == 176) && (LCD_WIDTH == 220)) || \
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((LCD_HEIGHT == 220) && (LCD_WIDTH == 176))
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#define TILE_WIDTH 22
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#define TILE_HEIGHT 22
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#define YOFS 0
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#define NUM_SCORES 10
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/* use 16x16 tiles (iPod Nano) */
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#elif (LCD_HEIGHT == 132) && (LCD_WIDTH == 176)
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#define TILE_WIDTH 16
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#define TILE_HEIGHT 16
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#define YOFS 4
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#define NUM_SCORES 10
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/* use 16x16 tiles (H100, iAudio X5, iPod 3G, iPod 4G grayscale) */
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#elif (LCD_HEIGHT == 128) && (LCD_WIDTH == 160)
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#define TILE_WIDTH 16
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#define TILE_HEIGHT 16
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#define YOFS 0
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#define NUM_SCORES 10
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/* use 14x14 tiles (H10 5/6 GB) */
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#elif (LCD_HEIGHT == 128) && (LCD_WIDTH == 128)
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#define TILE_WIDTH 14
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#define TILE_HEIGHT 14
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#define YOFS 0
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#define NUM_SCORES 10
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/* use 13x13 tiles (iPod Mini) */
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#elif (LCD_HEIGHT == 110) && (LCD_WIDTH == 138)
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#define TILE_WIDTH 13
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#define TILE_HEIGHT 13
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#define YOFS 6
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#define NUM_SCORES 10
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/* use 12x12 tiles (iAudio M3) */
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#elif (LCD_HEIGHT == 96) && (LCD_WIDTH == 128)
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#define TILE_WIDTH 12
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#define TILE_HEIGHT 12
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#define YOFS 0
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#define NUM_SCORES 9
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/* use 10x10 tiles (Sansa c200) */
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#elif (LCD_HEIGHT == 80) && (LCD_WIDTH == 132)
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#define TILE_WIDTH 10
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#define TILE_HEIGHT 10
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#define YOFS 0
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#define NUM_SCORES 8
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/* use 10x8 tiles (iFP 700) */
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#elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 128)
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#define TILE_WIDTH 10
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#define TILE_HEIGHT 8
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#define YOFS 0
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#define NUM_SCORES 8
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/* use 10x8 tiles (Recorder, Ondio) */
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#elif (LCD_HEIGHT == 64) && (LCD_WIDTH == 112)
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#define TILE_WIDTH 10
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#define TILE_HEIGHT 8
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#define YOFS 0
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#define NUM_SCORES 8
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#else
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#error JEWELS: Unsupported LCD
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#endif
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/* save files */
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#define SCORE_FILE PLUGIN_GAMES_DIR "/jewels.score"
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#define SAVE_FILE PLUGIN_GAMES_DIR "/jewels.save"
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/* final game return status */
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#define BJ_QUIT_FROM_GAME 4
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#define BJ_END 3
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#define BJ_USB 2
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#define BJ_QUIT 1
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#define BJ_LOSE 0
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/* swap directions */
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#define SWAP_UP 0
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#define SWAP_RIGHT 1
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#define SWAP_DOWN 2
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#define SWAP_LEFT 3
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/* play board dimension */
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#define BJ_HEIGHT 9
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#define BJ_WIDTH 8
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/* next level threshold */
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#define LEVEL_PTS 100
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/* animation frame rate */
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#define MAX_FPS 20
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/* Game types */
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enum game_type {
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GAME_TYPE_NORMAL,
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GAME_TYPE_PUZZLE
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};
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/* menu values */
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#define FONT_HEIGHT 8
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#define MAX_MITEMS 6
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#define MENU_WIDTH 100
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/* menu results */
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enum menu_result {
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MRES_NONE,
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MRES_NEW,
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MRES_PUZZLE,
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MRES_SAVE,
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MRES_RESUME,
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MRES_SCORES,
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MRES_HELP,
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MRES_QUIT,
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MRES_PLAYBACK,
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MRES_EXIT
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};
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/* menu commands */
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enum menu_cmd {
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MCMD_NONE,
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MCMD_NEXT,
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MCMD_PREV,
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MCMD_SELECT
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};
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/* menus */
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struct jewels_menu {
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char *title;
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bool hasframe;
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int selected;
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int itemcnt;
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struct jewels_menuitem {
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char *text;
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enum menu_result res;
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} items[MAX_MITEMS];
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} bjmenu[] = {
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{"Jewels", false, 0, 6,
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{{"New Game", MRES_NEW},
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{"Puzzle", MRES_PUZZLE},
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{"Resume Game", MRES_RESUME},
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{"High Scores", MRES_SCORES},
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{"Help", MRES_HELP},
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{"Quit", MRES_QUIT}}},
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{"Menu", true, 0, 5,
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{{"Audio Playback", MRES_PLAYBACK },
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{"Resume Game", MRES_RESUME},
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{"Save Game", MRES_SAVE},
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{"End Game", MRES_QUIT},
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{"Exit Jewels", MRES_EXIT}}}
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};
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/* global rockbox api */
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static struct plugin_api* rb;
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/* external bitmaps */
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extern const fb_data jewels[];
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/* tile background colors */
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#ifdef HAVE_LCD_COLOR
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static const unsigned jewels_bkgd[2] = {
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LCD_RGBPACK(104, 63, 63),
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LCD_RGBPACK(83, 44, 44)
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};
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#endif
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/* the tile struct
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* type is the jewel number 0-7
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* falling if the jewel is falling
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* delete marks the jewel for deletion
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*/
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struct tile {
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int type;
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bool falling;
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bool delete;
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};
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/* the game context struct
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* score is the current level score
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* segments is the number of cleared segments in the current run
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* level is the current level
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* type is the game type (normal or puzzle)
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* highscores is the list of high scores
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* resume denotes whether to resume the currently loaded game
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* dirty denotes whether the high scores are out of sync with the saved file
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* playboard is the game playing board (first row is hidden)
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* num_jewels is the number of different jewels to use
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*/
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struct game_context {
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unsigned int score;
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unsigned int segments;
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unsigned int level;
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unsigned int type;
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unsigned int highscores[NUM_SCORES];
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bool resume;
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bool dirty;
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struct tile playboard[BJ_HEIGHT][BJ_WIDTH];
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unsigned int num_jewels;
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};
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#define MAX_NUM_JEWELS 7
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#define MAX_PUZZLE_TILES 4
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#define NUM_PUZZLE_LEVELS 10
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struct puzzle_tile {
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int x;
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int y;
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int tile_type;
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};
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struct puzzle_level {
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unsigned int num_jewels;
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unsigned int num_tiles;
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struct puzzle_tile tiles[MAX_PUZZLE_TILES];
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};
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#define PUZZLE_TILE_UP 1
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#define PUZZLE_TILE_DOWN 2
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#define PUZZLE_TILE_LEFT 4
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#define PUZZLE_TILE_RIGHT 8
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struct puzzle_level puzzle_levels[NUM_PUZZLE_LEVELS] = {
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{ 5, 2, { {3, 3, PUZZLE_TILE_RIGHT},
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{4, 2, PUZZLE_TILE_LEFT} } },
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{ 5, 2, { {3, 2, PUZZLE_TILE_DOWN},
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{3, 4, PUZZLE_TILE_UP} } },
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{ 6, 3, { {3, 2, PUZZLE_TILE_DOWN},
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{3, 4, PUZZLE_TILE_UP|PUZZLE_TILE_DOWN},
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{3, 6, PUZZLE_TILE_UP} } },
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{ 6, 3, { {3, 2, PUZZLE_TILE_RIGHT},
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{4, 3, PUZZLE_TILE_LEFT|PUZZLE_TILE_RIGHT},
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{5, 4, PUZZLE_TILE_LEFT} } },
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{ 6, 2, { {3, 4, PUZZLE_TILE_RIGHT},
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{4, 2, PUZZLE_TILE_LEFT} } },
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{ 6, 2, { {3, 2, PUZZLE_TILE_DOWN},
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{4, 4, PUZZLE_TILE_UP} } },
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{ 7, 4, { {3, 2, PUZZLE_TILE_RIGHT|PUZZLE_TILE_DOWN},
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{4, 3, PUZZLE_TILE_LEFT|PUZZLE_TILE_DOWN},
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{3, 4, PUZZLE_TILE_RIGHT|PUZZLE_TILE_UP},
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{4, 4, PUZZLE_TILE_LEFT|PUZZLE_TILE_UP} } },
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{ 6, 3, { {3, 2, PUZZLE_TILE_DOWN},
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{4, 4, PUZZLE_TILE_UP|PUZZLE_TILE_DOWN},
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{3, 6, PUZZLE_TILE_UP} } },
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{ 7, 3, { {2, 2, PUZZLE_TILE_RIGHT},
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{4, 1, PUZZLE_TILE_LEFT|PUZZLE_TILE_RIGHT},
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{5, 4, PUZZLE_TILE_LEFT} } },
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{ 7, 4, { {3, 0, PUZZLE_TILE_RIGHT|PUZZLE_TILE_DOWN},
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{5, 0, PUZZLE_TILE_LEFT|PUZZLE_TILE_DOWN},
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{2, 7, PUZZLE_TILE_RIGHT|PUZZLE_TILE_UP},
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{4, 7, PUZZLE_TILE_LEFT|PUZZLE_TILE_UP} } },
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};
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/*****************************************************************************
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* jewels_init() initializes jewels data structures.
