rockbox/firmware/drivers/lcd-2bit-horz.c
Jonathan Gordon b37e6bc8c1 lcd drivers: Convert lcd_[remote_]framebuffer to a pointer
Change all lcd drivers to using a pointer to the static framebuffer
instead of directly accessing the static array. This will let us
later do fun things like dynamic framebuffer sizes (RaaA) or
ability to use different buffers for different layers (dynamic
skin backdrops!)

Change-Id: I0a4d58a9d7b55e6c932131b929e5d4c9f9414b06
2012-02-28 11:44:59 +11:00

1099 lines
27 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* LCD driver for horizontally-packed 2bpp greyscale display
*
* Based on code from the rockbox lcd's driver
*
* Copyright (c) 2006 Seven Le Mesle (sevlm@free.fr)
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "cpu.h"
#include "lcd.h"
#include "kernel.h"
#include "thread.h"
#include <string.h>
#include <stdlib.h>
#include "file.h"
#include "debug.h"
#include "system.h"
#include "font.h"
#include "rbunicode.h"
#include "bidi.h"
#include "scroll_engine.h"
/*** globals ***/
unsigned char lcd_static_framebuffer[LCD_FBHEIGHT][LCD_FBWIDTH] IRAM_LCDFRAMEBUFFER;
unsigned char *lcd_framebuffer = &lcd_static_framebuffer[0][0];
static const unsigned char pixmask[4] ICONST_ATTR = {
0xC0, 0x30, 0x0C, 0x03
};
static fb_data* lcd_backdrop = NULL;
static long lcd_backdrop_offset IDATA_ATTR = 0;
static struct viewport default_vp =
{
.x = 0,
.y = 0,
.width = LCD_WIDTH,
.height = LCD_HEIGHT,
.font = FONT_SYSFIXED,
.drawmode = DRMODE_SOLID,
.fg_pattern = LCD_DEFAULT_FG,
.bg_pattern = LCD_DEFAULT_BG
};
static struct viewport* current_vp IBSS_ATTR;
static unsigned fg_pattern IBSS_ATTR;
static unsigned bg_pattern IBSS_ATTR;
/* LCD init */
void lcd_init(void)
{
/* Initialise the viewport */
lcd_set_viewport(NULL);
lcd_clear_display();
/* Call device specific init */
lcd_init_device();
scroll_init();
}
/*** Viewports ***/
void lcd_set_viewport(struct viewport* vp)
{
if (vp == NULL)
current_vp = &default_vp;
else
current_vp = vp;
fg_pattern = 0x55 * (~current_vp->fg_pattern & 3);
bg_pattern = 0x55 * (~current_vp->bg_pattern & 3);
#if defined(SIMULATOR)
/* Force the viewport to be within bounds. If this happens it should
* be considered an error - the viewport will not draw as it might be
* expected.
*/
if((unsigned) current_vp->x > (unsigned) LCD_WIDTH
|| (unsigned) current_vp->y > (unsigned) LCD_HEIGHT
|| current_vp->x + current_vp->width > LCD_WIDTH
|| current_vp->y + current_vp->height > LCD_HEIGHT)
{
#if !defined(HAVE_VIEWPORT_CLIP)
DEBUGF("ERROR: "
#else
DEBUGF("NOTE: "
#endif
"set_viewport out of bounds: x: %d y: %d width: %d height:%d\n",
current_vp->x, current_vp->y,
current_vp->width, current_vp->height);
}
#endif
}
void lcd_update_viewport(void)
{
lcd_update_rect(current_vp->x, current_vp->y,
current_vp->width, current_vp->height);
}
void lcd_update_viewport_rect(int x, int y, int width, int height)
{
lcd_update_rect(current_vp->x + x, current_vp->y + y, width, height);
}
/*** parameter handling ***/
void lcd_set_drawmode(int mode)
{
current_vp->drawmode = mode & (DRMODE_SOLID|DRMODE_INVERSEVID);
