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manuals with HAVEREMOTEKEYMAP defined to build, regardless of whether tables have been edited for the specific remote keymap. The actual button can be added inside this opt. Change many IRIVER_RC_H100_PAD opts to the generic HAVEREMOTEKEYMAP git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21997 a1c6a512-1295-4272-9138-f99709370657
42 lines
1.8 KiB
TeX
42 lines
1.8 KiB
TeX
\subsection{Jewels}
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\screenshot{plugins/images/ss-jewels}{Jewels}{img:jewels}
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Jewels is a simple yet addicting game which involves swapping
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pairs of jewels in order to form connected segments of three
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or more of the same type.
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The goal of the game is to score as many points as possible
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before running out of available moves. Higher points are
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awarded to larger combos. The game advances to the next level
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after every one hundred points and randomly clears several jewels.
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In the mode puzzle the aim of the game is to connect the puzzles, by skilful swapping pairs of jewels.
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\begin{table}
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\begin{btnmap}{}{}
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\ButtonLeft/\ButtonRight/\\
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,SANSA_E200_PAD%
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,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD}
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{\ButtonUp/\ButtonDown}
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\opt{IPOD_4G_PAD}{\ButtonMenu/\ButtonPlay}
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\opt{IPOD_3G_PAD}{\ButtonScrollBack/\ButtonScrollFwd}
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\opt{IRIVER_H10_PAD}{\ButtonScrollUp/\ButtonScrollDown}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move the cursor around the jewels \\
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\opt{RECORDER_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IPOD_4G_PAD,IPOD_3G_PAD,SANSA_E200_PAD%
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,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD,IAUDIO_X5_PAD,GIGABEAT_S_PAD}
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{\ButtonSelect}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Select a jewel \\
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\opt{IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,GIGABEAT_PAD,MROBE100_PAD%
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,IAUDIO_X5_PAD}{\ButtonPower}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{IPOD_3G_PAD}{\ButtonMenu}
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\opt{IPOD_4G_PAD}{\ButtonSelect+ \ButtonMenu}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Menu \\
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\end{btnmap}
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\end{table}
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