3e73866110
This scourge finds it's way back in far too often. Right now, only defined for ARM. Have fun! Change-Id: Ib21be09ebf71dec10dc652a7a664779251f49644
1577 lines
50 KiB
C
1577 lines
50 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 by Ulf Ralberg
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#ifdef HAVE_SIGALTSTACK_THREADS
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/*
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* The sp check in glibc __longjmp_chk() will cause
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* a fatal error when switching threads via longjmp().
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*/
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#undef _FORTIFY_SOURCE
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#endif
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#include "thread-internal.h"
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#include "kernel.h"
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#include "cpu.h"
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#include "string.h"
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#ifdef RB_PROFILE
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#include <profile.h>
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#endif
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#include "core_alloc.h"
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/* Define THREAD_EXTRA_CHECKS as 1 to enable additional state checks */
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#ifdef DEBUG
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#define THREAD_EXTRA_CHECKS 1 /* Always 1 for DEBUG */
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#else
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#define THREAD_EXTRA_CHECKS 0
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#endif
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/****************************************************************************
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* ATTENTION!! *
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* See notes below on implementing processor-specific portions! *
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****************************************************************************
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*
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* General locking order to guarantee progress. Order must be observed but
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* all stages are not nescessarily obligatory. Going from 1) to 3) is
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* perfectly legal.
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*
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* 1) IRQ
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* This is first because of the likelyhood of having an interrupt occur that
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* also accesses one of the objects farther down the list. Any non-blocking
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* synchronization done may already have a lock on something during normal
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* execution and if an interrupt handler running on the same processor as
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* the one that has the resource locked were to attempt to access the
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* resource, the interrupt handler would wait forever waiting for an unlock
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* that will never happen. There is no danger if the interrupt occurs on
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* a different processor because the one that has the lock will eventually
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* unlock and the other processor's handler may proceed at that time. Not
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* nescessary when the resource in question is definitely not available to
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* interrupt handlers.
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*
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* 2) Kernel Object
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* 1) May be needed beforehand if the kernel object allows dual-use such as
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* event queues. The kernel object must have a scheme to protect itself from
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* access by another processor and is responsible for serializing the calls
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* to block_thread and wakeup_thread both to themselves and to each other.
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* Objects' queues are also protected here.
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*
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* 3) Thread Slot
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* This locks access to the thread's slot such that its state cannot be
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* altered by another processor when a state change is in progress such as
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* when it is in the process of going on a blocked list. An attempt to wake
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* a thread while it is still blocking will likely desync its state with
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* the other resources used for that state.
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*
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* 4) Core Lists
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* These lists are specific to a particular processor core and are accessible
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* by all processor cores and interrupt handlers. The running (rtr) list is
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* the prime example where a thread may be added by any means.
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*/
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/*---------------------------------------------------------------------------
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* Processor specific: core_sleep/core_wake/misc. notes
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*
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* ARM notes:
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* FIQ is not dealt with by the scheduler code and is simply restored if it
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* must by masked for some reason - because threading modifies a register
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* that FIQ may also modify and there's no way to accomplish it atomically.
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* s3c2440 is such a case.
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*
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* Audio interrupts are generally treated at a higher priority than others
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* usage of scheduler code with interrupts higher than HIGHEST_IRQ_LEVEL
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* are not in general safe. Special cases may be constructed on a per-
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* source basis and blocking operations are not available.
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*
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* core_sleep procedure to implement for any CPU to ensure an asychronous
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* wakup never results in requiring a wait until the next tick (up to
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* 10000uS!). May require assembly and careful instruction ordering.
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*
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* 1) On multicore, stay awake if directed to do so by another. If so, goto
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* step 4.
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* 2) If processor requires, atomically reenable interrupts and perform step
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* 3.
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* 3) Sleep the CPU core. If wakeup itself enables interrupts (stop #0x2000
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* on Coldfire) goto step 5.
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* 4) Enable interrupts.
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* 5) Exit procedure.
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*
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* core_wake and multprocessor notes for sleep/wake coordination:
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* If possible, to wake up another processor, the forcing of an interrupt on
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* the woken core by the waker core is the easiest way to ensure a non-
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* delayed wake and immediate execution of any woken threads. If that isn't
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* available then some careful non-blocking synchonization is needed (as on
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* PP targets at the moment).
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*---------------------------------------------------------------------------
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*
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*
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*---------------------------------------------------------------------------
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* Priority distribution structure (one category for each possible priority):
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*
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* +----+----+----+ ... +------+
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* hist: | F0 | F1 | F2 | | Fn-1 |
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* +----+----+----+ ... +------+
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* mask: | b0 | b1 | b2 | | bn-1 |
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* +----+----+----+ ... +------+
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*
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* F = count of threads at priority category n (frequency)
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* b = bitmask of non-zero priority categories (occupancy)
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*
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* / if H[n] != 0 : 1
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* b[n] = |
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* \ else : 0
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*
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*---------------------------------------------------------------------------
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* Basic priority inheritance priotocol (PIP):
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*
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* Mn = mutex n, Tn = thread n
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*
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* A lower priority thread inherits the priority of the highest priority
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* thread blocked waiting for it to complete an action (such as release a
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* mutex or respond to a message via queue_send):
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*
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* 1) T2->M1->T1
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*
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* T1 owns M1, T2 is waiting for M1 to realease M1. If T2 has a higher
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* priority than T1 then T1 inherits the priority of T2.
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*
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* 2) T3
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* \/
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* T2->M1->T1
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*
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* Situation is like 1) but T2 and T3 are both queued waiting for M1 and so
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* T1 inherits the higher of T2 and T3.
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*
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* 3) T3->M2->T2->M1->T1
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*
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* T1 owns M1, T2 owns M2. If T3 has a higher priority than both T1 and T2,
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* then T1 inherits the priority of T3 through T2.
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*
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* Blocking chains can grow arbitrarily complex (though it's best that they
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* not form at all very often :) and build-up from these units.