}
int lcd_get_drawmode(void)
{
return current_vp->drawmode;
}
void lcd_set_foreground(unsigned brightness)
{
current_vp->fg_pattern = brightness;
fg_pattern = 0x55 * (~brightness & 3);
}
unsigned lcd_get_foreground(void)
{
return current_vp->fg_pattern;
}
void lcd_set_background(unsigned brightness)
{
current_vp->bg_pattern = brightness;
bg_pattern = 0x55 * (~brightness & 3);
}
unsigned lcd_get_background(void)
{
return current_vp->bg_pattern;
}
void lcd_set_drawinfo(int mode, unsigned fg_brightness, unsigned bg_brightness)
{
lcd_set_drawmode(mode);
lcd_set_foreground(fg_brightness);
lcd_set_background(bg_brightness);
}
int lcd_getwidth(void)
{
return current_vp->width;
}
int lcd_getheight(void)
{
return current_vp->height;
}
void lcd_setfont(int newfont)
{
current_vp->font = newfont;
}
int lcd_getfont(void)
{
return current_vp->font;
}
int lcd_getstringsize(const unsigned char *str, int *w, int *h)
{
return font_getstringsize(str, w, h, current_vp->font);
}
/*** low-level drawing functions ***/
static void setpixel(int x, int y)
{
unsigned mask = pixmask[x & 3];
fb_data *address = FBADDR(x>>2,y);
unsigned data = *address;
*address = data ^ ((data ^ fg_pattern) & mask);
}
static void clearpixel(int x, int y)
{
unsigned mask = pixmask[x & 3];
fb_data *address = FBADDR(x>>2,y);
unsigned data = *address;
*address = data ^ ((data ^ bg_pattern) & mask);
}
static void clearimgpixel(int x, int y)
{
unsigned mask = pixmask[x & 3];
fb_data *address = FBADDR(x>>2,y);
unsigned data = *address;
*address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask);
}
static void flippixel(int x, int y)
{
unsigned mask = pixmask[x & 3];
fb_data *address = FBADDR(x>>2,y);
*address ^= mask;
}
static void nopixel(int x, int y)
{
(void)x;
(void)y;
}
lcd_pixelfunc_type* const lcd_pixelfuncs_bgcolor[8] = {
flippixel, nopixel, setpixel, setpixel,
nopixel, clearpixel, nopixel, clearpixel
};
lcd_pixelfunc_type* const lcd_pixelfuncs_backdrop[8] = {
flippixel, nopixel, setpixel, setpixel,
nopixel, clearimgpixel, nopixel, clearimgpixel
};
lcd_pixelfunc_type* const * lcd_pixelfuncs = lcd_pixelfuncs_bgcolor;
/* 'mask' and 'bits' contain 2 bits per pixel */
static void ICODE_ATTR flipblock(fb_data *address, unsigned mask,
unsigned bits)
{
*address ^= bits & mask;
}
static void ICODE_ATTR bgblock(fb_data *address, unsigned mask,
unsigned bits)
{
unsigned data = *address;
*address = data ^ ((data ^ bg_pattern) & mask & ~bits);
}
static void ICODE_ATTR bgimgblock(fb_data *address, unsigned mask,
unsigned bits)
{
unsigned data = *address;
*address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask & ~bits);
}
static void ICODE_ATTR fgblock(fb_data *address, unsigned mask,
unsigned bits)
{
unsigned data = *address;
*address = data ^ ((data ^ fg_pattern) & mask & bits);
}
static void ICODE_ATTR solidblock(fb_data *address, unsigned mask,
unsigned bits)
{
unsigned data = *address;
unsigned bgp = bg_pattern;
bits = bgp ^ ((bgp ^ fg_pattern) & bits);
*address = data ^ ((data ^ bits) & mask);
}
