rockbox/manual/plugins/sliding.tex
Sebastian Leonhardt a507bb2837 YH8xx,YH9xx: Keymap improvement
The main "innovation" in this patch are two "virtual buttons"
for the record switch on YH92x targets. When the switch state
changes, a single BUTTON_REC_SW_ON or .._OFF button event will
be generated. Thus keymap code can react on switching, but
not on the actual state of the switch.

Wherever sensible, the following user scheme is applied:
- use PLAY as confirm button
- use REW button or Long REW to exit
- use REC (YH820) or FFWD (YH92X) as modifier key for button combos

Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
2015-11-15 23:46:39 +01:00

75 lines
3.4 KiB
TeX

\subsection{Sliding Puzzle}
\screenshot{plugins/images/ss-sliding}{Sliding puzzle}{img:slidingpuzzle}
The classic sliding puzzle game. Rearrange the pieces so that you can
see the whole picture, or switch to number tiles if you like it a little easier
Includes one picture puzzle\opt{albumart}{, but you can switch the puzzle picture to be the
album art of the currently playing music track, if one exists (see
\reference{ref:album_art})}.
You can also use the sliding puzzle plugin as a viewer for supported image types,
to turn your own pictures into a puzzle.
Key controls:
\begin{btnmap}
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
{\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}
{\ButtonLeft{} / \ButtonRight{} / \ButtonMenu{} / \ButtonPlay}
\opt{IRIVER_H10_PAD}
{\ButtonLeft{} / \ButtonRight{} / \ButtonScrollUp{} / \ButtonScrollDown}
\opt{COWON_D2_PAD}
{\TouchMidLeft{} / \TouchMidRight{} / \TouchTopMiddle{} / \TouchBottomMiddle}
\opt{MPIO_HD300_PAD}{\ButtonRew / \ButtonFF / \ButtonScrollUp / \ButtonScrollDown}
\opt{HAVEREMOTEKEYMAP}{& }
& Move Tile \\
%
\opt{RECORDER_PAD}{\ButtonFOne}
\opt{ONDIO_PAD}{Long \ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
{\ButtonSelect}
\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
\opt{SANSA_CLIP_PAD}{\ButtonHome}
\opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonDown}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
\opt{IRIVER_H10_PAD}{\ButtonRew}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}
\opt{COWON_D2_PAD}{\TouchBottomLeft}
\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonPlay}
\opt{MPIO_HD300_PAD}{\ButtonEnter}
\opt{HAVEREMOTEKEYMAP}{& }
& Shuffle \\
%
\opt{RECORDER_PAD}{\ButtonFTwo}
\opt{ONDIO_PAD}{\ButtonMenu}
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonSelect}
\opt{GIGABEAT_PAD}{\ButtonA}
\opt{MROBE100_PAD}{\ButtonDisplay}
\opt{GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonSelect}
\opt{COWON_D2_PAD}{\TouchCenter}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,MPIO_HD300_PAD}{\ButtonPlay}
\opt{HAVEREMOTEKEYMAP}{& }
& Switch between pictures (default puzzle\opt{albumart}{, album art}, and your own image if
launched via Open With), and numbered tiles \\
%
\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
\opt{GIGABEAT_S_PAD}{\ButtonBack}
\opt{PBELL_VIBE500_PAD}{\ButtonRec}
\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
\opt{MPIO_HD300_PAD}{Long \ButtonMenu}
\opt{HAVEREMOTEKEYMAP}{&
\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
}
& Stop the game \\
\end{btnmap}