Rockbox
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Franklin Wei 4dcd1a9ed8 puzzles: load cached fonts unconditionally
This works around an odd issue in Mines involving the zoom feature. The
chain of events leading to it is rather convoluted:

1. No save game is found, so no fonts are loaded from disk.
2. A new game is started.
3. The user selects the "Zoom" option.
4. The allocation of the zoom framebuffer causes the malloc code to grab
   the audiobuffer. This causes all further font_load() calls to FAIL, due
   to buflib allocations no longer working.
5. The user goes back to the normal view and uncovers a square.
6. Font loading fails, causing the drawing code to fall back to the system
   font.
7. An unrelated bug (not yet tracked down) causes font_get(FONT_UI) to
   return a different font.
8. font_getstringsize() returns the right size of the "wrong" font, leading
   to centering issues upon rb_draw_text().

The real solution to this would be to fix font_get(), but this fix should
prevent the issue from happening if Mines has been run and saved at least
once before.

Change-Id: Ib9ad51376eeb3ca1113a1f3786124b612db88cd7
2020-07-07 21:25:27 +00:00
android android: Fix configure script for "newer" versions of the NDK 2020-04-13 16:51:58 +02:00
apps puzzles: load cached fonts unconditionally 2020-07-07 21:25:27 +00:00
backdrops Add Cabbiev2 port for 128x96x16 targets (Samsung YH-820), made by me. 2014-03-27 19:50:48 +00:00
bootloader xDuoo X3II and X20 port 2020-04-06 18:15:41 +02:00
debian Prepare new maemo release 2013-03-10 12:12:38 +01:00
docs docs: Get rid of the long-obsolete KNOWN_ISSUES file 2020-07-07 05:31:25 +00:00
firmware yp-r1: Fix some of the simulator build issues. 2020-07-07 18:34:28 +00:00
flash Limit more variables to file scope 2015-01-11 21:40:51 +01:00
fonts Remove superfluous executable bits on a bunch of files. 2011-06-08 14:22:03 +00:00
gdb Limit more variables to file scope 2015-01-11 21:40:51 +01:00
icons Updated 8x8 tango icons 2020-05-23 09:23:53 -05:00
lib Fix logf warnings in more codecs 2020-07-03 03:43:47 +00:00
manual Partially revert the last commit. 2020-06-28 00:08:42 -04:00
packaging Prepare unofficial pandora release 2013-03-10 14:09:30 +01:00
rbutil mac: Fix build rule for dmg. 2020-06-30 19:22:54 +02:00
tools build: add '-fcommon' to the toolchain build flags. 2020-07-02 20:04:10 +00:00
uisimulator misc: strip 'x' bit from some UIsim stuff 2020-06-12 15:43:43 +00:00
utils Samsung YP-R1: fix OF boot shortcut 2020-07-07 17:52:17 +00:00
wps Agptek Rocker: Initial commit 2018-06-12 10:31:14 +02:00
.gitattributes Add a gitattributes file for the migration. 2011-12-01 14:14:59 +00:00
.gitignore checkwps: have the ./buildall.sh script log all build failures. 2020-04-13 17:26:22 -04:00

               __________               __   ___.
     Open      \______   \ ____   ____ |  | _\_ |__   _______  ___
     Source     |       _//  _ \_/ ___\|  |/ /| __ \ /  _ \  \/  /
     Jukebox    |    |   (  <_> )  \___|    < | \_\ (  <_> > <  <
     Firmware   |____|_  /\____/ \___  >__|_ \|___  /\____/__/\_ \
                       \/            \/     \/    \/            \/

Build Your Own Rockbox

1. Clone 'rockbox' from git (or extract a downloaded archive).

   $ git clone git://git.rockbox.org/rockbox

     or

   $ tar xjf rockbox.tar.bz2

2. Create a build directory, preferably in the same directory as the firmware/
   and apps/ directories. This is where all generated files will be written.

   $ cd rockbox
   $ mkdir build
   $ cd build

3. Make sure you have sh/arm/m68k-elf-gcc and siblings in the PATH. Make sure
   that you have 'perl' in your PATH too. Your gcc cross compiler needs to be
   a particular version depending on what player you are compiling for. These
   can be acquired with the rockboxdev.sh script in the /tools/ folder of the
   source, or will have been included if you've installed one of the
   toolchains or development environments provided at http://www.rockbox.org/

   $ which sh-elf-gcc
   $ which perl

4. In your build directory, run the 'tools/configure' script and enter what
   target you want to build for and if you want a debug version or not (and a
   few more questions). It'll prompt you. The debug version is for making a
   gdb version out of it. It is only useful if you run gdb towards your target
   Archos.

   $ ../tools/configure

5. *ploink*. Now you have got a Makefile generated for you.

6. Run 'make' and soon the necessary pieces from the firmware and the apps
   directories have been compiled, linked and scrambled for you.

   $ make
   $ make zip

7. unzip the rockbox.zip on your music player, reboot it and
   *smile*.

If you want to build for more than one target, just create several build
directories and create a setup for each target:

   $ mkdir build-fmrecorder
   $ cd build-fmrecorder
   $ ../tools/configure

   $ mkdir build-player
   $ cd build-player
   $ ../tools/configure

Questions anyone? Ask on the mailing list. We'll be happy to help you!