05a7f14f8d
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@10950 a1c6a512-1295-4272-9138-f99709370657
770 lines
25 KiB
Text
770 lines
25 KiB
Text
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* * * * * * * * * * * * * * *
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* *
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* S P E C T E M U *
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* *
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* Version 0.94 *
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* *
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* * * * * * * * * * * * * * *
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This package contains a 48k ZX-Spectrum emulator for Linux and other
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UNIX operating systems, with full Z80 instruction set, comprehensive
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screen, sound and tape emulation, and snapshot file saving and
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loading. It can run on a Linux console, or in an X11 window.
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The program is free software and is copyrighted under the GNU General
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Public License. It comes with absolutely no warranty. See the file
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COPYING for details.
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Written by Miklos Szeredi
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Email: mszeredi@inf.bme.hu
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It can be downloaded by FTP from:
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tsx-11.mit.edu:/pub/linux/ALPHA/spectemu/spectemu-0.94.tar.gz
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or
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sunsite.unc.edu:/pub/Linux/system/emulators/zx/spectemu-0.94.tar.gz
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For news and updates have a look at the Spectemu Page:
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http://www.inf.bme.hu/~mszeredi/spectemu/
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You can also join a mailing list (at the Spectemu Page), to receive a
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notice when new versions of spectemu are available.
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Table of contents
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=================
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1. Requirements
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2. Recommended
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3. Features
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4. Drawbacks
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5. Compiling and installation
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6. Using the emulator
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6.1 Command line arguments and configuration files (NEW)
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6.2 Using the Spectrum keyboard
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6.3 Keys that control the emulator
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6.4 Effects of changing frame frequency and sound buffer size
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7. Where can I get ZX Spectrum games for this emulator
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8. Tape files
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8.1 Loading a tape file
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8.2 Quick loading of tape files
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8.3 Saving to a tape file
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8.4 Saving a tape file to real tape
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8.5 Making a tape file from a real tape
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9. Bug reports
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10. Credits
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1. Requirements
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===============
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Linux or other UNIX OS.
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Color X11 server (depths 8, 16 and 32 bits are supported)
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and/or
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SVGALIB console graphics library on Linux.
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2. Recommended
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==============
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A sound-card on Linux for wonderful spectrum 1-bit sound. And well, a
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fast enough processor... (Especially for the X11 version.)
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3. Features
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===========
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- Very fast because of assembly code in emulation (only on Intel
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processors).
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- Emulation also in C, which is slower, but supports any processor.
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- X support (with MITSHM if available, optionally double size window)
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- Linux console graphics (with SVGALIB)
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- Sound support (through Linux kernel sound-card driver,
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or SUN sound drivers)
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- Snapshot saving and loading (.Z80 and .SNA format)
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- Tape emulation: loading from tape files (.TAP and .TZX format)
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- Optional quick loading of tapes.
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- Saving to tape files.
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- Separate utility to save tape files to real tape
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- Configurable with config files and from command line
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4. Drawbacks
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============
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- Poor user interface
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See the file TODO for a list of things which still need to be done (Maybe
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by YOU)
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5. Compiling and installation
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=============================
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To install the precompiled Linux executables just run 'make install'
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as root.
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To recompile the programs on other platforms first type
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./configure
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This tries to determine the system type and parameters. Probably you
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won't have to give any options to configure, but here is the list of
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the most important options:
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--help Print a full list of options
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--prefix=PREFIX Install files under PREFIX (default is /usr/local)
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Executables go under PREFIX/bin, ...
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--without-readline Do not use the readline library (default is to
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use it if it's available on your system)
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--without-i386asm Do not use the Intel assembly code (default is
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to use it, if your system is Intel based)
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You may want to have a look at the produced `Makefile' and `config.h'.
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Then just type
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make clean
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make
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Then to install the program, login as root, and run
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make install
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(If you want to compile on another machine be sure to `make realclean'
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before re-configuring and re-making the program!)
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At the moment, there are two executable programs for running the emulator:
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xspect the X11 version
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vgaspect the Linux console version
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'vgaspect' uses the SVGALIB library. If you do not have this installed
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on your system 'vgaspect' cannot be started. You _MUST_ have SVGALIB
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version 1.2.10 or greater installed, and it is STRONGLY recommended,
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that you get version 1.2.11 or later!
