83b5b55d95
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4032 a1c6a512-1295-4272-9138-f99709370657
1545 lines
43 KiB
C
1545 lines
43 KiB
C
/*
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Designed, Written, AI Bots, the lot ...BlueChip =8ªD#
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Thanks espcially to
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DevZer0, LinusN, Zagor, scott666
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for their help with understanding Rockbox & the SDK
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Please note that the code formatting is not that which was
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produced originally, but has been updated by whoever
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ported it to the plugin system.
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I am sure it was done with good reason, so I have not
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redone it!
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*/
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/*
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* Version Date Who Comment
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* -------- -------- ---- ------------------------------------------------
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* 1.4 20030729 BC Ensure game terminates even if dreamer disabled
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* 1.3 20030729 BC Fixed display bug introduced by port to plugin
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* Updated documentation
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* 1.2 2003 Ported to new plugin system
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* 1.1 20030625 BC Flash board when invalid move to used aquare
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* Fixed "pause computer" for real harware!
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* Added USB_CONNECTED support
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* Ensure correct fonts on the way in and out
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* 1.0 20030622 BC Release
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*
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*
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* Todo:
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* # More AI :)
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* # Reintroduce suspend feature under plugin system
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*/
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/* Plugin header */
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#include "plugin.h"
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#ifdef HAVE_LCD_BITMAP
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static struct plugin_api* rb;
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/***************************************************************************/
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/***************************************************************************/
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/* OTHFONT.H */
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/***************************************************************************/
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/***************************************************************************/
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/* Don't reorder this array - you have been warned! */
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enum othfontc {
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of_plx,
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of_plo,
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of_poss,
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of_choice,
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of_sp,
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of_h,
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of_c,
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of_0,
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of_1,
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of_2,
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of_3,
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of_4,
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of_5,
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of_6,
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of_7,
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of_8,
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of_9,
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of_colon,
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of_dash,
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of_ptr,
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of_p,
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of_l,
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of_a,
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of_y,
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of_q,
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of_u,
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of_i,
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of_t,
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of_eos
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};
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static unsigned char othfont[of_eos][6] = {
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/* +------+
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* | ## |
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* | #### |
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* |######|
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* |######|
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* | #### |
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* | ## |
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* +------+
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*/
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{0x0C, 0x1E, 0x3F, 0x3F, 0x1E, 0x0C},
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/* +------+
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* | ## |
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* | #### |
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* |## ##|
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* |## ##|
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* | #### |
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* | ## |
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* +------+
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*/
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{0x0C, 0x1E, 0x33, 0x33, 0x1E, 0x0C},
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/* +------+
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* | |
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* | |
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* | ## |
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* | ## |
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* | |
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* | |
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* +------+
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*/
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{0x00, 0x00, 0x0C, 0x0C, 0x00, 0x00},
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/* +------+
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* | |
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* | # # |
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* | ## |
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* | ## |
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* | # # |
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* | |
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* +------+
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*/
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{0x00, 0x12, 0x0C, 0x0C, 0x12, 0x00},
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/* +------+
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* | |
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* | |
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* | |
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* | |
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* | |
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* | |
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* +------+
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*/
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{0x00, 0x00, 0x00, 0x00, 0x00, 0x00},
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/* +------+
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* | # # | 0001 0010 12
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* | # # | 0001 0010 12
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* | #### | 0001 1110 1E
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* | # # | 0001 0010 12
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* | # # | 0001 0010 12
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* | # # | 0001 0010 12
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* +------+
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*/
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{0x12,0x12,0x1E,0x12,0x12,0x12},
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/* +------+
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* | ## | 0000 1100 0C
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* | # # | 0001 0010 12
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* |# | 0010 0000 20
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* |# | 0010 0000 20
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* | # # | 0001 0010 12
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* | ## | 0000 1100 0C
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* +------+
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*/
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{0x0C,0x12,0x20,0x20,0x12,0x0C},
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/* +------+
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* | ## | 0000 1100 0C
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* | # # | 0001 0010 12
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* | # ## | 0001 0110 16
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* | ## # | 0001 1010 1A
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* | # # | 0001 0010 12
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* | ## | 0000 1100 0C
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* +------+
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*/
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{0x0C,0x12,0x16,0x1A,0x12,0x0C},
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/* +------+
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* | # | 0000 0100 04
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* | ## | 0000 1100 0C
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* | # | 0000 0100 04
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* | # | 0000 0100 04
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* | # | 0000 0100 04
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* | ### | 0000 1110 0E
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* +------+