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*---------------------------------------------------------------------------
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*/
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static FORCE_INLINE void core_sleep(IF_COP_VOID(unsigned int core));
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static FORCE_INLINE void store_context(void* addr);
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static FORCE_INLINE void load_context(const void* addr);
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/****************************************************************************
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* Processor/OS-specific section - include necessary core support
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*/
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#include "asm/thread.c"
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#if defined (CPU_PP)
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#include "thread-pp.c"
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#endif /* CPU_PP */
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/*
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* End Processor-specific section
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***************************************************************************/
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static NO_INLINE NORETURN_ATTR
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void thread_panicf(const char *msg, struct thread_entry *thread)
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{
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IF_COP( const unsigned int core = thread->core; )
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static char name[sizeof (((struct thread_debug_info *)0)->name)];
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format_thread_name(name, sizeof (name), thread);
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panicf ("%s %s" IF_COP(" (%d)"), msg, name IF_COP(, core));
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}
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static NO_INLINE void thread_stkov(struct thread_entry *thread)
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{
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thread_panicf("Stkov", thread);
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}
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#if THREAD_EXTRA_CHECKS
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#define THREAD_PANICF(msg, thread) \
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thread_panicf(msg, thread)
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#define THREAD_ASSERT(exp, msg, thread) \
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({ if (!({ exp; })) thread_panicf((msg), (thread)); })
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#else
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#define THREAD_PANICF(msg, thread) \
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do {} while (1)
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#define THREAD_ASSERT(exp, msg, thread) \
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do {} while (0)
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#endif /* THREAD_EXTRA_CHECKS */
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/* Thread locking */
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#if NUM_CORES > 1
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#define LOCK_THREAD(thread) \
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({ corelock_lock(&(thread)->slot_cl); })
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#define TRY_LOCK_THREAD(thread) \
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({ corelock_try_lock(&(thread)->slot_cl); })
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#define UNLOCK_THREAD(thread) \
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({ corelock_unlock(&(thread)->slot_cl); })
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#else /* NUM_CORES == 1*/
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#define LOCK_THREAD(thread) \
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({ (void)(thread); })
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#define TRY_LOCK_THREAD(thread) \
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({ (void)(thread); })
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#define UNLOCK_THREAD(thread) \
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({ (void)(thread); })
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#endif /* NUM_CORES */
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/* RTR list */
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#define RTR_LOCK(corep) \
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corelock_lock(&(corep)->rtr_cl)
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#define RTR_UNLOCK(corep) \
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corelock_unlock(&(corep)->rtr_cl)
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#ifdef HAVE_PRIORITY_SCHEDULING
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#define rtr_add_entry(corep, priority) \
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prio_add_entry(&(corep)->rtr_dist, (priority))
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#define rtr_subtract_entry(corep, priority) \
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prio_subtract_entry(&(corep)->rtr_dist, (priority))
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#define rtr_move_entry(corep, from, to) \
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prio_move_entry(&(corep)->rtr_dist, (from), (to))
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#else /* !HAVE_PRIORITY_SCHEDULING */
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#define rtr_add_entry(corep, priority) \
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do {} while (0)
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#define rtr_subtract_entry(corep, priority) \
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do {} while (0)
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#define rtr_move_entry(corep, from, to) \
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do {} while (0)
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#endif /* HAVE_PRIORITY_SCHEDULING */
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static FORCE_INLINE void thread_store_context(struct thread_entry *thread)
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{
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store_context(&thread->context);
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#if (CONFIG_PLATFORM & PLATFORM_HOSTED)
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thread->__errno = errno;
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#endif
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}
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static FORCE_INLINE void thread_load_context(struct thread_entry *thread)
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{
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#if (CONFIG_PLATFORM & PLATFORM_HOSTED)
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errno = thread->__errno;
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#endif
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load_context(&thread->context);
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}
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static FORCE_INLINE unsigned int
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should_switch_tasks(struct thread_entry *thread)
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{
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#ifdef HAVE_PRIORITY_SCHEDULING
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const unsigned int core = CURRENT_CORE;
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#if NUM_CORES > 1
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/* Forget about it if different CPU */
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if (thread->core != core)
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return THREAD_OK;
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#endif
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/* Just woke something therefore a thread is on the run queue */
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struct thread_entry *current =
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RTR_THREAD_FIRST(&__core_id_entry(core)->rtr);
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if (LIKELY(thread->priority >= current->priority))
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return THREAD_OK;
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/* There is a thread ready to run of higher priority on the same
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* core as the current one; recommend a task switch. */
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return THREAD_OK | THREAD_SWITCH;
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#else
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return THREAD_OK;
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(void)thread;
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#endif /* HAVE_PRIORITY_SCHEDULING */
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}
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#ifdef HAVE_PRIORITY_SCHEDULING
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/*---------------------------------------------------------------------------
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* Increment frequency at category "priority"
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*---------------------------------------------------------------------------
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*/
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static inline unsigned int prio_add_entry(
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struct priority_distribution *pd, int priority)
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{
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unsigned int count = ++pd->hist[priority];
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if (count == 1)
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priobit_set_bit(&pd->mask, priority);
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return count;
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}
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/*---------------------------------------------------------------------------
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* Decrement frequency at category "priority"
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*---------------------------------------------------------------------------
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*/
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static inline unsigned int prio_subtract_entry(
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struct priority_distribution *pd, int priority)
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{
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unsigned int count = --pd->hist[priority];
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if (count == 0)
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priobit_clear_bit(&pd->mask, priority);
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return count;
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}
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/*---------------------------------------------------------------------------
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* Remove from one category and add to another
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*---------------------------------------------------------------------------
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*/
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static inline void prio_move_entry(
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struct priority_distribution *pd, int from, int to)
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{
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if (--pd->hist[from] == 0)
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priobit_clear_bit(&pd->mask, from);
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if (++pd->hist[to] == 1)
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priobit_set_bit(&pd->mask, to);
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}
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#endif /* HAVE_PRIORITY_SCHEDULING */
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/*---------------------------------------------------------------------------
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* Common init for new thread basic info
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*---------------------------------------------------------------------------
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*/
