Rockbox
4dcd1a9ed8
This works around an odd issue in Mines involving the zoom feature. The chain of events leading to it is rather convoluted: 1. No save game is found, so no fonts are loaded from disk. 2. A new game is started. 3. The user selects the "Zoom" option. 4. The allocation of the zoom framebuffer causes the malloc code to grab the audiobuffer. This causes all further font_load() calls to FAIL, due to buflib allocations no longer working. 5. The user goes back to the normal view and uncovers a square. 6. Font loading fails, causing the drawing code to fall back to the system font. 7. An unrelated bug (not yet tracked down) causes font_get(FONT_UI) to return a different font. 8. font_getstringsize() returns the right size of the "wrong" font, leading to centering issues upon rb_draw_text(). The real solution to this would be to fix font_get(), but this fix should prevent the issue from happening if Mines has been run and saved at least once before. Change-Id: Ib9ad51376eeb3ca1113a1f3786124b612db88cd7 |
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android | ||
apps | ||
backdrops | ||
bootloader | ||
debian | ||
docs | ||
firmware | ||
flash | ||
fonts | ||
gdb | ||
icons | ||
lib | ||
manual | ||
packaging | ||
rbutil | ||
tools | ||
uisimulator | ||
utils | ||
wps | ||
.gitattributes | ||
.gitignore |
__________ __ ___. Open \______ \ ____ ____ | | _\_ |__ _______ ___ Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ / Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < < Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \ \/ \/ \/ \/ \/ Build Your Own Rockbox 1. Clone 'rockbox' from git (or extract a downloaded archive). $ git clone git://git.rockbox.org/rockbox or $ tar xjf rockbox.tar.bz2 2. Create a build directory, preferably in the same directory as the firmware/ and apps/ directories. This is where all generated files will be written. $ cd rockbox $ mkdir build $ cd build 3. Make sure you have sh/arm/m68k-elf-gcc and siblings in the PATH. Make sure that you have 'perl' in your PATH too. Your gcc cross compiler needs to be a particular version depending on what player you are compiling for. These can be acquired with the rockboxdev.sh script in the /tools/ folder of the source, or will have been included if you've installed one of the toolchains or development environments provided at http://www.rockbox.org/ $ which sh-elf-gcc $ which perl 4. In your build directory, run the 'tools/configure' script and enter what target you want to build for and if you want a debug version or not (and a few more questions). It'll prompt you. The debug version is for making a gdb version out of it. It is only useful if you run gdb towards your target Archos. $ ../tools/configure 5. *ploink*. Now you have got a Makefile generated for you. 6. Run 'make' and soon the necessary pieces from the firmware and the apps directories have been compiled, linked and scrambled for you. $ make $ make zip 7. unzip the rockbox.zip on your music player, reboot it and *smile*. If you want to build for more than one target, just create several build directories and create a setup for each target: $ mkdir build-fmrecorder $ cd build-fmrecorder $ ../tools/configure $ mkdir build-player $ cd build-player $ ../tools/configure Questions anyone? Ask on the mailing list. We'll be happy to help you!