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*/
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{0x04,0x0C,0x04,0x04,0x04,0x0E},
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/* +------+
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* | ## | 0000 1100 0C
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* | # # | 0001 0010 12
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* | # | 0000 0010 02
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* | ## | 0000 1100 0C
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* | # | 0001 0000 10
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* | #### | 0001 1110 1E
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* +------+
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*/
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{0x0C,0x12,0x02,0x0C,0x10,0x1E},
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/* +------+
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* | ### | 0001 1100 1C
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* | # | 0000 0010 02
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* | ## | 0000 1100 0C
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* | # | 0000 0010 02
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* | # | 0000 0010 02
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* | ### | 0001 1100 1C
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* +------+
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*/
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{0x1C,0x02,0x0C,0x02,0x02,0x1C},
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/* +------+
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* | # | 0001 0000 10
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* | # | 0001 0000 10
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* | # # | 0001 0100 14
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* | # # | 0001 0100 14
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* | #### | 0001 1110 1E
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* | # | 0000 0100 04
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* +------+
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*/
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{0x10,0x10,0x14,0x14,0x1E,0x04},
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/* +------+
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* | #### | 0001 1110 1E
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* | # | 0001 0000 10
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* | ### | 0001 1100 1C
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* | # | 0000 0010 02
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* | # # | 0001 0010 12
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* | ## | 0000 1100 0C
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* +------+
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*/
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{0x1E,0x10,0x1C,0x02,0x12,0x0C},
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/* +------+
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* | ### | 0000 1110 0E
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* | # | 0001 0000 10
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* | ### | 0001 1100 1C
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* | # # | 0001 0010 12
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* | # # | 0001 0010 12
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* | ## | 0000 1100 0C
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* +------+
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*/
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{0x0E,0x10,0x1C,0x12,0x12,0x0C},
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/* +------+
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* | #### | 0001 1110 1E
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* | # | 0000 0010 02
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* | # | 0000 0100 04
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* | # | 0000 0100 04
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* | # | 0000 1000 08
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* | # | 0000 1000 08
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* +------+
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*/
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{0x1E,0x02,0x04,0x04,0x08,0x08},
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/* +------+
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* | ## | 0000 1100 0C
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* | # # | 0001 0010 12
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* | ## | 0000 1100 0C
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* | # # | 0001 0010 12
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* | # # | 0001 0010 12
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* | ## | 0000 1100 0C
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* +------+
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*/
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{0x0C,0x12,0x0C,0x12,0x12,0x0C},
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/* +------+
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* | ## | 0000 1100 0C
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* | # # | 0001 0010 12
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* | # # | 0001 0010 12
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* | ### | 0000 1110 0E
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* | # | 0000 0010 02
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* | ## | 0000 1100 0C
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* +------+
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*/
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{0x0C,0x12,0x12,0x0E,0x02,0x0C},
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/* +------+
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* | | 0000 0000 00
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* | ## | 0000 1100 0C
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* | ## | 0000 1100 0C
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* | | 0000 0000 00
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* | ## | 0000 1100 0C
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* | ## | 0000 1100 0C
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* +------+
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*/
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{0x00,0x0C,0x0C,0x00,0x0C,0x0C},
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/* +------+
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* | | 0000 0000 00
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* | | 0000 0000 00
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* | #### | 0001 1110 1E
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* | #### | 0001 1110 1E
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* | | 0000 0000 00
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* | | 0000 0000 00
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* +------+
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*/
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{0x00,0x00,0x1E,0x1E,0x00,0x00},
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/* +------+
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* | | 0000 0000 00
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* | # | 0000 0100 04
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* | ## | 0000 0110 06
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* |######| 0011 1111 3F
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* | ## | 0000 0110 06
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* | # | 0000 0100 04
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* +------+
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*/
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{0x00,0x04,0x06,0x3F,0x06,0x04},
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/*
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* ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿
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* ³.###..³.³#.....³.³.###..³.³#...#.³ xx01 1100 | xx10 0000 | xx01 1100 | xx10 0010 | 1C 20 1C 22
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* ³#...#.³.³#.....³.³#...#.³.³#...#.³ xx10 0010 | xx10 0000 | xx10 0010 | xx10 0010 | 22 20 22 22
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* ³#...#.³.³#.....³.³#...#.³.³.###..³ xx10 0010 | xx10 0000 | xx10 0010 | xx01 1100 | 22 20 22 1C
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* ³####..³.³#.....³.³#####.³.³..#...³ xx11 1100 | xx10 0000 | xx11 1110 | xx00 1000 | 3C 20 3E 08
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* ³#.....³.³#...#.³.³#...#.³.³..#...³ xx10 0000 | xx10 0010 | xx10 0010 | xx00 1000 | 20 22 22 08
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* ³#.....³.³.###..³.³#...#.³.³..#...³ xx10 0000 | xx01 1100 | xx10 0010 | xx00 1000 | 20 1C 22 08
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* ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ
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*/
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{0x1C,0x22,0x22,0x3C,0x20,0x20},
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{0x20,0x20,0x20,0x20,0x22,0x1C},
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{0x1C,0x22,0x22,0x3E,0x22,0x22},
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{0x22,0x22,0x1C,0x08,0x08,0x08},
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/* ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿ ÚÄÄÄÄÄÄ¿
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* ³.###..³.³#...#.³.³#####.³.³#####.³ xx01 1100 | xx10 0010 | xx11 1110 | xx11 1110 | 1C 22 3E 3E
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* ³#...#.³.³#...#.³.³..#...³.³..#...³ xx10 0010 | xx10 0010 | xx00 1000 | xx00 1000 | 22 22 08 08
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* ³#...#.³.³#...#.³.³..#...³.³..#...³ xx10 0010 | xx10 0010 | xx00 1000 | xx00 1000 | 22 22 08 08
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* ³#...#.³.³#...#.³.³..#...³.³..#...³ xx10 0010 | xx10 0010 | xx00 1000 | xx00 1000 | 22 22 08 08
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* ³#..##.³.³#...#.³.³..#...³.³..#...³ xx10 0110 | xx10 0010 | xx00 1000 | xx00 1000 | 22 22 08 08
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* ³.#####³.³.###..³.³#####.³.³..#...³ xx01 1111 | xx01 1100 | xx11 1110 | xx00 1000 | 1F 1C 3E 08
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* ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ ÀÄÄÄÄÄÄÙ
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*/
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{0x1C,0x22,0x22,0x22,0x22,0x1F},
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{0x22,0x22,0x22,0x22,0x22,0x1C},
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{0x3E,0x08,0x08,0x08,0x08,0x3E},
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{0x3E,0x08,0x08,0x08,0x08,0x08}
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};
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/***************************************************************************/
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/***************************************************************************/