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static void new_thread_base_init(struct thread_entry *thread,
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void **stackp, size_t *stack_sizep,
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const char *name IF_PRIO(, int priority)
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IF_COP(, unsigned int core))
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{
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ALIGN_BUFFER(*stackp, *stack_sizep, MIN_STACK_ALIGN);
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thread->stack = *stackp;
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thread->stack_size = *stack_sizep;
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thread->name = name;
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wait_queue_init(&thread->queue);
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thread->wqp = NULL;
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tmo_set_dequeued(thread);
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#ifdef HAVE_PRIORITY_SCHEDULING
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thread->skip_count = 0;
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thread->blocker = NULL;
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thread->base_priority = priority;
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thread->priority = priority;
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memset(&thread->pdist, 0, sizeof(thread->pdist));
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prio_add_entry(&thread->pdist, priority);
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#endif
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#if NUM_CORES > 1
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thread->core = core;
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#endif
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#ifdef HAVE_SCHEDULER_BOOSTCTRL
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thread->cpu_boost = 0;
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#endif
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}
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/*---------------------------------------------------------------------------
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* Move a thread onto the core's run queue and promote it
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*---------------------------------------------------------------------------
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*/
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static inline void core_rtr_add(struct core_entry *corep,
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struct thread_entry *thread)
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{
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RTR_LOCK(corep);
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rtr_queue_add(&corep->rtr, thread);
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rtr_add_entry(corep, thread->priority);
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#ifdef HAVE_PRIORITY_SCHEDULING
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thread->skip_count = thread->base_priority;
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#endif
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thread->state = STATE_RUNNING;
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RTR_UNLOCK(corep);
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}
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/*---------------------------------------------------------------------------
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* Remove a thread from the core's run queue
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*---------------------------------------------------------------------------
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*/
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static inline void core_rtr_remove(struct core_entry *corep,
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struct thread_entry *thread)
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{
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RTR_LOCK(corep);
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rtr_queue_remove(&corep->rtr, thread);
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rtr_subtract_entry(corep, thread->priority);
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/* Does not demote state */
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RTR_UNLOCK(corep);
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}
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/*---------------------------------------------------------------------------
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* Move a thread back to a running state on its core
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*---------------------------------------------------------------------------
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*/
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static NO_INLINE void core_schedule_wakeup(struct thread_entry *thread)
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{
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const unsigned int core = IF_COP_CORE(thread->core);
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struct core_entry *corep = __core_id_entry(core);
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core_rtr_add(corep, thread);
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#if NUM_CORES > 1
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if (core != CURRENT_CORE)
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core_wake(core);
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#endif
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}
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|
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#ifdef HAVE_PRIORITY_SCHEDULING
|
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/*---------------------------------------------------------------------------
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* Locks the thread registered as the owner of the block and makes sure it
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* didn't change in the meantime
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*---------------------------------------------------------------------------
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*/
|
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#if NUM_CORES == 1
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static inline struct thread_entry * lock_blocker_thread(struct blocker *bl)
|
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{
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return bl->thread;
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}
|
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#else /* NUM_CORES > 1 */
|
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static struct thread_entry * lock_blocker_thread(struct blocker *bl)
|
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{
|
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/* The blocker thread may change during the process of trying to
|
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capture it */
|
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while (1)
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{
|
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struct thread_entry *t = bl->thread;
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|
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/* TRY, or else deadlocks are possible */
|
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if (!t)
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{
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struct blocker_splay *blsplay = (struct blocker_splay *)bl;
|
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if (corelock_try_lock(&blsplay->cl))
|
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{
|
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if (!bl->thread)
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return NULL; /* Still multi */
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|
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corelock_unlock(&blsplay->cl);
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}
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}
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else
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{
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if (TRY_LOCK_THREAD(t))
|
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{
|
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if (bl->thread == t)
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return t;
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|
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UNLOCK_THREAD(t);
|
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}
|
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}
|
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}
|
|
}
|
|
#endif /* NUM_CORES */
|
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|
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static inline void unlock_blocker_thread(struct blocker *bl)
|
|
{
|
|
#if NUM_CORES > 1
|
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struct thread_entry *blt = bl->thread;
|
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if (blt)
|
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UNLOCK_THREAD(blt);
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else
|
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corelock_unlock(&((struct blocker_splay *)bl)->cl);
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#endif /* NUM_CORES > 1*/
|
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(void)bl;
|
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}
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|
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/*---------------------------------------------------------------------------
|
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* Change the priority and rtr entry for a running thread
|
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*---------------------------------------------------------------------------
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*/
|
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static inline void set_rtr_thread_priority(
|
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struct thread_entry *thread, int priority)
|
|
{
|
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const unsigned int core = IF_COP_CORE(thread->core);
|
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struct core_entry *corep = __core_id_entry(core);
|
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RTR_LOCK(corep);
|
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rtr_move_entry(corep, thread->priority, priority);
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thread->priority = priority;
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RTR_UNLOCK(corep);
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}
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|
|
/*---------------------------------------------------------------------------
|
|
* Finds the highest priority thread in a list of threads. If the list is
|
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* empty, the PRIORITY_IDLE is returned.
|
|
*
|
|
* It is possible to use the struct priority_distribution within an object
|
|
* instead of scanning the remaining threads in the list but as a compromise,
|
|
* the resulting per-object memory overhead is saved at a slight speed
|
|
* penalty under high contention.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static int wait_queue_find_priority(struct __wait_queue *wqp)
|
|
{
|
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int highest_priority = PRIORITY_IDLE;
|
|
struct thread_entry *thread = WQ_THREAD_FIRST(wqp);
|
|
|
|
while (thread != NULL)
|
|
{
|
|
int priority = thread->priority;
|
|
if (priority < highest_priority)
|
|
highest_priority = priority;
|
|
|
|
thread = WQ_THREAD_NEXT(thread);
|
|
}
|
|
|
|
return highest_priority;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Register priority with blocking system and bubble it down the chain if
|
|
* any until we reach the end or something is already equal or higher.
|
|
*
|
|
* NOTE: A simultaneous circular wait could spin deadlock on multiprocessor
|
|
* targets but that same action also guarantees a circular block anyway and
|
|
* those are prevented, right? :-)
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void inherit_priority(
|
|
struct blocker * const blocker0, struct blocker *bl,
|
|
struct thread_entry *blt, int newblpr)
|
|
{
|
|
int oldblpr = bl->priority;
|
|
|
|
while (1)
|
|
{
|
|
if (blt == NULL)
|
|
{
|
|
/* Multiple owners */
|
|
struct blocker_splay *blsplay = (struct blocker_splay *)bl;
|
|
|
|
/* Recurse down the all the branches of this; it's the only way.
