rockbox/apps/keymaps/keymap-mr500.c
Karl Kurbjun 4caf3b3aa0 M:Robe 500: Make yes/no screen work better and add appropriate strings for some screens. Rockboy: Improve m:robe 500 default keymap.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@22201 a1c6a512-1295-4272-9138-f99709370657
2009-08-08 07:21:37 +00:00

244 lines
11 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2006 Jonathan Gordon
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for the Olympus M:robe 500 target */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_RC_PLAY, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_HEART|BUTTON_REL, BUTTON_RC_HEART },
{ ACTION_STD_OK, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_RC_FF },
{ ACTION_STD_MENU, BUTTON_RC_MODE, BUTTON_NONE },
{ ACTION_STD_QUICKSCREEN, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_RC_HEART|BUTTON_REPEAT, BUTTON_RC_HEART },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_RC_PLAY|BUTTON_REL, BUTTON_RC_PLAY },
{ ACTION_WPS_STOP, BUTTON_RC_DOWN|BUTTON_REL, BUTTON_RC_DOWN },
{ ACTION_WPS_SKIPNEXT, BUTTON_RC_FF|BUTTON_REL, BUTTON_RC_FF },
{ ACTION_WPS_SKIPPREV, BUTTON_RC_REW|BUTTON_REL, BUTTON_RC_REW },
{ ACTION_WPS_SEEKBACK, BUTTON_RC_REW|BUTTON_REPEAT,BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_RC_REW|BUTTON_REL,
BUTTON_RC_REW|BUTTON_REPEAT},
{ ACTION_WPS_STOPSEEK, BUTTON_RC_FF|BUTTON_REL,
BUTTON_RC_FF|BUTTON_REPEAT},
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_QUICKSCREEN, BUTTON_RC_MODE|BUTTON_REPEAT, BUTTON_RC_MODE },
{ ACTION_WPS_MENU, BUTTON_RC_MODE|BUTTON_REL, BUTTON_RC_MODE },
{ ACTION_WPS_MENU, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_WPS_CONTEXT, BUTTON_RC_HEART|BUTTON_REPEAT, BUTTON_RC_HEART },
{ ACTION_WPS_BROWSE, BUTTON_RC_HEART|BUTTON_REL, BUTTON_RC_HEART },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_list[] = {
#ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_RC_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_RC_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */
static const struct button_mapping button_context_listtree_scroll_with_combo[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
};
static const struct button_mapping button_context_listtree_scroll_without_combo[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
};
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_RC_PLAY, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RC_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_RC_MODE, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_RC_PLAY, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_RC_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_RC_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_RESET, BUTTON_RC_MODE, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settingsgraphical */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_RC_PLAY, BUTTON_NONE },
{ ACTION_YESNO_ACCEPT, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_eq */
/** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
static const struct button_mapping button_context_time[] = {
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RC_HEART, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS),
}; /* button_context_time */
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_STD_CANCEL, BUTTON_RC_MODE, BUTTON_NONE },
{ ACTION_QS_DOWNINV, BUTTON_RC_PLAY, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_RC_DOWN, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_RC_REW, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_RC_REW|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RC_FF, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RC_FF|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_RC_HEART, BUTTON_NONE },
{ ACTION_KBD_DONE, BUTTON_RC_MODE|BUTTON_REL, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_KBD_BACKSPACE, BUTTON_RC_VOL_DOWN, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_RC_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_RC_PLAY, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_RC_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_RC_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_RC_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
const struct button_mapping* target_get_context_mapping(int context)
{
switch (context&(~CONTEXT_REMOTE))
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_MAINMENU:
case CONTEXT_TREE:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_listtree_scroll_without_combo;
else
return button_context_listtree_scroll_with_combo;
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
return button_context_settings_right_is_inc;
case CONTEXT_SETTINGS_COLOURCHOOSER:
return button_context_colorchooser;
case CONTEXT_SETTINGS_EQ:
return button_context_eq;
case CONTEXT_SETTINGS_TIME:
return button_context_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
}
return button_context_standard;
}