c8592bac33
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@4465 a1c6a512-1295-4272-9138-f99709370657
519 lines
14 KiB
C
519 lines
14 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2004 Jörg Hohensohn
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*
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* This module collects the Talkbox and voice UI functions.
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* (Talkbox reads directory names from mp3 clips called thumbnails,
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* the voice UI lets menus and screens "talk" from a voicefont in memory.
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include <stdio.h>
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#include <stddef.h>
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#include "file.h"
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#include "buffer.h"
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#include "system.h"
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#include "mp3_playback.h"
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#include "mpeg.h"
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#include "lang.h"
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#include "talk.h"
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#include "id3.h"
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extern void bitswap(unsigned char *data, int length); /* no header for this */
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/***************** Constants *****************/
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#define QUEUE_SIZE 50
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const char* voicefont_file = "/.rockbox/langs/english.voice";
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const char* dir_thumbnail_name = ".dirname.mp3";
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/***************** Data types *****************/
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struct clip_entry /* one entry of the index table */
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{
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int offset; /* offset from start of voicefont file */
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int size; /* size of the clip */
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};
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struct voicefont /* file format of our "voicefont" */
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{
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int version; /* version of the voicefont */
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int table; /* offset to index table, (=header size) */
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int id1_max; /* number of "normal" clips contained in above index */
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int id2_max; /* number of "voice only" clips contained in above index */
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struct clip_entry index[]; /* followed by the index tables */
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/* and finally the bitswapped mp3 clips, not visible here */
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};
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struct queue_entry /* one entry of the internal queue */
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{
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unsigned char* buf;
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int len;
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};
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/***************** Globals *****************/
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static unsigned char* p_thumbnail; /* buffer for thumbnail */
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static long size_for_thumbnail; /* leftover buffer size for it */
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static struct voicefont* p_voicefont; /* loaded voicefont */
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static bool has_voicefont; /* a voicefont file is present */
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static bool is_playing; /* we're currently playing */
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static struct queue_entry queue[QUEUE_SIZE]; /* queue of scheduled clips */
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static int queue_write; /* write index of queue, by application */
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static int queue_read; /* read index of queue, by ISR context */
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/***************** Private prototypes *****************/
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static int load_voicefont(void);
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static void mp3_callback(unsigned char** start, int* size);
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static int shutup(void);
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static int queue_clip(unsigned char* buf, int size, bool enqueue);
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/***************** Private implementation *****************/
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static int load_voicefont(void)
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{
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int fd;
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int size;
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p_voicefont = NULL; /* indicate no voicefont if we fail below */
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fd = open(voicefont_file, O_RDONLY);
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if (fd < 0) /* failed to open */
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{
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p_voicefont = NULL; /* indicate no voicefont */
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has_voicefont = false; /* don't try again */
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return 0;
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}
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size = read(fd, mp3buf, mp3end - mp3buf);
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if (size > 1000
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&& ((struct voicefont*)mp3buf)->table
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== offsetof(struct voicefont, index))
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{
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p_voicefont = (struct voicefont*)mp3buf;
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/* thumbnail buffer is the remaining space behind */
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p_thumbnail = mp3buf + size;
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p_thumbnail += (int)p_thumbnail % 2; /* 16-bit align */
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size_for_thumbnail = mp3end - p_thumbnail;
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}
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else
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{
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has_voicefont = false; /* don't try again */
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}
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close(fd);
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return size;
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}
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/* called in ISR context if mp3 data got consumed */
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static void mp3_callback(unsigned char** start, int* size)
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{
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int play_now;
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if (queue[queue_read].len > 0) /* current clip not finished? */
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{ /* feed the next 64K-1 chunk */
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play_now = MIN(queue[queue_read].len, 0xFFFF);
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*start = queue[queue_read].buf;
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*size = play_now;
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queue[queue_read].buf += play_now;
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queue[queue_read].len -= play_now;
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return;
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}
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else /* go to next entry */
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{
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queue_read++;
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if (queue_read >= QUEUE_SIZE)
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queue_read = 0;
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}
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if (queue_read != queue_write) /* queue is not empty? */
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{ /* start next clip */
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play_now = MIN(queue[queue_read].len, 0xFFFF);
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*start = queue[queue_read].buf;
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*size = play_now;
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queue[queue_read].buf += play_now;
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queue[queue_read].len -= play_now;
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}
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else
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{
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*size = 0; /* end of data */
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is_playing = false;
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mp3_play_stop(); /* fixme: should be done by caller */
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}
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}
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/* stop the playback and the pending clips, but at frame boundary */
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static int shutup(void)
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{
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unsigned char* pos;
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unsigned char* search;
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unsigned char* end;
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/* one silent bitswapped mp3 frame (22kHz), without bit reservoir */
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static const unsigned char silent_frame[] = {