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/* OTHLOGO.H */
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/***************************************************************************/
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/***************************************************************************/
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/*
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######### # # ### ## ## ###
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#### # # # # # # # # # #
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## # ### ### # # # # #
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## # # # # # ### # ##
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## # # # # # # # # #
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# # ### ## # # ###
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#
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# ### # # ### ##### ### # # ###
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# # # # # # # # # # #
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# ## ### ## # ### # # # ##
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# # # # # # # # # #
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# # # # # # # # # #
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#### ### # ### # ### # # ###
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#####################################
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#####################################
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## ##### # # #### # ##
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#### # # # # # ####
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###### # #### ### # ## ##
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###### # # # # # ## ##
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#### # # # # # ####
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## # # # #### #### ##
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#####################################
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#####################################
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X=42, Y=30
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####|####|# # | # |### | ##| #|# |### | | | FF A2 E3 18 E0 00
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####| |# # | # |# #| # |# # | # #| | | | F0 A2 94 A5 00 00
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## | |# #|## |### | # |# # | # #| | | | C0 9C E4 A5 00 00
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## | | |# |# #| # |# ##|# #| ##| | | C0 08 94 B9 30 00
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## | | |# |# #| # |# # |# #| #| | | C0 08 94 A9 10 00
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# | | |# |### | ##| # | # |### | | | 80 08 E3 24 E0 00
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# | | | | | | | | | | | 80 00 00 00 00 00
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# | ##|# # | # | ###| ###|## |### | # #| #|## | 83 A2 77 CE 51 C0
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# | # | # | # |# | #| #| |# # |# # | | 84 22 81 10 AA 00
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# | ##| #|## | ## | #| #|## |# # |# #|# | 83 1C 61 1C A9 80
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# | |# |# | #| #| #| |# # |# | # | 80 88 11 10 A8 40
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# #| |# |# | #| #| #| |# |# | # | 90 88 11 10 88 40
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####| ###| |# |### | #| |### |# |# ##|# | F7 08 E1 0E 8B 80
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| | | | | | | | | | | 00 00 00 00 00 00
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| | | | | | | | | | | 00 00 00 00 00 00
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| | | | | | | | | | | 00 00 00 00 00 00
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##|####|####|####|####|####|####|####|####|### | | 3F FF FF FF FE 00
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##|####|####|####|####|####|####|####|####|### | | 3F FF FF FF FE 00
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| | | | | | | | | | | 00 00 00 00 00 00
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| | | | | | | | | | | 00 00 00 00 00 00
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| ##| #|####| # |# ##|## #| | ## | | | 03 1F 4B D0 60 00
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| ###|# | # | # |# # | #| |####| | | 07 84 4A 10 F0 00
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|####|## | # | ###|# ##|# #| #|# #|# | | 0F C4 7B 91 98 00
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|####|## | # | # |# # | #| #|# #|# | | 0F C4 4A 11 98 00
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| ###|# | # | # |# # | #| |####| | | 07 84 4A 10 F0 00
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| ##| | # | # |# ##|## #|### | ## | | | 03 04 4B DE 60 00
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| | | | | | | | | | | 00 00 00 00 00 00
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| | | | | | | | | | | 00 00 00 00 00 00
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##|####|####|####|####|####|####|####|####|### | | 3F FF FF FF FE 00
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##|####|####|####|####|####|####|####|####|### | | 3F FF FF FF FE 00
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*/
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/*
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* bpl = BYTES per line
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* ppl = PIXELS per line
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* l = total lines
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*/
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#define logo_bpl 6
|
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#define logo_ppl 42
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#define logo_l 32
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static unsigned char logo[] = {
|
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0xFF,0xA2,0xE3,0x18,0xE0,0x00,
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0xF0,0xA2,0x94,0xA5,0x00,0x00,
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0xC0,0x9C,0xE4,0xA5,0x00,0x00,
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0xC0,0x08,0x94,0xB9,0x30,0x00,
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0xC0,0x08,0x94,0xA9,0x10,0x00,
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0x80,0x08,0xE3,0x24,0xE0,0x00,
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0x80,0x00,0x00,0x00,0x00,0x00,
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0x83,0xA2,0x77,0xCE,0x51,0xC0,
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0x84,0x22,0x81,0x10,0xAA,0x00,
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0x83,0x1C,0x61,0x1C,0xA9,0x80,
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0x80,0x88,0x11,0x10,0xA8,0x40,
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0x90,0x88,0x11,0x10,0x88,0x40,
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0xF7,0x08,0xE1,0x0E,0x8B,0x80,
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0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,
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0x3F,0xFF,0xFF,0xFF,0xFE,0x00,
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0x3F,0xFF,0xFF,0xFF,0xFE,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,
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0x03,0x1F,0x4B,0xD0,0x60,0x00,
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0x07,0x84,0x4A,0x10,0xF0,0x00,
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0x0F,0xC4,0x7B,0x91,0x98,0x00,
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0x0F,0xC4,0x4A,0x11,0x98,0x00,
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0x07,0x84,0x4A,0x10,0xF0,0x00,
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0x03,0x04,0x4B,0xDE,0x60,0x00,
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0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x00,0x00,0x00,0x00,0x00,0x00,
|
|
0x3F,0xFF,0xFF,0xFF,0xFE,0x00,
|
|
0x3F,0xFF,0xFF,0xFF,0xFE,0x00
|
|
};
|
|
|
|
static void showlogo(int x, int y, bool on)
|
|
{
|
|
int px,py; /* pixel x & y */
|
|
|
|
if (on)
|
|
{
|
|
for (py=0; py<logo_l; py++)
|
|
for (px=0; px<logo_ppl; px++)
|
|
if ( ((logo[(py*logo_bpl)+(px/8)] >>(7-(px%8))) &1) )
|
|
rb->lcd_drawpixel(x+px, y+py);
|
|
else
|
|
rb->lcd_clearpixel(x+px, y+py);
|
|
rb->lcd_update_rect(x,y, logo_ppl, logo_l);
|
|
}
|
|
else
|
|
rb->lcd_clearrect(x,y, logo_ppl, logo_l);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
/***************************************************************************/
|
|
/***************************************************************************/
|
|
/* OTHELO.H */
|
|
/***************************************************************************/
|
|
/***************************************************************************/
|
|
|
|
|
|
/* the following #define had to be taken from Button.c
|
|
'cos it is not defined in the header!! */
|
|
/* how long until repeat kicks in */
|
|
#define REPEAT_START 6
|
|
|
|
/* player types */
|
|
#define HUMAN false
|
|
#define AIBOT true
|
|
|
|
/* for domove() */
|
|
#define CHECK false
|
|
#define MAKE true
|
|
|
|
/* screen coords - top left x&y */
|
|
/* game over */
|
|
#define go_tlx 71
|
|
#define go_tly 17
|
|
/* WiNS */
|
|
#define win_tlx 63
|
|
#define win_tly 1
|
|
/* DRaW */
|
|
#define draw_tlx 59
|
|
#define draw_tly 1
|
|
/* scores */
|
|
#define sc_tlx 65
|
|
#define sc_tly 39
|
|
/* logo */
|
|
#define logo_tlx 65
|
|
#define logo_tly 2
|
|
|
|
/* board sqaures -
|
|
* there are a number of routines that expect these values asis
|
|
* do not try to play with these, you will likely kill the program
|
|
*/
|
|
#define PLAYERX 0
|
|
#define PLAYERO 1
|
|
#define POSS 2
|
|
#define CHOICE 3
|
|
#define EMPTY 4
|
|
#define BORDER 5
|
|
|
|
/* Who gets first turn */
|
|
#define FIRST PLAYERX
|
|
#define DF_PLX HUMAN
|
|
#define DF_AIX NONE
|
|
#define DF_PLO AIBOT
|
|
#define DF_AIO WEAK
|
|
|
|
/* Oponent skill level / help level
|
|
* -------- ---------------------------------------------------
|
|
* NONE no ai / no help
|
|
* WEAK random valid move / show all possible
|
|
* AVERAGE most pieces (random) / all + most pieces
|
|
* SMART most pieces (weighted/random) / all + weighted
|
|
* EXPERT
|
|
* GURU
|
|
*/
|
|
#define NONE 0
|
|
#define WEAK 1
|
|
#define AVERAGE 2
|
|
#define SMART 3
|
|
#define EXPERT 4
|
|
#define GURU 5
|
|
#define BEST 3 /* the best ai alogrithm currently available */
|
|
|
|
/* these are for code clarity, do not change them! */
|
|
#define LEFT 0x08
|
|
#define RIGHT 0x04
|
|
#define UP 0x02
|
|
#define DOWN 0x01
|
|
|
|
/* This represents the maximum number of possible moves
|
|
* I have no idea what the real maximum is, buts tests
|
|
* suggest about 10
|
|
*/
|
|
#define MAXPOSS 20
|
|
|
|
struct move
|
|
{
|
|
int x;
|
|
int y;
|
|
int taken;
|
|
int rank;
|
|
bool player;
|
|
};
|
|
|
|
|
|
/*===================================================================
|
|
* local global variables
|
|
* THIS IS THE DATA THAT NEEDS TO BE SAVED TO ALLOW THE GAME
|
|
* TO CONTINUE ...THE CONTINUE FEATURE DOES NOT WORK UNDER THE
|
|
* NEW PLUGIN SYSTEM!