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******************************************************************************/
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static void jewels_init(struct game_context* bj) {
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/* seed the rand generator */
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rb->srand(*rb->current_tick);
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/* check for resumed game */
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if(bj->resume) {
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bj->resume = false;
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return;
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}
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/* reset scoring */
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bj->level = 1;
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bj->score = 0;
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bj->segments = 0;
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/* clear playing board */
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rb->memset(bj->playboard, 0, sizeof(bj->playboard));
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}
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/*****************************************************************************
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* jewels_setcolors() set the foreground and background colors.
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******************************************************************************/
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static inline void jewels_setcolors(void) {
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_background(LCD_RGBPACK(49, 26, 26));
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rb->lcd_set_foreground(LCD_RGBPACK(210, 181, 181));
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#endif
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}
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/*****************************************************************************
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* jewels_drawboard() redraws the entire game board.
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******************************************************************************/
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static void jewels_drawboard(struct game_context* bj) {
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int i, j;
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int w, h;
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unsigned int tempscore;
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char *title = "Level";
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char str[10];
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tempscore = (bj->score>LEVEL_PTS ? LEVEL_PTS : bj->score);
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/* clear screen */
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rb->lcd_clear_display();
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/* dispay playing board */
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for(i=0; i<BJ_HEIGHT-1; i++){
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for(j=0; j<BJ_WIDTH; j++){
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#ifdef HAVE_LCD_COLOR
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rb->lcd_set_foreground(jewels_bkgd[(i+j)%2]);
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rb->lcd_fillrect(j*TILE_WIDTH, i*TILE_HEIGHT+YOFS,
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TILE_WIDTH, TILE_HEIGHT);
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rb->lcd_bitmap_transparent_part(jewels,
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0, TILE_HEIGHT*(bj->playboard[i+1][j].type),
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TILE_WIDTH, j*TILE_WIDTH, i*TILE_HEIGHT+YOFS,
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TILE_WIDTH, TILE_HEIGHT);
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#else
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rb->lcd_bitmap_part(jewels,
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0, TILE_HEIGHT*(bj->playboard[i+1][j].type),
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TILE_WIDTH, j*TILE_WIDTH, i*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
#endif
|
|
}
|
|
}
|
|
|
|
#if LCD_WIDTH > LCD_HEIGHT /* horizontal layout */
|
|
|
|
/* draw separator lines */
|
|
jewels_setcolors();
|
|
rb->lcd_vline(BJ_WIDTH*TILE_WIDTH, 0, LCD_HEIGHT-1);
|
|
rb->lcd_hline(BJ_WIDTH*TILE_WIDTH, LCD_WIDTH-1, 18);
|
|
rb->lcd_hline(BJ_WIDTH*TILE_WIDTH, LCD_WIDTH-1, LCD_HEIGHT-10);
|
|
|
|
/* draw progress bar */
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(LCD_RGBPACK(104, 63, 63));
|
|
#endif
|
|
rb->lcd_fillrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4,
|
|
(LCD_HEIGHT-10)-(((LCD_HEIGHT-10)-18)*
|
|
tempscore/LEVEL_PTS),
|
|
(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2,
|
|
((LCD_HEIGHT-10)-18)*tempscore/LEVEL_PTS);
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(LCD_RGBPACK(83, 44, 44));
|
|
rb->lcd_drawrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4+1,
|
|
(LCD_HEIGHT-10)-(((LCD_HEIGHT-10)-18)*
|
|
tempscore/LEVEL_PTS)+1,
|
|
(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-2,
|
|
((LCD_HEIGHT-10)-18)*tempscore/LEVEL_PTS-1);
|
|
jewels_setcolors();
|
|
rb->lcd_drawrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4,
|
|
(LCD_HEIGHT-10)-(((LCD_HEIGHT-10)-18)*
|
|
tempscore/LEVEL_PTS),
|
|
(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2,
|
|
((LCD_HEIGHT-10)-18)*tempscore/LEVEL_PTS+1);
|
|
#endif
|
|
|
|
/* print text */
|
|
rb->lcd_getstringsize(title, &w, &h);
|
|
rb->lcd_putsxy(LCD_WIDTH-(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-w/2, 1, title);
|
|
|
|
rb->snprintf(str, 4, "%d", bj->level);
|
|
rb->lcd_getstringsize(str, &w, &h);
|
|
rb->lcd_putsxy(LCD_WIDTH-(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-w/2, 10, str);
|
|
|
|
rb->snprintf(str, 6, "%d", (bj->level-1)*LEVEL_PTS+bj->score);
|
|
rb->lcd_getstringsize(str, &w, &h);
|
|
rb->lcd_putsxy(LCD_WIDTH-(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-w/2,
|
|
LCD_HEIGHT-8, str);
|
|
|
|
#elif LCD_WIDTH < LCD_HEIGHT /* vertical layout */
|
|
|
|
/* draw separator lines */
|
|
jewels_setcolors();
|
|
rb->lcd_hline(0, LCD_WIDTH-1, 8*TILE_HEIGHT+YOFS);
|
|
rb->lcd_hline(0, LCD_WIDTH-1, LCD_HEIGHT-14);
|
|
rb->lcd_vline(LCD_WIDTH/2, LCD_HEIGHT-14, LCD_HEIGHT-1);
|
|
|
|
/* draw progress bar */
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(LCD_RGBPACK(104, 63, 63));
|
|
#endif
|
|
rb->lcd_fillrect(0, (8*TILE_HEIGHT+YOFS)
|
|
+(LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/4,
|
|
LCD_WIDTH*tempscore/LEVEL_PTS,
|
|
(LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/2);
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(LCD_RGBPACK(83, 44, 44));
|
|
rb->lcd_drawrect(1, (8*TILE_HEIGHT+YOFS)
|
|
+(LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/4+1,
|
|
LCD_WIDTH*tempscore/LEVEL_PTS-1,
|
|
(LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/2-2);
|
|
jewels_setcolors();
|
|
rb->lcd_drawrect(0, (8*TILE_HEIGHT+YOFS)
|
|
+(LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/4,
|
|
LCD_WIDTH*tempscore/LEVEL_PTS+1,
|
|
(LCD_HEIGHT-14-(8*TILE_HEIGHT+YOFS))/2);
|
|
#endif
|
|
|
|
/* print text */
|
|
rb->snprintf(str, 10, "%s %d", title, bj->level);
|
|
rb->lcd_putsxy(1, LCD_HEIGHT-10, str);
|
|
|
|
rb->snprintf(str, 6, "%d", (bj->level-1)*LEVEL_PTS+bj->score);
|
|
rb->lcd_getstringsize(str, &w, &h);
|
|
rb->lcd_putsxy((LCD_WIDTH-2)-w, LCD_HEIGHT-10, str);
|
|
|
|
#else /* square layout */
|
|
|
|
/* draw separator lines */
|
|
jewels_setcolors();
|
|
rb->lcd_hline(0, LCD_WIDTH-1, 8*TILE_HEIGHT+YOFS);
|
|
rb->lcd_vline(BJ_WIDTH*TILE_WIDTH, 0, 8*TILE_HEIGHT+YOFS);
|
|
rb->lcd_vline(LCD_WIDTH/2, 8*TILE_HEIGHT+YOFS, LCD_HEIGHT-1);
|
|
|
|
/* draw progress bar */
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(LCD_RGBPACK(104, 63, 63));
|
|
#endif
|
|
rb->lcd_fillrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4,
|
|
(8*TILE_HEIGHT+YOFS)-(8*TILE_HEIGHT+YOFS)
|
|
*tempscore/LEVEL_PTS,
|
|
(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2,
|
|
(8*TILE_HEIGHT+YOFS)*tempscore/LEVEL_PTS);
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(LCD_RGBPACK(83, 44, 44));
|
|
rb->lcd_drawrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4+1,
|
|
(8*TILE_HEIGHT+YOFS)-(8*TILE_HEIGHT+YOFS)
|
|
*tempscore/LEVEL_PTS+1,
|
|
(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2-2,
|
|
(8*TILE_HEIGHT+YOFS)*tempscore/LEVEL_PTS-1);
|
|
jewels_setcolors();
|
|
rb->lcd_drawrect(BJ_WIDTH*TILE_WIDTH+(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/4,
|
|
(8*TILE_HEIGHT+YOFS)-(8*TILE_HEIGHT+YOFS)
|
|
*tempscore/LEVEL_PTS,
|
|
(LCD_WIDTH-BJ_WIDTH*TILE_WIDTH)/2,
|
|
(8*TILE_HEIGHT+YOFS)*tempscore/LEVEL_PTS+1);
|
|
#endif
|
|
|
|
/* print text */
|
|
rb->snprintf(str, 10, "%s %d", title, bj->level);
|
|
rb->lcd_putsxy(1, LCD_HEIGHT-(LCD_HEIGHT-(8*TILE_HEIGHT+YOFS))/2-3, str);
|
|
|
|
rb->snprintf(str, 6, "%d", (bj->level-1)*LEVEL_PTS+bj->score);
|
|
rb->lcd_getstringsize(str, &w, &h);
|
|
rb->lcd_putsxy((LCD_WIDTH-2)-w,
|
|
LCD_HEIGHT-(LCD_HEIGHT-(8*TILE_HEIGHT+YOFS))/2-3, str);
|
|
|
|
#endif /* layout */
|
|
|
|
rb->lcd_update();
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_showmenu() displays the chosen menu after performing the chosen
|
|
* menu command.