static void ICODE_ATTR solidimgblock(fb_data *address, unsigned mask,
unsigned bits)
{
unsigned data = *address;
unsigned bgp = *(address + lcd_backdrop_offset);
bits = bgp ^ ((bgp ^ fg_pattern) & bits);
*address = data ^ ((data ^ bits) & mask);
}
static void ICODE_ATTR flipinvblock(fb_data *address, unsigned mask,
unsigned bits)
{
*address ^= ~bits & mask;
}
static void ICODE_ATTR bginvblock(fb_data *address, unsigned mask,
unsigned bits)
{
unsigned data = *address;
*address = data ^ ((data ^ bg_pattern) & mask & bits);
}
static void ICODE_ATTR bgimginvblock(fb_data *address, unsigned mask,
unsigned bits)
{
unsigned data = *address;
*address = data ^ ((data ^ *(address + lcd_backdrop_offset)) & mask & bits);
}
static void ICODE_ATTR fginvblock(fb_data *address, unsigned mask,
unsigned bits)
{
unsigned data = *address;
*address = data ^ ((data ^ fg_pattern) & mask & ~bits);
}
static void ICODE_ATTR solidinvblock(fb_data *address, unsigned mask,
unsigned bits)
{
unsigned data = *address;
unsigned fgp = fg_pattern;
bits = fgp ^ ((fgp ^ bg_pattern) & bits);
*address = data ^ ((data ^ bits) & mask);
}
static void ICODE_ATTR solidimginvblock(fb_data *address, unsigned mask,
unsigned bits)
{
unsigned data = *address;
unsigned fgp = fg_pattern;
bits = fgp ^ ((fgp ^ *(address + lcd_backdrop_offset)) & bits);
*address = data ^ ((data ^ bits) & mask);
}
lcd_blockfunc_type* const lcd_blockfuncs_bgcolor[8] = {
flipblock, bgblock, fgblock, solidblock,
flipinvblock, bginvblock, fginvblock, solidinvblock
};
lcd_blockfunc_type* const lcd_blockfuncs_backdrop[8] = {
flipblock, bgimgblock, fgblock, solidimgblock,
flipinvblock, bgimginvblock, fginvblock, solidimginvblock
};
lcd_blockfunc_type* const * lcd_blockfuncs = lcd_blockfuncs_bgcolor;
void lcd_set_backdrop(fb_data* backdrop)
{
lcd_backdrop = backdrop;
if (backdrop)
{
lcd_backdrop_offset = (long)backdrop - (long)lcd_framebuffer;
lcd_pixelfuncs = lcd_pixelfuncs_backdrop;
lcd_blockfuncs = lcd_blockfuncs_backdrop;
}
else
{
lcd_backdrop_offset = 0;
lcd_pixelfuncs = lcd_pixelfuncs_bgcolor;
lcd_blockfuncs = lcd_blockfuncs_bgcolor;
}
}
fb_data* lcd_get_backdrop(void)
{
return lcd_backdrop;
}
static inline void setblock(fb_data *address, unsigned mask, unsigned bits)
{
unsigned data = *address;
bits ^= data;
*address = data ^ (bits & mask);
}
/*** drawing functions ***/
/* Clear the whole display */
void lcd_clear_display(void)
{
if (current_vp->drawmode & DRMODE_INVERSEVID)
{
memset(lcd_framebuffer, fg_pattern, FRAMEBUFFER_SIZE);
}
else
{
if (lcd_backdrop)
memcpy(lcd_framebuffer, lcd_backdrop, FRAMEBUFFER_SIZE);
else
memset(lcd_framebuffer, bg_pattern, FRAMEBUFFER_SIZE);
}
lcd_scroll_info.lines = 0;
}
/* Clear the current viewport */
void lcd_clear_viewport(void)
{
int lastmode;
if (current_vp == &default_vp)
{
lcd_clear_display();
}
else
{
lastmode = current_vp->drawmode;
/* Invert the INVERSEVID bit and set basic mode to SOLID */
current_vp->drawmode = (~lastmode & DRMODE_INVERSEVID) |
DRMODE_SOLID;
lcd_fillrect(0, 0, current_vp->width, current_vp->height);
current_vp->drawmode = lastmode;