|
|
*==================================================================*/
|
|
|
|
/* score */
|
|
static struct
|
|
{
|
|
int x;
|
|
int o;
|
|
} score;
|
|
|
|
/* 8x8 with borders */
|
|
static unsigned char board[10][10];
|
|
|
|
/* player=HUMAN|AIBOT */
|
|
static bool player[2] = {DF_PLX, DF_PLO};
|
|
|
|
/* AI = WEAK|AVERAGE|SMART|EXPERT|GURU
|
|
Help=NONE|WEAK|AVERAGE|SMART|EXPERT|GURU */
|
|
static unsigned char ai_help[2] = {DF_AIX, DF_AIO};
|
|
|
|
/* is a game under way */
|
|
static bool playing = false;
|
|
|
|
/* who's turn is it? */
|
|
static bool turn = FIRST;
|
|
|
|
/********************************************************************
|
|
* strlen ofr use with othello print system
|
|
********************************************************************/
|
|
static int othstrlen(char* s)
|
|
{
|
|
int i;
|
|
|
|
for(i=0; s[i]!=of_eos; i++);
|
|
|
|
return(i);
|
|
|
|
}
|
|
|
|
/********************************************************************
|
|
* print othello char upd=true will issue update_lcd()
|
|
********************************************************************/
|
|
static void othprint(unsigned char x, unsigned char y, char ch, bool upd)
|
|
{
|
|
int px,py; /* pixel coords 1..6 */
|
|
|
|
for (py=0; py<6; py++)
|
|
for (px=0; px<6; px++)
|
|
if ((othfont[(unsigned char)ch][py] >>(5-px)) &1)
|
|
rb->lcd_drawpixel(x+px, y+py);
|
|
else
|
|
rb->lcd_clearpixel(x+px, y+py);
|
|
|
|
if (upd)
|
|
rb->lcd_update_rect(x,y, 6,6);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* print othello string upd=true will issue update_lcd()
|
|
********************************************************************/
|
|
static void othprints(unsigned char x, unsigned char y, char* s, bool upd)
|
|
{
|
|
int i;
|
|
int l; /* length of string */
|
|
|
|
l = othstrlen(s);
|
|
|
|
for (i=0; i<l; i++)
|
|
othprint(x+i*6,y, s[i], false);
|
|
|
|
if (upd)
|
|
rb->lcd_update_rect(x,y, l*6,6);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* display game over visuals
|
|
********************************************************************/
|
|
static void show_endgame(unsigned char scx, unsigned char sco)
|
|
{
|
|
/* end of game messages */
|
|
showlogo(logo_tlx,logo_tly, false);
|
|
|
|
/* game over */
|
|
rb->lcd_putsxy(go_tlx+1,go_tly+1, "Game");
|
|
rb->lcd_putsxy(go_tlx+1,go_tly+11, "oveR");
|
|
rb->lcd_invertrect(go_tlx,go_tly, 27,20);
|
|
|
|
if (scx==sco)
|
|
{
|
|
/* draw */
|
|
rb->lcd_putsxy(draw_tlx+13,draw_tly+4, "DraW");
|
|
othprint(draw_tlx+5,draw_tly+5, of_plx, true);
|
|
othprint(draw_tlx+40,draw_tly+5, of_plo, true);
|
|
rb->lcd_drawrect(draw_tlx+2,draw_tly+2, 47,11);
|
|
rb->lcd_drawrect(draw_tlx,draw_tly, 51,15);
|
|
}
|
|
else
|
|
{
|
|
/* win */
|
|
rb->lcd_putsxy(win_tlx+14,win_tly+4, "WiNS");
|
|
if (sco>scx)
|
|
othprint(win_tlx+5,win_tly+5, of_plo, true);
|
|
else
|
|
othprint(win_tlx+5,win_tly+5, of_plx, true);
|
|
rb->lcd_drawrect(win_tlx+2,win_tly+2, 39,11);
|
|
rb->lcd_drawrect(win_tlx,win_tly, 43,15);
|
|
}
|
|
|
|
rb->lcd_update();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* display othello grid
|
|
* currenly hard coded to the top left corner of the screen
|
|
********************************************************************/
|
|
static void show_grid(void)
|
|
{
|
|
int x,y;
|
|
|
|
rb->lcd_clearrect(0,0, (8*7)+1,(8*7)+1);
|
|
rb->lcd_drawrect(0,0, (8*7)+1,(8*7)+1);
|
|
for (x=7; x<((7*7)+1); x+=7)
|
|
{
|
|
rb->lcd_drawline(1,x, 2,x);
|
|
rb->lcd_drawline(x,1, x,2);
|
|
rb->lcd_drawline(x,(8*7)-1, x,(8*7)-2);
|
|
rb->lcd_drawline((8*7)-1,x, (8*7)-2,x);
|
|
for (y=7; y<((7*7)+1); y+=7)
|
|
{
|
|
rb->lcd_drawline(x-2,y, x+2,y);
|
|
rb->lcd_drawline(x,y-2, x,y+2);
|
|
}
|
|
}
|
|
rb->lcd_update_rect(0,0, (8*7)+1,(8*7)+1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* flash the board - used for invalid move!