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SVGALIB is available at:
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sunsite.unc.edu:/pub/Linux/libs/graphics/
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If you have SVGALIB version 1.2.11 or later, the emulator can run in
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background when you switch virtual consoles.
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6. Using the emulator
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=====================
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After starting 'xspect' or 'vgaspect' you should get the '(C) 1982 Sinclair
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Research Ltd' message, and after pressing a key, the flashing cursor. If
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not, then all I can say, is hard luck to you (if you are ambitious, compile
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the programs with debug information, and try to figure out what is causing
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the problem). Do not start the emulator processes in the background, the
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terminal is needed when loading or saving files.
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To load a snapshot immediately after the start of the emulator, you
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can enter the name of the snapshot file on the command line. (Also see
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section 6.1)
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E.g.
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xspect snap/chuckie2
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In X you can resize the window. Window size can only be a multiple of
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the smallest window size (320x256). Smaller window means faster
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emulation, so if emulation doesn't run at full speed, try making the
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window smaller.
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6.1 Command line arguments and configuration files
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--------------------------------------------------
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You can give options to Spectemu in three different ways:
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1) In a configuration file (either ~/.spectemurc, or
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/usr/local/share/spectemu/spectemu.cfg)
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2) With the X Resource Database (.Xdefaults), this applies only to 'xspect'
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3) On the command line
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Most of the options are common to all three methods, only the syntax
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differs slightly. Here are examples of the different syntax:
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Config File:
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scale = 1
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private-map = true
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sound = false
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color-type = grayscale
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.Xdefaults:
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xspect.scale: 1
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xspect.privateMap: true
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xspect.sound: false
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xspect.colorType: grayscale
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Command line:
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xspect -scale 1 -private-map -no-sound -color-type grayscale
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List of common options:
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~~~~~~~~~~~~~~~~~~~~~~~
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NAME RANGE DEFAULT DESCRIPTION
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---- ----- ------- -----------
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frame-skip 1... 2 The smaller this is, the more
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often the screen is updatated
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scale 1..4 2 Window size of 'xspect'
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private-map yes/no no Use private colormap in 'xspect'
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mit-shm yes/no yes Use MIT-SHM extension in X server
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if available
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vga-mode 320x200 320x240 Resolution to use in 'vgaspect',
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320x240 320x200 is faster (but not so nice)
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sound yes/no yes Spectrum sound, if availble
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sound-delay 1... 4 The amount of frames (1/50 seconds)
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to delay sound. See section 6.4
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sound-device filename (system The name of the sound device
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dependent)
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sound-sample-rate 4000... ~15625 Sample rate of sound device
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sound-autoclose yes/no yes Whether to close sound device when
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unused (so other programs can use it)
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sound-dsp-setfrag yes/no yes Set this to 'no' if you use PCSND
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sound driver
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keyboard-type extended extended Specifies the mapping of the keys,
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spectrum from the PC keyboard to the spectrum
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compat keys. See section 6.2
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custom
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cursor-type shifted shifted How to use the arrow keys on the
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raw PC keyboard. See section 6.2
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joystick
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allow-ascii yes/no yes Interpret other keys on the PC
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keyboard. See section 6.2
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true-shift <modif>* alt Modifier to get shifted symbol
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as on the PC.
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func_shift <modif>* control Modifier to get control functions.
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color-type normal normal What type of colors to use. Gray-
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grayscale scale looks better on monochrome
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custom displays.
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pause-on-iconify yes/no no Whether to pause emulator, when it
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is iconified ('xspect' only)
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vga-pause-bg yes/no no Whether to pasue emulator, when you
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switch to a different console
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quick-load yes/no no Use built in (quick) loader for
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tapefiles.
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auto-stop yes/no no Pause tape after each segment when
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quick loading.
