b85817a5ba
Fix all the wrong usage of rb->do_menu() (my fault, sorry) git-svn-id: svn://svn.rockbox.org/rockbox/trunk@13439 a1c6a512-1295-4272-9138-f99709370657
983 lines
28 KiB
C
983 lines
28 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Frederic Dang Ngoc
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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PLUGIN_HEADER
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/* size of a level in file */
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#define STAR_LEVEL_SIZE ((STAR_WIDTH + 1) * STAR_HEIGHT + 1)
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/* size of the game board */
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#define STAR_WIDTH 16
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#define STAR_HEIGHT 9
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/* number of level */
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#define STAR_LEVEL_COUNT 20
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/* values of object in the board */
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#define STAR_VOID '.'
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#define STAR_WALL '*'
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#define STAR_STAR 'o'
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#define STAR_BALL 'X'
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#define STAR_BLOCK 'x'
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/* sleep time between two frames */
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#if (LCD_HEIGHT * LCD_WIDTH >= 70000) && defined(IPOD_ARCH)
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/* iPod 5G LCD is *slow* */
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#define STAR_SLEEP rb->yield();
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#elif (LCD_HEIGHT * LCD_WIDTH >= 30000)
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#define STAR_SLEEP rb->sleep(0);
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#else
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#define STAR_SLEEP rb->sleep(1);
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#endif
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/* value of ball and block control */
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#define STAR_CONTROL_BALL 0
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#define STAR_CONTROL_BLOCK 1
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define STAR_QUIT BUTTON_OFF
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#define STAR_UP BUTTON_UP
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#define STAR_DOWN BUTTON_DOWN
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#define STAR_TOGGLE_CONTROL BUTTON_ON
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#define STAR_TOGGLE_CONTROL2 BUTTON_PLAY
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#define STAR_LEVEL_UP BUTTON_F3
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#define STAR_LEVEL_DOWN BUTTON_F1
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#define STAR_LEVEL_REPEAT BUTTON_F2
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#define STAR_MENU_RUN BUTTON_PLAY
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#define STAR_MENU_RUN2 BUTTON_RIGHT
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#define STAR_MENU_RUN3 BUTTON_ON
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define STAR_QUIT BUTTON_OFF
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#define STAR_UP BUTTON_UP
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#define STAR_DOWN BUTTON_DOWN
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#define STAR_TOGGLE_CONTROL BUTTON_ON
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#define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
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#define STAR_LEVEL_UP BUTTON_F3
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#define STAR_LEVEL_DOWN BUTTON_F1
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#define STAR_LEVEL_REPEAT BUTTON_F2
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#define STAR_MENU_RUN BUTTON_SELECT
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#define STAR_MENU_RUN2 BUTTON_RIGHT
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#define STAR_MENU_RUN3 BUTTON_ON
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define STAR_QUIT BUTTON_OFF
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#define STAR_UP BUTTON_UP
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#define STAR_DOWN BUTTON_DOWN
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#define STAR_TOGGLE_CONTROL_PRE BUTTON_MENU
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#define STAR_TOGGLE_CONTROL (BUTTON_MENU | BUTTON_REL)
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#define STAR_LEVEL_UP (BUTTON_MENU | BUTTON_RIGHT)
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#define STAR_LEVEL_DOWN (BUTTON_MENU | BUTTON_LEFT)
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#define STAR_LEVEL_REPEAT (BUTTON_MENU | BUTTON_UP)
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#define STAR_MENU_RUN BUTTON_RIGHT
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define STAR_QUIT BUTTON_OFF
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#define STAR_UP BUTTON_UP
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#define STAR_DOWN BUTTON_DOWN
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#define STAR_TOGGLE_CONTROL BUTTON_MODE
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#define STAR_TOGGLE_CONTROL2 BUTTON_SELECT
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#define STAR_LEVEL_UP (BUTTON_ON | BUTTON_RIGHT)
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#define STAR_LEVEL_DOWN (BUTTON_ON | BUTTON_LEFT)
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#define STAR_LEVEL_REPEAT (BUTTON_ON | BUTTON_SELECT)
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#define STAR_MENU_RUN BUTTON_RIGHT
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#define STAR_MENU_RUN2 BUTTON_SELECT
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#define STAR_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD)
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#define STAR_QUIT (BUTTON_SELECT | BUTTON_MENU)
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#define STAR_UP BUTTON_MENU
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#define STAR_DOWN BUTTON_PLAY
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#define STAR_TOGGLE_CONTROL_PRE BUTTON_SELECT
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#define STAR_TOGGLE_CONTROL (BUTTON_SELECT | BUTTON_REL)
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#define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
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#define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
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#define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_PLAY)
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#define STAR_MENU_RUN BUTTON_RIGHT
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#define STAR_MENU_RUN2 BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define STAR_QUIT BUTTON_POWER
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#define STAR_UP BUTTON_UP
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#define STAR_DOWN BUTTON_DOWN
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#define STAR_TOGGLE_CONTROL BUTTON_SELECT
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#define STAR_LEVEL_UP_PRE BUTTON_REC
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#define STAR_LEVEL_UP (BUTTON_REC|BUTTON_REL)
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#define STAR_LEVEL_DOWN_PRE BUTTON_REC
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#define STAR_LEVEL_DOWN (BUTTON_REC|BUTTON_REPEAT)
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#define STAR_LEVEL_REPEAT BUTTON_PLAY