|
|
We might meet the same queue several times if more than one of
|
|
these threads is waiting the same queue. That isn't a problem
|
|
for us since we early-terminate, just notable. */
|
|
FOR_EACH_BITARRAY_SET_BIT(&blsplay->mask, slotnum)
|
|
{
|
|
bl->priority = oldblpr; /* To see the change each time */
|
|
blt = __thread_slot_entry(slotnum);
|
|
LOCK_THREAD(blt);
|
|
inherit_priority(blocker0, bl, blt, newblpr);
|
|
}
|
|
|
|
corelock_unlock(&blsplay->cl);
|
|
return;
|
|
}
|
|
|
|
bl->priority = newblpr;
|
|
|
|
/* Update blocker thread inheritance record */
|
|
if (newblpr < PRIORITY_IDLE)
|
|
prio_add_entry(&blt->pdist, newblpr);
|
|
|
|
if (oldblpr < PRIORITY_IDLE)
|
|
prio_subtract_entry(&blt->pdist, oldblpr);
|
|
|
|
int oldpr = blt->priority;
|
|
int newpr = priobit_ffs(&blt->pdist.mask);
|
|
if (newpr == oldpr)
|
|
break; /* No blocker thread priority change */
|
|
|
|
if (blt->state == STATE_RUNNING)
|
|
{
|
|
set_rtr_thread_priority(blt, newpr);
|
|
break; /* Running: last in chain */
|
|
}
|
|
|
|
/* Blocker is blocked */
|
|
blt->priority = newpr;
|
|
|
|
bl = blt->blocker;
|
|
if (LIKELY(bl == NULL))
|
|
break; /* Block doesn't support PIP */
|
|
|
|
if (UNLIKELY(bl == blocker0))
|
|
break; /* Full circle - deadlock! */
|
|
|
|
/* Blocker becomes current thread and the process repeats */
|
|
struct __wait_queue *wqp = wait_queue_ptr(blt);
|
|
struct thread_entry *t = blt;
|
|
blt = lock_blocker_thread(bl);
|
|
|
|
UNLOCK_THREAD(t);
|
|
|
|
/* Adjust this wait queue */
|
|
oldblpr = bl->priority;
|
|
if (newpr <= oldblpr)
|
|
newblpr = newpr;
|
|
else if (oldpr <= oldblpr)
|
|
newblpr = wait_queue_find_priority(wqp);
|
|
|
|
if (newblpr == oldblpr)
|
|
break; /* Queue priority not changing */
|
|
}
|
|
|
|
UNLOCK_THREAD(blt);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Quick-inherit of priority elevation. 'thread' must be not runnable
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void priority_inherit_internal_inner(struct thread_entry *thread,
|
|
int blpr)
|
|
{
|
|
if (prio_add_entry(&thread->pdist, blpr) == 1 && blpr < thread->priority)
|
|
thread->priority = blpr;
|
|
}
|
|
|
|
static inline void priority_inherit_internal(struct thread_entry *thread,
|
|
int blpr)
|
|
{
|
|
if (blpr < PRIORITY_IDLE)
|
|
priority_inherit_internal_inner(thread, blpr);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Quick-disinherit of priority elevation. 'thread' must current
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void priority_disinherit_internal_inner(struct thread_entry *thread,
|
|
int blpr)
|
|
{
|
|
if (prio_subtract_entry(&thread->pdist, blpr) == 0 &&
|
|
blpr <= thread->priority)
|
|
{
|
|
int priority = priobit_ffs(&thread->pdist.mask);
|
|
if (priority != thread->priority)
|
|
set_rtr_thread_priority(thread, priority);
|
|
}
|
|
}
|
|
|
|
static inline void priority_disinherit_internal(struct thread_entry *thread,
|
|
int blpr)
|
|
{
|
|
if (blpr < PRIORITY_IDLE)
|
|
priority_disinherit_internal_inner(thread, blpr);
|
|
}
|
|
|
|
void priority_disinherit(struct thread_entry *thread, struct blocker *bl)
|
|
{
|
|
LOCK_THREAD(thread);
|
|
priority_disinherit_internal(thread, bl->priority);
|
|
UNLOCK_THREAD(thread);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Transfer ownership from a single owner to a multi-owner splay from a wait
|
|
* queue
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void wakeup_thread_queue_multi_transfer(struct thread_entry *thread)
|
|
{
|
|
/* All threads will have the same blocker and queue; only we are changing
|
|
it now */
|
|
struct __wait_queue *wqp = wait_queue_ptr(thread);
|
|
struct blocker *bl = thread->blocker;
|
|
struct blocker_splay *blsplay = (struct blocker_splay *)bl;
|
|
struct thread_entry *blt = bl->thread;
|
|
|
|
/* The first thread is already locked and is assumed tagged "multi" */
|
|
int count = 1;
|
|
|
|
/* Multiple versions of the wait queue may be seen if doing more than
|
|
one thread; queue removal isn't destructive to the pointers of the node
|
|
being removed; this may lead to the blocker priority being wrong for a
|
|
time but it gets fixed up below after getting exclusive access to the
|
|
queue */
|
|
while (1)
|
|
{
|
|
thread->blocker = NULL;
|
|
wait_queue_remove(thread);
|
|
|
|
unsigned int slotnum = THREAD_ID_SLOT(thread->id);
|
|
threadbit_set_bit(&blsplay->mask, slotnum);
|
|
|
|
struct thread_entry *tnext = WQ_THREAD_NEXT(thread);
|
|
if (tnext == NULL || tnext->retval == 0)
|
|
break;
|
|
|
|
UNLOCK_THREAD(thread);
|
|
|
|
count++;
|
|
thread = tnext;
|
|
|
|
LOCK_THREAD(thread);
|
|
}
|
|
|
|
/* Locking order reverses here since the threads are no longer on the
|
|
queued side */
|
|
if (count > 1)
|
|
corelock_lock(&blsplay->cl);
|
|
|
|
LOCK_THREAD(blt);
|
|
|
|
int blpr = bl->priority;
|
|
priority_disinherit_internal(blt, blpr);
|
|
|
|
if (count > 1)
|
|
{
|
|
blsplay->blocker.thread = NULL;
|
|
|
|
blpr = wait_queue_find_priority(wqp);
|
|
|
|
FOR_EACH_BITARRAY_SET_BIT(&blsplay->mask, slotnum)
|
|
{
|
|
UNLOCK_THREAD(thread);
|
|
thread = __thread_slot_entry(slotnum);
|
|
LOCK_THREAD(thread);
|
|
priority_inherit_internal(thread, blpr);
|
|
core_schedule_wakeup(thread);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
/* Becomes a simple, direct transfer */
|
|
blsplay->blocker.thread = thread;
|
|
|
|
if (thread->priority <= blpr)
|
|
blpr = wait_queue_find_priority(wqp);
|
|
|
|
priority_inherit_internal(thread, blpr);
|
|
core_schedule_wakeup(thread);
|
|
}
|
|
|
|
UNLOCK_THREAD(thread);
|
|
|
|
bl->priority = blpr;
|
|
|
|
UNLOCK_THREAD(blt);
|
|
|
|
if (count > 1)
|
|
corelock_unlock(&blsplay->cl);
|
|
|
|
blt->retval = count;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Transfer ownership to a thread waiting for an objects and transfer
|
|
* inherited priority boost from other waiters. This algorithm knows that
|
|
* blocking chains may only unblock from the very end.