|
|
******************************************************************************/
|
|
static enum menu_result jewels_showmenu(struct jewels_menu* menu,
|
|
enum menu_cmd cmd) {
|
|
int i;
|
|
int w, h;
|
|
int firstline;
|
|
int adj;
|
|
|
|
/* handle menu command */
|
|
switch(cmd) {
|
|
case MCMD_NEXT:
|
|
menu->selected = (menu->selected+1)%menu->itemcnt;
|
|
break;
|
|
|
|
case MCMD_PREV:
|
|
menu->selected = (menu->selected-1+menu->itemcnt)%menu->itemcnt;
|
|
break;
|
|
|
|
case MCMD_SELECT:
|
|
return menu->items[menu->selected].res;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* clear menu area */
|
|
firstline = (LCD_HEIGHT/FONT_HEIGHT-(menu->itemcnt+3))/2;
|
|
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect((LCD_WIDTH-MENU_WIDTH)/2, firstline*FONT_HEIGHT,
|
|
MENU_WIDTH, (menu->itemcnt+3)*FONT_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
|
|
if(menu->hasframe) {
|
|
rb->lcd_drawrect((LCD_WIDTH-MENU_WIDTH)/2-1, firstline*FONT_HEIGHT-1,
|
|
MENU_WIDTH+2, (menu->itemcnt+3)*FONT_HEIGHT+2);
|
|
rb->lcd_hline((LCD_WIDTH-MENU_WIDTH)/2-1,
|
|
(LCD_WIDTH-MENU_WIDTH)/2-1+MENU_WIDTH+2,
|
|
(firstline+1)*FONT_HEIGHT);
|
|
}
|
|
|
|
/* draw menu items */
|
|
rb->lcd_getstringsize(menu->title, &w, &h);
|
|
rb->lcd_putsxy((LCD_WIDTH-w)/2, firstline*FONT_HEIGHT, menu->title);
|
|
|
|
for(i=0; i<menu->itemcnt; i++) {
|
|
if(i == menu->selected) {
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
}
|
|
rb->lcd_putsxy((LCD_WIDTH-MENU_WIDTH)/2, (firstline+i+2)*FONT_HEIGHT,
|
|
menu->items[i].text);
|
|
if(i == menu->selected) {
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
}
|
|
}
|
|
|
|
adj = (firstline == 0 ? 0 : 1);
|
|
rb->lcd_update_rect((LCD_WIDTH-MENU_WIDTH)/2-1, firstline*FONT_HEIGHT-adj,
|
|
MENU_WIDTH+2, (menu->itemcnt+3)*FONT_HEIGHT+2*adj);
|
|
return MRES_NONE;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_putjewels() makes the jewels fall to fill empty spots and adds
|
|
* new random jewels at the empty spots at the top of each row.
|
|
******************************************************************************/
|
|
static void jewels_putjewels(struct game_context* bj){
|
|
int i, j, k;
|
|
bool mark, done;
|
|
long lasttick, currenttick;
|
|
|
|
/* loop to make all the jewels fall */
|
|
while(true) {
|
|
/* mark falling jewels and add new jewels to hidden top row*/
|
|
mark = false;
|
|
done = true;
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
if(bj->playboard[1][j].type == 0) {
|
|
bj->playboard[0][j].type = rb->rand()%bj->num_jewels+1;
|
|
}
|
|
for(i=BJ_HEIGHT-2; i>=0; i--) {
|
|
if(!mark && bj->playboard[i+1][j].type == 0) {
|
|
mark = true;
|
|
done = false;
|
|
}
|
|
if(mark) bj->playboard[i][j].falling = true;
|
|
}
|
|
/*if(bj->playboard[1][j].falling) {
|
|
bj->playboard[0][j].type = rb->rand()%bj->num_jewels+1;
|
|
bj->playboard[0][j].falling = true;
|
|
}*/
|
|
mark = false;
|
|
}
|
|
|
|
/* break if there are no falling jewels */
|
|
if(done) break;
|
|
|
|
/* animate falling jewels */
|
|
lasttick = *rb->current_tick;
|
|
|
|
for(k=1; k<=8; k++) {
|
|
for(i=BJ_HEIGHT-2; i>=0; i--) {
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
if(bj->playboard[i][j].falling &&
|
|
bj->playboard[i][j].type != 0) {
|
|
/* clear old position */
|
|
#ifdef HAVE_LCD_COLOR
|
|
if(i == 0 && YOFS) {
|
|
rb->lcd_set_foreground(rb->lcd_get_background());
|
|
} else {
|
|
rb->lcd_set_foreground(jewels_bkgd[(i-1+j)%2]);
|
|
}
|
|
rb->lcd_fillrect(j*TILE_WIDTH, (i-1)*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
if(bj->playboard[i+1][j].type == 0) {
|
|
rb->lcd_set_foreground(jewels_bkgd[(i+j)%2]);
|
|
rb->lcd_fillrect(j*TILE_WIDTH, i*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
}
|
|
#else
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(j*TILE_WIDTH, (i-1)*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
if(bj->playboard[i+1][j].type == 0) {
|
|
rb->lcd_fillrect(j*TILE_WIDTH, i*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
}
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
#endif
|
|
|
|
/* draw new position */
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_bitmap_transparent_part(jewels, 0,
|
|
TILE_HEIGHT*(bj->playboard[i][j].type),
|
|
TILE_WIDTH, j*TILE_WIDTH,
|
|
(i-1)*TILE_HEIGHT+YOFS+
|
|
((((TILE_HEIGHT<<10)*k)/8)>>10),
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
#else
|
|
rb->lcd_bitmap_part(jewels, 0,
|
|
TILE_HEIGHT*(bj->playboard[i][j].type),
|
|
TILE_WIDTH, j*TILE_WIDTH,
|
|
(i-1)*TILE_HEIGHT+YOFS+
|
|
((((TILE_HEIGHT<<10)*k)/8)>>10),
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
rb->lcd_update_rect(0, 0, TILE_WIDTH*8, LCD_HEIGHT);
|
|
jewels_setcolors();
|
|
|
|
/* framerate limiting */
|
|
currenttick = *rb->current_tick;
|
|
if(currenttick-lasttick < HZ/MAX_FPS) {
|
|
rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick));
|
|
} else {
|
|
rb->yield();
|
|
}
|
|
lasttick = currenttick;
|
|
}
|
|
|
|
/* shift jewels down */
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
for(i=BJ_HEIGHT-1; i>=1; i--) {
|
|
if(bj->playboard[i-1][j].falling) {
|
|
bj->playboard[i][j].type = bj->playboard[i-1][j].type;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* clear out top row */
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
bj->playboard[0][j].type = 0;
|
|
}
|
|
|
|
/* mark everything not falling */
|
|
for(i=0; i<BJ_HEIGHT; i++) {
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
bj->playboard[i][j].falling = false;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_clearjewels() finds all the connected rows and columns and
|
|
* calculates and returns the points earned.