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#define STAR_MENU_RUN BUTTON_RIGHT
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#define STAR_MENU_RUN2 BUTTON_SELECT
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define STAR_QUIT BUTTON_POWER
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#define STAR_UP BUTTON_UP
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#define STAR_DOWN BUTTON_DOWN
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#define STAR_TOGGLE_CONTROL BUTTON_SELECT
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#define STAR_LEVEL_UP BUTTON_VOL_UP
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#define STAR_LEVEL_DOWN BUTTON_VOL_DOWN
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#define STAR_LEVEL_REPEAT BUTTON_A
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#define STAR_MENU_RUN BUTTON_SELECT
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define STAR_QUIT BUTTON_POWER
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#define STAR_UP BUTTON_UP
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#define STAR_DOWN BUTTON_DOWN
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#define STAR_TOGGLE_CONTROL BUTTON_SELECT
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#define STAR_LEVEL_UP (BUTTON_SELECT | BUTTON_RIGHT)
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#define STAR_LEVEL_DOWN (BUTTON_SELECT | BUTTON_LEFT)
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#define STAR_LEVEL_REPEAT (BUTTON_SELECT | BUTTON_DOWN)
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#define STAR_MENU_RUN BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define STAR_QUIT BUTTON_POWER
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#define STAR_UP BUTTON_SCROLL_UP
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#define STAR_DOWN BUTTON_SCROLL_DOWN
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#define STAR_TOGGLE_CONTROL BUTTON_REW
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#define STAR_LEVEL_UP (BUTTON_PLAY | BUTTON_SCROLL_UP)
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#define STAR_LEVEL_DOWN (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
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#define STAR_LEVEL_REPEAT (BUTTON_PLAY | BUTTON_RIGHT)
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#define STAR_MENU_RUN BUTTON_FF
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#endif
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/* function returns because of USB? */
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static bool usb_detected = false;
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/* position of the ball */
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static int ball_x, ball_y;
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/* position of the block */
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static int block_x, block_y;
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/* number of stars to get to finish the level */
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static int star_count;
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/* the object we control : ball or block */
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static int control;
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/* the current board */
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static char board[STAR_HEIGHT][STAR_WIDTH];
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#include "star_tiles.h"
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#define TILE_WIDTH BMPWIDTH_star_tiles
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#define TILE_HEIGHT (BMPHEIGHT_star_tiles/5)
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#define STAR_OFFSET_X ((LCD_WIDTH - STAR_WIDTH * TILE_WIDTH) / 2)
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#define STAR_OFFSET_Y ((LCD_HEIGHT - STAR_HEIGHT * TILE_HEIGHT - MAX(TILE_HEIGHT, 8)) / 2)
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#define WALL 0
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#define SPACE 1
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#define BLOCK 2
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#define STAR 3
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#define BALL 4
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#define MENU_START 0
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/* char font size */
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static int char_width = -1;
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static int char_height = -1;
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static struct plugin_api* rb;
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/* this arrays contains a group of levels loaded into memory */
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static unsigned char* levels =
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"****************\n"
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"*X**........o*x*\n"
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"*..........o.***\n"
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"*.......**o....*\n"
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"*...**.o......**\n"
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"**.o..o.....o..*\n"
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"*.o......o**.o.*\n"
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"*.....**o.....o*\n"
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"****************\n"
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"\n"
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".*..*.*.*...*.**\n"
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"*...o.........X*\n"
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"...*o..*o...o...\n"
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"*.*.o.....o..*.*\n"
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"......*...o...*.\n"
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"*....*x*..o....*\n"
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"...*..*.*...*oo*\n"
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"*.............*.\n"
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".*..*........*..\n"
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"\n"
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"****************\n"
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"*...........o*x*\n"
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"*...**......**X*\n"
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"*...*o.........*\n"
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"*.o.....o**...o*\n"
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"*.*o..o..o*..o**\n"
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"*.**o.*o..o.o***\n"
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"*o....**o......*\n"
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"****************\n"
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"\n"
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"****************\n"
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"*............*x*\n"
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"*.....*........*\n"
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"**o*o.o*o*o*o*o*\n"
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"*.*.*o.o*.*.*.**\n"
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"**o*o*o.o*o*o*o*\n"
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"*.....*........*\n"
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"*...*.......*X.*\n"
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"****************\n"
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"\n"
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".**************.\n"
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"*X..*...*..*...*\n"
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"*..*o.*.o..o.*.*\n"