|
|
********************************************************************/
|
|
static void flashboard(void)
|
|
{
|
|
rb->lcd_invertrect(0,0, (8*7)+1,(8*7)+1);
|
|
rb->lcd_update_rect(0,0, (8*7)+1,(8*7)+1);
|
|
rb->sleep(HZ/10);
|
|
rb->lcd_invertrect(0,0, (8*7)+1,(8*7)+1);
|
|
rb->lcd_update_rect(0,0, (8*7)+1,(8*7)+1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* show player skill levels
|
|
********************************************************************/
|
|
static void show_players(void)
|
|
{
|
|
static char scs[] = {
|
|
of_plx, of_colon, of_h, of_dash, of_0, of_eos, /* 0 */
|
|
of_plo, of_colon, of_h, of_dash, of_0, of_eos /* 6 */
|
|
};
|
|
|
|
if (player[PLAYERX]==AIBOT)
|
|
scs[2] = of_c;
|
|
else
|
|
scs[2] = of_h;
|
|
scs[4] = ai_help[PLAYERX] +of_0;
|
|
|
|
if (player[PLAYERO]==AIBOT)
|
|
scs[8] = of_c;
|
|
else
|
|
scs[8] = of_h;
|
|
scs[10] = ai_help[PLAYERO] +of_0;
|
|
|
|
othprints( 2,58, &scs[0], true);
|
|
othprints(40,58, &scs[6], true);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* show f3 function
|
|
********************************************************************/
|
|
static void show_f3(bool playing)
|
|
{
|
|
static char scs[10] = {of_p, of_l, of_a, of_y, of_eos,
|
|
of_q, of_u, of_i, of_t, of_eos };
|
|
|
|
if (playing)
|
|
othprints(80,58, &scs[5], true);
|
|
else
|
|
othprints(80,58, &scs[0], true);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* update board tiles
|
|
********************************************************************/
|
|
static void show_board(void)
|
|
{
|
|
unsigned char x,y;
|
|
|
|
for (y=1; y<=8; y++)
|
|
for (x=1; x<=8; x++)
|
|
othprint(((x-1)*7)+1, ((y-1)*7)+1, board[y][x], false);
|
|
rb->lcd_update_rect(0,0, (8*7)+1,(8*7)+1);
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* display scores player "turn" will get the arrow
|
|
********************************************************************/
|
|
static void show_score(bool turn)
|
|
{
|
|
static char scs[] = {of_ptr, of_eos, /* 0 */
|
|
of_sp, of_eos, /* 2 */
|
|
of_plx, of_colon, of_eos, /* 4 */
|
|
of_plo, of_colon, of_eos, /* 7 */
|
|
of_sp, of_sp, of_eos, /* 10 score.x */
|
|
of_sp, of_sp, of_eos, /* 13 score.o */
|
|
};
|
|
|
|
rb->snprintf(&scs[10], 3, "%d", score.x);
|
|
scs[10] = scs[10] -'0' +of_0;
|
|
if (scs[11]=='\0')
|
|
scs[11] = of_sp;
|
|
else
|
|
scs[11] = scs[11] -'0' +of_0;
|
|
scs[12] = of_eos;
|
|
|
|
rb->snprintf(&scs[13], 3, "%d", score.o);
|
|
scs[13] = scs[13] -'0' +of_0;
|
|
if (scs[14]=='\0')
|
|
scs[14] = of_sp;
|
|
else
|
|
scs[14] = scs[14] -'0' +of_0;
|
|
scs[15] = of_eos;
|
|
|
|
/* turn arrow */
|
|
if (turn==PLAYERX)
|
|
{
|
|
othprints(sc_tlx,sc_tly, &scs[0], false);
|
|
othprints(sc_tlx,sc_tly+8, &scs[2], false);
|
|
}
|
|
else
|
|
{
|
|
othprints(sc_tlx,sc_tly, &scs[2], false);
|
|
othprints(sc_tlx,sc_tly+8, &scs[0], false);
|
|
}
|
|
|
|
/* names */
|
|
othprints(sc_tlx+10,sc_tly, &scs[4], false);
|
|
othprints(sc_tlx+10,sc_tly+8, &scs[7], false);
|
|
|
|
/* scores */
|
|
othprints(sc_tlx+26,sc_tly, &scs[10], false);
|
|
othprints(sc_tlx+26,sc_tly+8, &scs[13], false);
|
|
|
|
rb->lcd_update_rect(sc_tlx,sc_tly, 40,14);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* cls()
|
|
********************************************************************/
|
|
static void initscreen(void)
|
|
{
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
rb->lcd_clear_display();
|
|
rb->lcd_update();
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* Check is the specified move is valid
|
|
* if type=MOVE - the board will be updated.
|
|
* this is the recursive bit - it is called by domove()
|
|
* checkmove only checks the move in ONE direction
|
|
********************************************************************/
|
|
static int checkmove(unsigned char x, unsigned char y, bool pl,
|
|
unsigned char dir, bool type)
|
|
{
|
|
int i;
|
|
unsigned char t;
|
|
|
|
x -= ( ((dir&LEFT )==LEFT ) ?1:0);
|
|
x += ( ((dir&RIGHT)==RIGHT) ?1:0);
|
|
y -= ( ((dir&UP )==UP ) ?1:0);
|
|
y += ( ((dir&DOWN )==DOWN ) ?1:0);
|
|
|
|
t = board[y][x];
|
|
|
|
/* found your piece */
|
|
if ( t == ((pl==PLAYERX)?PLAYERX:PLAYERO) )
|
|
return(1);
|
|
|
|
/* found an empty sqaure or board edge */
|
|
if (t>PLAYERO)
|
|
return(0);
|
|
|
|
/* must have found opponent piece */
|
|
if ((i = checkmove(x,y, pl, dir, type)))
|
|
{
|
|
if (type==MAKE)
|
|
board[y][x] = pl;
|
|
return(i+1);
|
|
}
|
|
else
|
|
return(0);
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* this is the control loop for checkmove()
|
|
* checkmove()it is called with all eight possible directoins
|
|
* the move.taken is defined before it returns
|
|
* 0 taken is an invalid move
|
|
********************************************************************/
|
|
static void domove(struct move* move, bool type)
|
|
{
|
|
int i;
|
|
unsigned char dir;
|
|
|
|
move->taken = 0;
|
|
for (dir=DOWN; dir<=(LEFT|UP); dir++)
|
|
{
|
|
if ( (dir&(UP|DOWN)) ==(UP|DOWN) )
|
|
continue;
|
|
if ((i = checkmove(move->x, move->y, move->player, dir, type)))
|
|
move->taken += i-1;
|
|
}
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* initialise a new game board and draw it on the screen
|
|
********************************************************************/
|
|
static void initboard(void)
|
|
{
|
|
unsigned char x,y;
|
|
|
|
for (y=0; y<10; y++)
|
|
for (x=0; x<10; x++)
|
|
if ( (y%9)==0 || (x%9)==0)
|
|
board[y][x] = BORDER;
|
|
else
|
|
board[y][x] = EMPTY;
|
|
|
|
board[4][4] = PLAYERX;
|
|
board[5][5] = PLAYERX;
|
|
board[4][5] = PLAYERO;
|
|
board[5][4] = PLAYERO;
|
|
|
|
score.x = 2;
|
|
score.o = 2;
|
|
|
|
show_grid();
|
|
show_board();
|
|
show_score(FIRST);
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* remove "possible" markers from the board