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load-immed yes/no no Load tapefile immediately (as if
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you typed LOAD "" / ENTER)
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pause yes/no no Pause the emulator on startup
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* <modif> can be one of: none, shift, lock, control, alt,
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mod2, mod3, mod4, mod5
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Extra command line parameters:
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~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
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On the command line you may also use the following options:
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-help Prints usage information, and a list of available
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options
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-version Prints out the version
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Also on the command line, a snapshot file and/or a tapefile can be
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specified. Spectemu figures out the type of file from the extension.
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You can omit the extension, e.g. you have a snapshot file 'snap.z80'
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and you start spectemu with 'xspect snap', then it will add the '.z80'
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extension.
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You can specify what type is the file by preceding it with one of
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'-z80', '-sna', '-tap' or '-tzx' options. This is useful for cases,
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when the filename does not have an extension (e.g. automatic starting
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with the midnight commander).
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Extra config file options:
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~~~~~~~~~~~~~~~~~~~~~~~~~~
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Color configuration
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'''''''''''''''''''
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You can configure the custom colors in the config files (and the X
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Resource Database) with:
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color[0..15] = R G B
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e.g.
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color-type = custom
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color0 = 10 20 30
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color7 = 40 50 60
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changes the 0-th (black) and the 7-th (white) colors.
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Keyboard configuration
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''''''''''''''''''''''
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You can set custom key bindings in the config file:
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Key_<keysym_name> = K ...
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...
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Or in the X resource database:
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xspect.keys: <keysym_name> = K ...; ...
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The <keysym_name> can be set to any keysym (defined in 'spkey_p.h').
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The K arguments are the spectrum keys to be assigned to the given PC
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key. K can be any letter, number (a..z, 0..9) or the following:
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none, space, enter, capsshift, symbolshift,
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kempston_up, kempston_down, kempston_left, kempston_right, kempston_fire
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e.g.
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keyboard-type = custom
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true-shift = none
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Key_Insert = capsshift 9
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Key_Tab = capsshift symbolshift
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Key_Shift_R = kempston_fire
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Key_Alt_L = symbolshift
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Key_Alt_R = symbolshift
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or as it would appear in a .Xdefaults file:
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xspect.keyboardType: custom
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xspect.trueShift: none
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xspect.keys: Insert = capsshift 9; \
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Tab = capsshift symbolshift; \
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Shift_R = kempston_fire; \
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Alt_L = symbolshift; Alt_R = symbolshift
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6.2 Using the Spectrum keyboard
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-------------------------------
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Those of you that have at some time used a Spectrum know, that the keyboard
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of this little computer is something very strange, with a LOT of keywords
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and symbols on and around each key. If you have not seen this keyboard (or
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have somehow managed to forget some bit of information that is on it) we
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produced quite a good copy of it, found in the 'spectkey.gif' file.
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If you are using 'xspect' than pressing 'Ctrl-k' brings up the picture
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of the spectrum keyboard. You can press keys with the mouse (even more
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than one if you like), and it also shows which keys are pressed. (You
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can see what the emulator does when, for example you press 'BackSpace'
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or a '[' key on the PC keyboard).
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The default mapping of the spectrum's keyboard to the PC's is the
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following:
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The numbers, the letters, Enter and Space are the same. The left Shift on
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the PC corresponds to the CAPS SHIFT key of the Spectrum, and the right
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Shift corresponds to the SYMBOL SHIFT. This is quite simple and with these
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keys you can get all the functionality of the original Spectrum (assuming
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of course, you know how).
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But...
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To make life a bit easier, you can also use the Backspace, the arrow
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keys, and the following symbols as on a PC keyboard: ,./;'-=<>?:"_+[]{}\|~
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(unless you turn the 'allow-ascii' option off)
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To get a symbol which is written above the numbers on the PC, and not
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the function or symbol that is on the Spectrum, press Alt (actually
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the value of the 'true-shift' option) instead of Shift.
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You can slightly modify the mapping with the 'keyboard-type' and
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'cursor-type' options. Every mapping includes the basic keys (letters,
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numbers, Space and Enter). Here are the mappings special to each
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keyboard type and cursor type:
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PC Key Spectrum Key
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------ ------------
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(Keyboard Types)
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extended: (default)
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Left Shift -> Caps Shift
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Right Shift -> Symbol Shift
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Back Space -> Caps Shift + '0'
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Escape -> Caps Shift + '1'
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spectrum: (spectrum-like layout, useful for some games, e.g. Jumping Jack)
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< same as extended, plus: >
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Comma (,) -> Symbol Shift
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Period (.) -> Space
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Semicolon (;) -> Enter
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compat: (similar to other emulators' layouts, e.g. Z80, X128, XZX ...)
