f9ea1fc79d
I figure this is a better way to allow a delay before showing the progress meter Change-Id: I909902a52619023b0b87635d2eb94ed00cb4bcec
253 lines
7 KiB
C
253 lines
7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) Daniel Stenberg (2002)
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "stdarg.h"
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#include "string.h"
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#include "rbunicode.h"
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#include "stdio.h"
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#include "kernel.h"
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#include "screen_access.h"
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#include "lang.h"
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#include "settings.h"
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#include "talk.h"
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#include "splash.h"
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#include "viewport.h"
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#include "strtok_r.h"
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#include "scrollbar.h"
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static long progress_next_tick = 0;
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#define MAXLINES (LCD_HEIGHT/6)
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#define MAXBUFFER 512
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#define RECT_SPACING 2
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#define SPLASH_MEMORY_INTERVAL (HZ)
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static bool splash_internal(struct screen * screen, const char *fmt, va_list ap,
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struct viewport *vp, int addl_lines)
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{
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char splash_buf[MAXBUFFER];
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char *lines[MAXLINES];
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char *next;
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char *lastbreak = NULL;
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char *store = NULL;
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int line = 0;
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int x = 0;
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int y, i;
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int space_w, w, h;
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int width, height;
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int maxw = 0;
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screen->getstringsize(" ", &space_w, &h);
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y = h + (addl_lines * h);
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vsnprintf(splash_buf, sizeof(splash_buf), fmt, ap);
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va_end(ap);
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/* break splash string into display lines, doing proper word wrap */
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next = strtok_r(splash_buf, " ", &store);
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if (!next)
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return false; /* nothing to display */
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lines[0] = next;
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while (true)
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{
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screen->getstringsize(next, &w, NULL);
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if (lastbreak)
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{
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int next_w = (next - lastbreak) * space_w;
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if (x + next_w + w > vp->width - RECT_SPACING*2)
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{ /* too wide, wrap */
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if (x > maxw)
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maxw = x;
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if ((y + h > vp->height) || (line >= (MAXLINES-1)))
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break; /* screen full or out of lines */
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x = 0;
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y += h;
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lines[++line] = next;
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}
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else
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{
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/* restore & calculate spacing */
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*lastbreak = ' ';
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x += next_w;
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}
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}
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x += w;
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lastbreak = next + strlen(next);
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next = strtok_r(NULL, " ", &store);
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if (!next)
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{ /* no more words */
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if (x > maxw)
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maxw = x;
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break;
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}
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}
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/* prepare viewport
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* First boundaries, then the grey filling, then the black border and finally
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* the text*/
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screen->scroll_stop();
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width = maxw + 2*RECT_SPACING;
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height = y + 2*RECT_SPACING;
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if (width > vp->width)
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width = vp->width;
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if (height > vp->height)
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height = vp->height;
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vp->x += (vp->width - width) / 2;
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vp->y += (vp->height - height) / 2;
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vp->width = width;
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vp->height = height;
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vp->flags |= VP_FLAG_ALIGN_CENTER;
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#if LCD_DEPTH > 1
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if (screen->depth > 1)
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{
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vp->drawmode = DRMODE_FG;
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/* can't do vp->fg_pattern here, since set_foreground does a bit more on
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* greyscale */
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screen->set_foreground(SCREEN_COLOR_TO_NATIVE(screen, LCD_LIGHTGRAY));
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}
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else
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#endif
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vp->drawmode = (DRMODE_SOLID|DRMODE_INVERSEVID);
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screen->fill_viewport();
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#if LCD_DEPTH > 1
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if (screen->depth > 1)
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/* can't do vp->fg_pattern here, since set_foreground does a bit more on
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* greyscale */
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screen->set_foreground(SCREEN_COLOR_TO_NATIVE(screen, LCD_BLACK));
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else
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#endif
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vp->drawmode = DRMODE_SOLID;
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screen->draw_border_viewport();
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/* prepare putting the text */
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y = RECT_SPACING;
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/* print the message to screen */
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for (i = 0; i <= line; i++, y+=h)
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{
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screen->putsxy(0, y, lines[i]);
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}
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return true; /* needs update */
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}
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void splashf(int ticks, const char *fmt, ...)
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{
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va_list ap;
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/* If fmt is a lang ID then get the corresponding string (which
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still might contain % place holders). */
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fmt = P2STR((unsigned char *)fmt);
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FOR_NB_SCREENS(i)
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{
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struct screen * screen = &(screens[i]);
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struct viewport vp;
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viewport_set_defaults(&vp, screen->screen_type);
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struct viewport *last_vp = screen->set_viewport(&vp);
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va_start(ap, fmt);
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if (splash_internal(screen, fmt, ap, &vp, 0))
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screen->update_viewport();
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va_end(ap);
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screen->set_viewport(last_vp);
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}
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if (ticks)
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sleep(ticks);
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}
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void splash(int ticks, const char *str)
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{
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#if !defined(SIMULATOR)
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long id;
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/* fmt may be a so called virtual pointer. See settings.h. */
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if((id = P2ID((const unsigned char*)str)) >= 0)
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/* If fmt specifies a voicefont ID, and voice menus are
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enabled, then speak it. */
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cond_talk_ids_fq(id);
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#endif
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splashf(ticks, "%s", P2STR((const unsigned char*)str));
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}
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/* set delay before progress meter is shown */
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void splash_progress_set_delay(long delay_ticks)
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{
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progress_next_tick = current_tick + delay_ticks;
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}
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/* splash a progress meter */
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void splash_progress(int current, int total, const char *fmt, ...)
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{
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va_list ap;
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int vp_flag = VP_FLAG_VP_DIRTY;
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/* progress update tick */
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long now = current_tick;
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if (current < total)
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{
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if(TIME_BEFORE(now, progress_next_tick))
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return;
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/* limit to 20fps */
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progress_next_tick = now + HZ/20;
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vp_flag = 0; /* don't mark vp dirty to prevent flashing */
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}
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/* If fmt is a lang ID then get the corresponding string (which
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still might contain % place holders). */
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fmt = P2STR((unsigned char *)fmt);
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FOR_NB_SCREENS(i)
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{
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struct screen * screen = &(screens[i]);
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struct viewport vp;
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viewport_set_defaults(&vp, screen->screen_type);
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struct viewport *last_vp = screen->set_viewport_ex(&vp, vp_flag);
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va_start(ap, fmt);
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if (splash_internal(screen, fmt, ap, &vp, 1))
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{
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int size = screen->getcharheight();
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int x = RECT_SPACING;
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int y = vp.height - size - RECT_SPACING;
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int w = vp.width - RECT_SPACING * 2;
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int h = size;
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#ifdef HAVE_LCD_COLOR
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const int sb_flags = HORIZONTAL | FOREGROUND;
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#else
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const int sb_flags = HORIZONTAL;
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#endif
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gui_scrollbar_draw(screen, x, y, w, h, total, 0, current, sb_flags);
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screen->update_viewport();
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}
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va_end(ap);
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screen->set_viewport(last_vp);
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}
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}
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