lcd_scroll_stop(current_vp);
}
}
/* Set a single pixel */
void lcd_drawpixel(int x, int y)
{
if ( ((unsigned)x < (unsigned)current_vp->width)
&& ((unsigned)y < (unsigned)current_vp->height)
#if defined(HAVE_VIEWPORT_CLIP)
&& ((unsigned)x < (unsigned)LCD_WIDTH)
&& ((unsigned)y < (unsigned)LCD_HEIGHT)
#endif
)
lcd_pixelfuncs[current_vp->drawmode](current_vp->x + x, current_vp->y + y);
}
/* Draw a line */
void lcd_drawline(int x1, int y1, int x2, int y2)
{
int numpixels;
int i;
int deltax, deltay;
int d, dinc1, dinc2;
int x, xinc1, xinc2;
int y, yinc1, yinc2;
lcd_pixelfunc_type *pfunc = lcd_pixelfuncs[current_vp->drawmode];
deltay = abs(y2 - y1);
if (deltay == 0)
{
/* DEBUGF("lcd_drawline() called for horizontal line - optimisation.\n"); */
lcd_hline(x1, x2, y1);
return;
}
deltax = abs(x2 - x1);
if (deltax == 0)
{
/* DEBUGF("lcd_drawline() called for vertical line - optimisation.\n"); */
lcd_vline(x1, y1, y2);
return;
}
xinc2 = 1;
yinc2 = 1;
if (deltax >= deltay)
{
numpixels = deltax;
d = 2 * deltay - deltax;
dinc1 = deltay * 2;
dinc2 = (deltay - deltax) * 2;
xinc1 = 1;
yinc1 = 0;
}
else
{
numpixels = deltay;
d = 2 * deltax - deltay;
dinc1 = deltax * 2;
dinc2 = (deltax - deltay) * 2;
xinc1 = 0;
yinc1 = 1;
}
numpixels++; /* include endpoints */
if (x1 > x2)
{
xinc1 = -xinc1;
xinc2 = -xinc2;
}
if (y1 > y2)
{
yinc1 = -yinc1;
yinc2 = -yinc2;
}
x = x1;
y = y1;
for (i = 0; i < numpixels; i++)
{
if ( ((unsigned)x < (unsigned)current_vp->width)
&& ((unsigned)y < (unsigned)current_vp->height)
#if defined(HAVE_VIEWPORT_CLIP)
&& ((unsigned)x < (unsigned)LCD_WIDTH)
&& ((unsigned)y < (unsigned)LCD_HEIGHT)
#endif
)
pfunc(current_vp->x + x, current_vp->y + y);
if (d < 0)
{
d += dinc1;
x += xinc1;
y += yinc1;
}
else
{
d += dinc2;
x += xinc2;
y += yinc2;
}
}
}
/* Draw a horizontal line (optimised) */
void lcd_hline(int x1, int x2, int y)
{
int nx;
unsigned char *dst;
unsigned mask, mask_right;
lcd_blockfunc_type *bfunc;
/* direction flip */
if (x2 < x1)
{
nx = x1;
x1 = x2;
x2 = nx;
}
/******************** In viewport clipping **********************/
/* nothing to draw? */
if (((unsigned)y >= (unsigned)current_vp->height) || (x1 >= current_vp->width)
|| (x2 < 0))
return;
if (x1 < 0)
x1 = 0;
if (x2 >= current_vp->width)
x2 = current_vp->width-1;
/* adjust to viewport */
x1 += current_vp->x;
x2 += current_vp->x;
y += current_vp->y;
#if defined(HAVE_VIEWPORT_CLIP)
/********************* Viewport on screen clipping ********************/
/* nothing to draw? */
if (((unsigned)y >= (unsigned) LCD_HEIGHT) || (x1 >= LCD_WIDTH)
|| (x2 < 0))
return;
/* clipping */
if (x1 < 0)
x1 = 0;
if (x2 >= LCD_WIDTH)
x2 = LCD_WIDTH-1;
#endif
bfunc = lcd_blockfuncs[current_vp->drawmode];
dst = FBADDR(x1>>2,y);
nx = x2 - (x1 & ~3);
mask = 0xFFu >> (2 * (x1 & 3));
mask_right = 0xFFu << (2 * (~nx & 3));
for (; nx >= 4; nx -= 4)
{
bfunc(dst++, mask, 0xFFu);
mask = 0xFFu;
}
mask &= mask_right;
bfunc(dst, mask, 0xFFu);
}
/* Draw a vertical line (optimised) */
void lcd_vline(int x, int y1, int y2)
{
int y;
unsigned char *dst, *dst_end;
unsigned mask;