|
|
******************************************************************************/
|
|
static unsigned int jewels_clearjewels(struct game_context* bj) {
|
|
int i, j;
|
|
int last, run;
|
|
unsigned int points = 0;
|
|
|
|
/* check for connected rows */
|
|
for(i=1; i<BJ_HEIGHT; i++) {
|
|
last = 0;
|
|
run = 1;
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
if(bj->playboard[i][j].type == last &&
|
|
bj->playboard[i][j].type != 0 &&
|
|
bj->playboard[i][j].type <= MAX_NUM_JEWELS) {
|
|
run++;
|
|
|
|
if(run == 3) {
|
|
bj->segments++;
|
|
points += bj->segments;
|
|
bj->playboard[i][j].delete = true;
|
|
bj->playboard[i][j-1].delete = true;
|
|
bj->playboard[i][j-2].delete = true;
|
|
} else if(run > 3) {
|
|
points++;
|
|
bj->playboard[i][j].delete = true;
|
|
}
|
|
} else {
|
|
run = 1;
|
|
last = bj->playboard[i][j].type;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* check for connected columns */
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
last = 0;
|
|
run = 1;
|
|
for(i=1; i<BJ_HEIGHT; i++) {
|
|
if(bj->playboard[i][j].type != 0 &&
|
|
bj->playboard[i][j].type == last &&
|
|
bj->playboard[i][j].type <= MAX_NUM_JEWELS) {
|
|
run++;
|
|
|
|
if(run == 3) {
|
|
bj->segments++;
|
|
points += bj->segments;
|
|
bj->playboard[i][j].delete = true;
|
|
bj->playboard[i-1][j].delete = true;
|
|
bj->playboard[i-2][j].delete = true;
|
|
} else if(run > 3) {
|
|
points++;
|
|
bj->playboard[i][j].delete = true;
|
|
}
|
|
} else {
|
|
run = 1;
|
|
last = bj->playboard[i][j].type;
|
|
}
|
|
}
|
|
}
|
|
|
|
/* clear deleted jewels */
|
|
for(i=1; i<BJ_HEIGHT; i++) {
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
if(bj->playboard[i][j].delete) {
|
|
bj->playboard[i][j].delete = false;
|
|
bj->playboard[i][j].type = 0;
|
|
}
|
|
}
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_runboard() runs the board until it settles in a fixed state and
|
|
* returns points earned.
|
|
******************************************************************************/
|
|
static unsigned int jewels_runboard(struct game_context* bj) {
|
|
unsigned int points = 0;
|
|
unsigned int ret;
|
|
|
|
bj->segments = 0;
|
|
|
|
while((ret = jewels_clearjewels(bj)) > 0) {
|
|
points += ret;
|
|
jewels_drawboard(bj);
|
|
jewels_putjewels(bj);
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_swapjewels() swaps two jewels as long as it results in points and
|
|
* returns points earned.
|
|
******************************************************************************/
|
|
static unsigned int jewels_swapjewels(struct game_context* bj,
|
|
int x, int y, int direc) {
|
|
int k;
|
|
int horzmod, vertmod;
|
|
int movelen = 0;
|
|
bool undo = false;
|
|
unsigned int points = 0;
|
|
long lasttick, currenttick;
|
|
|
|
/* check for invalid parameters */
|
|
if(x < 0 || x >= BJ_WIDTH || y < 0 || y >= BJ_HEIGHT-1 ||
|
|
direc < SWAP_UP || direc > SWAP_LEFT) {
|
|
return 0;
|
|
}
|
|
|
|
/* check for invalid directions */
|
|
if((x == 0 && direc == SWAP_LEFT) ||
|
|
(x == BJ_WIDTH-1 && direc == SWAP_RIGHT) ||
|
|
(y == 0 && direc == SWAP_UP) ||
|
|
(y == BJ_HEIGHT-2 && direc == SWAP_DOWN)) {
|
|
return 0;
|
|
}
|
|
|
|
/* set direction variables */
|
|
horzmod = 0;
|
|
vertmod = 0;
|
|
switch(direc) {
|
|
case SWAP_UP:
|
|
vertmod = -1;
|
|
movelen = TILE_HEIGHT;
|
|
break;
|
|
case SWAP_RIGHT:
|
|
horzmod = 1;
|
|
movelen = TILE_WIDTH;
|
|
break;
|
|
case SWAP_DOWN:
|
|
vertmod = 1;
|
|
movelen = TILE_HEIGHT;
|
|
break;
|
|
case SWAP_LEFT:
|
|
horzmod = -1;
|
|
movelen = TILE_WIDTH;
|
|
break;
|
|
}
|
|
|
|
while(true) {
|
|
lasttick = *rb->current_tick;
|
|
|
|
/* animate swapping jewels */
|
|
for(k=0; k<=8; k++) {
|
|
/* clear old position */
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_set_foreground(jewels_bkgd[(x+y)%2]);
|
|
rb->lcd_fillrect(x*TILE_WIDTH,
|
|
y*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_set_foreground(jewels_bkgd[(x+horzmod+y+vertmod)%2]);
|
|
rb->lcd_fillrect((x+horzmod)*TILE_WIDTH,
|
|
(y+vertmod)*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
#else
|
|
rb->lcd_set_drawmode(DRMODE_SOLID|DRMODE_INVERSEVID);
|
|
rb->lcd_fillrect(x*TILE_WIDTH,
|
|
y*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_fillrect((x+horzmod)*TILE_WIDTH,
|
|
(y+vertmod)*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
#endif
|
|
/* draw new position */
|
|
#ifdef HAVE_LCD_COLOR
|
|
rb->lcd_bitmap_transparent_part(jewels,
|
|
0, TILE_HEIGHT*(bj->playboard
|
|
[y+1+vertmod][x+horzmod].type), TILE_WIDTH,
|
|
(x+horzmod)*TILE_WIDTH-horzmod*
|
|
((((movelen<<10)*k)/8)>>10),
|
|
(y+vertmod)*TILE_HEIGHT-vertmod*
|
|
((((movelen<<10)*k)/8)>>10)+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_bitmap_transparent_part(jewels,
|
|
0, TILE_HEIGHT*(bj->playboard[y+1][x].type),
|
|
TILE_WIDTH, x*TILE_WIDTH+horzmod*
|
|
((((movelen<<10)*k)/8)>>10),
|
|
y*TILE_HEIGHT+vertmod*
|
|
((((movelen<<10)*k)/8)>>10)+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
#else
|
|
rb->lcd_bitmap_part(jewels,
|
|
0, TILE_HEIGHT*(bj->playboard
|
|
[y+1+vertmod][x+horzmod].type), TILE_WIDTH,
|
|
(x+horzmod)*TILE_WIDTH-horzmod*
|
|
((((movelen<<10)*k)/8)>>10),
|
|
(y+vertmod)*TILE_HEIGHT-vertmod*
|
|
((((movelen<<10)*k)/8)>>10)+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_FG);
|
|
rb->lcd_bitmap_part(jewels,
|
|
0, TILE_HEIGHT*(bj->playboard[y+1][x].type),
|
|
TILE_WIDTH, x*TILE_WIDTH+horzmod*
|
|
((((movelen<<10)*k)/8)>>10),
|
|
y*TILE_HEIGHT+vertmod*
|
|
((((movelen<<10)*k)/8)>>10)+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
#endif
|
|
|
|
rb->lcd_update_rect(0, 0, TILE_WIDTH*8, LCD_HEIGHT);
|
|
jewels_setcolors();
|
|
|
|
/* framerate limiting */
|
|
currenttick = *rb->current_tick;
|
|
if(currenttick-lasttick < HZ/MAX_FPS) {
|
|
rb->sleep((HZ/MAX_FPS)-(currenttick-lasttick));
|
|
} else {
|
|
rb->yield();
|
|
}
|
|
lasttick = currenttick;
|
|
}
|
|
|
|
/* swap jewels */
|
|
int temp = bj->playboard[y+1][x].type;
|
|
bj->playboard[y+1][x].type =
|
|
bj->playboard[y+1+vertmod][x+horzmod].type;
|
|
bj->playboard[y+1+vertmod][x+horzmod].type = temp;
|
|
|
|
if(undo) break;
|
|
|
|
points = jewels_runboard(bj);
|
|
if(points == 0) {
|
|
undo = true;
|
|
} else {
|
|
break;
|
|
}
|
|
}
|
|
|
|
return points;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_movesavail() uses pattern matching to see if there are any
|
|
* available move left.
