rockbox/apps/codecs/libgme/nes_oscs.h
Andree Buschmann 13cbade08a Update libgme to Blargg's Game_Music_Emu 0.6-pre.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30397 a1c6a512-1295-4272-9138-f99709370657
2011-08-31 19:19:49 +00:00

164 lines
3.3 KiB
C

// Private oscillators used by Nes_Apu
// Nes_Snd_Emu 0.1.8
#ifndef NES_OSCS_H
#define NES_OSCS_H
#include "blargg_common.h"
#include "blip_buffer.h"
#include "nes_cpu.h"
struct Nes_Apu;
struct Nes_Osc
{
unsigned char regs [4];
bool reg_written [4];
struct Blip_Buffer* output;
int length_counter;// length counter (0 if unused by oscillator)
int delay; // delay until next (potential) transition
int last_amp; // last amplitude oscillator was outputting
};
void Osc_clock_length( struct Nes_Osc* this, int halt_mask );
static inline int Osc_period( struct Nes_Osc* this )
{
return (this->regs [3] & 7) * 0x100 + (this->regs [2] & 0xFF);
}
static inline void Osc_reset( struct Nes_Osc* this )
{
this->delay = 0;
this->last_amp = 0;
}
static inline int Osc_update_amp( struct Nes_Osc* this, int amp )
{
int delta = amp - this->last_amp;
this->last_amp = amp;
return delta;
}
// Nes_Square
enum { negate_flag = 0x08 };
enum { shift_mask = 0x07 };
enum { square_phase_range = 8 };
typedef struct Blip_Synth Synth;
struct Nes_Square
{
struct Nes_Osc osc;
int envelope;
int env_delay;
int phase;
int sweep_delay;
Synth* synth; // shared between squares
};
static inline void Square_set_synth( struct Nes_Square* this, Synth* s ) { this->synth = s; }
void Square_clock_sweep( struct Nes_Square* this, int adjust );
void Square_run( struct Nes_Square* this, nes_time_t, nes_time_t );
static inline void Square_reset( struct Nes_Square* this )
{
this->sweep_delay = 0;
this->envelope = 0;
this->env_delay = 0;
Osc_reset( &this->osc );
}
void Square_clock_envelope( struct Nes_Square* this );
int Square_volume( struct Nes_Square* this );
// Nes_Triangle
enum { Triangle_phase_range = 16 };
struct Nes_Triangle
{
struct Nes_Osc osc;
int phase;
int linear_counter;
struct Blip_Synth synth;
};
void Triangle_run( struct Nes_Triangle* this, nes_time_t, nes_time_t );
void Triangle_clock_linear_counter( struct Nes_Triangle* this );
static inline void Triangle_reset( struct Nes_Triangle* this )
{
this->linear_counter = 0;
this->phase = 1;
Osc_reset( &this->osc );
}
// Nes_Noise
struct Nes_Noise
{
struct Nes_Osc osc;
int envelope;
int env_delay;
int noise;
struct Blip_Synth synth;
};
void Noise_clock_envelope( struct Nes_Noise* this );
int Noise_volume( struct Nes_Noise* this );
void Noise_run( struct Nes_Noise* this, nes_time_t, nes_time_t );
static inline void Noise_reset( struct Nes_Noise* this )
{
this->noise = 1 << 14;
this->envelope = 0;
this->env_delay = 0;
Osc_reset( &this->osc );
}
// Nes_Dmc
enum { loop_flag = 0x40 };
struct Nes_Dmc
{
struct Nes_Osc osc;
int address; // address of next byte to read
int period;
int buf;
int bits_remain;
int bits;
bool buf_full;
bool silence;
int dac;
nes_time_t next_irq;
bool irq_enabled;
bool irq_flag;
bool pal_mode;
bool nonlinear;
int (*prg_reader)( void*, int ); // needs to be initialized to prg read function
void* prg_reader_data;
struct Nes_Apu* apu;
struct Blip_Synth synth;
};
void Dmc_start( struct Nes_Dmc* this );
void Dmc_write_register( struct Nes_Dmc* this, int, int );
void Dmc_run( struct Nes_Dmc* this, nes_time_t, nes_time_t );
void Dmc_recalc_irq( struct Nes_Dmc* this );
void Dmc_fill_buffer( struct Nes_Dmc* this );
void Dmc_reset( struct Nes_Dmc* this );
int Dmc_count_reads( struct Nes_Dmc* this, nes_time_t, nes_time_t* );
#endif