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Shift (both) -> Caps Shift
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Alt -> Symbol Shift
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Back Space -> Caps Shift + '0'
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Escape -> Caps Shift + '1'
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custom:
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Use key bindings specified in the config file (see section 6.1)
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(Cursor Types)
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shifted: (default)
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Left Arrow -> Caps Shift + '5'
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Down Arrow -> Caps Shift + '6'
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Up Arrow -> Caps Shift + '7'
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Right Arrow -> Caps Shift + '8'
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raw:
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Left Arrow -> '5'
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Down Arrow -> '6'
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Up Arrow -> '7'
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Right Arrow -> '8'
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joystick:
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Left Arrow -> Kempston Left
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Down Arrow -> Kempston Down
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Up Arrow -> Kempston Up
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Right Arrow -> Kempston Right
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Keypad Ins -> Kempston Fire
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Keypad Del -> Kempston Fire
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Keypad Home -> Kempston Up + Left
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Keypad PgUp -> Kempston Up + Right
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Keypad End -> Kempston Down + Left
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Keypad PgDn -> Kempston Down + Right
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6.3 Keys that control the emulator
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----------------------------------
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All control keys are produced by pressing the Ctrl key and another key.
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Ctrl-c, F10 Quit the emulator immediately
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Ctrl-l, F3 Load a snapshot file; you must type the path and
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filename on the terminal where you started the emulator,
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e.g. 'snap/chuckie2'. The type and extension of the
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file is determined automatically (.z80 or .sna).
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Ctrl-t, F2 Save the current state of the emulator in a snapshot file.
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Format depends on the extension (.z80 or .sna). If no
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extension is given, .z80 is appended.
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Ctrl-w, Ctrl-F2 Save a snapshot to a temporary file
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Ctrl-e, Ctrl-F3 Restore last temporary snapshot saved with 'Ctrl-w'
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Ctrl-q, F5 Reset the Spectrum
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Ctrl-f Fast mode
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Ctrl-n Normal speed mode
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Ctrl-b Pause/Unpause emulator (you can do operations like loading
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a snapshot file, etc... in paused mode too)
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Ctrl-m Toggle sound on/off
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Ctrl-h, F1 Print help
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Ctrl-k Display (undisplay) keyboard of spectrum. See section 6.2.
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Ctrl-p, F4 Play tape. Tape file must be entered on the terminal.
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Optionally the starting segment can be entered;
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e.g. 'tape/tape1.tap' or 'tape/tape1.tzx 13'
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Ctrl-s, F7 Stop tape
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Ctrl-y Toggle quick loading
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Ctrl-o, F6 Pause and unpause during tapefile playing (restarts the
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current segment).
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Ctrl-r Record to tape file. See section 8.3.
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Ctrl-\, F9 Refresh screen, reset keyboard state and
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refresh colors.
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Ctrl-j Toggle private colormap mode (only X)
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Ctrl-comma Decrease window size (only X)
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Ctrl-dot Increase window size (only X)
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Ctrl-equals Skip more screen frames
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Ctrl-minus Skip less screen frames
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Ctrl-] Increase sound buffer size
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Ctrl-[ Decrease sound buffer size
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6.4 Effects of changing frame frequency and sound buffer size
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-------------------------------------------------------------
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ONLY READ THIS IF YOU ARE NOT TOTALLY SATISFIED WITH THE EMULATOR'S
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PERFORMANCE
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This should be totally automatic, so I'm now programming you to do what
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the emulator should. (Luckily you are much easier to program)
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Frame skipping determines, after how many frames the emulator displays one
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on the screen. There are 50 frames in one second, and normally every other
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frame is displayed (25 per second). If the emulator is too slow under X,
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increasing frame skipping can have a good effect on performance, but at the
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cost of poorer quality. But the interesting thing is, that increasing frame
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skipping may cause a worsening of both performance and of picture quality
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(I will not explain it here why).