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"**......*..*...*\n"
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"*o.*o*........**\n"
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"**.....*.o.*...*\n"
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"*o*..*.*.*...*x*\n"
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"*...*....o*..*o*\n"
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".**************.\n"
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"\n"
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"....************\n"
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"...*...o...*o.o*\n"
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"..*....o....*.**\n"
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".*.....o.......*\n"
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"*X.....o.......*\n"
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"**.....o..*...**\n"
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"*......o....*..*\n"
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"*x.*...o..**o..*\n"
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"****************\n"
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"\n"
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"****************\n"
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"*..............*\n"
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".**.***..*o.**o*\n"
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".*o..*o.*.*.*.*.\n"
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"..*..*..***.**..\n"
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".**..*..*o*.*o**\n"
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"*..............*\n"
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"*..X*o....x..*o*\n"
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"****************\n"
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"\n"
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"***************.\n"
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"*..o**.........*\n"
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"*..*o..**.o....*\n"
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"*..o**.*.*o....*\n"
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"**.....**..*o*.*\n"
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"**.*.......o*o.*\n"
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"*oxo*...o..*X*.*\n"
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"**.............*\n"
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".***************\n"
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"\n"
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"..*.***********.\n"
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".*o*o......*..X*\n"
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"*o.o*....o....*.\n"
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".*.*..o**..o*..*\n"
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"*..*o.*oxo....o*\n"
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"*.....o**.....*.\n"
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"*o*o.........*..\n"
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"*...........*...\n"
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".***********....\n"
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"\n"
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"....***********.\n"
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"*****.o........*\n"
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"*...x.***o.o*.o*\n"
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"*.o...*o.*o...*.\n"
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"*.....*..o..*.o*\n"
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"*o*o..*.o*..*X*.\n"
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".*o...***..***..\n"
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"*.........*.*.*.\n"
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".*********..*..*\n"
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"\n"
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"****************\n"
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"*......*......X*\n"
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"*..*oo.....oo.**\n"
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"**...o...**...o*\n"
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"*o....*o*oo..***\n"
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"**.**....**....*\n"
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"*o..o*.o....x.o*\n"
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"**o***....*...**\n"
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"***************.\n"
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"\n"
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"**.....**..****.\n"
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"*X*****o.***.o**\n"
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"*....oo.....o..*\n"
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"*.**..**o..*o*.*\n"
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"*.*.o.*.*o.**..*\n"
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"*.**..**...*x*.*\n"
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"*.....o........*\n"
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"*........o.....*\n"
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"****************\n"
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"\n"
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".**************.\n"
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"*.X*........o.**\n"
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"*.*...*o...o**.*\n"
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"*.......o....*.*\n"
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"*.o..........*o*\n"
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"*.*......o.....*\n"
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"**......o.o..*o*\n"
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"*x..*....o.*.*.*\n"
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".**************.\n"
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"\n"
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"****************\n"
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"*o*o........o*o*\n"
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"*.o*X......**..*\n"
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"*.x........o...*\n"
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"*........o*....*\n"
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"*......o.......*\n"
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"*.o*........*..*\n"
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"*o*o........o*o*\n"
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"****************\n"
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"\n"
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".******.********\n"
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"*.....o*.....o.*\n"
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"*.*.o.*..*...o.*\n"
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"*..X*...*oo.*o.*\n"
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".*.*...*.o..x*.*\n"
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"*o.......*..*o.*\n"
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".*......o.....*.\n"
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"*o............o*\n"
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"****************\n"
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"\n"
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"****************\n"
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"**.x*o.o......o*\n"
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"*o.Xo*o.......**\n"
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"**.***........**\n"