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0xFF,0xCF,0x08,0x23,0x00,0x00,0x00,0xC0,0x12,0x80,0x01,0x00,0x00,
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0x32,0x82,0xB2,0xA2,0xCC,0x74,0x9C,0xCC,0xAA,0xAA,0xAA,0xAA,0xAA,
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};
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mp3_play_pause(false); /* pause */
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if (!is_playing) /* has ended anyway */
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return 0;
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/* search next frame boundary and continue up to there */
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pos = search = mp3_get_pos();
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end = queue[queue_read].buf + queue[queue_read].len;
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/* Find the next frame boundary */
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while (search < end) /* search the remaining data */
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{
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if (*search++ != 0xFF) /* search for frame sync byte */
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{
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continue;
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}
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/* look at the (bitswapped) 2nd byte of header candidate */
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if ((*search & 0x07) == 0x07 /* rest of frame sync */
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&& (*search & 0x18) != 0x10 /* version != reserved */
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&& (*search & 0x60) != 0x00) /* layer != reserved */
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{
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search--; /* back to the sync byte */
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break; /* From looking at the first 2 bytes, this is a header. */
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/* this is not a sufficient condition to find header,
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may give "false alert" (end too early), but a start */
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}
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}
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queue_write = queue_read; /* reset the queue */
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is_playing = false;
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/* play old data until the frame end, to keep the MAS in sync */
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if (search-pos)
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queue_clip(pos, search-pos, true);
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/* If the voice clips contain dependent frames (currently they don't),
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it may be a good idea to insert an independent dummy frame here. */
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queue_clip((unsigned char*)silent_frame, sizeof(silent_frame), true);
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return 0;
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}
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/* schedule a clip, at the end or discard the existing queue */
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static int queue_clip(unsigned char* buf, int size, bool enqueue)
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{
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if (!enqueue)
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shutup(); /* cut off all the pending stuff */
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queue[queue_write].buf = buf;
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queue[queue_write].len = size;
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/* FixMe: make this IRQ-safe */
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if (!is_playing)
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{ /* queue empty, we have to do the initial start */
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int size_now = MIN(size, 0xFFFF); /* DMA can do no more */
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is_playing = true;
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mp3_play_data(buf, size_now, mp3_callback);
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mp3_play_pause(true); /* kickoff audio */
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queue[queue_write].buf += size_now;
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queue[queue_write].len -= size_now;
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}
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queue_write++;
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if (queue_write >= QUEUE_SIZE)
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queue_write = 0;
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return 0;
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}
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/***************** Public implementation *****************/
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void talk_init(void)
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{
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int fd;
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fd = open(voicefont_file, O_RDONLY);
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if (fd >= 0) /* success */
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{
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close(fd);
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has_voicefont = true;
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}
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else
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{
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has_voicefont = false; /* no voice file available */
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}
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talk_buffer_steal(); /* abuse this for most of our inits */
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queue_write = queue_read = 0;
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}
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/* somebody else claims the mp3 buffer, e.g. for regular play/record */
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int talk_buffer_steal(void)
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{
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p_voicefont = NULL; /* indicate no voicefont (trashed) */
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p_thumbnail = mp3buf; /* whole space for thumbnail */
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size_for_thumbnail = mp3end - mp3buf;
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return 0;
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}
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/* play a voice ID from voicefont */
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int talk_id(int id, bool enqueue)
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{
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int clipsize;
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unsigned char* clipbuf;
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int unit;
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if (mpeg_status()) /* busy, buffer in use */
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return -1;
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if (p_voicefont == NULL && has_voicefont)
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load_voicefont(); /* reload needed */
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if (p_voicefont == NULL) /* still no voices? */
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return -1;
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if (id == -1) /* -1 is an indication for silence */
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return -1;
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/* check if this is a special ID, with a value */
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unit = ((unsigned)id) >> UNIT_SHIFT;
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if (unit)
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{ /* sign-extend the value */
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//splash(200, true,"unit=%d", unit);
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id = (unsigned)id << (32-UNIT_SHIFT);
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id >>= (32-UNIT_SHIFT);
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talk_value(id, unit, enqueue); /* speak it */
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return 0; /* and stop, end of special case */
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}
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if (id > VOICEONLY_DELIMITER)
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{ /* voice-only entries use the second part of the table */
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id -= VOICEONLY_DELIMITER + 1;
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if (id >= p_voicefont->id2_max)
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return -1; /* must be newer than we have */
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id += p_voicefont->id1_max; /* table 2 is behind table 1 */
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}
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else
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{ /* normal use of the first table */
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if (id >= p_voicefont->id1_max)
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return -1; /* must be newer than we have */
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}
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clipsize = p_voicefont->index[id].size;
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if (clipsize == 0) /* clip not included in voicefont */
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return -1;
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clipbuf = mp3buf + p_voicefont->index[id].offset;
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queue_clip(clipbuf, clipsize, enqueue);
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return 0;
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}
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/* play a thumbnail from file */
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int talk_file(char* filename, bool enqueue)
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{
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int fd;
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int size;
