57667c51cf
This gets rid of LCD glitches on Sansa Fuze, and now LCD transfers can get interrupted by button reading Flyspray: FS #10603 Author: Bertrik Sikken git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24192 a1c6a512-1295-4272-9138-f99709370657
230 lines
6.8 KiB
C
230 lines
6.8 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2008 by Thomas Martitz
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* Copyright (C) 2008 by Dominik Wenger
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "system.h"
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#include "button.h"
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#include "button-target.h"
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#include "backlight.h"
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#include "dbop-as3525.h"
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#ifdef SANSA_FUZE
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#define DBOP_BIT15_BUTTON BUTTON_HOME
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#define WHEEL_REPEAT_INTERVAL (HZ/5)
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#define WHEEL_COUNTER_DIV 4
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#define ACCEL_INCREMENT 2
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#define ACCEL_SHIFT 2
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#endif
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#ifdef SANSA_E200V2
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#define DBOP_BIT15_BUTTON BUTTON_REC
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#define WHEEL_REPEAT_INTERVAL (HZ/5)
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#define WHEEL_COUNTER_DIV 2
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#define ACCEL_INCREMENT 3
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#define ACCEL_SHIFT 1
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#endif
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/* Buttons */
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static bool hold_button = false;
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#ifndef BOOTLOADER
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static bool hold_button_old = false;
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#endif
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void button_init_device(void)
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{
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GPIOA_DIR |= (1<<1);
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GPIOA_PIN(1) = (1<<1);
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}
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#if !defined(BOOTLOADER) && defined(HAVE_SCROLLWHEEL)
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static void scrollwheel(unsigned int wheel_value)
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{
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/* current wheel values, parsed from dbop and the resulting button */
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unsigned btn = BUTTON_NONE;
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/* old wheel values */
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static unsigned old_wheel_value = 0;
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static unsigned old_btn = BUTTON_NONE;
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/*
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* Getting BUTTON_REPEAT works like this: Remember when the btn value was
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* posted to the button_queue last, and if it was recent enough, generate
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* BUTTON_REPEAT
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*/
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static long last_wheel_post = 0;
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/*
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* Providing wheel acceleration works as follows: We increment accel
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* by 2 if the wheel was turned, and decrement it by 1 each tick
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* (no matter if it was turned), that means: the longer and faster you turn,
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* the higher accel will be. accel>>2 will actually posted to the button_queue
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*/
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static int accel = 0;
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/* We only post every 4th action, as this matches better with the physical
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* clicks of the wheel */
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static int counter = 0;
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/* Read wheel
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* Bits 13 and 14 of DBOP_DIN change as follows (Gray Code):
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* Clockwise rotation 00 -> 01 -> 11 -> 10 -> 00
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* Counter-clockwise 00 -> 10 -> 11 -> 01 -> 00
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*
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* For easy look-up, actual wheel values act as indicies also,
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* which is why the table seems to be not ordered correctly
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*/
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static const unsigned char wheel_tbl[2][4] =
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{
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{ 2, 0, 3, 1 }, /* Clockwise rotation */
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{ 1, 3, 0, 2 }, /* Counter-clockwise */
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};
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if(hold_button)
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{
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accel = counter = 0;
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return;
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}
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if (old_wheel_value == wheel_tbl[0][wheel_value])
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btn = BUTTON_SCROLL_FWD;
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else if (old_wheel_value == wheel_tbl[1][wheel_value])
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btn = BUTTON_SCROLL_BACK;
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else if (old_wheel_value != wheel_value && accel > ACCEL_INCREMENT)
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{ /* if no button is read and wheel_value changed, assume old_btn */
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btn = old_btn;
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}
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/* else btn = BUTTON_NONE */
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if (btn != BUTTON_NONE)
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{
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if (btn != old_btn)
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{
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/* direction reversals nullify acceleration and counters */
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old_btn = btn;
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accel = counter = 0;
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}
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/* wheel_delta will cause lists to jump over items,
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* we want this for fast scrolling, but we must keep it accurate
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* for slow scrolling */
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int wheel_delta = 0;
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/* generate BUTTON_REPEAT if quick enough, scroll slightly faster too*/
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if (TIME_BEFORE(current_tick, last_wheel_post + WHEEL_REPEAT_INTERVAL))
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{
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btn |= BUTTON_REPEAT;
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wheel_delta = accel>>ACCEL_SHIFT;
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}
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accel += ACCEL_INCREMENT;
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/* the wheel is more reliable if we don't send every change,
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* every WHEEL_COUNTER_DIVth is basically one "physical click"
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* which should make up 1 item in lists */
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if (++counter >= WHEEL_COUNTER_DIV && queue_empty(&button_queue))
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{
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buttonlight_on();
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backlight_on();
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queue_post(&button_queue, btn, ((wheel_delta+1)<<24));
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/* message posted - reset count and remember post */
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counter = 0;
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last_wheel_post = current_tick;
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}
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}
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if (accel > 0)
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accel--;
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old_wheel_value = wheel_value;
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}
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#endif /* !defined(BOOTLOADER) && defined(SCROLLWHEEL) */
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bool button_hold(void)
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{
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return hold_button;
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}
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unsigned short button_read_dbop(void)
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{
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unsigned dbop_din = dbop_read_input();
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#if defined(HAVE_SCROLLWHEEL) && !defined(BOOTLOADER)
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/* scroll wheel handling */
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scrollwheel((dbop_din >> 13) & (1<<1|1<<0));
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#endif
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return dbop_din;
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}
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/*
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* Get button pressed from hardware
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*/
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int button_read_device(void)
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{
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#ifdef SANSA_FUZE
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static unsigned power_counter = 0;
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#endif
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unsigned short dbop_din;
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int btn = BUTTON_NONE;
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dbop_din = button_read_dbop();
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/* hold button handling */
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hold_button = ((dbop_din & (1<<12)) != 0);
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#ifndef BOOTLOADER
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/* light handling */
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if (hold_button != hold_button_old)
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{
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hold_button_old = hold_button;
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backlight_hold_changed(hold_button);
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}
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#endif /* BOOTLOADER */
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if (hold_button) {
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#ifdef SANSA_FUZE
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power_counter = HZ;
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#endif
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return 0;
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}
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/* push button handling */
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if ((dbop_din & (1 << 2)) == 0)
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btn |= BUTTON_UP;
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if ((dbop_din & (1 << 3)) == 0)
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btn |= BUTTON_LEFT;
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if ((dbop_din & (1 << 4)) == 0)
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btn |= BUTTON_SELECT;
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if ((dbop_din & (1 << 5)) == 0)
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btn |= BUTTON_RIGHT;
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if ((dbop_din & (1 << 6)) == 0)
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btn |= BUTTON_DOWN;
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if ((dbop_din & (1 << 8)) != 0)
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btn |= BUTTON_POWER;
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if ((dbop_din & (1 << 15)) == 0)
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btn |= DBOP_BIT15_BUTTON;
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#ifdef SANSA_FUZE
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/* read power on bit 8, but not if hold button was just released, since
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* you basically always hit power due to the slider mechanism after releasing
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* (fuze only)
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*/
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if (power_counter > 0) {
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power_counter--;
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btn &= ~BUTTON_POWER;
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}
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#endif
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return btn;
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}
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