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Decreasing frame skipping has the opposite effect of the above.
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If the emulator uses sound, but sound is not continuous, then experiment
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with increasing sound buffer size, and increasing frame skipping. If you
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are lucky you can make things a bit better. Increasing sound buffer size
|
|
has also the negative effect of delaying more the sound effects.
|
|
|
|
7. Where can I get ZX Spectrum games for this emulator
|
|
======================================================
|
|
|
|
On the Spectemu homepage (http://www.inf.bme.hu/~mszeredi/spectemu/)
|
|
you can find a list of sites worth checking. Here are some:
|
|
|
|
http://www.void.demon.nl/spectrum.html
|
|
http://www.nvg.unit.no/sinclair/planet/
|
|
|
|
The fact is, that there were a lot of Spectrum games around on audio tapes,
|
|
and some of them are really good. There were always cracked and copyable
|
|
versions around, and nobody was interested in copyrights. Unfortunately the
|
|
big FTP archives do not allow non free software on their servers, so I
|
|
can't include any games in this distribution.
|
|
|
|
(Because Spectrums have died out, and perhaps some of the software
|
|
companies do not exist any more, probably some games could be distributed
|
|
freely. But I will not check on those things.)
|
|
|
|
I've included a program named 'spconv', written by Henk de Groot
|
|
(hegr@ensae.ericsson.se) which can convert between snapshot file formats.
|
|
|
|
Alternatively if you have some old spectrum tapes laying around, and you
|
|
are very brave, you can check out section 8.5.
|
|
|
|
8. Tape files
|
|
=============
|
|
|
|
8.1 Loading a tape file
|
|
-----------------------
|
|
|
|
The emulator now supports G.A. Lunter's .TAP and Tomaz Kac's .TZX tape
|
|
files. To load a file, enter
|
|
|
|
LOAD ""
|
|
|
|
to the spectrum (by pressing keys j""), then press 'Ctrl-p'.
|
|
On the terminal enter the name of the tape file to load, e.g.
|
|
|
|
tape/cnamemat
|
|
|
|
The emulator will now load from the tape file 'tape/cnamemat.tzx' or
|
|
'tape/cnamemat.tap' whichever exists. Playing automatically stops at
|
|
the end of the tape file. To stop loading before this press Ctrl-s.
|
|
|
|
The default extensions are '.tap' / '.tzx' or '.TAP' / '.TZX' depending
|
|
on whether the entered tape file is upper or lower case.
|
|
|
|
While loading try pressing Ctrl-f, which can speed things up. After loading
|
|
the file press press Ctrl-n to restore normal speed.
|
|
|
|
8.2 Quick loading of tape files
|
|
-------------------------------
|
|
|
|
Quick loading means bypassing of the tape loading routine in the
|
|
spectrum ROM, and loading of tape blocks directly into the memory.
|
|
Some programs use their own tape loading routines, and in that case
|
|
the tape blocks are always "slow loaded" (see above section).
|
|
|
|
Quick loading is optional and can be toggled with the 'Ctrl-y' key.
|
|
|
|
When quick loading is on, after entering 'LOAD ""' you are immediately
|
|
prompted for a tapefile. If the tapefile can't be loaded, the quick
|
|
loading of the first header block is cancelled, but you can still load
|
|
the rest of tape by pressing 'Ctrl-p' and entering the tapefile name.
|
|
|
|
Even in quick load mode, the playing of tapes is not automatically
|
|
paused, when the program doesn't load more blocks, so with '.tap'
|
|
files containing multipart games, you have to pause the tape at the
|
|
end of each part with 'Ctrl-o' ('.tzx' tapefiles can contain a
|
|
"Stop the Tape" mark, to automatically pause playing).
|
|
|
|
8.3 Saving to a tape file
|
|
-------------------------
|
|
|
|
If you want to save something to a tape file using the spectrum's "SAVE"
|
|
command, do the following:
|
|
|
|
1) Enter 'SAVE "file"' on the spectrum
|
|
2) press Ctrl-r to start the recording
|
|
3) on the terminal enter the name of the tapefile to use
|
|
4) press a key on the spectrum
|
|
5) wait for the recording to stop
|
|
6) press Ctrl-s to stop recording
|
|
|
|
If the specified tape file already exists, the newly saved segments are
|
|
appended to the old tapefile.