|
|
*
|
|
* Only the owning thread itself may call this and so the assumption that
|
|
* it is the running thread is made.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void wakeup_thread_transfer(struct thread_entry *thread)
|
|
{
|
|
/* Waking thread inherits priority boost from object owner (blt) */
|
|
struct blocker *bl = thread->blocker;
|
|
struct thread_entry *blt = bl->thread;
|
|
|
|
THREAD_ASSERT(__running_self_entry() == blt,
|
|
"UPPT->wrong thread", __running_self_entry());
|
|
|
|
LOCK_THREAD(blt);
|
|
|
|
thread->blocker = NULL;
|
|
struct __wait_queue *wqp = wait_queue_remove(thread);
|
|
|
|
int blpr = bl->priority;
|
|
|
|
/* Remove the object's boost from the owning thread */
|
|
priority_disinherit_internal_inner(blt, blpr);
|
|
|
|
struct thread_entry *tnext = WQ_THREAD_FIRST(wqp);
|
|
if (LIKELY(tnext == NULL))
|
|
{
|
|
/* Expected shortcut - no more waiters */
|
|
blpr = PRIORITY_IDLE;
|
|
}
|
|
else
|
|
{
|
|
/* If thread is at the blocker priority, its removal may drop it */
|
|
if (thread->priority <= blpr)
|
|
blpr = wait_queue_find_priority(wqp);
|
|
|
|
priority_inherit_internal_inner(thread, blpr);
|
|
}
|
|
|
|
bl->thread = thread; /* This thread pwns */
|
|
|
|
core_schedule_wakeup(thread);
|
|
UNLOCK_THREAD(thread);
|
|
|
|
bl->priority = blpr; /* Save highest blocked priority */
|
|
|
|
UNLOCK_THREAD(blt);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Readjust priorities when waking a thread blocked waiting for another
|
|
* in essence "releasing" the thread's effect on the object owner. Can be
|
|
* performed from any context.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static void wakeup_thread_release(struct thread_entry *thread)
|
|
{
|
|
struct blocker *bl = thread->blocker;
|
|
struct thread_entry *blt = lock_blocker_thread(bl);
|
|
|
|
thread->blocker = NULL;
|
|
struct __wait_queue *wqp = wait_queue_remove(thread);
|
|
|
|
/* Off to see the wizard... */
|
|
core_schedule_wakeup(thread);
|
|
|
|
if (thread->priority > bl->priority)
|
|
{
|
|
/* Queue priority won't change */
|
|
UNLOCK_THREAD(thread);
|
|
unlock_blocker_thread(bl);
|
|
return;
|
|
}
|
|
|
|
UNLOCK_THREAD(thread);
|
|
|
|
int newblpr = wait_queue_find_priority(wqp);
|
|
if (newblpr == bl->priority)
|
|
{
|
|
/* Blocker priority won't change */
|
|
unlock_blocker_thread(bl);
|
|
return;
|
|
}
|
|
|
|
inherit_priority(bl, bl, blt, newblpr);
|
|
}
|
|
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Explicitly wakeup a thread on a blocking queue. Only effects threads of
|
|
* STATE_BLOCKED and STATE_BLOCKED_W_TMO.
|
|
*
|
|
* INTERNAL: Intended for use by kernel and not programs.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
unsigned int wakeup_thread_(struct thread_entry *thread
|
|
IF_PRIO(, enum wakeup_thread_protocol proto))
|
|
{
|
|
LOCK_THREAD(thread);
|
|
|
|
/* Determine thread's current state. */
|
|
switch (thread->state)
|
|
{
|
|
case STATE_BLOCKED:
|
|
case STATE_BLOCKED_W_TMO:
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/* Threads with PIP blockers cannot specify "WAKEUP_DEFAULT" */
|
|
if (thread->blocker != NULL)
|
|
{
|
|
static void (* const funcs[])(struct thread_entry *thread)
|
|
ICONST_ATTR =
|
|
{
|
|
[WAKEUP_DEFAULT] = NULL,
|
|
[WAKEUP_TRANSFER] = wakeup_thread_transfer,
|
|
[WAKEUP_RELEASE] = wakeup_thread_release,
|
|
[WAKEUP_TRANSFER_MULTI] = wakeup_thread_queue_multi_transfer,
|
|
};
|
|
|
|
/* Call the specified unblocking PIP (does the rest) */
|
|
funcs[proto](thread);
|
|
}
|
|
else
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
{
|
|
wait_queue_remove(thread);
|
|
core_schedule_wakeup(thread);
|
|
UNLOCK_THREAD(thread);
|
|
}
|
|
|
|
return should_switch_tasks(thread);
|
|
|
|
case STATE_RUNNING:
|
|
if (wait_queue_try_remove(thread))
|
|
{
|
|
UNLOCK_THREAD(thread);
|
|
return THREAD_OK; /* timed out */
|
|
}
|
|
|
|
default:
|
|
UNLOCK_THREAD(thread);
|
|
return THREAD_NONE;
|
|
}
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Check the core's timeout list when at least one thread is due to wake.
|
|
* Filtering for the condition is done before making the call. Resets the
|
|
* tick when the next check will occur.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static NO_INLINE void check_tmo_expired_inner(struct core_entry *corep)
|
|
{
|
|
const long tick = current_tick; /* snapshot the current tick */
|
|
long next_tmo_check = tick + 60*HZ; /* minimum duration: once/minute */
|
|
struct thread_entry *prev = NULL;
|
|
struct thread_entry *thread = TMO_THREAD_FIRST(&corep->tmo);
|
|
|
|
/* If there are no processes waiting for a timeout, just keep the check
|
|
tick from falling into the past. */
|
|
|
|
/* Break the loop once we have walked through the list of all
|
|
* sleeping processes or have removed them all. */
|
|
while (thread != NULL)
|
|
{
|
|
/* Check sleeping threads. Allow interrupts between checks. */
|
|
enable_irq();
|
|
|
|
struct thread_entry *next = TMO_THREAD_NEXT(thread);
|
|
|
|
/* Lock thread slot against explicit wakeup */
|
|
disable_irq();
|
|
LOCK_THREAD(thread);
|
|
|
|
unsigned int state = thread->state;
|
|
|
|
if (LIKELY(state >= TIMEOUT_STATE_FIRST &&
|
|
TIME_BEFORE(tick, thread->tmo_tick)))
|
|
{
|
|
/* Timeout still pending - this will be the usual case */
|
|
if (TIME_BEFORE(thread->tmo_tick, next_tmo_check))
|
|
{
|
|
/* Move the next check up to its time */
|
|
next_tmo_check = thread->tmo_tick;
|
|
}
|
|
|
|
prev = thread;
|
|
}
|
|
else
|
|
{
|
|
/* TODO: there are no priority-inheriting timeout blocks
|
|
right now but the procedure should be established */
|
|
|
|
/* Sleep timeout has been reached / garbage collect stale list
|
|
items */
|
|
tmo_queue_expire(&corep->tmo, prev, thread);
|
|
|
|
if (state >= TIMEOUT_STATE_FIRST)
|
|
core_rtr_add(corep, thread);
|
|
|
|
/* removed this one - prev doesn't change */
|
|
}
|
|
|
|
UNLOCK_THREAD(thread);
|
|
|
|
thread = next;
|
|
}
|
|
|
|
corep->next_tmo_check = next_tmo_check;
|
|
}
|
|
|
|
static FORCE_INLINE void check_tmo_expired(struct core_entry *corep)
|
|
{
|
|
if (!TIME_BEFORE(current_tick, corep->next_tmo_check))
|
|
check_tmo_expired_inner(corep);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Prepares a the current thread to sleep forever or for the given duration.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static FORCE_INLINE void prepare_block(struct thread_entry *current,
|
|
unsigned int state, int timeout)
|
|
{
|
|
const unsigned int core = IF_COP_CORE(current->core);
|
|
|
|
/* Remove the thread from the list of running threads. */
|
|
struct core_entry *corep = __core_id_entry(core);
|
|
core_rtr_remove(corep, current);
|
|
|
|
if (timeout >= 0)
|
|
{
|
|
/* Sleep may expire. */
|
|
long tmo_tick = current_tick + timeout;
|
|
current->tmo_tick = tmo_tick;
|
|
|
|
if (TIME_BEFORE(tmo_tick, corep->next_tmo_check))
|
|
corep->next_tmo_check = tmo_tick;
|
|
|
|
tmo_queue_register(&corep->tmo, current);
|
|
|
|
if (state == STATE_BLOCKED)
|
|
state = STATE_BLOCKED_W_TMO;
|
|
}
|
|
|
|
/* Report new state. */
|
|
current->state = state;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Switch thread in round robin fashion for any given priority. Any thread
|
|
* that removed itself from the running list first must specify itself in
|
|
* the paramter.
