964a5e6dfb
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@30273 a1c6a512-1295-4272-9138-f99709370657
195 lines
9.2 KiB
TeX
195 lines
9.2 KiB
TeX
\section{\label{ref:Rockboxinflash}Rockbox in Flash}
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\subsection{Introduction}
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When you bought your \playertype, it came with the \playerman\ firmware in
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flash ROM. When you power on your \dap, this \playerman\ firmware starts,
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and then loads an updated firmware from disk if present (\firmwarefilename).
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An ordinary Rockbox installation only replaces the on-disk firmware, leaving
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the flash ROM contents intact. That means the \playerman\ firmware still
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controls the boot process.
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The main reason to change this is to improve the startup time of your player.
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The \playerman\ bootloader is rather slow. With Rockbox in flash, your \dap\
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will boot much faster, typically in three to five seconds. Furthermore you
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might prefer a clean Rockbox environment, with as little remnants of the
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\playerman\ software as possible.
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\opt{rombox}{On your \dap\ it is also possible to execute Rockbox directly
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from flash ROM, increasing the amount of free RAM for buffering music. This
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is called \emph{Rombox}.
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}
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\warn{Flashing your \dap\ is somewhat dangerous, like programming a mainboard
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\emph{BIOS}, \emph{CD/DVD} drive firmware, mobile phone, etc. If the power
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fails, the chip breaks while programming or most of all the programming
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software malfunctions, you'll have a dead box. We take no responsibility of
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any kind, you do that at your own risk. However, we tried as carefully as
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possible to bulletproof this code. There are a lot of sanity checks. If any
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of them fails, it will not program.
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}
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\opt{ondio}{\warn{After flashing Rockbox, never try to ROLO the \playerman\
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firmware
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\opt{ondiofm}{versions 1.31f or 1.32b! These versions are flash updates
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themselves. If they are}
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\opt{ondiosp}{version 1.32b! This version is a flash update itself.
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If it is}
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applied when Rockbox is flashed, you'll end up with a garbled flash ROM
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and hence a dead box.
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}}
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There's an ultimate safety net to bring back boxes with even completely
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garbled flash content: the \emph{UART} boot mod, which in turn requires the
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\emph{serial} mod. With that it's possible to reflash independently from the
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outside, even if the flash ROM is completely erased.
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\nopt{ondio}{This won't work if you have one of the rare ``ROMless'' boxes. These
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have no boot ROM and boot directly from flash.
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}
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If the first $\approx$2~KB of the flash ROM are flashed OK, \emph{Minimon} can
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be used for the same purpose.
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\subsection{Terminology and Basic Operation}
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\begin{description}
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\item[Firmware:] The flash ROM contents as a whole.
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\item[Image:] One operating software started from there.
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\end{description}
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The replacement firmware contains a bootloader and two images. The first image
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is the \emph{permanent} rescue software, to be used in case something is wrong
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with the second (main) image. In current firmware files this first image
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contains \emph{Bootbox} (see wiki for details). The second image is what is
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booted by default. The current firmware files contain a copy of Rockbox 3.2
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in the main image. It can easily be updated/replaced later.
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The bootloader allows to select which image to run. Pressing
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\opt{RECORDER_PAD}{\ButtonFOne}\opt{PLAYER_PAD,ONDIO_PAD}{\ButtonLeft} at boot
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selects the first image.
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\opt{RECORDER_PAD}{\ButtonFTwo}\opt{PLAYER_PAD}{\ButtonPlay}\opt{ONDIO_PAD}{\ButtonUp}
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selects the second image, which will also be booted if you don't press any
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button. The button mapping is only there for completeness.
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\opt{RECORDER_PAD}{\ButtonFThree}\opt{PLAYER_PAD,ONDIO_PAD}{\ButtonRight}
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selects the built-in serial monitor called \emph{Minimon}. You should know this
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in case you invoke it by accident. Minimon won't display anything on the
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screen. To get out of it, perform a hardware shutdown of your \dap.
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\subsection{Initial Flashing Procedure}
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You only need to perform this procedure the first time you flash your
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\playertype. You may also want to perform it in case the update procedure for
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the second image recommends it. In the latter case do not perform the steps
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listed under ``Preparation''.
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\subsubsection{Preparation}
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\nopt{ondio}{
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First, check whether your \playertype\ is flashable at all. Select
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\setting{System $\rightarrow$ Debug (Keep Out!) $\rightarrow$ View HW
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Info}.
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\opt{lcd_charcell}{Cycle through the displayed values with \ButtonRight /
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\ButtonLeft\ until ``Flash:'' is displayed. If it shows question marks,
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}
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\opt{lcd_bitmap}{Check the values in the line starting with ``Flash:''. If it
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shows question marks after ``M='' and ``D='',
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}
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you're out of luck, your \dap\ is not flashable without modifying the
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hardware. You can stop here. Sorry.
