92fb1df03a
* Remember last used text input mode (keyboard or morse input) in settings. * Add setting "Use Morse Code Input" under Settings -> General Settings -> System. Now it is possible for some of targets without button combo for changing input mode to use morse input by changing the setting. it's not possible for them to change input mode during in the keyboard screen of course. There are still targets without morse input mode. Flyspray: FS#10338 Author: myself, David Johnston git-svn-id: svn://svn.rockbox.org/rockbox/trunk@23567 a1c6a512-1295-4272-9138-f99709370657
342 lines
16 KiB
C
342 lines
16 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2007 Mark Arigo
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for Sandisk m200 target */
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/* {Action Code, Button code, Prereq button code } */
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_STD_CONTEXT, BUTTON_SELECT|BUTTON_REPEAT, BUTTON_SELECT },
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// { ACTION_STD_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
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// { ACTION_STD_QUICKSCREEN, BUTTON_REC|BUTTON_SELECT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
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{ ACTION_WPS_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
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{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
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{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
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{ ACTION_WPS_ABSETB_NEXTDIR,BUTTON_POWER|BUTTON_RIGHT, BUTTON_POWER },
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{ ACTION_WPS_ABSETA_PREVDIR,BUTTON_POWER|BUTTON_LEFT, BUTTON_POWER },
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{ ACTION_WPS_ABRESET, BUTTON_POWER|BUTTON_UP, BUTTON_POWER },
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{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_WPS_BROWSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_WPS_PITCHSCREEN, BUTTON_SELECT|BUTTON_UP, BUTTON_SELECT },
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{ ACTION_WPS_ID3SCREEN, BUTTON_SELECT|BUTTON_DOWN, BUTTON_SELECT },
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{ ACTION_WPS_CONTEXT, BUTTON_DOWN|BUTTON_REL, BUTTON_DOWN },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
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/* { ACTION_WPS_REC, BUTTON_REC|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VIEW_PLAYLIST, BUTTON_REC|BUTTON_REL, BUTTON_REC }, */
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_SETTINGS_RESET, BUTTON_SELECT, BUTTON_NONE },
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{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT,BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT,BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_settings */
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static const struct button_mapping button_context_list[] = {
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// { ACTION_LISTTREE_PGUP, BUTTON_REC|BUTTON_UP, BUTTON_REC },
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// { ACTION_LISTTREE_PGDOWN, BUTTON_REC|BUTTON_DOWN, BUTTON_REC },
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#ifdef HAVE_VOLUME_IN_LIST
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{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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#endif
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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static const struct button_mapping button_context_tree[] = {
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// { ACTION_TREE_WPS, BUTTON_REC|BUTTON_VOLUP, BUTTON_REC },
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// { ACTION_TREE_STOP, BUTTON_REC|BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_REC|BUTTON_VOLUP },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_tree */
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static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
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{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
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{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_TREE_PGLEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
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{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
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{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_TREE_PGRIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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}; /* button_context_listtree_scroll_without_combo */
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static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
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{ ACTION_TREE_ROOT_INIT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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// { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_REC },
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// { ACTION_TREE_PGLEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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// { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_REC },
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// { ACTION_TREE_PGRIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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}; /* button_context_listtree_scroll_with_combo */
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_SELECT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_settings_yesno */
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_quickscreen */
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static const struct button_mapping button_context_settings_right_is_inc[] = {
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_settings_right_is_inc */
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static const struct button_mapping button_context_pitchscreen[] = {
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{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
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{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
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{ ACTION_PS_RESET, BUTTON_SELECT, BUTTON_NONE },
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{ ACTION_PS_EXIT, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_PS_SLOWER, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_PS_FASTER, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
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}; /* button_context_pitchscreen */
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/** Recording Screen **/
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#ifdef HAVE_RECORDING
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static const struct button_mapping button_context_recscreen[] = {
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{ ACTION_STD_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_REC_PAUSE, BUTTON_SELECT|BUTTON_REL, BUTTON_SELECT },
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{ ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
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// { ACTION_REC_NEWFILE, BUTTON_REC|BUTTON_REL, BUTTON_REC },
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{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT,BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT,BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_recscreen */
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#endif
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/** FM Radio Screen **/
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#if CONFIG_TUNER
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static const struct button_mapping button_context_radio[] = {
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{ ACTION_NONE, BUTTON_UP, BUTTON_NONE },
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{ ACTION_FM_MENU, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_FM_PRESET, BUTTON_SELECT, BUTTON_NONE },
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{ ACTION_FM_STOP, BUTTON_UP|BUTTON_REPEAT, BUTTON_UP },
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// { ACTION_FM_MODE, BUTTON_REC, BUTTON_NONE },
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{ ACTION_FM_EXIT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_FM_PLAY, BUTTON_UP|BUTTON_REL, BUTTON_UP },
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{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
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}; /* button_context_radio */
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#endif
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
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// { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT, BUTTON_NONE },
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// { ACTION_KBD_CURSOR_LEFT, BUTTON_REC|BUTTON_LEFT|BUTTON_REPEAT,BUTTON_NONE },
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// { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT, BUTTON_NONE },
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// { ACTION_KBD_CURSOR_RIGHT, BUTTON_REC|BUTTON_RIGHT|BUTTON_REPEAT,BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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// { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN, BUTTON_NONE },
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// { ACTION_KBD_BACKSPACE, BUTTON_REC|BUTTON_VOLDOWN|BUTTON_REPEAT,BUTTON_NONE },
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// { ACTION_KBD_PAGE_FLIP, BUTTON_REC|BUTTON_SELECT, BUTTON_REC },
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{ ACTION_KBD_SELECT, BUTTON_SELECT, BUTTON_NONE },
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{ ACTION_KBD_DONE, BUTTON_VOL_UP, BUTTON_NONE },
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{ ACTION_KBD_DONE, BUTTON_VOL_DOWN, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_KBD_MORSE_SELECT, BUTTON_SELECT|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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static const struct button_mapping button_context_bmark[] = {
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// { ACTION_BMS_DELETE, BUTTON_REC, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_bmark */
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/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
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const struct button_mapping* get_context_mapping(int context)
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{
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switch (context)
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_TREE:
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case CONTEXT_MAINMENU:
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if (global_settings.hold_lr_for_scroll_in_list)
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return button_context_listtree_scroll_without_combo;
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else
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return button_context_listtree_scroll_with_combo;
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_SETTINGS:
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case CONTEXT_SETTINGS_TIME:
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return button_context_settings;
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case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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case CONTEXT_SETTINGS_EQ:
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case CONTEXT_SETTINGS_RECTRIGGER:
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return button_context_settings_right_is_inc;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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#if CONFIG_TUNER
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case CONTEXT_FM:
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return button_context_radio;
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#endif
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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#ifdef HAVE_RECORDING
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case CONTEXT_RECSCREEN:
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return button_context_recscreen;
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#endif
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case CONTEXT_KEYBOARD:
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return button_context_keyboard;
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default:
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return button_context_standard;
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}
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return button_context_standard;
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}
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