|
|
*
|
|
* INTERNAL: Intended for use by kernel and not programs.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void switch_thread(void)
|
|
{
|
|
const unsigned int core = CURRENT_CORE;
|
|
struct core_entry *corep = __core_id_entry(core);
|
|
struct thread_entry *thread = corep->running;
|
|
|
|
if (thread)
|
|
{
|
|
#ifdef RB_PROFILE
|
|
profile_thread_stopped(THREAD_ID_SLOT(thread->id));
|
|
#endif
|
|
#ifdef DEBUG
|
|
/* Check core_ctx buflib integrity */
|
|
core_check_valid();
|
|
#endif
|
|
thread_store_context(thread);
|
|
|
|
/* Check if the current thread stack is overflown */
|
|
if (UNLIKELY(thread->stack[0] != DEADBEEF) && thread->stack_size > 0)
|
|
thread_stkov(thread);
|
|
}
|
|
|
|
/* TODO: make a real idle task */
|
|
for (;;)
|
|
{
|
|
disable_irq();
|
|
|
|
/* Check for expired timeouts */
|
|
check_tmo_expired(corep);
|
|
|
|
RTR_LOCK(corep);
|
|
|
|
if (!RTR_EMPTY(&corep->rtr))
|
|
break;
|
|
|
|
thread = NULL;
|
|
|
|
/* Enter sleep mode to reduce power usage */
|
|
RTR_UNLOCK(corep);
|
|
core_sleep(IF_COP(core));
|
|
|
|
/* Awakened by interrupt or other CPU */
|
|
}
|
|
|
|
thread = (thread && thread->state == STATE_RUNNING) ?
|
|
RTR_THREAD_NEXT(thread) : RTR_THREAD_FIRST(&corep->rtr);
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/* Select the new task based on priorities and the last time a
|
|
* process got CPU time relative to the highest priority runnable
|
|
* task. If priority is not a feature, then FCFS is used (above). */
|
|
int max = priobit_ffs(&corep->rtr_dist.mask);
|
|
|
|
for (;;)
|
|
{
|
|
int priority = thread->priority;
|
|
int diff;
|
|
|
|
/* This ridiculously simple method of aging seems to work
|
|
* suspiciously well. It does tend to reward CPU hogs (under
|
|
* yielding) but that's generally not desirable at all. On
|
|
* the plus side, it, relatively to other threads, penalizes
|
|
* excess yielding which is good if some high priority thread
|
|
* is performing no useful work such as polling for a device
|
|
* to be ready. Of course, aging is only employed when higher
|
|
* and lower priority threads are runnable. The highest
|
|
* priority runnable thread(s) are never skipped unless a
|
|
* lower-priority process has aged sufficiently. Priorities
|
|
* of REALTIME class are run strictly according to priority
|
|
* thus are not subject to switchout due to lower-priority
|
|
* processes aging; they must give up the processor by going
|
|
* off the run list. */
|
|
if (LIKELY(priority <= max) ||
|
|
(priority > PRIORITY_REALTIME &&
|
|
(diff = priority - max, ++thread->skip_count > diff*diff)))
|
|
{
|
|
break;
|
|
}
|
|
|
|
thread = RTR_THREAD_NEXT(thread);
|
|
}
|
|
|
|
thread->skip_count = 0; /* Reset aging counter */
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
rtr_queue_make_first(&corep->rtr, thread);
|
|
corep->running = thread;
|
|
|
|
RTR_UNLOCK(corep);
|
|
enable_irq();
|
|
|
|
#ifdef RB_PROFILE
|
|
profile_thread_started(THREAD_ID_SLOT(thread->id));
|
|
#endif
|
|
|
|
/* And finally, give control to the next thread. */
|
|
thread_load_context(thread);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Sleeps a thread for at least a specified number of ticks with zero being
|
|
* a wait until the next tick.
|
|
*
|
|
* INTERNAL: Intended for use by kernel and not programs.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void sleep_thread(int ticks)
|
|
{
|
|
struct thread_entry *current = __running_self_entry();
|
|
LOCK_THREAD(current);
|
|
prepare_block(current, STATE_SLEEPING, MAX(ticks, 0) + 1);
|
|
UNLOCK_THREAD(current);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Block a thread on a blocking queue for explicit wakeup. If timeout is
|
|
* negative, the block is infinite.
|
|
*
|
|
* INTERNAL: Intended for use by kernel and not programs.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void block_thread_(struct thread_entry *current, int timeout)
|
|
{
|
|
LOCK_THREAD(current);
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
struct blocker *bl = current->blocker;
|
|
struct thread_entry *blt = NULL;
|
|
if (bl != NULL)
|
|
{
|
|
current->blocker = bl;
|
|
blt = lock_blocker_thread(bl);
|
|
}
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
wait_queue_register(current);
|
|
prepare_block(current, STATE_BLOCKED, timeout);
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
if (bl != NULL)
|
|
{
|
|
int newblpr = current->priority;
|
|
UNLOCK_THREAD(current);
|
|
|
|
if (newblpr < bl->priority)
|
|
inherit_priority(bl, bl, blt, newblpr);
|
|
else
|
|
unlock_blocker_thread(bl); /* Queue priority won't change */
|
|
}
|
|
else
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
{
|
|
UNLOCK_THREAD(current);
|
|
}
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Place the current core in idle mode - woken up on interrupt or wake
|
|
* request from another core.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void core_idle(void)
|
|
{
|
|
disable_irq();
|
|
core_sleep(IF_COP(CURRENT_CORE));
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Create a thread. If using a dual core architecture, specify which core to
|
|
* start the thread on.
