rockbox/apps/plugins/doom/p_ceilng.c
Aidan MacDonald 005c414e5f Document intentional fallthroughs + fix harmless unintended ones
Change-Id: I1ca5b1027ec30cbf61093bab35b980196ed14e6b
2021-08-04 18:59:46 +00:00

471 lines
13 KiB
C

/* Emacs style mode select -*- C++ -*-
*-----------------------------------------------------------------------------
*
*
* PrBoom a Doom port merged with LxDoom and LSDLDoom
* based on BOOM, a modified and improved DOOM engine
* Copyright (C) 1999 by
* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
* Copyright (C) 1999-2000 by
* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, write to the Free Software
* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
* 02111-1307, USA.
*
* DESCRIPTION:
* Ceiling aninmation (lowering, crushing, raising)
*
*-----------------------------------------------------------------------------*/
#include "doomstat.h"
#include "r_main.h"
#include "p_spec.h"
#include "p_tick.h"
#include "s_sound.h"
#include "sounds.h"
#include "z_zone.h"
#include "doomdef.h"
#define PU_LEVSPEC 51 // a special thinker in a level
#include "rockmacros.h"
// the list of ceilings moving currently, including crushers
ceilinglist_t *activeceilings;
/////////////////////////////////////////////////////////////////
//
// Ceiling action routine and linedef type handler
//
/////////////////////////////////////////////////////////////////
//
// T_MoveCeiling
//
// Action routine that moves ceilings. Called once per tick.
//
// Passed a ceiling_t structure that contains all the info about the move.
// see P_SPEC.H for fields. No return.
//
// jff 02/08/98 all cases with labels beginning with gen added to support
// generalized line type behaviors.
//
void T_MoveCeiling (ceiling_t* ceiling)
{
result_e res;
switch(ceiling->direction)
{
case 0:
// If ceiling in stasis, do nothing
break;
case 1:
// Ceiling is moving up
res = T_MovePlane
(
ceiling->sector,
ceiling->speed,
ceiling->topheight,
false,
1,
ceiling->direction
);
// if not a silent crusher, make moving sound
if (!(leveltime&7))
{
switch(ceiling->type)
{
case silentCrushAndRaise:
case genSilentCrusher:
break;
default:
S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_stnmov);
break;
}
}
// handle reaching destination height
if (res == pastdest)
{
switch(ceiling->type)
{
// plain movers are just removed
case raiseToHighest:
case genCeiling:
P_RemoveActiveCeiling(ceiling);
break;
// movers with texture change, change the texture then get removed
case genCeilingChgT:
case genCeilingChg0:
ceiling->sector->special = ceiling->newspecial;
//jff 3/14/98 transfer old special field as well
ceiling->sector->oldspecial = ceiling->oldspecial;
case genCeilingChg:
ceiling->sector->ceilingpic = ceiling->texture;
P_RemoveActiveCeiling(ceiling);
break;
// crushers reverse direction at the top
case silentCrushAndRaise:
S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_pstop);
/* fallthrough */
case genSilentCrusher:
case genCrusher:
case fastCrushAndRaise:
case crushAndRaise:
ceiling->direction = -1;
break;
default:
break;
}
}
break;
case -1:
// Ceiling moving down
res = T_MovePlane
(
ceiling->sector,
ceiling->speed,
ceiling->bottomheight,
ceiling->crush,
1,
ceiling->direction
);
// if not silent crusher type make moving sound
if (!(leveltime&7))
{
switch(ceiling->type)
{
case silentCrushAndRaise:
case genSilentCrusher:
break;
default:
S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_stnmov);
}
}
// handle reaching destination height
if (res == pastdest)
{
switch(ceiling->type)
{
// 02/09/98 jff change slow crushers' speed back to normal
// start back up
case genSilentCrusher:
case genCrusher:
if (ceiling->oldspeed<CEILSPEED*3)
ceiling->speed = ceiling->oldspeed;
ceiling->direction = 1; //jff 2/22/98 make it go back up!
break;
// make platform stop at bottom of all crusher strokes
// except generalized ones, reset speed, start back up
case silentCrushAndRaise:
S_StartSound((mobj_t *)&ceiling->sector->soundorg,sfx_pstop);
/* fallthrough */
case crushAndRaise:
ceiling->speed = CEILSPEED;
/* fallthrough */
case fastCrushAndRaise:
ceiling->direction = 1;
break;
// in the case of ceiling mover/changer, change the texture
// then remove the active ceiling
case genCeilingChgT:
case genCeilingChg0:
ceiling->sector->special = ceiling->newspecial;
//jff add to fix bug in special transfers from changes
ceiling->sector->oldspecial = ceiling->oldspecial;
case genCeilingChg:
ceiling->sector->ceilingpic = ceiling->texture;
P_RemoveActiveCeiling(ceiling);
break;
// all other case, just remove the active ceiling
case lowerAndCrush:
case lowerToFloor:
case lowerToLowest:
case lowerToMaxFloor:
case genCeiling:
P_RemoveActiveCeiling(ceiling);
break;
default:
break;
}
}
else // ( res != pastdest )
{
// handle the crusher encountering an obstacle
if (res == crushed)
{
switch(ceiling->type)
{
//jff 02/08/98 slow down slow crushers on obstacle
case genCrusher:
case genSilentCrusher:
if (ceiling->oldspeed < CEILSPEED*3)
ceiling->speed = CEILSPEED / 8;
break;
case silentCrushAndRaise:
case crushAndRaise:
case lowerAndCrush:
ceiling->speed = CEILSPEED / 8;
break;
default:
break;
}
}
}
break;
}
}
//
// EV_DoCeiling
//
// Move a ceiling up/down or start a crusher
//
// Passed the linedef activating the function and the type of function desired
// returns true if a thinker started
//
int EV_DoCeiling
( line_t* line,
ceiling_e type )
{
int secnum;
int rtn;
sector_t* sec;
ceiling_t* ceiling;
secnum = -1;
rtn = 0;
// Reactivate in-stasis ceilings...for certain types.