|
|
********************************************************************/
|
|
static void clearposs(void)
|
|
{
|
|
int x, y;
|
|
|
|
for (y=1; y<=8; y++)
|
|
for (x=1; x<=8; x++)
|
|
if (board[y][x]>=POSS)
|
|
board[y][x]=EMPTY;
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* build a list of all possible moves
|
|
********************************************************************/
|
|
static int getplist(struct move* plist, unsigned char pl)
|
|
{
|
|
int x, y;
|
|
unsigned char pcnt = 0;
|
|
|
|
/* this significantly reduces the amount of pointer maths */
|
|
struct move pmove;
|
|
|
|
/* clear previous possibilities */
|
|
clearposs();
|
|
|
|
for (y=1; y<=8; y++)
|
|
for (x=1; x<=8; x++)
|
|
{
|
|
/* only empty sqaures */
|
|
if (board[y][x]!=EMPTY)
|
|
continue;
|
|
/* try move */
|
|
pmove.x = x;
|
|
pmove.y = y;
|
|
pmove.player = pl;
|
|
domove(&pmove, CHECK);
|
|
/* if valid - add to list */
|
|
if (pmove.taken)
|
|
rb->memcpy(&plist[pcnt++], &pmove, sizeof(struct move));
|
|
}
|
|
|
|
return(pcnt);
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* qsort
|
|
********************************************************************/
|
|
static int plist_bytaken(const void* m1, const void* m2)
|
|
{
|
|
/* highest is best */
|
|
return( ((struct move*)m2)->taken - ((struct move*)m1)->taken );
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* qsort
|
|
********************************************************************/
|
|
static int plist_byrank(const void* m1, const void* m2)
|
|
{
|
|
/* lowest is best */
|
|
return( ((struct move*)m1)->rank - ((struct move*)m2)->rank );
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
*
|
|
CORNERS (1)
|
|
x......x 1,1(01) 1,8(08)
|
|
........
|
|
........
|
|
........
|
|
........
|
|
........
|
|
........
|
|
x......x 8,1(08) 8,8(64)
|
|
|
|
|
|
BLUFF (2)
|
|
..x..x.. 1,3(03) 1,6(06)
|
|
........
|
|
x.x..x.x 3,1(03) 3,3(09) 3,6(18) 3,8(24)
|
|
........
|
|
........
|
|
x.x..x.x 6,1(06) 6,3(18) 6,6(36) 6,8(48)
|
|
........
|
|
..x..x.. 8,3(24) 8,6(48) 8,8(64)
|
|
|
|
|
|
EDGE (3)
|
|
...xx... 1,4(00) 1,5(00)
|
|
........
|
|
........
|
|
x......x 4,1(00) 4,8(00)
|
|
x......x 5,1(00) 5,8(00)
|
|
........
|
|
........
|
|
...xx... 8,4(00) 8,5(00)
|
|
|
|
|
|
BAD (5) - some of these are edge pieces
|
|
.x....x. 1,2(02) 1,7(07)
|
|
xx....xx 2,1(02) 2,2(04) 2,7(14) 2,8(16)
|
|
........
|
|
........
|
|
........
|
|
........
|
|
xx....xx 7,1(07) 7,2(14) 7,7(49) 7,8(56)
|
|
.x....x. 8,2(16) 8,7(56)
|
|
|
|
|
|
OTHER (4)
|
|
|
|
* this is called my reduceplist, if the "smart" AIBOT is playing
|
|
* board sqaures are weighted as above
|
|
*
|
|
********************************************************************/
|
|
static void smartranking(struct move* plist, unsigned char pcnt)
|
|
{
|
|
|
|
#define corner \
|
|
( ((y==1)||(y==8)) && ((x==1)||(x==8)) )
|
|
|
|
#define bluff \
|
|
( ((y==1)||(y==3)||(y==6)||(y==8)) && \
|
|
((x==1)||(x==3)||(x==6)||(x==8)) )
|
|
|
|
#define edge \
|
|
( ( ((y==1)||(y==8)) && ((x==4)||(x==5)) ) || \
|
|
( ((y==4)||(y==5)) && ((x==1)||(x==8)) ) )
|
|
|
|
int i;
|
|
register unsigned char mul;
|
|
register unsigned char x, y;
|
|
|
|
for (i=0; i<pcnt; i++)
|
|
{
|
|
x = plist[i].x;
|
|
y = plist[i].y;
|
|
mul = x *y;
|
|
|
|
/* preferred squares */
|
|
if (corner) { plist[i].rank = 1; continue; }
|
|
else if (bluff) { plist[i].rank = 2; continue; }
|
|
else if (edge) { plist[i].rank = 3; continue; }
|
|
|
|
/* uninteresting square */
|
|
plist[i].rank = 4;
|
|
|
|
/* avoid "bad" sqaures */
|
|
if ( (mul==02)||(mul==04)||
|
|
(mul==07)||(mul==14)||(mul==16)||
|
|
(mul==49)||(mul==56) )
|
|
plist[i].rank = 5;
|
|
}
|
|
|
|
return;
|
|
|
|
#undef corner
|
|
#undef bluff
|
|
#undef edge
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* called by pressing f1 or f2 to change player modes
|
|
********************************************************************/
|
|
static void changeplayer(bool pl)
|
|
{
|
|
ai_help[pl]++;
|
|
if (ai_help[pl]>BEST)
|
|
{
|
|
player[pl] = (player[pl]==HUMAN)?AIBOT:HUMAN;
|
|
if (player[pl]==HUMAN)
|
|
ai_help[pl] = NONE;
|
|
else
|
|
ai_help[pl] = WEAK;
|
|
}
|
|
show_players();
|
|
|
|
return;
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* this proc reduces the list of possible moves to a short list of
|
|
* preferred moves, dependand on the player AI
|
|
********************************************************************/
|
|
static unsigned char reduceplist(struct move* plist, unsigned char pcnt, unsigned char ai_help)
|
|
{
|
|
|
|
int i;
|
|
|
|
switch(ai_help)
|
|
{
|
|
/* ------------------------------------------------- */
|
|
/* weak does not modify the possible's list */
|
|
/*
|
|
case WEAK:
|
|
break;
|
|
*/
|
|
/* ------------------------------------------------- */
|
|
case GURU:
|
|
break;
|
|
/* ------------------------------------------------- */
|
|
case EXPERT:
|
|
break;
|
|
/* ------------------------------------------------- */
|
|
/* this player will favour certain known moves */
|
|
case SMART:
|
|
if (pcnt>1)
|
|
{
|
|
smartranking(plist, pcnt);
|
|
rb->qsort(plist, pcnt, sizeof(struct move), plist_byrank);
|
|
for (i=1; i<pcnt; i++)
|
|
if (plist[i].rank!=plist[i-1].rank)
|
|
break;
|
|
pcnt = i;
|
|
}
|
|
/* FALL THROUGH */
|
|
/* ------------------------------------------------- */
|
|
/* reduce possibilites to "most pieces taken" */
|
|
case AVERAGE:
|
|
if (pcnt>1)
|
|
{
|
|
rb->qsort(plist, pcnt, sizeof(struct move), plist_bytaken);
|
|
for (i=1; i<pcnt; i++)
|
|
if (plist[i].taken!=plist[i-1].taken)
|
|
break;
|
|
pcnt = i;
|
|
}
|
|
break;
|
|
/* ------------------------------------------------- */
|
|
default:
|
|
// you should never get here!
