552a271c6f
It used to be that each puzzle had a complete copy of the entire puzzles manual and the "quick help" text for every single puzzle. This was obviously a waste, so now each puzzle only has the sections of the manual that apply to it, saving about 100KB or so per puzzle. This also has the added benefit of shrinking binary size enough to allow full help support on the c200v2, which has been enabled. Change-Id: I76c799635de058e4a48e0c18b79537857af7cf85
20 lines
738 B
C
20 lines
738 B
C
/* auto-generated by genhelp.sh */
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/* DO NOT EDIT! */
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const char help_text[] =
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"#Chapter 9: Netslide "
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"\n"
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"This game combines the grid generation of Net (see chapter 3) with "
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"the movement of Sixteen (see chapter 6): you have a Net grid, but "
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"instead of rotating tiles back into place you have to slide them "
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"into place by moving a whole row at a time. "
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"\n"
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"As in Sixteen, control is with the mouse or cursor keys. See section "
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"6.1. "
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"\n"
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"The available game parameters have similar meanings to those in Net "
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"(see section 3.2) and Sixteen (see section 6.2). "
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"\n"
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"Netslide was contributed to this collection by Richard Boulton. "
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"\n"
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;
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const char quick_help_text[] = "Slide a row at a time to reassemble the network.";
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