// This restarts a crusher after it has been stopped
switch(type)
{
case fastCrushAndRaise:
case silentCrushAndRaise:
case crushAndRaise:
//jff 4/5/98 return if activated
rtn = P_ActivateInStasisCeiling(line);
default:
break;
}
// affects all sectors with the same tag as the linedef
while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
{
sec = &sectors[secnum];
// if ceiling already moving, don't start a second function on it
if (P_SectorActive(ceiling_special,sec)) //jff 2/22/98
continue;
// create a new ceiling thinker
rtn = 1;
ceiling = Z_Malloc (sizeof(*ceiling), PU_LEVSPEC, 0);
P_AddThinker (&ceiling->thinker);
sec->ceilingdata = ceiling; //jff 2/22/98
ceiling->thinker.function = T_MoveCeiling;
ceiling->sector = sec;
ceiling->crush = false;
// setup ceiling structure according to type of function
switch(type)
{
case fastCrushAndRaise:
ceiling->crush = true;
ceiling->topheight = sec->ceilingheight;
ceiling->bottomheight = sec->floorheight + (8*FRACUNIT);
ceiling->direction = -1;
ceiling->speed = CEILSPEED * 2;
break;
case silentCrushAndRaise:
case crushAndRaise:
ceiling->crush = true;
ceiling->topheight = sec->ceilingheight;
case lowerAndCrush:
case lowerToFloor:
ceiling->bottomheight = sec->floorheight;
if (type != lowerToFloor)
ceiling->bottomheight += 8*FRACUNIT;
ceiling->direction = -1;
ceiling->speed = CEILSPEED;
break;
case raiseToHighest:
ceiling->topheight = P_FindHighestCeilingSurrounding(sec);
ceiling->direction = 1;
ceiling->speed = CEILSPEED;
break;
case lowerToLowest:
ceiling->bottomheight = P_FindLowestCeilingSurrounding(sec);
ceiling->direction = -1;
ceiling->speed = CEILSPEED;
break;
case lowerToMaxFloor:
ceiling->bottomheight = P_FindHighestFloorSurrounding(sec);
ceiling->direction = -1;
ceiling->speed = CEILSPEED;
break;
default:
break;
}
// add the ceiling to the active list
ceiling->tag = sec->tag;
ceiling->type = type;
P_AddActiveCeiling(ceiling);
}
return rtn;
}
//////////////////////////////////////////////////////////////////////
//
// Active ceiling list primitives
//
/////////////////////////////////////////////////////////////////////
// jff 2/22/98 - modified Lee's plat code to work for ceilings
//
// The following were all rewritten by Lee Killough
// to use the new structure which places no limits
// on active ceilings. It also avoids spending as much
// time searching for active ceilings. Previously a
// fixed-size array was used, with NULL indicating
// empty entries, while now a doubly-linked list
// is used.
//
// P_ActivateInStasisCeiling()
//
// Reactivates all stopped crushers with the right tag
//
// Passed the line reactivating the crusher
// Returns true if a ceiling reactivated
//
//jff 4/5/98 return if activated
int P_ActivateInStasisCeiling(line_t *line)
{
ceilinglist_t *cl;
int rtn=0;
for (cl=activeceilings; cl; cl=cl->next)
{
ceiling_t *ceiling = cl->ceiling;
if (ceiling->tag == line->tag && ceiling->direction == 0)
{
ceiling->direction = ceiling->olddirection;
ceiling->thinker.function = T_MoveCeiling;
//jff 4/5/98 return if activated
rtn=1;
}
}
return rtn;
}
//
// EV_CeilingCrushStop()
//
// Stops all active ceilings with the right tag
//
// Passed the linedef stopping the ceilings
// Returns true if a ceiling put in stasis
//
int EV_CeilingCrushStop(line_t* line)
{
int rtn=0;
ceilinglist_t *cl;
for (cl=activeceilings; cl; cl=cl->next)
{
ceiling_t *ceiling = cl->ceiling;
if (ceiling->direction != 0 && ceiling->tag == line->tag)
{
ceiling->olddirection = ceiling->direction;
ceiling->direction = 0;
ceiling->thinker.function = NULL;
rtn=1;
}
}
return rtn;
}
//
// P_AddActiveCeiling()
//
// Adds a ceiling to the head of the list of active ceilings
//
// Passed the ceiling motion structure
// Returns nothing
//
void P_AddActiveCeiling(ceiling_t* ceiling)
{
ceilinglist_t *list = malloc(sizeof *list);
list->ceiling = ceiling;
ceiling->list = list;
if ((list->next = activeceilings))
list->next->prev = &list->next;
list->prev = &activeceilings;
activeceilings = list;
}
//
// P_RemoveActiveCeiling()
//
// Removes a ceiling from the list of active ceilings
//
// Passed the ceiling motion structure
// Returns nothing
//
void P_RemoveActiveCeiling(ceiling_t* ceiling)
{
ceilinglist_t *list = ceiling->list;
ceiling->sector->ceilingdata = NULL; //jff 2/22/98
P_RemoveThinker(&ceiling->thinker);
if ((*list->prev = list->next))
list->next->prev = list->prev;
free(list);
}
//
// P_RemoveAllActiveCeilings()
//
// Removes all ceilings from the active ceiling list
//
// Passed nothing, returns nothing
//
void P_RemoveAllActiveCeilings(void)
{
while (activeceilings)
{
ceilinglist_t *next = activeceilings->next;
free(activeceilings);
activeceilings = next;
}
}