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struct mp3entry info;
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if (mpeg_status()) /* busy, buffer in use */
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return -1;
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if (p_thumbnail == NULL || size_for_thumbnail <= 0)
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return -1;
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if(mp3info(&info, filename)) /* use this to find real start */
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{
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return 0; /* failed to open, or invalid */
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}
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fd = open(filename, O_RDONLY);
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if (fd < 0) /* failed to open */
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{
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return 0;
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}
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lseek(fd, info.first_frame_offset, SEEK_SET); /* behind ID data */
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size = read(fd, p_thumbnail, size_for_thumbnail);
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close(fd);
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/* ToDo: find audio, skip ID headers and trailers */
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if (size)
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{
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bitswap(p_thumbnail, size);
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queue_clip(p_thumbnail, size, enqueue);
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}
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return size;
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}
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/* say a numeric value, this word ordering works for english,
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but not necessarily for other languages (e.g. german) */
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int talk_number(int n, bool enqueue)
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{
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int level = 0; /* mille count */
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int mil = 1000000000; /* highest possible "-illion" */
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if (mpeg_status()) /* busy, buffer in use */
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return -1;
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if (!enqueue)
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shutup(); /* cut off all the pending stuff */
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if (n==0)
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{ /* special case */
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talk_id(VOICE_ZERO, true);
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return 0;
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}
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if (n<0)
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{
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talk_id(VOICE_MINUS, true);
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n = -n;
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}
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while (n)
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{
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int segment = n / mil; /* extract in groups of 3 digits */
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n -= segment * mil; /* remove the used digits from number */
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mil /= 1000; /* digit place for next round */
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if (segment)
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{
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int hundreds = segment / 100;
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int ones = segment % 100;
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if (hundreds)
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{
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talk_id(VOICE_ZERO + hundreds, true);
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talk_id(VOICE_HUNDRED, true);
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}
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/* combination indexing */
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if (ones > 20)
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{
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int tens = ones/10 + 18;
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talk_id(VOICE_ZERO + tens, true);
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ones %= 10;
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}
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/* direct indexing */
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if (ones)
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talk_id(VOICE_ZERO + ones, true);
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/* add billion, million, thousand */
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if (mil)
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talk_id(VOICE_BILLION + level, true);
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}
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level++;
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}
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return 0;
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}
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int talk_value(int n, int unit, bool enqueue)
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{
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int unit_id;
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const int unit_voiced[] =
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{ /* lookup table for the voice ID of the units */
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-1, -1, -1, /* regular ID, int, signed */
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VOICE_MILLISECONDS, /* here come the "real" units */
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VOICE_SECONDS,
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VOICE_MINUTES,
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VOICE_HOURS,
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VOICE_KHZ,
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VOICE_DB,
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VOICE_PERCENT,
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VOICE_MEGABYTE,
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VOICE_GIGABYTE,
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VOICE_MILLIAMPHOURS,
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VOICE_PIXEL,
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VOICE_PER_SEC,
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VOICE_HERTZ,
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};
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if (mpeg_status()) /* busy, buffer in use */
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return -1;
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if (unit < 0 || unit >= UNIT_LAST)
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unit_id = -1;
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else
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unit_id = unit_voiced[unit];
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if ((n==1 || n==-1) /* singular? */
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&& unit_id >= VOICE_SECONDS && unit_id <= VOICE_HOURS)
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{
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unit_id--; /* use the singular for those units which have */
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}
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/* special case with a "plus" before */
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if (n > 0 && (unit == UNIT_SIGNED || unit == UNIT_DB))
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{
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talk_id(VOICE_PLUS, enqueue);
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enqueue = true;
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}
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talk_number(n, enqueue); /* say the number */
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talk_id(unit_id, true); /* say the unit, if any */
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return 0;
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}
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/* spell a string */
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int talk_spell(char* spell, bool enqueue)
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{
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char c; /* currently processed char */
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if (mpeg_status()) /* busy, buffer in use */
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return -1;
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if (!enqueue)
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shutup(); /* cut off all the pending stuff */
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while ((c = *spell++) != '\0')
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{
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/* if this grows into too many cases, I should use a table */
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if (c >= 'A' && c <= 'Z')
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talk_id(VOICE_CHAR_A + c - 'A', true);
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else if (c >= 'a' && c <= 'z')
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talk_id(VOICE_CHAR_A + c - 'a', true);
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else if (c >= '0' && c <= '9')
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talk_id(VOICE_ZERO + c - '0', true);
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else if (c == '-')
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talk_id(VOICE_MINUS, true);
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else if (c == '+')
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talk_id(VOICE_PLUS, true);
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else if (c == '.')
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talk_id(VOICE_POINT, true);
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}
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return 0;
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}
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