|
|
break;
|
|
}
|
|
|
|
return(pcnt);
|
|
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* calc all moves with wieghting and report back to the user/aibot
|
|
********************************************************************/
|
|
static bool calcposs(struct move* plist, unsigned char* pcnt, bool turn)
|
|
{
|
|
int i;
|
|
|
|
/* get list of all possible moves */
|
|
(*pcnt) = getplist(plist, turn);
|
|
|
|
/* no moves? trigger Game Over */
|
|
if (!(*pcnt))
|
|
return(true);
|
|
|
|
/* only evaluate moves for AIBOTs or HUMAN+HELP */
|
|
if ( (player[turn]==AIBOT) || (ai_help[turn]) )
|
|
{
|
|
/* mark all possible moves on board */
|
|
for (i=0; i<(*pcnt); i++)
|
|
board[plist[i].y][plist[i].x] = POSS;
|
|
|
|
/* use ai to reduce list */
|
|
(*pcnt) = reduceplist(plist, (*pcnt), ai_help[turn]);
|
|
|
|
/* higlight preferred moves */
|
|
if (ai_help[turn]>WEAK)
|
|
for (i=0; i<(*pcnt); i++)
|
|
board[plist[i].y][plist[i].x] = CHOICE;
|
|
}
|
|
else /* no ai/help required */
|
|
{
|
|
/* create dummy plist entry for default cursor position */
|
|
plist[0].x = 4;
|
|
plist[0].y = 4;
|
|
}
|
|
|
|
return(false); /* do not cause Game Over */
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* cursor highlight
|
|
********************************************************************/
|
|
static void hilite(struct move* move, bool on)
|
|
{
|
|
int x = (move->x-1)*7;
|
|
int y = (move->y-1)*7;
|
|
|
|
rb->lcd_invertrect(x+1,y+1, 6,6);
|
|
if (on)
|
|
rb->lcd_drawrect(x,y, 8,8);
|
|
else
|
|
{
|
|
if (x)
|
|
rb->lcd_clearline(x,y+3, x,y+4);
|
|
if (y)
|
|
rb->lcd_clearline(x+3,y, x+4,y);
|
|
if (x!=7*7)
|
|
rb->lcd_clearline(x+7,y+3, x+7,y+4);
|
|
if (y!=7*7)
|
|
rb->lcd_clearline(x+3,y+7, x+4,y+7);
|
|
}
|
|
rb->lcd_update_rect(x,y, 8,8);
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* main othelo keyboard handler
|
|
* returns the key that it terminated with
|
|
********************************************************************/
|
|
static int getmove(struct move* move, struct move* plist, unsigned char* pcnt, bool turn)
|
|
{
|
|
int key;
|
|
bool waiting = true;
|
|
|
|
/* get next move */
|
|
do
|
|
{
|
|
hilite(move, true);
|
|
key = rb->button_get(true);
|
|
hilite(move, false);
|
|
|
|
switch(key)
|
|
{
|
|
case BUTTON_ON:
|
|
case BUTTON_OFF:
|
|
case BUTTON_F3:
|
|
waiting = false;
|
|
break;
|
|
case BUTTON_UP:
|
|
case BUTTON_UP | BUTTON_REPEAT:
|
|
if (move->y>1) move->y--;
|
|
break;
|
|
case BUTTON_DOWN:
|
|
case BUTTON_DOWN | BUTTON_REPEAT:
|
|
if (move->y<8) move->y++;
|
|
break;
|
|
case BUTTON_LEFT:
|
|
case BUTTON_LEFT | BUTTON_REPEAT:
|
|
if (move->x>1) move->x--;
|
|
break;
|
|
case BUTTON_RIGHT:
|
|
case BUTTON_RIGHT | BUTTON_REPEAT:
|
|
if (move->x<8) move->x++;
|
|
break;
|
|
case BUTTON_PLAY:
|
|
if (board[move->y][move->x]>=POSS)
|
|
waiting = false;
|
|
else
|
|
flashboard();
|
|
break;
|
|
case BUTTON_F1:
|
|
case BUTTON_F2:
|
|
{
|
|
bool pl;
|
|
|
|
pl = (key==BUTTON_F1)?PLAYERX:PLAYERO;
|
|
|
|
changeplayer(pl);
|
|
/* update board if *current* player options changed */
|
|
if (move->player==pl)
|
|
{
|
|
clearposs();
|
|
calcposs(plist, pcnt, turn);
|
|
show_board();
|
|
}
|
|
break;
|
|
}
|
|
default:
|
|
break;
|
|
}
|
|
} while (waiting);
|
|
|
|
return(key);
|
|
}
|
|
|
|
|
|
/********************************************************************
|
|
* main control loop
|
|
********************************************************************/
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
#define STILL_PLAYING (!gameover && !quit)
|
|
|
|
#define default_players \
|
|
player[PLAYERX] = DF_PLX; \
|
|
ai_help[PLAYERX] = DF_AIX; \
|
|
player[PLAYERO] = DF_PLO; \
|
|
ai_help[PLAYERO] = DF_AIO;
|
|
|
|
int key;
|
|
|
|
unsigned char pcnt;
|
|
struct move plist[MAXPOSS];
|
|
|
|
bool gameover;
|
|
bool quit;
|
|
|
|
struct move move;
|
|
|
|
TEST_PLUGIN_API(api);
|
|
(void)parameter;
|
|
rb = api;
|
