69420e796c
Seems to fix the unintuitive / inaccurate behavior of this screen. Rejigger the generic touchscreen keymap because the 3x3 buttons are no longer used. Also map physical keys for yes/no on the Q1. Change-Id: I2ed633896b87030fa654d47d9d02929b849495da
86 lines
3.8 KiB
C
86 lines
3.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2021 Aidan MacDonald
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for Shanling Q1 target */
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/* {Action Code, Button code, Prereq button code } */
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static const struct button_mapping button_context_standard[] = {
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{ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE},
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{ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE},
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{ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
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{ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY},
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{ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE},
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{ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE},
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{ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT},
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{ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV},
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{ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT},
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{ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE},
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{ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT},
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{ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER},
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_list[] = {
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{ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REL, BUTTON_NONE},
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{ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_NONE},
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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static const struct button_mapping button_context_yesno[] = {
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/* note: touchscreen buttons are usable in addition to physical keys */
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{ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE},
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{ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE},
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LAST_ITEM_IN_LIST
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}; /* button_context_yesno */
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const struct button_mapping* target_get_context_mapping(int context)
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{
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switch (context)
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{
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default:
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_TREE:
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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case CONTEXT_MAINMENU:
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case CONTEXT_BOOKMARKSCREEN:
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//return button_context_tree;
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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}
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}
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