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"**.....o*o*....*\n"
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"*oo.......o*o..*\n"
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"**.o....****o..*\n"
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"**o*..*........*\n"
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"****************\n"
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"\n"
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"****************\n"
|
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"*.o*........*X.*\n"
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"*.*..o*oo*o..*.*\n"
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"*....*o**o*.o..*\n"
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"*.o*.......o*..*\n"
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"*..o*o....o*...*\n"
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"*.*..*.**o*..*.*\n"
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"*....o.*o...x..*\n"
|
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"****************\n"
|
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"\n"
|
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"****************\n"
|
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"*.o....o..x*...*\n"
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"*..*o*o...*o...*\n"
|
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"*...*o*....*o..*\n"
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"*...o..*...o*o.*\n"
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"*.*o*...*.o*...*\n"
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"*.o*o.*.o.*....*\n"
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"*o*X..*.....*..*\n"
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"****************\n"
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"\n"
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"****************\n"
|
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"*o...**.....**o*\n"
|
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"*.*..*......*o.*\n"
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"*.o*...o**..o..*\n"
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"*.*....*o......*\n"
|
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"*....*...o*....*\n"
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"*.**.o*.**o..*x*\n"
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"*.o*.*o.....**X*\n"
|
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"****************\n"
|
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"\n"
|
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"****************\n"
|
|
"*...o*o........*\n"
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"**o..o*.**o...**\n"
|
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"*.*.*.o...*..*.*\n"
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"*.x.*..**..*.Xo*\n"
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"*.*..*...o.*.*.*\n"
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"**...o**.*o..o**\n"
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"*........o*o...*\n"
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"****************";
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/**
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* Display text.
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*/
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void star_display_text(char *str, bool waitkey)
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{
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int chars_by_line;
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int lines_by_screen;
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int chars_for_line;
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int current_line = 0;
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int first_char_index = 0;
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char *ptr_char;
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char *ptr_line;
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int i;
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char line[255];
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int key;
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bool go_on;
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rb->lcd_clear_display();
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chars_by_line = LCD_WIDTH / char_width;
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lines_by_screen = LCD_HEIGHT / char_height;
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do
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{
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ptr_char = str + first_char_index;
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chars_for_line = 0;
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i = 0;
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ptr_line = line;
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while (i < chars_by_line)
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{
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switch (*ptr_char)
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{
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case '\t':
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case ' ':
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*(ptr_line++) = ' ';
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case '\n':
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case '\0':
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chars_for_line = i;
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break;
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default:
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*(ptr_line++) = *ptr_char;
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}
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if (*ptr_char == '\n' || *ptr_char == '\0')
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break;
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ptr_char++;
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i++;
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}
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if (chars_for_line == 0)
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chars_for_line = i;
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line[chars_for_line] = '\0';
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/* test if we have cut a word. If it is the case we don't have to */
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/* skip the space */
|
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if (i == chars_by_line && chars_for_line == chars_by_line)
|
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first_char_index += chars_for_line;
|
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else
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first_char_index += chars_for_line + 1;
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|
|
/* print the line on the screen */
|
|
rb->lcd_putsxy(0, current_line * char_height, line);
|
|
|
|
/* if the number of line showed on the screen is equals to the */
|
|
/* maximum number of line we can show, we wait for a key pressed to */
|
|
/* clear and show the remaining text. */
|
|
current_line++;
|
|
if (current_line == lines_by_screen || *ptr_char == '\0')
|
|
{
|
|
current_line = 0;
|
|
rb->lcd_update();
|
|
go_on = false;
|
|
while (waitkey && !go_on)
|
|
{
|
|
key = rb->button_get(true);
|
|
switch (key)
|
|
{
|
|
case STAR_QUIT:
|
|
case BUTTON_LEFT:
|
|
case STAR_DOWN:
|
|
go_on = true;
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
|
|
{
|
|
usb_detected = true;
|
|
go_on = true;
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
rb->lcd_clear_display();
|
|
}
|
|
} while (*ptr_char != '\0');
|
|
}
|
|
|
|
/**
|
|
* Do a pretty transition from one level to another.