|
|
******************************************************************************/
|
|
static bool jewels_movesavail(struct game_context* bj) {
|
|
int i, j;
|
|
bool moves = false;
|
|
int mytype;
|
|
|
|
for(i=1; i<BJ_HEIGHT; i++) {
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
mytype = bj->playboard[i][j].type;
|
|
if(mytype == 0 || mytype > MAX_NUM_JEWELS) continue;
|
|
|
|
/* check horizontal patterns */
|
|
if(j <= BJ_WIDTH-3) {
|
|
if(i > 1) {
|
|
if(bj->playboard[i-1][j+1].type == mytype) {
|
|
if(bj->playboard[i-1][j+2].type == mytype)
|
|
{moves = true; break;}
|
|
if(bj->playboard[i][j+2].type == mytype)
|
|
{moves = true; break;}
|
|
}
|
|
if(bj->playboard[i][j+1].type == mytype) {
|
|
if(bj->playboard[i-1][j+2].type == mytype)
|
|
{moves = true; break;}
|
|
}
|
|
}
|
|
|
|
if(j <= BJ_WIDTH-4) {
|
|
if(bj->playboard[i][j+3].type == mytype) {
|
|
if(bj->playboard[i][j+1].type == mytype)
|
|
{moves = true; break;}
|
|
if(bj->playboard[i][j+2].type == mytype)
|
|
{moves = true; break;}
|
|
}
|
|
}
|
|
|
|
if(i < BJ_HEIGHT-1) {
|
|
if(bj->playboard[i][j+1].type == mytype) {
|
|
if(bj->playboard[i+1][j+2].type == mytype)
|
|
{moves = true; break;}
|
|
}
|
|
if(bj->playboard[i+1][j+1].type == mytype) {
|
|
if(bj->playboard[i][j+2].type == mytype)
|
|
{moves = true; break;}
|
|
if(bj->playboard[i+1][j+2].type == mytype)
|
|
{moves = true; break;}
|
|
}
|
|
}
|
|
}
|
|
|
|
/* check vertical patterns */
|
|
if(i <= BJ_HEIGHT-3) {
|
|
if(j > 0) {
|
|
if(bj->playboard[i+1][j-1].type == mytype) {
|
|
if(bj->playboard[i+2][j-1].type == mytype)
|
|
{moves = true; break;}
|
|
if(bj->playboard[i+2][j].type == mytype)
|
|
{moves = true; break;}
|
|
}
|
|
if(bj->playboard[i+1][j].type == mytype) {
|
|
if(bj->playboard[i+2][j-1].type == mytype)
|
|
{moves = true; break;}
|
|
}
|
|
}
|
|
|
|
if(i <= BJ_HEIGHT-4) {
|
|
if(bj->playboard[i+3][j].type == mytype) {
|
|
if(bj->playboard[i+1][j].type == mytype)
|
|
{moves = true; break;}
|
|
if(bj->playboard[i+2][j].type == mytype)
|
|
{moves = true; break;}
|
|
}
|
|
}
|
|
|
|
if(j < BJ_WIDTH-1) {
|
|
if(bj->playboard[i+1][j].type == mytype) {
|
|
if(bj->playboard[i+2][j+1].type == mytype)
|
|
{moves = true; break;}
|
|
}
|
|
if(bj->playboard[i+1][j+1].type == mytype) {
|
|
if(bj->playboard[i+2][j].type == mytype)
|
|
{moves = true; break;}
|
|
if (bj->playboard[i+2][j+1].type == mytype)
|
|
{moves = true; break;}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if(moves) break;
|
|
}
|
|
|
|
return moves;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_puzzle_is_finished(bj) checks if the puzzle is finished.
|
|
******************************************************************************/
|
|
static int jewels_puzzle_is_finished(struct game_context* bj) {
|
|
unsigned int i, j;
|
|
for(i=0; i<BJ_HEIGHT; i++) {
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
int mytype = bj->playboard[i][j].type;
|
|
if(mytype>MAX_NUM_JEWELS) {
|
|
mytype -= MAX_NUM_JEWELS;
|
|
if(mytype&PUZZLE_TILE_UP) {
|
|
if(i==0 || bj->playboard[i-1][j].type<=MAX_NUM_JEWELS ||
|
|
!((bj->playboard[i-1][j].type-MAX_NUM_JEWELS)
|
|
&PUZZLE_TILE_DOWN))
|
|
return 0;
|
|
}
|
|
if(mytype&PUZZLE_TILE_DOWN) {
|
|
if(i==BJ_HEIGHT-1 ||
|
|
bj->playboard[i+1][j].type<=MAX_NUM_JEWELS ||
|
|
!((bj->playboard[i+1][j].type-MAX_NUM_JEWELS)
|
|
&PUZZLE_TILE_UP))
|
|
return 0;
|
|
}
|
|
if(mytype&PUZZLE_TILE_LEFT) {
|
|
if(j==0 || bj->playboard[i][j-1].type<=MAX_NUM_JEWELS ||
|
|
!((bj->playboard[i][j-1].type-MAX_NUM_JEWELS)
|
|
&PUZZLE_TILE_RIGHT))
|
|
return 0;
|
|
}
|
|
if(mytype&PUZZLE_TILE_RIGHT) {
|
|
if(j==BJ_WIDTH-1 ||
|
|
bj->playboard[i][j+1].type<=MAX_NUM_JEWELS ||
|
|
!((bj->playboard[i][j+1].type-MAX_NUM_JEWELS)
|
|
&PUZZLE_TILE_LEFT))
|
|
return 0;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return 1;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_initlevel() initialises a level.
|
|
******************************************************************************/
|
|
static unsigned int jewels_initlevel(struct game_context* bj) {
|
|
unsigned int points = 0;
|
|
|
|
switch(bj->type) {
|
|
case GAME_TYPE_NORMAL:
|
|
bj->num_jewels = MAX_NUM_JEWELS;
|
|
break;
|
|
|
|
case GAME_TYPE_PUZZLE:
|
|
{
|
|
unsigned int i, j;
|
|
struct puzzle_tile *tile;
|
|
|
|
bj->num_jewels = puzzle_levels[bj->level-1].num_jewels;
|
|
|
|
for(i=0; i<BJ_HEIGHT; i++) {
|
|
for(j=0; j<BJ_WIDTH; j++) {
|
|
bj->playboard[i][j].type = (rb->rand()%bj->num_jewels)+1;
|
|
bj->playboard[i][j].falling = false;
|
|
bj->playboard[i][j].delete = false;
|
|
}
|
|
}
|
|
jewels_runboard(bj);
|
|
tile = puzzle_levels[bj->level-1].tiles;
|
|
for(i=0; i<puzzle_levels[bj->level-1].num_tiles; i++, tile++) {
|
|
bj->playboard[tile->y+1][tile->x].type = MAX_NUM_JEWELS
|
|
+tile->tile_type;
|
|
}
|
|
}
|
|
break;
|
|
}
|
|
|
|
jewels_drawboard(bj);
|
|
|
|
/* run the play board */
|
|
jewels_putjewels(bj);
|
|
points += jewels_runboard(bj);
|
|
return points;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_nextlevel() advances the game to the next level and returns
|
|
* points earned.
|
|
******************************************************************************/
|
|
static unsigned int jewels_nextlevel(struct game_context* bj) {
|
|
int i, x, y;
|
|
unsigned int points = 0;
|
|
|
|
switch(bj->type) {
|
|
case GAME_TYPE_NORMAL:
|
|
/* roll over score, change and display level */
|
|
while(bj->score >= LEVEL_PTS) {
|
|
bj->score -= LEVEL_PTS;
|
|
bj->level++;
|
|
rb->splash(HZ*2, "Level %d", bj->level);
|
|
jewels_drawboard(bj);
|
|
}
|
|
|
|
/* randomly clear some jewels */
|
|
for(i=0; i<16; i++) {
|
|
x = rb->rand()%8;
|
|
y = rb->rand()%8;
|
|
|
|
if(bj->playboard[y][x].type != 0) {
|
|
points++;
|
|
bj->playboard[y][x].type = 0;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case GAME_TYPE_PUZZLE:
|
|
bj->level++;
|
|
if(bj->level>NUM_PUZZLE_LEVELS) {
|
|
rb->splash(HZ*2, "You win!");
|
|
bj->level = 1;
|
|
} else {
|
|
rb->splash(HZ*2, "Level %d", bj->level);
|
|
}
|
|
break;
|
|
}
|
|
|
|
return jewels_initlevel(bj);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_recordscore() inserts a high score into the high scores list and
|
|
* returns the high score position.