|
|
|
quit = false;
|
|
|
|
do /* while !quit */
|
|
{
|
|
initscreen();
|
|
showlogo(logo_tlx,logo_tly, true);
|
|
show_players();
|
|
show_f3(true);
|
|
|
|
if (!playing)
|
|
{
|
|
initboard();
|
|
playing = true;
|
|
turn = FIRST;
|
|
}
|
|
else
|
|
{
|
|
show_grid();
|
|
show_board();
|
|
show_score(turn);
|
|
}
|
|
|
|
gameover = false;
|
|
|
|
do /* while !gameover && !quit */
|
|
{
|
|
/* who's move is it? */
|
|
move.player = turn;
|
|
|
|
/* perform ai/help routine */
|
|
if ((gameover = calcposs(plist, &pcnt, turn))) continue;
|
|
|
|
/* player now gets to take a turn */
|
|
if (player[turn]==AIBOT)
|
|
{
|
|
int timeout;
|
|
bool held = false;
|
|
|
|
unsigned char t;
|
|
/* select a random move from the possibles list */
|
|
/* this block of code corrupts pcnt */
|
|
if (pcnt>1)
|
|
t = rb->rand() % pcnt;
|
|
else
|
|
t = 0;
|
|
move.x = plist[t].x;
|
|
move.y = plist[t].y;
|
|
/* move selected will always be valid! */
|
|
domove(&move, CHECK);
|
|
|
|
/* bots run faster when no humans are playing */
|
|
if ((player[PLAYERX]==AIBOT) && (player[PLAYERO]==AIBOT))
|
|
timeout = *rb->current_tick +((HZ*6)/10);
|
|
else
|
|
timeout = *rb->current_tick +((HZ*(REPEAT_START+1))/10);
|
|
while (TIME_BEFORE(*rb->current_tick, timeout))
|
|
{
|
|
key = rb->button_get(false);
|
|
switch (key)
|
|
{
|
|
case SYS_USB_CONNECTED:
|
|
rb->usb_screen();
|
|
return PLUGIN_USB_CONNECTED;
|
|
/* hold play to freeze board */
|
|
case BUTTON_PLAY:
|
|
case BUTTON_PLAY|BUTTON_REPEAT:
|
|
timeout = *rb->current_tick +HZ;
|
|
held = true;
|
|
break;
|
|
case BUTTON_PLAY|BUTTON_REL:
|
|
if (held)
|
|
timeout = *rb->current_tick-1;
|
|
continue;
|
|
case BUTTON_F3:
|
|
gameover = true;
|
|
break;
|
|
case BUTTON_OFF:
|
|
default_players;
|
|
playing = false;
|
|
/* Fall through to BUTTON_ON */
|
|
case BUTTON_ON:
|
|
return PLUGIN_OK;
|
|
default:
|
|
break;
|
|
}
|
|
} /*endwhile*/;
|
|
}
|
|
else /* player is human */
|
|
{
|
|
/* only display poss on screen if help is enabled */
|
|
if (ai_help[turn]) show_board();
|
|
move.x = plist[0].x;
|
|
move.y = plist[0].y;
|
|
while(true)
|
|
{
|
|
key = getmove(&move, plist, &pcnt, turn);
|
|
switch(key)
|
|
{
|
|
case SYS_USB_CONNECTED:
|
|
rb->usb_screen();
|
|
return PLUGIN_USB_CONNECTED;
|
|
case BUTTON_OFF:
|
|
playing = false;
|
|
default_players;
|
|
case BUTTON_ON:
|
|
rb->lcd_setfont(FONT_UI);
|
|
return PLUGIN_OK;
|
|
case BUTTON_F3:
|
|
gameover = true;
|
|
default:
|
|
break;
|
|
}
|
|
if (key==BUTTON_F3)
|
|
break;
|
|
|
|
/* check move is valid & retrieve "pieces taken" */
|
|
domove(&move, CHECK);
|
|
if (move.taken==0)
|
|
flashboard();
|
|
else
|
|
break;
|
|
}
|
|
}
|
|
|
|
/* player may have hit restart instead of moving */
|
|
if (STILL_PLAYING)
|
|
{
|
|
/* MAKE MOVE */
|
|
/* add new piece */
|
|
board[move.y][move.x] = move.player;
|
|
/* flip opponent pieces */
|
|
domove(&move, MAKE);
|
|
/* update board */
|
|
clearposs();
|
|
show_board();
|
|
/* update score */
|
|
if (turn==PLAYERX)
|
|
{
|
|
score.x += move.taken+1;
|
|
score.o -= move.taken;
|
|
}
|
|
if (turn==PLAYERO)
|
|
{
|
|
score.o += move.taken+1;
|
|
score.x -= move.taken;
|
|
}
|
|
/* next player please */
|
|
turn = (turn==PLAYERX)?PLAYERO:PLAYERX;
|
|
show_score(turn);
|
|
}
|
|
|
|
} while(STILL_PLAYING);
|
|
|
|
clearposs();
|
|
show_board();
|
|
show_f3(false);
|
|
show_endgame(score.x, score.o);
|
|
playing = false;
|
|
|
|
do
|
|
{
|
|
if ((key = rb->button_get(true)) ==BUTTON_F3)
|
|
break;
|
|
switch(key)
|
|
{
|
|
case SYS_USB_CONNECTED:
|
|
rb->usb_screen();
|
|
return PLUGIN_USB_CONNECTED;
|
|
case BUTTON_OFF:
|
|
default_players;
|
|
case BUTTON_ON:
|
|
quit = true;
|
|
break;
|
|
case BUTTON_F1:
|
|
changeplayer(PLAYERX);
|
|
break;
|
|
case BUTTON_F2:
|
|
changeplayer(PLAYERO);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
} while(!quit);
|
|
|
|
}while(!quit);
|
|
|
|
return PLUGIN_OK;
|
|
|
|
}
|
|
#endif
|