|
|
*/
|
|
#if !defined(GIGABEAT_F) || defined(SIMULATOR)
|
|
/* FIXME: this crashes on the Gigabeat but not in the sim */
|
|
static void star_transition_update(void)
|
|
{
|
|
int center_x = LCD_WIDTH / 2;
|
|
int center_y = LCD_HEIGHT / 2;
|
|
int x = 0;
|
|
int y = 0;
|
|
#if LCD_WIDTH >= LCD_HEIGHT
|
|
int lcd_demi_width = LCD_WIDTH / 2;
|
|
int var_y = 0;
|
|
|
|
for (; x < lcd_demi_width ; x++)
|
|
{
|
|
var_y += LCD_HEIGHT;
|
|
if (var_y > LCD_WIDTH)
|
|
{
|
|
var_y -= LCD_WIDTH;
|
|
y++;
|
|
}
|
|
rb->lcd_update_rect(center_x - x, center_y - y, x * 2, 1);
|
|
rb->lcd_update_rect(center_x - x, center_y - y, 1, y * 2);
|
|
rb->lcd_update_rect(center_x + x - 1, center_y - y, 1, y * 2);
|
|
rb->lcd_update_rect(center_x - x, center_y + y - 1, x * 2, 1);
|
|
STAR_SLEEP
|
|
}
|
|
#else
|
|
int lcd_demi_height = LCD_HEIGHT / 2;
|
|
int var_x = 0;
|
|
|
|
for (; y < lcd_demi_height ; y++)
|
|
{
|
|
var_x += LCD_WIDTH;
|
|
if (var_x > LCD_HEIGHT)
|
|
{
|
|
var_x -= LCD_HEIGHT;
|
|
x++;
|
|
}
|
|
rb->lcd_update_rect(center_x - x, center_y - y, x * 2, 1);
|
|
rb->lcd_update_rect(center_x - x, center_y - y, 1, y * 2);
|
|
rb->lcd_update_rect(center_x + x - 1, center_y - y, 1, y * 2);
|
|
rb->lcd_update_rect(center_x - x, center_y + y - 1, x * 2, 1);
|
|
STAR_SLEEP
|
|
}
|
|
#endif
|
|
rb->lcd_update();
|
|
}
|
|
#endif
|
|
|
|
/**
|
|
* Display information board of the current level.
|
|
*/
|
|
static void star_display_board_info(int current_level)
|
|
{
|
|
int label_pos_y, tile_pos_y;
|
|
char str_info[32];
|
|
|
|
if (TILE_HEIGHT > char_height)
|
|
{
|
|
tile_pos_y = LCD_HEIGHT - TILE_HEIGHT;
|
|
label_pos_y = tile_pos_y + (TILE_HEIGHT - char_height) / 2;
|
|
}
|
|
else
|
|
{
|
|
label_pos_y = LCD_HEIGHT - char_height;
|
|
tile_pos_y = label_pos_y + (char_height - TILE_HEIGHT) / 2;
|
|
}
|
|
|
|
rb->snprintf(str_info, sizeof(str_info), "L:%02d", current_level + 1);
|
|
rb->lcd_putsxy(STAR_OFFSET_X, label_pos_y, str_info);
|
|
rb->snprintf(str_info, sizeof(str_info), "S:%02d", star_count);
|
|
rb->lcd_putsxy(LCD_WIDTH/2 - 2 * char_width, label_pos_y, str_info);
|
|
rb->lcd_putsxy(STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH - 2 * char_width,
|
|
label_pos_y, "C:");
|
|
|
|
rb->lcd_bitmap_part(star_tiles, 0, control == STAR_CONTROL_BALL ?
|
|
BALL*TILE_HEIGHT : BLOCK*TILE_HEIGHT, TILE_WIDTH,
|
|
STAR_OFFSET_X + (STAR_WIDTH-1) * TILE_WIDTH,
|
|
tile_pos_y, TILE_WIDTH, TILE_HEIGHT);
|
|
|
|
rb->lcd_update_rect(0, MIN(label_pos_y, tile_pos_y), LCD_WIDTH,
|
|
MAX(TILE_HEIGHT, char_height));
|
|
}
|
|
|
|
|
|
/**
|
|
* Load a level into board array.