|
|
******************************************************************************/
|
|
static int jewels_recordscore(struct game_context* bj) {
|
|
int i;
|
|
int position = 0;
|
|
unsigned int current, temp;
|
|
|
|
/* calculate total score */
|
|
current = (bj->level-1)*LEVEL_PTS+bj->score;
|
|
if(current <= 0) return 0;
|
|
|
|
/* insert the current score into the high scores */
|
|
for(i=0; i<NUM_SCORES; i++) {
|
|
if(current >= bj->highscores[i]) {
|
|
if(!position) {
|
|
position = i+1;
|
|
bj->dirty = true;
|
|
}
|
|
temp = bj->highscores[i];
|
|
bj->highscores[i] = current;
|
|
current = temp;
|
|
}
|
|
}
|
|
|
|
return position;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_loadscores() loads the high scores saved file.
|
|
******************************************************************************/
|
|
static void jewels_loadscores(struct game_context* bj) {
|
|
int fd;
|
|
|
|
bj->dirty = false;
|
|
|
|
/* clear high scores */
|
|
rb->memset(bj->highscores, 0, sizeof(bj->highscores));
|
|
|
|
/* open scores file */
|
|
fd = rb->open(SCORE_FILE, O_RDONLY);
|
|
if(fd < 0) return;
|
|
|
|
/* read in high scores */
|
|
if(rb->read(fd, bj->highscores, sizeof(bj->highscores)) <= 0) {
|
|
/* scores are bad, reset */
|
|
rb->memset(bj->highscores, 0, sizeof(bj->highscores));
|
|
}
|
|
|
|
rb->close(fd);
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_savescores() saves the high scores saved file.
|
|
******************************************************************************/
|
|
static void jewels_savescores(struct game_context* bj) {
|
|
int fd;
|
|
|
|
/* write out the high scores to the save file */
|
|
fd = rb->open(SCORE_FILE, O_WRONLY|O_CREAT);
|
|
rb->write(fd, bj->highscores, sizeof(bj->highscores));
|
|
rb->close(fd);
|
|
bj->dirty = false;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_loadgame() loads the saved game and returns load success.
|
|
******************************************************************************/
|
|
static bool jewels_loadgame(struct game_context* bj) {
|
|
int fd;
|
|
bool loaded = false;
|
|
|
|
/* open game file */
|
|
fd = rb->open(SAVE_FILE, O_RDONLY);
|
|
if(fd < 0) return loaded;
|
|
|
|
/* read in saved game */
|
|
while(true) {
|
|
if(rb->read(fd, &bj->score, sizeof(bj->score)) <= 0) break;
|
|
if(rb->read(fd, &bj->level, sizeof(bj->level)) <= 0) break;
|
|
if(rb->read(fd, &bj->type, sizeof(bj->type)) <= 0) break;
|
|
if(rb->read(fd, bj->playboard, sizeof(bj->playboard)) <= 0) break;
|
|
bj->resume = true;
|
|
loaded = true;
|
|
break;
|
|
}
|
|
|
|
rb->close(fd);
|
|
|
|
/* delete saved file */
|
|
rb->remove(SAVE_FILE);
|
|
return loaded;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_savegame() saves the current game state.
|
|
******************************************************************************/
|
|
static void jewels_savegame(struct game_context* bj) {
|
|
int fd;
|
|
|
|
/* write out the game state to the save file */
|
|
fd = rb->open(SAVE_FILE, O_WRONLY|O_CREAT);
|
|
rb->write(fd, &bj->score, sizeof(bj->score));
|
|
rb->write(fd, &bj->level, sizeof(bj->level));
|
|
rb->write(fd, &bj->type, sizeof(bj->type));
|
|
rb->write(fd, bj->playboard, sizeof(bj->playboard));
|
|
rb->close(fd);
|
|
|
|
bj->resume = true;
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_callback() is the default event handler callback which is called
|
|
* on usb connect and shutdown.
|
|
******************************************************************************/
|
|
static void jewels_callback(void* param) {
|
|
struct game_context* bj = (struct game_context*) param;
|
|
if(bj->dirty) {
|
|
rb->splash(HZ, "Saving high scores...");
|
|
jewels_savescores(bj);
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* jewels_main() is the main game subroutine, it returns the final game status.
|
|
******************************************************************************/
|
|
static int jewels_main(struct game_context* bj) {
|
|
int i, j;
|
|
int w, h;
|
|
int button;
|
|
char str[18];
|
|
bool startgame = false;
|
|
bool inmenu = false;
|
|
bool selected = false;
|
|
enum menu_cmd cmd = MCMD_NONE;
|
|
enum menu_result res;
|
|
|
|
/* the cursor coordinates */
|
|
int x=0, y=0;
|
|
|
|
/* don't resume by default */
|
|
bj->resume = false;
|
|
|
|
/********************
|
|
* menu *
|
|
********************/
|
|
rb->lcd_clear_display();
|
|
|
|
while(!startgame) {
|
|
res = jewels_showmenu(&bjmenu[0], cmd);
|
|
cmd = MCMD_NONE;
|
|
|
|
rb->snprintf(str, 18, "High Score: %d", bj->highscores[0]);
|
|
rb->lcd_getstringsize(str, &w, &h);
|
|
rb->lcd_putsxy((LCD_WIDTH-w)/2, LCD_HEIGHT-8, str);
|
|
rb->lcd_update();
|
|
|
|
switch(res) {
|
|
case MRES_NEW:
|
|
startgame = true;
|
|
bj->type = GAME_TYPE_NORMAL;
|
|
continue;
|
|
|
|
case MRES_PUZZLE:
|
|
startgame = true;
|
|
bj->type = GAME_TYPE_PUZZLE;
|
|
continue;
|
|
|
|
case MRES_RESUME:
|
|
if(!jewels_loadgame(bj)) {
|
|
rb->splash(HZ*2, "Nothing to resume");
|
|
rb->lcd_clear_display();
|
|
} else {
|
|
startgame = true;
|
|
}
|
|
continue;
|
|
|
|
case MRES_SCORES:
|
|
rb->lcd_clear_display();
|
|
|
|
/* room for a title? */
|
|
j = 0;
|
|
if(LCD_HEIGHT-NUM_SCORES*8 >= 8) {
|
|
rb->snprintf(str, 12, "%s", "High Scores");
|
|
rb->lcd_getstringsize(str, &w, &h);
|
|
rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str);
|
|
j = 2;
|
|
}
|
|
|
|
/* print high scores */
|
|
for(i=0; i<NUM_SCORES; i++) {
|
|
rb->snprintf(str, 11, "#%02d: %d", i+1, bj->highscores[i]);
|
|
rb->lcd_puts(0, i+j, str);
|
|
}
|
|
|
|
rb->lcd_update();
|
|
while(true) {
|
|
button = rb->button_get(true);
|
|
if(button != BUTTON_NONE && !(button&BUTTON_REL)) break;
|
|
}
|
|
rb->lcd_clear_display();
|
|
continue;
|
|
|
|
case MRES_HELP:
|
|
/* welcome screen to display key bindings */
|
|
rb->lcd_clear_display();
|
|
rb->snprintf(str, 5, "%s", "Help");
|
|
rb->lcd_getstringsize(str, &w, &h);
|
|
rb->lcd_putsxy((LCD_WIDTH-w)/2, 0, str);
|
|
#if CONFIG_KEYPAD == RECORDER_PAD
|
|
rb->lcd_puts(0, 2, "Controls:");
|
|
rb->lcd_puts(0, 3, "Directions = move");
|
|
rb->lcd_puts(0, 4, "PLAY = select");
|
|
rb->lcd_puts(0, 5, "Long PLAY = menu");
|
|
rb->lcd_puts(0, 6, "OFF = cancel");
|
|
#elif CONFIG_KEYPAD == ONDIO_PAD
|
|
rb->lcd_puts(0, 2, "Controls:");