|
|
*
|
|
* Return ID if context area could be allocated, else NULL.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
unsigned int create_thread(void (*function)(void),
|
|
void* stack, size_t stack_size,
|
|
unsigned flags, const char *name
|
|
IF_PRIO(, int priority)
|
|
IF_COP(, unsigned int core))
|
|
{
|
|
struct thread_entry *thread = thread_alloc();
|
|
if (thread == NULL)
|
|
return 0;
|
|
|
|
new_thread_base_init(thread, &stack, &stack_size, name
|
|
IF_PRIO(, priority) IF_COP(, core));
|
|
|
|
unsigned int stack_words = stack_size / sizeof (uintptr_t);
|
|
if (stack_words == 0)
|
|
return 0;
|
|
|
|
/* Munge the stack to make it easy to spot stack overflows */
|
|
for (unsigned int i = 0; i < stack_words; i++)
|
|
((uintptr_t *)stack)[i] = DEADBEEF;
|
|
|
|
#if NUM_CORES > 1
|
|
/* Writeback stack munging or anything else before starting */
|
|
if (core != CURRENT_CORE)
|
|
commit_dcache();
|
|
#endif
|
|
|
|
thread->context.sp = (typeof (thread->context.sp))(stack + stack_size);
|
|
THREAD_STARTUP_INIT(core, thread, function);
|
|
|
|
int oldlevel = disable_irq_save();
|
|
LOCK_THREAD(thread);
|
|
|
|
thread->state = STATE_FROZEN;
|
|
|
|
if (!(flags & CREATE_THREAD_FROZEN))
|
|
core_schedule_wakeup(thread);
|
|
|
|
unsigned int id = thread->id; /* Snapshot while locked */
|
|
|
|
UNLOCK_THREAD(thread);
|
|
restore_irq(oldlevel);
|
|
|
|
return id;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Block the current thread until another thread terminates. A thread may
|
|
* wait on itself to terminate but that will deadlock
|
|
*.
|
|
* Parameter is the ID as returned from create_thread().
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void thread_wait(unsigned int thread_id)
|
|
{
|
|
ASSERT_CPU_MODE(CPU_MODE_THREAD_CONTEXT);
|
|
|
|
struct thread_entry *current = __running_self_entry();
|
|
struct thread_entry *thread = __thread_id_entry(thread_id);
|
|
|
|
corelock_lock(&thread->waiter_cl);
|
|
|
|
if (thread->id == thread_id && thread->state != STATE_KILLED)
|
|
{
|
|
disable_irq();
|
|
block_thread(current, TIMEOUT_BLOCK, &thread->queue, NULL);
|
|
|
|
corelock_unlock(&thread->waiter_cl);
|
|
|
|
switch_thread();
|
|
return;
|
|
}
|
|
|
|
corelock_unlock(&thread->waiter_cl);
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Exit the current thread
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static USED_ATTR NORETURN_ATTR
|
|
void thread_exit_final(struct thread_entry *current)
|
|
{
|
|
/* Slot is no longer this thread */
|
|
new_thread_id(current);
|
|
current->name = NULL;
|
|
|
|
/* No longer using resources from creator */
|
|
wait_queue_wake(¤t->queue);
|
|
|
|
UNLOCK_THREAD(current);
|
|
corelock_unlock(¤t->waiter_cl);
|
|
|
|
thread_free(current);
|
|
|
|
switch_thread();
|
|
|
|
/* This should never and must never be reached - if it is, the
|
|
* state is corrupted */
|
|
THREAD_PANICF("thread_exit->K:*R", current);
|
|
}
|
|
|
|
void thread_exit(void)
|
|
{
|
|
struct core_entry *corep = __core_id_entry(CURRENT_CORE);
|
|
register struct thread_entry *current = corep->running;
|
|
|
|
/* Cancel CPU boost if any */
|
|
cancel_cpu_boost();
|
|
|
|
disable_irq();
|
|
|
|
corelock_lock(¤t->waiter_cl);
|
|
LOCK_THREAD(current);
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/* Only one bit in the mask should be set with a frequency on 1 which
|
|
* represents the thread's own base priority otherwise threads are waiting
|
|
* on an abandoned object */
|
|
if (priobit_popcount(¤t->pdist.mask) != 1 ||
|
|
current->pdist.hist[priobit_ffs(¤t->pdist.mask)] > 1)
|
|
thread_panicf("abandon ship!", current);
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
/* Remove from scheduler lists */
|
|
tmo_queue_remove(&corep->tmo, current);
|
|
prepare_block(current, STATE_KILLED, -1);
|
|
corep->running = NULL; /* No switch_thread context save */
|
|
|
|
#ifdef RB_PROFILE
|
|
profile_thread_stopped(THREAD_ID_SLOT(current->id));
|
|
#endif
|
|
|
|
/* Do final release of resources and remove the thread */
|
|
#if NUM_CORES > 1
|
|
thread_exit_finalize(current->core, current);
|
|
#else
|
|
thread_exit_final(current);
|
|
#endif
|
|
}
|
|
|
|
#ifdef HAVE_PRIORITY_SCHEDULING
|
|
/*---------------------------------------------------------------------------
|
|
* Sets the thread's relative base priority for the core it runs on. Any
|
|
* needed inheritance changes also may happen.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
int thread_set_priority(unsigned int thread_id, int priority)
|
|
{
|
|
if (priority < HIGHEST_PRIORITY || priority > LOWEST_PRIORITY)
|
|
return -1; /* Invalid priority argument */
|
|
|
|
int old_base_priority = -1;
|
|
struct thread_entry *thread = __thread_id_entry(thread_id);
|
|
|
|
const int oldlevel = disable_irq_save();
|
|
LOCK_THREAD(thread);
|
|
|
|
if (thread->id != thread_id || thread->state == STATE_KILLED)
|
|
goto done; /* Invalid thread */
|
|
|
|
old_base_priority = thread->base_priority;
|
|
if (priority == old_base_priority)
|
|
goto done; /* No base priority change */
|
|
|
|
thread->base_priority = priority;
|
|
|
|
/* Adjust the thread's priority influence on itself */
|
|
prio_move_entry(&thread->pdist, old_base_priority, priority);
|
|
|
|
int old_priority = thread->priority;
|
|
int new_priority = priobit_ffs(&thread->pdist.mask);
|
|
|
|
if (old_priority == new_priority)
|
|
goto done; /* No running priority change */
|
|
|
|
if (thread->state == STATE_RUNNING)
|
|
{
|
|
/* This thread is running - just change location on the run queue.