|
|
*/
|
|
static int star_load_level(int current_level)
|
|
{
|
|
int x, y;
|
|
char *ptr_tab;
|
|
|
|
if (current_level < 0)
|
|
current_level = 0;
|
|
else if (current_level > STAR_LEVEL_COUNT-1)
|
|
current_level = STAR_LEVEL_COUNT-1;
|
|
|
|
|
|
ptr_tab = levels + current_level * STAR_LEVEL_SIZE;
|
|
control = STAR_CONTROL_BALL;
|
|
star_count = 0;
|
|
|
|
rb->lcd_clear_display();
|
|
|
|
for (y = 0 ; y < STAR_HEIGHT ; y++)
|
|
{
|
|
for (x = 0 ; x < STAR_WIDTH ; x++)
|
|
{
|
|
board[y][x] = *ptr_tab;
|
|
switch (*ptr_tab)
|
|
{
|
|
# define DRAW_TILE( a ) \
|
|
rb->lcd_bitmap_part( star_tiles, 0, \
|
|
a*TILE_HEIGHT, TILE_WIDTH, \
|
|
STAR_OFFSET_X + x * TILE_WIDTH, \
|
|
STAR_OFFSET_Y + y * TILE_HEIGHT, \
|
|
TILE_WIDTH, TILE_HEIGHT);
|
|
case STAR_VOID:
|
|
DRAW_TILE( SPACE );
|
|
break;
|
|
|
|
case STAR_WALL:
|
|
DRAW_TILE( WALL );
|
|
break;
|
|
|
|
case STAR_STAR:
|
|
DRAW_TILE( STAR );
|
|
star_count++;
|
|
break;
|
|
|
|
case STAR_BALL:
|
|
ball_x = x;
|
|
ball_y = y;
|
|
DRAW_TILE( BALL );
|
|
break;
|
|
|
|
|
|
case STAR_BLOCK:
|
|
block_x = x;
|
|
block_y = y;
|
|
DRAW_TILE( BLOCK );
|
|
break;
|
|
}
|
|
ptr_tab++;
|
|
}
|
|
ptr_tab++;
|
|
}
|
|
star_display_board_info(current_level);
|
|
#if !defined(GIGABEAT_F) || defined(SIMULATOR)
|
|
star_transition_update();
|
|
#else
|
|
rb->lcd_update();
|
|
#endif
|
|
return 1;
|
|
}
|
|
|
|
static void star_animate_tile(int tile_no, int start_x, int start_y,
|
|
int delta_x, int delta_y)
|
|
{
|
|
int i;
|
|
|
|
if (delta_x != 0) /* horizontal */
|
|
{
|
|
for (i = 1 ; i <= TILE_WIDTH ; i++)
|
|
{
|
|
STAR_SLEEP
|
|
rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
|
|
start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
|
|
start_x + delta_x * i, start_y, TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_update_rect(start_x + delta_x * i - (delta_x>0?1:0),
|
|
start_y, TILE_WIDTH + 1, TILE_HEIGHT);
|
|
}
|
|
}
|
|
else /* vertical */
|
|
{
|
|
for (i = 1 ; i <= TILE_HEIGHT ; i++)
|
|
{
|
|
STAR_SLEEP
|
|
rb->lcd_bitmap_part(star_tiles, 0, SPACE * TILE_HEIGHT, TILE_WIDTH,
|
|
start_x, start_y, TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_bitmap_part(star_tiles, 0, tile_no * TILE_HEIGHT, TILE_WIDTH,
|
|
start_x, start_y + delta_y * i, TILE_WIDTH, TILE_HEIGHT);
|
|
rb->lcd_update_rect(start_x, start_y + delta_y * i - (delta_y>0?1:0),
|
|
TILE_WIDTH, TILE_HEIGHT + 1);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Run the game.
