552a271c6f
It used to be that each puzzle had a complete copy of the entire puzzles manual and the "quick help" text for every single puzzle. This was obviously a waste, so now each puzzle only has the sections of the manual that apply to it, saving about 100KB or so per puzzle. This also has the added benefit of shrinking binary size enough to allow full help support on the c200v2, which has been enabled. Change-Id: I76c799635de058e4a48e0c18b79537857af7cf85
66 lines
2.8 KiB
C
66 lines
2.8 KiB
C
/* auto-generated by genhelp.sh */
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/* DO NOT EDIT! */
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const char help_text[] =
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"#Chapter 28: Galaxies "
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"\n"
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"You have a rectangular grid containing a number of dots. Your aim is "
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"to draw edges along the grid lines which divide the rectangle into "
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"regions in such a way that every region is 180-degree rotationally "
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"symmetric, and contains exactly one dot which is located at its "
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"centre of symmetry. "
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"\n"
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"This puzzle was invented by Nikoli [13], under the name `Tentai "
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"Show'; its name is commonly translated into English as `Spiral "
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"Galaxies'. "
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"\n"
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"Galaxies was contributed to this collection by James Harvey. "
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"\n"
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"[13] http://www.nikoli.co.jp/en/puzzles/astronomical_show.html "
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"\n"
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"\n#28.1 Galaxies controls "
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"\n"
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"Left-click on any grid line to draw an edge if there isn't one "
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"already, or to remove one if there is. When you create a valid "
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"region (one which is closed, contains exactly one dot, is 180-degree "
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"symmetric about that dot, and contains no extraneous edges inside "
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"it) it will be highlighted automatically; so your aim is to have the "
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"whole grid highlighted in that way. "
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"\n"
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"During solving, you might know that a particular grid square belongs "
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"to a specific dot, but not be sure of where the edges go and which "
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"other squares are connected to the dot. In order to mark this so you "
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"don't forget, you can right-click on the dot and drag, which will "
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"create an arrow marker pointing at the dot. Drop that in a square of "
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"your choice and it will remind you which dot it's associated with. "
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"You can also right-click on existing arrows to pick them up and move "
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"them, or destroy them by dropping them off the edge of the grid. "
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"(Also, if you're not sure which dot an arrow is pointing at, you can "
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"pick it up and move it around to make it clearer. It will swivel "
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"constantly as you drag it, to stay pointed at its parent dot.) "
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"\n"
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"You can also use the cursor keys to move around the grid squares and "
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"lines. Pressing the return key when over a grid line will draw or "
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"clear its edge, as above. Pressing the return key when over a dot "
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"will pick up an arrow, to be dropped the next time the return key "
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"is pressed; this can also be used to move existing arrows around, "
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"removing them by dropping them on a dot or another arrow. "
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"\n"
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"(All the actions described in section 2.1 are also available.) "
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"\n"
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"\n#28.2 Galaxies parameters "
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"\n"
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"These parameters are available from the `Custom...' option on the "
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"`Type' menu. "
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"\n"
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"_Width_, _Height_ "
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"\n"
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"Size of grid in squares. "
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"\n"
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"_Difficulty_ "
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"\n"
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"Controls the difficulty of the generated puzzle. More difficult "
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"puzzles require more complex deductions, and the `Unreasonable' "
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"difficulty level may require backtracking. "
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"\n"
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;
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const char quick_help_text[] = "Divide the grid into rotationally symmetric regions each centred on a dot.";
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