b7f728d138
This will enable to use morse input on targets that doesn't have enough key for both the keyboard and morse input in one context. Enable morse input on archosondio as an example. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@24250 a1c6a512-1295-4272-9138-f99709370657
246 lines
11 KiB
C
246 lines
11 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2006 Jonathan Gordon
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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/* Button Code Definitions for the Olympus M:robe 500 target */
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#include <stdio.h>
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#include <string.h>
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#include <stdlib.h>
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#include "config.h"
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#include "action.h"
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#include "button.h"
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#include "settings.h"
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/*
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* The format of the list is as follows
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* { Action Code, Button code, Prereq button code }
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* if there's no need to check the previous button's value, use BUTTON_NONE
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* Insert LAST_ITEM_IN_LIST at the end of each mapping
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*/
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static const struct button_mapping button_context_standard[] = {
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{ ACTION_STD_PREV, BUTTON_RC_PLAY, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RC_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RC_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RC_HEART|BUTTON_REL, BUTTON_RC_HEART },
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{ ACTION_STD_OK, BUTTON_RC_FF, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_RC_FF },
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{ ACTION_STD_MENU, BUTTON_RC_MODE, BUTTON_NONE },
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{ ACTION_STD_QUICKSCREEN, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_CONTEXT, BUTTON_RC_HEART|BUTTON_REPEAT, BUTTON_RC_HEART },
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{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE },
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{ ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_standard */
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static const struct button_mapping button_context_wps[] = {
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{ ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
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{ ACTION_WPS_STOP, BUTTON_RC_DOWN|BUTTON_REL, BUTTON_RC_DOWN },
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{ ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
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{ ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
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{ ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT,BUTTON_NONE },
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{ ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL,
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BUTTON_RC_REW|BUTTON_REPEAT},
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{ ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL,
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BUTTON_RC_FF|BUTTON_REPEAT},
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{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
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{ ACTION_WPS_QUICKSCREEN, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
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{ ACTION_WPS_MENU, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE },
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{ ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_WPS_CONTEXT, BUTTON_RC_HEART|BUTTON_REPEAT, BUTTON_RC_HEART },
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{ ACTION_WPS_BROWSE, BUTTON_RC_HEART|BUTTON_REL, BUTTON_RC_HEART },
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LAST_ITEM_IN_LIST
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}; /* button_context_wps */
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static const struct button_mapping button_context_list[] = {
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#ifdef HAVE_VOLUME_IN_LIST
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{ ACTION_LIST_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_LIST_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
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{ ACTION_LIST_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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#endif
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_list */
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static const struct button_mapping button_context_tree[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
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}; /* button_context_tree */
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static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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};
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static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
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};
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static const struct button_mapping button_context_settings[] = {
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{ ACTION_SETTINGS_INC, BUTTON_RC_PLAY, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_RC_DOWN, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_RESET, BUTTON_RC_MODE, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings */
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static const struct button_mapping button_context_settings_right_is_inc[] = {
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{ ACTION_SETTINGS_INC, BUTTON_RC_FF, BUTTON_NONE },
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{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_DEC, BUTTON_RC_REW, BUTTON_NONE },
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{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_PREV, BUTTON_RC_PLAY, BUTTON_NONE },
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{ ACTION_STD_PREVREPEAT, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_STD_NEXT, BUTTON_RC_DOWN, BUTTON_NONE },
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{ ACTION_STD_NEXTREPEAT, BUTTON_RC_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_SETTINGS_RESET, BUTTON_RC_MODE, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settingsgraphical */
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static const struct button_mapping button_context_yesno[] = {
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{ ACTION_YESNO_ACCEPT, BUTTON_RC_PLAY, BUTTON_NONE },
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{ ACTION_YESNO_ACCEPT, BUTTON_POWER, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_settings_yesno */
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static const struct button_mapping button_context_colorchooser[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
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}; /* button_context_colorchooser */
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static const struct button_mapping button_context_eq[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
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}; /* button_context_eq */
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/** Bookmark Screen **/
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static const struct button_mapping button_context_bmark[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
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}; /* button_context_bmark */
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static const struct button_mapping button_context_time[] = {
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{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
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{ ACTION_STD_OK, BUTTON_RC_HEART, BUTTON_NONE },
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
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}; /* button_context_time */
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static const struct button_mapping button_context_quickscreen[] = {
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{ ACTION_STD_CANCEL, BUTTON_RC_MODE, BUTTON_NONE },
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{ ACTION_QS_TOP, BUTTON_RC_PLAY, BUTTON_NONE },
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{ ACTION_QS_DOWN, BUTTON_RC_DOWN, BUTTON_NONE },
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{ ACTION_QS_LEFT, BUTTON_RC_REW, BUTTON_NONE },
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{ ACTION_QS_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_quickscreen */
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static const struct button_mapping button_context_pitchscreen[] = {
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LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
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}; /* button_context_pitchcreen */
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static const struct button_mapping button_context_keyboard[] = {
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{ ACTION_KBD_LEFT, BUTTON_RC_REW, BUTTON_NONE },
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{ ACTION_KBD_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
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{ ACTION_KBD_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_SELECT, BUTTON_RC_HEART, BUTTON_NONE },
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{ ACTION_KBD_DONE, BUTTON_RC_MODE|BUTTON_REL, BUTTON_NONE },
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{ ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
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{ ACTION_KBD_BACKSPACE, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
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{ ACTION_KBD_BACKSPACE, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_RC_PLAY, BUTTON_NONE },
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{ ACTION_KBD_UP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_RC_DOWN, BUTTON_NONE },
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{ ACTION_KBD_DOWN, BUTTON_RC_DOWN|BUTTON_REPEAT, BUTTON_NONE },
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{ ACTION_KBD_MORSE_SELECT, BUTTON_RC_HEART|BUTTON_REL, BUTTON_NONE },
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LAST_ITEM_IN_LIST
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}; /* button_context_keyboard */
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const struct button_mapping* target_get_context_mapping(int context)
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{
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switch (context&(~CONTEXT_REMOTE))
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{
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case CONTEXT_STD:
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return button_context_standard;
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case CONTEXT_WPS:
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return button_context_wps;
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case CONTEXT_LIST:
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return button_context_list;
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case CONTEXT_MAINMENU:
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case CONTEXT_TREE:
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if (global_settings.hold_lr_for_scroll_in_list)
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return button_context_listtree_scroll_without_combo;
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else
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return button_context_listtree_scroll_with_combo;
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case CONTEXT_CUSTOM|CONTEXT_TREE:
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return button_context_tree;
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case CONTEXT_SETTINGS:
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return button_context_settings;
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case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
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return button_context_settings_right_is_inc;
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case CONTEXT_SETTINGS_COLOURCHOOSER:
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return button_context_colorchooser;
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case CONTEXT_SETTINGS_EQ:
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return button_context_eq;
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case CONTEXT_SETTINGS_TIME:
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return button_context_time;
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case CONTEXT_YESNOSCREEN:
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return button_context_yesno;
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case CONTEXT_BOOKMARKSCREEN:
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return button_context_bmark;
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case CONTEXT_QUICKSCREEN:
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return button_context_quickscreen;
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case CONTEXT_PITCHSCREEN:
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return button_context_pitchscreen;
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case CONTEXT_KEYBOARD:
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case CONTEXT_MORSE_INPUT:
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return button_context_keyboard;
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}
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return button_context_standard;
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}
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