|
|
*/
|
|
static int star_run_game(int current_level)
|
|
{
|
|
int move_x = 0;
|
|
int move_y = 0;
|
|
int key;
|
|
int lastkey = BUTTON_NONE;
|
|
|
|
int label_offset_y;
|
|
|
|
label_offset_y = LCD_HEIGHT - char_height;
|
|
|
|
if (!star_load_level(current_level))
|
|
return 0;
|
|
|
|
while (true)
|
|
{
|
|
move_x = 0;
|
|
move_y = 0;
|
|
|
|
while ((move_x == 0) && (move_y == 0))
|
|
{
|
|
key = rb->button_get(true);
|
|
switch (key)
|
|
{
|
|
#ifdef STAR_RC_QUIT
|
|
case STAR_RC_QUIT:
|
|
#endif
|
|
case STAR_QUIT:
|
|
return -1;
|
|
|
|
case BUTTON_LEFT:
|
|
move_x = -1;
|
|
break;
|
|
|
|
case BUTTON_RIGHT:
|
|
move_x = 1;
|
|
break;
|
|
|
|
case STAR_UP:
|
|
move_y = -1;
|
|
break;
|
|
|
|
case STAR_DOWN:
|
|
move_y = 1;
|
|
break;
|
|
|
|
case STAR_LEVEL_DOWN:
|
|
#ifdef STAR_LEVEL_DOWN_PRE
|
|
if (lastkey != STAR_LEVEL_DOWN_PRE)
|
|
break;
|
|
#endif
|
|
if (current_level > 0)
|
|
{
|
|
current_level--;
|
|
star_load_level(current_level);
|
|
}
|
|
break;
|
|
|
|
case STAR_LEVEL_REPEAT:
|
|
star_load_level(current_level);
|
|
break;
|
|
|
|
case STAR_LEVEL_UP:
|
|
#ifdef STAR_LEVEL_UP_PRE
|
|
if (lastkey != STAR_LEVEL_UP_PRE)
|
|
break;
|
|
#endif
|
|
if (current_level < STAR_LEVEL_COUNT - 1)
|
|
{
|
|
current_level++;
|
|
star_load_level(current_level);
|
|
}
|
|
break;
|
|
|
|
case STAR_TOGGLE_CONTROL:
|
|
#ifdef STAR_TOGGLE_CONTROL_PRE
|
|
if (lastkey != STAR_TOGGLE_CONTROL_PRE)
|
|
break;
|
|
#endif
|
|
#ifdef STAR_TOGGLE_CONTROL2
|
|
case STAR_TOGGLE_CONTROL2:
|
|
#endif
|
|
if (control == STAR_CONTROL_BALL)
|
|
control = STAR_CONTROL_BLOCK;
|
|
else
|
|
control = STAR_CONTROL_BALL;
|
|
star_display_board_info(current_level);
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler(key) == SYS_USB_CONNECTED)
|
|
{
|
|
usb_detected = true;
|
|
return 0;
|
|
}
|
|
break;
|
|
}
|
|
if (key != BUTTON_NONE)
|
|
lastkey = key;
|
|
}
|
|
|
|
if (control == STAR_CONTROL_BALL)
|
|
{
|
|
board[ball_y][ball_x] = STAR_VOID;
|
|
while ((board[ball_y + move_y][ball_x + move_x] == STAR_VOID
|
|
|| board[ball_y + move_y][ball_x + move_x] == STAR_STAR))
|
|
|
|
{
|
|
star_animate_tile(BALL, STAR_OFFSET_X + ball_x * TILE_WIDTH,
|
|
STAR_OFFSET_Y + ball_y * TILE_HEIGHT,
|
|
move_x, move_y);
|
|
ball_x += move_x;
|
|
ball_y += move_y;
|
|
|
|
if (board[ball_y][ball_x] == STAR_STAR)
|
|
{
|
|
board[ball_y][ball_x] = STAR_VOID;
|
|
star_count--;
|
|
|
|
star_display_board_info(current_level);
|
|
}
|
|
}
|
|
board[ball_y][ball_x] = STAR_BALL;
|
|
}
|
|
else
|
|
{
|
|
board[block_y][block_x] = STAR_VOID;
|
|
while (board[block_y + move_y][block_x + move_x] == STAR_VOID)
|
|
{
|
|
star_animate_tile(BLOCK, STAR_OFFSET_X + block_x * TILE_WIDTH,
|
|
STAR_OFFSET_Y + block_y * TILE_HEIGHT,
|
|
move_x, move_y);
|
|
block_x += move_x;
|
|
block_y += move_y;
|
|
}
|
|
board[block_y][block_x] = STAR_BLOCK;
|
|
}
|
|
|
|
if (star_count == 0)
|
|
{
|
|
current_level++;
|
|
if (current_level == STAR_LEVEL_COUNT)
|
|
{
|
|
rb->lcd_clear_display();
|
|
star_display_text("Congratulations!", true);
|
|
rb->lcd_update();
|
|
|
|
/* There is no such level as STAR_LEVEL_COUNT so it can't be the
|
|
* current_level */
|
|
current_level--;
|
|
return 1;
|
|
}
|
|
star_load_level(current_level);
|
|
}
|
|
}
|
|
}
|
|
|
|
/**
|
|
* Display the choice menu.