lcd_blockfunc_type *bfunc;
/* direction flip */
if (y2 < y1)
{
y = y1;
y1 = y2;
y2 = y;
}
/******************** In viewport clipping **********************/
/* nothing to draw? */
if (((unsigned)x >= (unsigned)current_vp->width) || (y1 >= current_vp->height)
|| (y2 < 0))
return;
if (y1 < 0)
y1 = 0;
if (y2 >= current_vp->height)
y2 = current_vp->height-1;
/* adjust for viewport */
y1 += current_vp->y;
y2 += current_vp->y;
x += current_vp->x;
#if defined(HAVE_VIEWPORT_CLIP)
/********************* Viewport on screen clipping ********************/
/* nothing to draw? */
if (( (unsigned) x >= (unsigned)LCD_WIDTH) || (y1 >= LCD_HEIGHT)
|| (y2 < 0))
return;
/* clipping */
if (y1 < 0)
y1 = 0;
if (y2 >= LCD_HEIGHT)
y2 = LCD_HEIGHT-1;
#endif
bfunc = lcd_blockfuncs[current_vp->drawmode];
dst = FBADDR(x>>2,y1);
mask = pixmask[x & 3];
dst_end = dst + (y2 - y1) * LCD_FBWIDTH;
do
{
bfunc(dst, mask, 0xFFu);
dst += LCD_FBWIDTH;
}
while (dst <= dst_end);
}
/* Draw a rectangular box */
void lcd_drawrect(int x, int y, int width, int height)
{
if ((width <= 0) || (height <= 0))
return;
int x2 = x + width - 1;
int y2 = y + height - 1;
lcd_vline(x, y, y2);
lcd_vline(x2, y, y2);
lcd_hline(x, x2, y);
lcd_hline(x, x2, y2);
}
/* Fill a rectangular area */
void lcd_fillrect(int x, int y, int width, int height)
{
int nx;
unsigned char *dst, *dst_end;
unsigned mask, mask_right;
lcd_blockfunc_type *bfunc;
/******************** In viewport clipping **********************/
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= current_vp->width) || (y >= current_vp->height)
|| (x + width <= 0) || (y + height <= 0))
return;
if (x < 0)
{
width += x;
x = 0;
}
if (y < 0)
{
height += y;
y = 0;
}
if (x + width > current_vp->width)
width = current_vp->width - x;
if (y + height > current_vp->height)
height = current_vp->height - y;
/* adjust for viewport */
x += current_vp->x;
y += current_vp->y;
#if defined(HAVE_VIEWPORT_CLIP)
/********************* Viewport on screen clipping ********************/
/* nothing to draw? */
if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT)
|| (x + width <= 0) || (y + height <= 0))
return;
/* clip image in viewport in screen */
if (x < 0)
{
width += x;
x = 0;
}
if (y < 0)
{
height += y;
y = 0;
}
if (x + width > LCD_WIDTH)
width = LCD_WIDTH - x;
if (y + height > LCD_HEIGHT)
height = LCD_HEIGHT - y;
#endif
bfunc = lcd_blockfuncs[current_vp->drawmode];
dst = FBADDR(x>>2,y);
nx = width - 1 + (x & 3);
mask = 0xFFu >> (2 * (x & 3));
mask_right = 0xFFu << (2 * (~nx & 3));
for (; nx >= 4; nx -= 4)
{
unsigned char *dst_col = dst;
dst_end = dst_col + height * LCD_FBWIDTH;
do
{
bfunc(dst_col, mask, 0xFFu);
dst_col += LCD_FBWIDTH;
}
while (dst_col < dst_end);
dst++;
mask = 0xFFu;
}
mask &= mask_right;
dst_end = dst + height * LCD_FBWIDTH;
do
{
bfunc(dst, mask, 0xFFu);
dst += LCD_FBWIDTH;
}
while (dst < dst_end);
}
/* About Rockbox' internal monochrome bitmap format:
*
* A bitmap contains one bit for every pixel that defines if that pixel is
* black (1) or white (0). Bits within a byte are arranged vertically, LSB
* at top.