|
|
rb->lcd_puts(0, 3, "Directions = move");
|
|
rb->lcd_puts(0, 4, "MENU = select");
|
|
rb->lcd_puts(0, 5, "Long MENU = menu");
|
|
rb->lcd_puts(0, 6, "OFF = cancel");
|
|
#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
|
|
rb->lcd_puts(0, 2, "Controls:");
|
|
rb->lcd_puts(0, 3, "Directions = move");
|
|
rb->lcd_puts(0, 4, "SELECT = select");
|
|
rb->lcd_puts(0, 5, "Long SELECT = menu");
|
|
rb->lcd_puts(0, 6, "PLAY = cancel");
|
|
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
|
|
rb->lcd_puts(0, 2, "Swap pairs of jewels to");
|
|
rb->lcd_puts(0, 3, "form connected segments");
|
|
rb->lcd_puts(0, 4, "of three or more of the");
|
|
rb->lcd_puts(0, 5, "same type.");
|
|
rb->lcd_puts(0, 7, "Controls:");
|
|
rb->lcd_puts(0, 8, "Directions to move");
|
|
rb->lcd_puts(0, 9, "SELECT to select");
|
|
rb->lcd_puts(0, 10, "Long SELECT to show menu");
|
|
rb->lcd_puts(0, 11, "OFF to cancel");
|
|
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD) || \
|
|
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
|
|
rb->lcd_puts(0, 2, "Swap pairs of jewels to");
|
|
rb->lcd_puts(0, 3, "form connected segments");
|
|
rb->lcd_puts(0, 4, "of three or more of the");
|
|
rb->lcd_puts(0, 5, "same type.");
|
|
rb->lcd_puts(0, 7, "Controls:");
|
|
rb->lcd_puts(0, 8, "Directions or scroll to move");
|
|
rb->lcd_puts(0, 9, "SELECT to select");
|
|
rb->lcd_puts(0, 10, "Long SELECT to show menu");
|
|
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
|
|
rb->lcd_puts(0, 2, "Swap pairs of jewels to");
|
|
rb->lcd_puts(0, 3, "form connected segments");
|
|
rb->lcd_puts(0, 4, "of three or more of the");
|
|
rb->lcd_puts(0, 5, "same type.");
|
|
rb->lcd_puts(0, 7, "Controls:");
|
|
rb->lcd_puts(0, 8, "Directions to move");
|
|
rb->lcd_puts(0, 9, "SELECT to select");
|
|
rb->lcd_puts(0, 10, "Long SELECT to show menu");
|
|
rb->lcd_puts(0, 11, "PLAY to cancel");
|
|
#elif CONFIG_KEYPAD == GIGABEAT_PAD \
|
|
|| CONFIG_KEYPAD == MROBE100_PAD
|
|
rb->lcd_puts(0, 2, "Swap pairs of jewels to");
|
|
rb->lcd_puts(0, 3, "form connected segments");
|
|
rb->lcd_puts(0, 4, "of three or more of the");
|
|
rb->lcd_puts(0, 5, "same type.");
|
|
rb->lcd_puts(0, 7, "Controls:");
|
|
rb->lcd_puts(0, 8, "Directions to move");
|
|
rb->lcd_puts(0, 9, "SELECT to select");
|
|
rb->lcd_puts(0, 10, "Long SELECT to show menu");
|
|
rb->lcd_puts(0, 11, "POWER to cancel");
|
|
#elif CONFIG_KEYPAD == SANSA_E200_PAD \
|
|
|| CONFIG_KEYPAD == SANSA_C200_PAD
|
|
rb->lcd_puts(0, 2, "Swap pairs of jewels to");
|
|
rb->lcd_puts(0, 3, "form connected segments");
|
|
rb->lcd_puts(0, 4, "of three or more of the");
|
|
rb->lcd_puts(0, 5, "same type.");
|
|
rb->lcd_puts(0, 7, "Controls:");
|
|
rb->lcd_puts(0, 8, "Directions to move");
|
|
rb->lcd_puts(0, 9, "SELECT to select");
|
|
rb->lcd_puts(0, 10, "Long SELECT to show menu");
|
|
rb->lcd_puts(0, 11, "POWER to cancel");
|
|
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
|
|
rb->lcd_puts(0, 2, "Swap pairs of jewels");
|
|
rb->lcd_puts(0, 3, "to form connected");
|
|
rb->lcd_puts(0, 4, "segments of three or ");
|
|
rb->lcd_puts(0, 5, "more of the");
|
|
rb->lcd_puts(0, 6, "same type.");
|
|
rb->lcd_puts(0, 8, "Controls:");
|
|
rb->lcd_puts(0, 9, "Directions or scroll to move");
|
|
rb->lcd_puts(0, 10, "PLAY to select");
|
|
rb->lcd_puts(0, 11, "Long PLAY for menu");
|
|
rb->lcd_puts(0, 12, "POWER to cancel");
|
|
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
|
|
rb->lcd_puts(0, 2, "Swap pairs of jewels");
|
|
rb->lcd_puts(0, 3, "to form connected");
|
|
rb->lcd_puts(0, 4, "segments of three or ");
|
|
rb->lcd_puts(0, 5, "more of the");
|
|
rb->lcd_puts(0, 6, "same type.");
|
|
rb->lcd_puts(0, 8, "Controls:");
|
|
rb->lcd_puts(0, 9, "Directions or scroll to move");
|
|
rb->lcd_puts(0, 10, "PLAY to select");
|
|
rb->lcd_puts(0, 11, "Long PLAY for menu");
|
|
rb->lcd_puts(0, 12, "REC to cancel");
|
|
#elif CONFIG_KEYPAD == COWOND2_PAD
|
|
rb->lcd_puts(0, 2, "Swap pairs of jewels to");
|
|
rb->lcd_puts(0, 3, "form connected segments");
|
|
rb->lcd_puts(0, 4, "of three or more of the");
|
|
rb->lcd_puts(0, 5, "same type.");
|
|
rb->lcd_puts(0, 7, "Controls:");
|
|
rb->lcd_puts(0, 8, "Directions to move");
|
|
rb->lcd_puts(0, 9, "SELECT to select");
|
|
rb->lcd_puts(0, 10, "Long SELECT to show menu");
|
|
rb->lcd_puts(0, 11, "POWER to cancel");
|
|
#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
|
|
rb->lcd_puts(0, 2, "Swap pairs of jewels to");
|
|
rb->lcd_puts(0, 3, "form connected segments");
|
|
rb->lcd_puts(0, 4, "of three or more of the");
|
|
rb->lcd_puts(0, 5, "same type.");
|
|
rb->lcd_puts(0, 7, "Controls:");
|
|
rb->lcd_puts(0, 8, "Directions to move");
|
|
rb->lcd_puts(0, 9, "SELECT to select");
|
|
rb->lcd_puts(0, 10, "Long SELECT to show menu");
|
|
rb->lcd_puts(0, 11, "BACK to cancel");
|
|
#else
|
|
#warning: missing help text.
|
|
#endif
|
|
rb->lcd_update();
|
|
while(true) {
|
|
button = rb->button_get(true);
|
|
if(button != BUTTON_NONE && !(button&BUTTON_REL)) break;
|
|
}
|
|
rb->lcd_clear_display();
|
|
continue;
|
|
|
|
case MRES_QUIT:
|
|
return BJ_QUIT;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
/* handle menu button presses */
|
|
button = rb->button_get(true);
|
|
switch(button){
|
|
#ifdef JEWELS_SCROLLWHEEL
|
|
case JEWELS_PREV:
|
|
case (JEWELS_PREV|BUTTON_REPEAT):
|
|
#endif
|
|
case JEWELS_UP:
|
|
case (JEWELS_UP|BUTTON_REPEAT):
|
|
cmd = MCMD_PREV;
|
|
break;
|
|
|
|
#ifdef JEWELS_SCROLLWHEEL
|
|
case JEWELS_NEXT:
|
|
case (JEWELS_NEXT|BUTTON_REPEAT):
|
|
#endif
|
|
case JEWELS_DOWN:
|
|
case (JEWELS_DOWN|BUTTON_REPEAT):
|
|
cmd = MCMD_NEXT;
|
|
break;
|
|
|
|
case JEWELS_SELECT:
|
|
case JEWELS_RIGHT:
|
|
cmd = MCMD_SELECT;
|
|
break;
|
|
|
|
#ifdef JEWELS_CANCEL
|
|
#ifdef JEWELS_RC_CANCEL
|
|
case JEWELS_RC_CANCEL:
|
|
#endif
|
|
case JEWELS_CANCEL:
|
|
return BJ_QUIT;
|
|
#endif
|
|
|
|
default:
|
|
if(rb->default_event_handler_ex(button, jewels_callback,
|
|
(void*) bj) == SYS_USB_CONNECTED)
|
|
return BJ_USB;
|
|
break;
|
|
}
|
|
}
|
|
|
|
/********************
|
|
* init *
|
|
********************/
|
|
jewels_init(bj);
|
|
|
|
/********************
|
|
* setup the board *
|
|
********************/
|
|
bj->score += jewels_initlevel(bj);
|
|
if (!jewels_movesavail(bj)) {
|
|