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}
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\nopt{ondio}{If your \dap\ is flashable, you}\opt{ondio}{You} should perform a
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backup of the current flash ROM contents, in case you want to restore it later.
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Select \setting{System $\rightarrow$ Debug (Keep Out!) $\rightarrow$ Dump ROM
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contents}. You'll notice a few seconds of disk activity. When you connect your
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\dap\ to the PC afterwards, you'll find two files in the root of your \dap.
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Copy the 256~KB-sized file named \fname{internal\_rom\_2000000-203FFFF.bin} to
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a safe place.
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\subsubsection{Flashing}
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\begin{enumerate}
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\item Download the correct package for your \dap\ from
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\url{http://download.rockbox.org/bootloader/archos/}. It is named
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\fname{flash-{\textless}model{\textgreater}-{\textless}version{\textgreater}.zip}.
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The current packages are v3.
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\item Unzip the flash package to the root of your \dap.
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\nopt{ondio}{This will extract two files to the root,
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\fname{firmware\_{\textless}model{\textgreater}.bin} and
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\fname{firmware\_{\textless}model{\textgreater}\_norom.bin}.
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\opt{recorder,recorderv2fm}{(The {\textless}model{\textgreater} part is
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slighty different from that in the .zip file name.)
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}
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The flash plugin will select the correct one for your \dap.
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}
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\opt{ondio}{This will extract one file to the root,
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\fname{firmware\_{\textless}model{\textgreater}.bin}.
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}
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Now safely disconnect USB.
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\item
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\nopt{ondio}{Make sure your batteries are in good shape and fully charged.}
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\opt{ondio}{Make sure you use a set of fresh batteries.}
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Flashing doesn't need more power than normal operation, but you don't want
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your \dap\ to run out of power while flashing.
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\item Select \setting{Plugins $\rightarrow$ Applications}, and run the
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\fname{firmware\_flash} plugin. It will tell you about your flash and
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which file it is going to program. After pressing
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\opt{RECORDER_PAD}{\ButtonFOne}\opt{PLAYER_PAD}{\ButtonMenu}\opt{ONDIO_PAD}{\ButtonLeft}
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it will check the file. If the file is OK, pressing
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\opt{RECORDER_PAD}{\ButtonFTwo}\opt{PLAYER_PAD}{\ButtonOn}\opt{ONDIO_PAD}{\ButtonUp}
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will give you a big warning. If we still didn't manage to scare you off, you
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need to press
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\opt{RECORDER_PAD}{\ButtonFThree}\opt{PLAYER_PAD,ONDIO_PAD}{\ButtonRight}
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to actually program and verify. The programming takes just a few seconds.
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\item In the unlikely event that the programming or verify steps should give
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you any error, \emph{do not switch off the box!} Otherwise you'll have seen
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it working for the last time. While Rockbox is still in RAM and operational,
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we could upgrade the plugin via USB and try again. If you switch it off,
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it's gone.
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\end{enumerate}
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\note{After successful flashing you may delete the \fname{.bin} files from the
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root of your \dap.
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}
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\note{There are no separate flash packages for {\dap}s modified to have 8~MB
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of RAM. You need to use the corresponding package for non-modified
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\playertype. You should then install a Rockbox image that makes use of all
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available RAM as described in the following section.
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}
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\subsection{Updating the Rockbox Image in Flash}
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When Rockbox is booted from flash, it does not check for an updated firmware
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on disk. This is one of the reasons why it boots faster than the \playerman\
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firmware. It means that whenever you update Rockbox, you also need to update
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the image in the flash. This is a simple and safe procedure:
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\begin{enumerate}
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\item Download (or build) the Rockbox build you want to use, and unzip it to
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the root of your \dap. Safely disconnect USB.
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\item ROLO into the new Rockbox version.
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\item Go to the file browser, and enter the \fname{.rockbox} directory (you
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might need to set the \setting{File View} option to \setting{All}.)
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\item Play the file \fname{rockbox.ucl}\opt{rombox}{, or preferably
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\fname{rombox.ucl}}, and follow the instructions. The plugin handling
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this is \fname{rockbox\_flash}, a viewer plugin.
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\end{enumerate}
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\subsection{Restoring the Original Flash ROM Contents}
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In case you ever want to restore the original flash contents, you will need
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the backup file. The procedure is very similar to initial flashing, with the
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following differences:
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\begin{enumerate}
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\item Check that you do not have any \fname{firmware\_*.bin} files in your
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\dap's root.
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\item Select \setting{Plugins $\rightarrow$ Applications}, and run the
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\fname{firmware\_flash} plugin. Write down the filename it displays in the
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first screen, then exit the plugin.
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\item Connect USB, and copy the flash ROM backup file to the root of your
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\dap. \emph{Only use the backup file from that very box, otherwise you're
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asking for trouble!} Rename the file so that it matches the name requested
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by the \fname{firmware\_flash} plugin. Safely disconnect USB.
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\end{enumerate}
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Now follow the instructions given for initial flashing, starting with step 3.
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