* The bytes are stored in row-major order, with byte 0 being top left,
* byte 1 2nd from left etc. The first row of bytes defines pixel rows
* 0..7, the second row defines pixel row 8..15 etc. */
/* Draw a partial monochrome bitmap */
void ICODE_ATTR lcd_mono_bitmap_part(const unsigned char *src, int src_x,
int src_y, int stride, int x, int y,
int width, int height)
{
const unsigned char *src_end;
fb_data *dst, *dst_end;
unsigned dmask = 0x100; /* bit 8 == sentinel */
unsigned dst_mask;
int drmode = current_vp->drawmode;
/******************** Image in viewport clipping **********************/
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= current_vp->width) ||
(y >= current_vp->height) || (x + width <= 0) || (y + height <= 0))
return;
if (x < 0)
{
width += x;
src_x -= x;
x = 0;
}
if (y < 0)
{
height += y;
src_y -= y;
y = 0;
}
if (x + width > current_vp->width)
width = current_vp->width - x;
if (y + height > current_vp->height)
height = current_vp->height - y;
x += current_vp->x; /* adjust for viewport */
y += current_vp->y; /* adjust for viewport */
#if defined(HAVE_VIEWPORT_CLIP)
/********************* Viewport on screen clipping ********************/
/* nothing to draw? */
if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT)
|| (x + width <= 0) || (y + height <= 0))
return;
/* clip image in viewport in screen */
if (x < 0)
{
width += x;
src_x -= x;
x = 0;
}
if (y < 0)
{
height += y;
src_y -= y;
y = 0;
}
if (x + width > LCD_WIDTH)
width = LCD_WIDTH - x;
if (y + height > LCD_HEIGHT)
height = LCD_HEIGHT - y;
#endif
src += stride * (src_y >> 3) + src_x; /* move starting point */
src_y &= 7;
src_end = src + width;
dst = FBADDR(x >> 2,y);
dst_end = dst + height * LCD_FBWIDTH;
dst_mask = pixmask[x & 3];
if (drmode & DRMODE_INVERSEVID)
{
dmask = 0x1ff; /* bit 8 == sentinel */
drmode &= DRMODE_SOLID; /* mask out inversevid */
}
do
{
const unsigned char *src_col = src++;
unsigned data = (*src_col ^ dmask) >> src_y;
fb_data *dst_col = dst;
int fg, bg;
long bo;
#define UPDATE_SRC do { \
data >>= 1; \
if (data == 0x001) { \
src_col += stride; \
data = *src_col ^ dmask; \
} \
} while (0)
switch (drmode)
{
case DRMODE_COMPLEMENT:
do
{
if (data & 0x01)
*dst_col ^= dst_mask;
dst_col += LCD_FBWIDTH;
UPDATE_SRC;
}
while (dst_col < dst_end);
break;
case DRMODE_BG:
if (lcd_backdrop)
{
bo = lcd_backdrop_offset;
do
{
if (!(data & 0x01))
{
unsigned block = *dst_col;
*dst_col = block
^ ((block ^ *(dst_col + bo)) & dst_mask);
}
dst_col += LCD_FBWIDTH;
UPDATE_SRC;
}
while (dst_col < dst_end);
}
else
{
bg = bg_pattern;
do
{
if (!(data & 0x01))
{
unsigned block = *dst_col;
*dst_col = block ^ ((block ^ bg) & dst_mask);
}
dst_col += LCD_FBWIDTH;
UPDATE_SRC;
}
while (dst_col < dst_end);
}
break;
case DRMODE_FG:
fg = fg_pattern;
do
{
if (data & 0x01)
{
unsigned block = *dst_col;
*dst_col = block ^ ((block ^ fg) & dst_mask);
}
dst_col += LCD_FBWIDTH;
UPDATE_SRC;
}
while (dst_col < dst_end);
break;
case DRMODE_SOLID:
fg = fg_pattern;
if (lcd_backdrop)
{
bo = lcd_backdrop_offset;
do
{
unsigned block = *dst_col;
*dst_col = block ^ ((block ^ ((data & 0x01) ?