switch(bj->type) {
|
|
case GAME_TYPE_NORMAL:
|
|
return BJ_LOSE;
|
|
|
|
case GAME_TYPE_PUZZLE:
|
|
do {
|
|
rb->splash(2*HZ, "No more moves!");
|
|
bj->score += jewels_initlevel(bj);
|
|
} while(!jewels_movesavail(bj));
|
|
break;
|
|
}
|
|
}
|
|
|
|
/**********************
|
|
* play *
|
|
**********************/
|
|
while(true) {
|
|
int no_movesavail = false;
|
|
|
|
if(!inmenu) {
|
|
/* refresh the board */
|
|
jewels_drawboard(bj);
|
|
|
|
/* display the cursor */
|
|
if(selected) {
|
|
rb->lcd_set_drawmode(DRMODE_COMPLEMENT);
|
|
rb->lcd_fillrect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_set_drawmode(DRMODE_SOLID);
|
|
} else {
|
|
rb->lcd_drawrect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
}
|
|
rb->lcd_update_rect(x*TILE_WIDTH, y*TILE_HEIGHT+YOFS,
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
} else {
|
|
res = jewels_showmenu(&bjmenu[1], cmd);
|
|
cmd = MCMD_NONE;
|
|
switch(res) {
|
|
case MRES_RESUME:
|
|
inmenu = false;
|
|
selected = false;
|
|
continue;
|
|
|
|
case MRES_PLAYBACK:
|
|
playback_control(rb);
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
inmenu = false;
|
|
selected = false;
|
|
break;
|
|
|
|
case MRES_SAVE:
|
|
rb->splash(HZ, "Saving game...");
|
|
jewels_savegame(bj);
|
|
return BJ_END;
|
|
|
|
case MRES_QUIT:
|
|
return BJ_END;
|
|
|
|
case MRES_EXIT:
|
|
return BJ_QUIT_FROM_GAME;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* handle game button presses */
|
|
button = rb->button_get(true);
|
|
switch(button){
|
|
case JEWELS_LEFT: /* move cursor left */
|
|
case (JEWELS_LEFT|BUTTON_REPEAT):
|
|
if(!inmenu) {
|
|
if(selected) {
|
|
bj->score += jewels_swapjewels(bj, x, y, SWAP_LEFT);
|
|
selected = false;
|
|
if (!jewels_movesavail(bj)) no_movesavail = true;
|
|
} else {
|
|
x = (x+BJ_WIDTH-1)%BJ_WIDTH;
|
|
}
|
|
}
|
|
break;
|
|
|
|
case JEWELS_RIGHT: /* move cursor right */
|
|
case (JEWELS_RIGHT|BUTTON_REPEAT):
|
|
if(!inmenu) {
|
|
if(selected) {
|
|
bj->score += jewels_swapjewels(bj, x, y, SWAP_RIGHT);
|
|
selected = false;
|
|
if (!jewels_movesavail(bj)) no_movesavail = true;
|
|
} else {
|
|
x = (x+1)%BJ_WIDTH;
|
|
}
|
|
} else {
|
|
cmd = MCMD_SELECT;
|
|
}
|
|
break;
|
|
|
|
case JEWELS_DOWN: /* move cursor down */
|
|
case (JEWELS_DOWN|BUTTON_REPEAT):
|
|
if(!inmenu) {
|
|
if(selected) {
|
|
bj->score += jewels_swapjewels(bj, x, y, SWAP_DOWN);
|
|
selected = false;
|
|
if (!jewels_movesavail(bj)) no_movesavail = true;
|
|
} else {
|
|
y = (y+1)%(BJ_HEIGHT-1);
|
|
}
|
|
} else {
|
|
cmd = MCMD_NEXT;
|
|
}
|
|
break;
|
|
|
|
case JEWELS_UP: /* move cursor up */
|
|
case (JEWELS_UP|BUTTON_REPEAT):
|
|
if(!inmenu) {
|
|
if(selected) {
|
|
bj->score += jewels_swapjewels(bj, x, y, SWAP_UP);
|
|
selected = false;
|
|
if (!jewels_movesavail(bj)) no_movesavail = true;
|
|
} else {
|
|
y = (y+(BJ_HEIGHT-1)-1)%(BJ_HEIGHT-1);
|
|
}
|
|
} else {
|
|
cmd = MCMD_PREV;
|
|
}
|
|
break;
|
|
|
|
#ifdef JEWELS_SCROLLWHEEL
|
|
case JEWELS_PREV: /* scroll backwards */
|
|
case (JEWELS_PREV|BUTTON_REPEAT):
|
|
if(!inmenu) {
|
|
if(!selected) {
|
|
if(x == 0) {
|
|
y = (y+(BJ_HEIGHT-1)-1)%(BJ_HEIGHT-1);
|
|
}
|
|
x = (x+BJ_WIDTH-1)%BJ_WIDTH;
|
|
}
|
|
} else {
|
|
cmd = MCMD_PREV;
|
|
}
|
|
break;
|
|
|
|
case JEWELS_NEXT: /* scroll forwards */
|
|
case (JEWELS_NEXT|BUTTON_REPEAT):
|
|
if(!inmenu) {
|
|
if(!selected) {
|
|
if(x == BJ_WIDTH-1) {
|
|
y = (y+1)%(BJ_HEIGHT-1);
|
|
}
|
|
x = (x+1)%BJ_WIDTH;
|
|
}
|
|
} else {
|
|
cmd = MCMD_NEXT;
|
|
}
|
|
break;
|
|
#endif
|
|
|
|
case JEWELS_SELECT: /* toggle selected */
|
|
if(!inmenu) {
|
|
selected = !selected;
|
|
} else {
|
|
cmd = MCMD_SELECT;
|
|
}
|
|
break;
|
|
|
|
case (JEWELS_SELECT|BUTTON_REPEAT): /* show menu */
|
|
if(!inmenu) inmenu = true;
|
|
break;
|
|
|
|
#ifdef JEWELS_CANCEL
|
|
#ifdef JEWELS_RC_CANCEL
|
|
case JEWELS_RC_CANCEL:
|
|
#endif
|
|
case JEWELS_CANCEL: /* end game */
|
|
return BJ_END;
|
|
break;
|
|
#endif
|
|
|
|
default:
|
|
if(rb->default_event_handler_ex(button, jewels_callback,
|
|
(void*) bj) == SYS_USB_CONNECTED)
|
|
return BJ_USB;
|
|
break;
|
|
}
|
|
|
|
if (no_movesavail) {
|
|
switch(bj->type) {
|
|
case GAME_TYPE_NORMAL:
|
|
return BJ_LOSE;
|
|
|
|
case GAME_TYPE_PUZZLE:
|
|
do {
|
|
rb->splash(2*HZ, "No more moves!");
|
|
bj->score += jewels_initlevel(bj);
|
|
} while(!jewels_movesavail(bj));
|
|
break;
|
|
}
|
|
}
|
|
|
|
switch(bj->type) {
|
|
case GAME_TYPE_NORMAL:
|
|
if(bj->score >= LEVEL_PTS) bj->score = jewels_nextlevel(bj);
|
|
break;
|
|
|
|
case GAME_TYPE_PUZZLE:
|
|
if(jewels_puzzle_is_finished(bj))
|
|
bj->score += jewels_nextlevel(bj);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*****************************************************************************
|
|
* plugin entry point.
|
|
******************************************************************************/
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter) {
|
|
struct game_context bj;
|
|
bool exit = false;
|
|
int position;
|
|
char str[19];
|
|
|
|
/* plugin init */
|
|
(void)parameter;
|
|
rb = api;
|
|
/* end of plugin init */
|
|
|
|
/* load high scores */
|
|
jewels_loadscores(&bj);
|
|
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
#endif
|
|
jewels_setcolors();
|
|
|
|
while(!exit) {
|
|
switch(jewels_main(&bj)){
|
|
case BJ_LOSE:
|
|
rb->splash(HZ*2, "No more moves!");
|
|
/* fall through to BJ_END */
|
|
|
|
case BJ_END:
|
|
if(!bj.resume) {
|
|
if((position = jewels_recordscore(&bj))) {
|
|
rb->snprintf(str, 19, "New high score #%d!", position);
|
|
rb->splash(HZ*2, str);
|
|
}
|
|
}
|
|
break;
|
|
|
|
case BJ_USB:
|
|
rb->lcd_setfont(FONT_UI);
|
|
return PLUGIN_USB_CONNECTED;
|
|
|
|
case BJ_QUIT:
|
|
if(bj.dirty) {
|
|
rb->splash(HZ, "Saving high scores...");
|
|
jewels_savescores(&bj);
|
|
}
|
|
exit = true;
|
|
break;
|
|
|
|
case BJ_QUIT_FROM_GAME:
|
|
if(!bj.resume) {
|
|
if((position = jewels_recordscore(&bj))) {
|
|
rb->snprintf(str, 19, "New high score #%d!", position);
|
|
rb->splash(HZ*2, str);
|
|
}
|
|
}
|
|
if(bj.dirty) {
|
|
rb->splash(HZ, "Saving high scores...");
|
|
jewels_savescores(&bj);
|
|
}
|
|
exit = true;
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
rb->lcd_setfont(FONT_UI);
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
#endif /* HAVE_LCD_BITMAP */
|