rockbox/lib/skin_parser
Jonathan Gordon 685cf59008 9 segment bitmap drawing:
Use %x9(id) to draw an image in the whole current viewport using the
9 segment drawer (which draws the corners as normal and *tiles*
the middle segments to the needed width/height).

Future work is to make it scale instead of tile

Change-Id: Ic3ed1cad93f96091694801eb442e0da5a2401203
2012-12-09 17:11:19 +11:00
..
Makefile Theme Editor: make cross compiling on OS X work. 2011-03-05 12:50:46 +00:00
skin_buffer.c Use buflib for all skin engine allocations. 2011-11-15 14:11:08 +00:00
skin_buffer.h Use buflib for all skin engine allocations. 2011-11-15 14:11:08 +00:00
skin_buffer_debug.pl Add a simple perl script to display info about what is allocating skin buffer. 2011-09-25 12:05:03 +00:00
skin_debug.c skin_engine: Reenable skin debugging in the sim (use --debugwps) 2012-03-15 23:26:07 +11:00
skin_debug.h skin_engine: Reenable skin debugging in the sim (use --debugwps) 2012-03-15 23:26:07 +11:00
skin_parser.c skin_engine: Support percentages for viewport positioning 2012-07-29 04:24:38 +02:00
skin_parser.h skin_engine: Support percentages for viewport positioning 2012-07-29 04:24:38 +02:00
skin_parser.make build system: unify/simplify library handling a bit. 2012-03-26 22:27:40 +02:00
skin_scan.c skin_engine: rework the parser to be closer to the langauge grammar. 2012-04-22 00:24:16 +10:00
skin_scan.h skin_engine: rework the parser to be closer to the langauge grammar. 2012-04-22 00:24:16 +10:00
SOURCES skin_engine: Reenable skin debugging in the sim (use --debugwps) 2012-03-15 23:26:07 +11:00
symbols.h Correct spelling of 'seperate' in the skin parsing code - FS#11724 by Alexander Levin 2010-11-05 09:51:19 +00:00
tag_table.c 9 segment bitmap drawing: 2012-12-09 17:11:19 +11:00
tag_table.h 9 segment bitmap drawing: 2012-12-09 17:11:19 +11:00