|
|
Also sets thread->priority. */
|
|
set_rtr_thread_priority(thread, new_priority);
|
|
goto done;
|
|
}
|
|
|
|
/* Thread is blocked */
|
|
struct blocker *bl = thread->blocker;
|
|
if (bl == NULL)
|
|
{
|
|
thread->priority = new_priority;
|
|
goto done; /* End of transitive blocks */
|
|
}
|
|
|
|
struct thread_entry *blt = lock_blocker_thread(bl);
|
|
struct __wait_queue *wqp = wait_queue_ptr(thread);
|
|
|
|
thread->priority = new_priority;
|
|
|
|
UNLOCK_THREAD(thread);
|
|
thread = NULL;
|
|
|
|
int oldblpr = bl->priority;
|
|
int newblpr = oldblpr;
|
|
if (new_priority < oldblpr)
|
|
newblpr = new_priority;
|
|
else if (old_priority <= oldblpr)
|
|
newblpr = wait_queue_find_priority(wqp);
|
|
|
|
if (newblpr == oldblpr)
|
|
{
|
|
unlock_blocker_thread(bl);
|
|
goto done;
|
|
}
|
|
|
|
inherit_priority(bl, bl, blt, newblpr);
|
|
done:
|
|
if (thread)
|
|
UNLOCK_THREAD(thread);
|
|
restore_irq(oldlevel);
|
|
return old_base_priority;
|
|
}
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Returns the current base priority for a thread.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
int thread_get_priority(unsigned int thread_id)
|
|
{
|
|
struct thread_entry *thread = __thread_id_entry(thread_id);
|
|
int base_priority = thread->base_priority;
|
|
|
|
/* Simply check without locking slot. It may or may not be valid by the
|
|
* time the function returns anyway. If all tests pass, it is the
|
|
* correct value for when it was valid. */
|
|
if (thread->id != thread_id || thread->state == STATE_KILLED)
|
|
base_priority = -1;
|
|
|
|
return base_priority;
|
|
}
|
|
#endif /* HAVE_PRIORITY_SCHEDULING */
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Starts a frozen thread - similar semantics to wakeup_thread except that
|
|
* the thread is on no scheduler or wakeup queue at all. It exists simply by
|
|
* virtue of the slot having a state of STATE_FROZEN.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void thread_thaw(unsigned int thread_id)
|
|
{
|
|
struct thread_entry *thread = __thread_id_entry(thread_id);
|
|
int oldlevel = disable_irq_save();
|
|
|
|
LOCK_THREAD(thread);
|
|
|
|
/* If thread is the current one, it cannot be frozen, therefore
|
|
* there is no need to check that. */
|
|
if (thread->id == thread_id && thread->state == STATE_FROZEN)
|
|
core_schedule_wakeup(thread);
|
|
|
|
UNLOCK_THREAD(thread);
|
|
restore_irq(oldlevel);
|
|
}
|
|
|
|
#if NUM_CORES > 1
|
|
/*---------------------------------------------------------------------------
|
|
* Switch the processor that the currently executing thread runs on.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static USED_ATTR NORETURN_ATTR
|
|
void switch_core_final(unsigned int old_core, struct thread_entry *current)
|
|
{
|
|
/* Old core won't be using slot resources at this point */
|
|
core_schedule_wakeup(current);
|
|
UNLOCK_THREAD(current);
|
|
#ifdef RB_PROFILE
|
|
profile_thread_stopped(THREAD_ID_SLOT(current->id));
|
|
#endif
|
|
switch_thread();
|
|
/* not reached */
|
|
THREAD_PANICF("switch_core_final->same core!", current);
|
|
(void)old_core;
|
|
}
|
|
|
|
unsigned int switch_core(unsigned int new_core)
|
|
{
|
|
const unsigned int old_core = CURRENT_CORE;
|
|
if (old_core == new_core)
|
|
return old_core; /* No change */
|
|
|
|
struct core_entry *corep = __core_id_entry(old_core);
|
|
struct thread_entry *current = corep->running;
|
|
|
|
disable_irq();
|
|
LOCK_THREAD(current);
|
|
|
|
/* Remove us from old core lists */
|
|
tmo_queue_remove(&corep->tmo, current);
|
|
core_rtr_remove(corep, current);
|
|
corep->running = NULL; /* No switch_thread context save */
|
|
|
|
/* Do the actual migration */
|
|
current->core = new_core;
|
|
switch_thread_core(old_core, current);
|
|
|
|
/* Executing on new core */
|
|
return old_core;
|
|
}
|
|
#endif /* NUM_CORES > 1 */
|
|
|
|
#ifdef HAVE_SCHEDULER_BOOSTCTRL
|
|
/*---------------------------------------------------------------------------
|
|
* Change the boost state of a thread boosting or unboosting the CPU
|
|
* as required.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
static inline void boost_thread(struct thread_entry *thread, bool boost)
|
|
{
|
|
if ((thread->cpu_boost != 0) != boost)
|
|
{
|
|
thread->cpu_boost = boost;
|
|
cpu_boost(boost);
|
|
}
|
|
}
|
|
|
|
void trigger_cpu_boost(void)
|
|
{
|
|
boost_thread(__running_self_entry(), true);
|
|
}
|
|
|
|
void cancel_cpu_boost(void)
|
|
{
|
|
boost_thread(__running_self_entry(), false);
|
|
}
|
|
#endif /* HAVE_SCHEDULER_BOOSTCTRL */
|
|
|
|
/*---------------------------------------------------------------------------
|
|
* Initialize threading API. This assumes interrupts are not yet enabled. On
|
|
* multicore setups, no core is allowed to proceed until create_thread calls
|
|
* are safe to perform.
|
|
*---------------------------------------------------------------------------
|
|
*/
|
|
void INIT_ATTR init_threads(void)
|
|
{
|
|
const unsigned int core = CURRENT_CORE;
|
|
|
|
if (core == CPU)
|
|
{
|
|
thread_alloc_init(); /* before using cores! */
|
|
|
|
/* Create main thread */
|
|
struct thread_entry *thread = thread_alloc();
|
|
if (thread == NULL)
|
|
{
|
|
/* WTF? There really must be a slot available at this stage.
|
|
* This can fail if, for example, .bss isn't zero'ed out by the
|
|
* loader or threads is in the wrong section. */
|
|
THREAD_PANICF("init_threads->no slot", NULL);
|
|
}
|
|
|
|
size_t stack_size;
|
|
void *stack = __get_main_stack(&stack_size);
|
|
new_thread_base_init(thread, &stack, &stack_size, __main_thread_name
|
|
IF_PRIO(, PRIORITY_MAIN_THREAD) IF_COP(, core));
|
|
|
|
struct core_entry *corep = __core_id_entry(core);
|
|
core_rtr_add(corep, thread);
|
|
corep->running = thread;
|
|
|
|
#ifdef INIT_MAIN_THREAD
|
|
init_main_thread(&thread->context);
|
|
#endif
|
|
}
|
|
|
|
#if NUM_CORES > 1
|
|
/* Boot CPU:
|
|
* Wait for other processors to finish their inits since create_thread
|
|
* isn't safe to call until the kernel inits are done. The first
|
|
* threads created in the system must of course be created by CPU.
|
|
* Another possible approach is to initialize all cores and slots
|
|
* for each core by CPU, let the remainder proceed in parallel and
|
|
* signal CPU when all are finished.
|
|
*
|
|
* Other:
|
|
* After last processor completes, it should signal all others to
|
|
* proceed or may signal the next and call thread_exit(). The last one
|
|
* to finish will signal CPU.
|
|
*/
|
|
core_thread_init(core);
|
|
|
|
if (core != CPU)
|
|
{
|
|
/* No main thread on coprocessors - go idle and wait */
|
|
switch_thread();
|
|
THREAD_PANICF("init_threads() - coprocessor returned", NULL);
|
|
}
|
|
#endif /* NUM_CORES */
|
|
}
|