a507bb2837
The main "innovation" in this patch are two "virtual buttons" for the record switch on YH92x targets. When the switch state changes, a single BUTTON_REC_SW_ON or .._OFF button event will be generated. Thus keymap code can react on switching, but not on the actual state of the switch. Wherever sensible, the following user scheme is applied: - use PLAY as confirm button - use REW button or Long REW to exit - use REC (YH820) or FFWD (YH92X) as modifier key for button combos Change-Id: Ic8d1db9cc6869daed8dda98990dfdf7f6fd5d5a1
75 lines
3.4 KiB
TeX
75 lines
3.4 KiB
TeX
\subsection{Sliding Puzzle}
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\screenshot{plugins/images/ss-sliding}{Sliding puzzle}{img:slidingpuzzle}
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The classic sliding puzzle game. Rearrange the pieces so that you can
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see the whole picture, or switch to number tiles if you like it a little easier
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Includes one picture puzzle\opt{albumart}{, but you can switch the puzzle picture to be the
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album art of the currently playing music track, if one exists (see
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\reference{ref:album_art})}.
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You can also use the sliding puzzle plugin as a viewer for supported image types,
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to turn your own pictures into a puzzle.
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Key controls:
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\begin{btnmap}
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD%
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,SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD%
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,MROBE100_PAD,PBELL_VIBE500_PAD,SANSA_FUZEPLUS_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}
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{\ButtonLeft, \ButtonRight, \ButtonUp\ and \ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}
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{\ButtonLeft{} / \ButtonRight{} / \ButtonMenu{} / \ButtonPlay}
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\opt{IRIVER_H10_PAD}
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{\ButtonLeft{} / \ButtonRight{} / \ButtonScrollUp{} / \ButtonScrollDown}
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\opt{COWON_D2_PAD}
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{\TouchMidLeft{} / \TouchMidRight{} / \TouchTopMiddle{} / \TouchBottomMiddle}
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\opt{MPIO_HD300_PAD}{\ButtonRew / \ButtonFF / \ButtonScrollUp / \ButtonScrollDown}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Move Tile \\
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%
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\opt{RECORDER_PAD}{\ButtonFOne}
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\opt{ONDIO_PAD}{Long \ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,GIGABEAT_PAD,GIGABEAT_S_PAD,MROBE100_PAD}
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{\ButtonSelect}
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\opt{IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD}{\ButtonRec}
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\opt{SANSA_CLIP_PAD}{\ButtonHome}
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\opt{SANSA_FUZE_PAD}{\ButtonSelect+\ButtonDown}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonLeft}
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\opt{IRIVER_H10_PAD}{\ButtonRew}
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\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonFF}
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\opt{COWON_D2_PAD}{\TouchBottomLeft}
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\opt{PBELL_VIBE500_PAD}{\ButtonCancel}
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\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonPlay}
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\opt{MPIO_HD300_PAD}{\ButtonEnter}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Shuffle \\
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%
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\opt{RECORDER_PAD}{\ButtonFTwo}
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\opt{ONDIO_PAD}{\ButtonMenu}
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\opt{IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOn}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD}{\ButtonPlay}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonRight}
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\opt{SANSA_E200_PAD,SANSA_FUZE_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD}{\ButtonSelect}
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\opt{GIGABEAT_PAD}{\ButtonA}
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\opt{MROBE100_PAD}{\ButtonDisplay}
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\opt{GIGABEAT_S_PAD,PBELL_VIBE500_PAD}{\ButtonMenu}
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\opt{SANSA_FUZEPLUS_PAD}{Long \ButtonSelect}
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\opt{COWON_D2_PAD}{\TouchCenter}
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\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD,MPIO_HD300_PAD}{\ButtonPlay}
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\opt{HAVEREMOTEKEYMAP}{& }
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& Switch between pictures (default puzzle\opt{albumart}{, album art}, and your own image if
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launched via Open With), and numbered tiles \\
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%
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\opt{RECORDER_PAD,ONDIO_PAD,IRIVER_H100_PAD,IRIVER_H300_PAD}{\ButtonOff}
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\opt{IAUDIO_X5_PAD,IRIVER_H10_PAD,SANSA_E200_PAD,SANSA_C200_PAD,SANSA_CLIP_PAD,GIGABEAT_PAD%
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,MROBE100_PAD,COWON_D2_PAD,SANSA_FUZEPLUS_PAD}{\ButtonPower}
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\opt{SANSA_FUZE_PAD}{Long \ButtonHome}
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\opt{IPOD_4G_PAD,IPOD_3G_PAD}{\ButtonSelect+\ButtonMenu}
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\opt{GIGABEAT_S_PAD}{\ButtonBack}
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\opt{PBELL_VIBE500_PAD}{\ButtonRec}
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\opt{SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{\ButtonRew}
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\opt{MPIO_HD300_PAD}{Long \ButtonMenu}
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\opt{HAVEREMOTEKEYMAP}{&
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\opt{IRIVER_RC_H100_PAD}{\ButtonRCStop}
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}
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& Stop the game \\
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\end{btnmap}
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