fg : *(dst_col + bo))) & dst_mask);
dst_col += LCD_FBWIDTH;
UPDATE_SRC;
}
while (dst_col < dst_end);
}
else
{
bg = bg_pattern;
do
{
unsigned block = *dst_col;
*dst_col = block ^ ((block ^ ((data & 0x01) ?
fg : bg)) & dst_mask);
dst_col += LCD_FBWIDTH;
UPDATE_SRC;
}
while (dst_col < dst_end);
}
break;
}
dst_mask >>= 2;
if (dst_mask == 0)
{
dst++;
dst_mask = 0xC0;
}
}
while (src < src_end);
}
/* Draw a full monochrome bitmap */
void lcd_mono_bitmap(const unsigned char *src, int x, int y, int width, int height)
{
lcd_mono_bitmap_part(src, 0, 0, width, x, y, width, height);
}
/* About Rockbox' internal native bitmap format:
*
* A bitmap contains two bits for every pixel. 00 = white, 01 = light grey,
* 10 = dark grey, 11 = black. Bits within a byte are arranged horizontally,
* MSB at the left.
* The bytes are stored in row-major order, with byte 0 being top left,
* byte 1 2nd from left etc. Each row of bytes defines one pixel row.
*
* This is the same as the internal lcd hw format. */
/* Draw a partial native bitmap */
void ICODE_ATTR lcd_bitmap_part(const unsigned char *src, int src_x,
int src_y, int stride, int x, int y,
int width, int height)
{
int shift, nx;
unsigned char *dst, *dst_end;
unsigned mask, mask_right;
/******************** Image in viewport clipping **********************/
/* nothing to draw? */
if ((width <= 0) || (height <= 0) || (x >= current_vp->width) ||
(y >= current_vp->height) || (x + width <= 0) || (y + height <= 0))
return;
if (x < 0)
{
width += x;
src_x -= x;
x = 0;
}
if (y < 0)
{
height += y;
src_y -= y;
y = 0;
}
if (x + width > current_vp->width)
width = current_vp->width - x;
if (y + height > current_vp->height)
height = current_vp->height - y;
/* adjust for viewport */
x += current_vp->x;
y += current_vp->y;
#if defined(HAVE_VIEWPORT_CLIP)
/********************* Viewport on screen clipping ********************/
/* nothing to draw? */
if ((x >= LCD_WIDTH) || (y >= LCD_HEIGHT)
|| (x + width <= 0) || (y + height <= 0))
return;
/* clip image in viewport in screen */
if (x < 0)
{
width += x;
src_x -= x;
x = 0;
}
if (y < 0)
{
height += y;
src_y -= y;
y = 0;
}
if (x + width > LCD_WIDTH)
width = LCD_WIDTH - x;
if (y + height > LCD_HEIGHT)
height = LCD_HEIGHT - y;
#endif
stride = (stride + 3) >> 2; /* convert to no. of bytes */
src += stride * src_y + (src_x >> 2); /* move starting point */
src_x &= 3;
x -= src_x;
dst = FBADDR(x>>2,y);
shift = x & 3;
nx = width - 1 + shift + src_x;
mask = 0xFF00u >> (2 * (shift + src_x));
mask_right = 0xFFu << (2 * (~nx & 3));
shift *= 2;
dst_end = dst + height * LCD_FBWIDTH;
do
{
const unsigned char *src_row = src;
unsigned char *dst_row = dst;
unsigned mask_row = mask >> 8;
unsigned data = 0;
for (x = nx; x >= 4; x -= 4)
{
data = (data << 8) | *src_row++;
if (mask_row & 0xFF)
{
setblock(dst_row, mask_row, data >> shift);
mask_row = 0xFF;
}
else
mask_row = mask;
dst_row++;
}
data = (data << 8) | *src_row;
setblock(dst_row, mask_row & mask_right, data >> shift);
src += stride;
dst += LCD_FBWIDTH;
}
while (dst < dst_end);
}
/* Draw a full native bitmap */
void lcd_bitmap(const unsigned char *src, int x, int y, int width, int height)
{
lcd_bitmap_part(src, 0, 0, width, x, y, width, height);
}
#include "lcd-bitmap-common.c"