|
|
*/
|
|
static int star_menu(void)
|
|
{
|
|
int selection, level=1;
|
|
bool menu_quit = false;
|
|
|
|
/* get the size of char */
|
|
rb->lcd_getstringsize("a", &char_width, &char_height);
|
|
|
|
MENUITEM_STRINGLIST(menu,"Star Menu",NULL,"Play","Choose Level",
|
|
"Information","Keys","Quit");
|
|
|
|
while(!menu_quit)
|
|
{
|
|
switch(rb->do_menu(&menu, &selection))
|
|
{
|
|
case 0:
|
|
menu_quit = true;
|
|
break;
|
|
case 1:
|
|
rb->set_int("Level", "", UNIT_INT, &level,
|
|
NULL, 1, 1, STAR_LEVEL_COUNT, NULL );
|
|
break;
|
|
case 2:
|
|
star_display_text(
|
|
"INFO\n\n"
|
|
"Take all the stars to go to the next level. "
|
|
"You can toggle control with the block to "
|
|
"use it as a mobile wall. The block cannot "
|
|
"take stars.", true);
|
|
break;
|
|
case 3:
|
|
#if CONFIG_KEYPAD == RECORDER_PAD
|
|
star_display_text("KEYS\n\n"
|
|
"[ON] Toggle Ctl.\n"
|
|
"[OFF] Exit\n"
|
|
"[F1] Prev. level\n"
|
|
"[F2] Reset level\n"
|
|
"[F3] Next level", true);
|
|
#elif CONFIG_KEYPAD == ONDIO_PAD
|
|
star_display_text("KEYS\n\n"
|
|
"[MODE] Toggle Ctl\n"
|
|
"[OFF] Exit\n"
|
|
"[M <] Prev. level\n"
|
|
"[M ^] Reset level\n"
|
|
"[M >] Next level", true);
|
|
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || (CONFIG_KEYPAD == IRIVER_H300_PAD)
|
|
star_display_text("KEYS\n\n"
|
|
"[MODE/NAVI] Toggle Ctrl\n"
|
|
"[OFF] Exit\n"
|
|
"[ON + LEFT] Prev. level\n"
|
|
"[ON + NAVI] Reset level\n"
|
|
"[ON + RIGHT] Next level", true);
|
|
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || (CONFIG_KEYPAD == IPOD_3G_PAD)
|
|
star_display_text("KEYS\n\n"
|
|
"[SELECT] Toggle Ctl\n"
|
|
"[S + MENU] Exit\n"
|
|
"[S <] Prev. level\n"
|
|
"[S + PLAY] Reset level\n"
|
|
"[S >] Next level", true);
|
|
#elif CONFIG_KEYPAD == IAUDIO_X5M5_PAD
|
|
star_display_text("KEYS\n\n"
|
|
"[SELECT] Toggle Ctl\n"
|
|
"[POWER] Exit\n"
|
|
"[REC..] Prev. level\n"
|
|
"[PLAY] Reset level\n"
|
|
"[REC] Next level", true);
|
|
#elif CONFIG_KEYPAD == GIGABEAT_PAD
|
|
star_display_text("KEYS\n\n"
|
|
"[MENU] Toggle Control\n"
|
|
"[A] Exit\n"
|
|
"[PWR+DOWN] Prev. level\n"
|
|
"[PWR+RIGHT] Reset level\n"
|
|
"[PWR+UP] Next level", true);
|
|
#elif CONFIG_KEYPAD == IRIVER_H10_PAD
|
|
star_display_text("KEYS\n\n"
|
|
"[REW] Toggle Ctl\n"
|
|
"[POWER] Exit\n"
|
|
"[PLAY+DOWN] Prev. level\n"
|
|
"[PLAY+RIGHT] Reset level\n"
|
|
"[PLAY+UP] Next level", true);
|
|
#endif
|
|
break;
|
|
default:
|
|
menu_quit = true;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (selection == MENU_START)
|
|
{
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
rb->lcd_getstringsize("a", &char_width, &char_height);
|
|
level--;
|
|
star_run_game(level);
|
|
}
|
|
|
|
return PLUGIN_OK;
|
|
}
|
|
|
|
/**
|
|
* Main entry point
|
|
*/
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
(void)parameter;
|
|
rb = api;
|
|
|
|
#if LCD_DEPTH > 1
|
|
rb->lcd_set_backdrop(NULL);
|
|
rb->lcd_set_background( LCD_BLACK );
|
|
rb->lcd_set_foreground( LCD_WHITE );
|
|
#endif
|
|
|
|
/* display choice menu */
|
|
return star_menu();
|
|
}
|
|
|
|
#endif
|