rockbox/apps/keymaps/keymap-erosq.c
Dana Conrad f00eea4434 ErosQ: Fix text entry keymap
Text entry keymap was almost completely	backwards, and it was
impossible to submit without adding one last character.

Change-Id: I40a224fe20e228c5e4670dd6583318918c59c827
2021-03-25 20:58:13 -05:00

253 lines
12 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2020 Solomon Peachy
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* {Action Code, Button code, Prereq button code } */
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_STD_PREV, BUTTON_PREV, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REL, BUTTON_BACK }, // release just because it feels better to use
{ ACTION_STD_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
/* ACTION_STD_QUICKSCREEN,
* ACTION_STD_KEYLOCK
* ACTION_STD_REC
* ACTION_STD_HOTKEY
*/
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_mainmenu[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE),
}; /* button_context_mainmenu as with sansa clip mapping - "back" button returns you to WPS */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_BROWSE, BUTTON_BACK|BUTTON_REL, BUTTON_BACK },
{ ACTION_WPS_PLAY, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_WPS_SEEKBACK, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_PREV|BUTTON_REL, BUTTON_PREV|BUTTON_REPEAT },
{ ACTION_WPS_SKIPNEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
{ ACTION_WPS_SKIPPREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
{ ACTION_WPS_STOP, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
/* ACTION_WPS_ID3SCREEN optional */
{ ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
// { ACTION_WPS_QUICKSCREEN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_DOWN },
{ ACTION_WPS_MENU, BUTTON_MENU|BUTTON_REL, BUTTON_MENU }, /* this should be the same as ACTION_STD_MENU */
/* ACTION_WPS_VIEW_PLAYLIST
* ACTION_WPS_LIST_BOOKMARKS, optional
* ACTION_WPS_CREATE_BOOKMARK, optional
*/
{ ACTION_STD_KEYLOCK, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
// { ACTION_SETTINGS_INCREPEAT, BUTTON_VOLUP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_INCBIGSTEP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
// { ACTION_SETTINGS_DECREPEAT, BUTTON_VOLDOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DECBIGSTEP, BUTTON_VOL_DOWN, BUTTON_NONE },
/* ACTION_SETTINGS_DECBIGSTEP */
{ ACTION_SETTINGS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
/* ACTION_SETTINGS_SET, Used by touchscreen targets */
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings */
static const struct button_mapping button_context_list[] = {
/* ACTION_LISTTREE_PGUP, optional
* ACTION_LISTTREE_PGDOWN, optional
*/
{ ACTION_TREE_WPS, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK }, // back returns to WPS from many contexts
#ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
/*
{ ACTION_TREE_WPS, BUTTON_OPTION|BUTTON_REL, BUTTON_OPTION },
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
{ ACTION_TREE_HOTKEY, BUTTON_HOME|BUTTON_REPEAT, BUTTON_HOME },
*/
{ ACTION_STD_MENU, BUTTON_MENU, BUTTON_MENU },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_tree */
static const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_PLAY, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_quickscreen[] = {
{ ACTION_QS_TOP, BUTTON_PREV|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_TOP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_QS_DOWN, BUTTON_SCROLL_FWD|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_LEFT, BUTTON_SCROLL_BACK|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REL, BUTTON_NONE },
{ ACTION_QS_RIGHT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_BACK, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_quickscreen */
static const struct button_mapping button_context_settings_time[] = {
{ ACTION_STD_PREV, BUTTON_PREV|BUTTON_REL, BUTTON_PREV },
{ ACTION_STD_PREVREPEAT, BUTTON_PREV|BUTTON_REPEAT, BUTTON_PREV },
{ ACTION_STD_NEXT, BUTTON_NEXT|BUTTON_REL, BUTTON_NEXT },
{ ACTION_STD_NEXTREPEAT, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NEXT },
{ ACTION_STD_CANCEL, BUTTON_BACK|BUTTON_REPEAT, BUTTON_BACK },
{ ACTION_STD_OK, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_SETTINGS_INC, BUTTON_SCROLL_FWD, BUTTON_NONE },
// { ACTION_SETTINGS_INCREPEAT, BUTTON_SCROLL_FWD|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_SCROLL_BACK, BUTTON_NONE },
// { ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
//LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_settings_time */
static const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_PREV, BUTTON_NONE },
/* { ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE }, */
{ ACTION_PS_NUDGE_RIGHT, BUTTON_NEXT, BUTTON_NONE },
/* { ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE }, */
{ ACTION_PS_TOGGLE_MODE, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_PS_RESET, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
{ ACTION_PS_EXIT, BUTTON_BACK, BUTTON_NONE },
{ ACTION_PS_SLOWER, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_FASTER, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_pitchscreen */
static const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_SCROLL_BACK, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_SCROLL_FWD, BUTTON_NONE },
{ ACTION_KBD_CURSOR_LEFT, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_KBD_CURSOR_RIGHT, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_PREV, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_PREV|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_NEXT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_NEXT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_PAGE_FLIP, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_KBD_BACKSPACE, BUTTON_BACK, BUTTON_NONE },
{ ACTION_KBD_BACKSPACE, BUTTON_BACK|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_PLAY },
{ ACTION_KBD_DONE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_POWER, BUTTON_NONE },
{ ACTION_KBD_MORSE_INPUT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_MORSE_SELECT, BUTTON_PLAY|BUTTON_REL, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
static const struct button_mapping button_context_bmark[] = {
{ ACTION_BMS_DELETE, BUTTON_PLAY|BUTTON_REPEAT, BUTTON_PLAY },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
/* get_context_mapping returns a pointer to one of the above defined arrays depending on the context */
const struct button_mapping* get_context_mapping(int context)
{
switch (context)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_MAINMENU:
return button_context_mainmenu;
case CONTEXT_TREE:
return button_context_tree;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_EQ:
return button_context_settings;
case CONTEXT_SETTINGS_TIME:
return button_context_settings_time;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
case CONTEXT_MORSE_INPUT:
return button_context_keyboard;
default:
return button_context_standard;
}
return button_context_standard;
}