|
|
|
|
|
|
8.4 Saving a tape file to real tape
|
|
-----------------------------------
|
|
|
|
The utility 'tapeout' enables you to save tape files (.tap and .tzx)
|
|
to real tape via the soundcard. At the moment it only works on Linux,
|
|
because it uses the OSS sound driver. (You can compile it for non
|
|
linux systems, by adding -DNO_SOUNDCARD to CFLAGS in Makefile. Then
|
|
instead of writing to the sound device, the program writes to a
|
|
headerless wav file (bits: 8, sample rate: what you've given).)
|
|
|
|
You can compile 'tapeout' by entering
|
|
|
|
make tapeout
|
|
|
|
in the main directory of spectemu. The command line parameters are:
|
|
|
|
tapeout sample_rate tapefile [start_block [output_file]]
|
|
|
|
The default value for start_block is 0, for output_file it is "/dev/dsp"
|
|
(or if compiled -DNO_SOUNDCARD it is "tape.out").
|
|
|
|
You can stop recording to the tape by pressing Ctrl-C.
|
|
|
|
8.5 Making a tape file from a real tape
|
|
---------------------------------------
|
|
|
|
WARNING, ONLY TRY THIS IF YOU REALLY-REALLY WANT TO!
|
|
|
|
Well it's not so bad as that, I've digitized a lot Spectrum tapes with
|
|
ease, but I have the advantage of having played with tapes a lot on the
|
|
real Spectrum, and of being able to modify the code which does the
|
|
digitization.
|
|
|
|
First of all you must have a sound-card to do this. If you've got it, then
|
|
you have a small chance of succeeding.
|
|
|
|
First get the cassette player which you used to play Spectrum tapes. Then
|
|
plug it in your sound-card's 'line-in' or 'mic' inputs. Then somehow set the
|
|
sound driver so that it reads things form the input in which you plugged
|
|
your cassette (I use 'xmmix' the 'Motif Audio Mixer' to do this). And if
|
|
you've managed to get this far, go to the directory where you want to store
|
|
the tape files (remember, there will be a lot of little files: one for each
|
|
little segment!), and enter the following command:
|
|
|
|
recs - 32000 | filt | spload tapefile
|
|
|
|
or
|
|
|
|
recs - 32000 | spload tapefile
|
|
|
|
(The first type worked better for me)
|
|
|
|
Where 'recs', 'filt' and 'spload' are programs found in the utils
|
|
directory, and 'tapefile' is the name of the tape file without the '.spt'
|
|
extension.
|
|
|
|
'.spt' tape files only exist because of historical reasons (the tape
|
|
digitizing program preceeded the emulator, and also at that time I didn't
|
|
know of the '.TAP' format), and now it isn't suppurted by the emulator
|
|
any more. So you must convert '.spt' files to '.tap' with the utility
|
|
spt2tap (in the utils directory) to use it with the emulator.
|
|
|
|
(The contents of the utils directory can be remade by changing to that
|
|
directory and entering the command: 'make realclean; make')
|
|
|
|
Now you can put your favorite Spectrum cassette in the cassette player, and
|
|
press the Play button.
|
|
|
|
'spload' will write a lot of information on the terminal, of which you
|
|
might try to make some sense. Also you can do a 'tail -f tapefile.spt' in
|
|
another terminal, to see what is happening. Again if nothing happens, then
|
|
you are on your own (and most probably at first nothing will happen).
|
|
|
|
And remember that this digitizer is not better than the real Spectrum, so
|
|
if you cannot load a program with a Spectrum, you'll most probably will not
|
|
be able to load it with 'spload'.
|
|
|
|
Good Luck!
|
|
|
|
9. Bug reports
|
|
==============
|
|
|
|
Please send bug reports to:
|
|
|
|
mszeredi@inf.bme.hu
|
|
|
|
If you make any changes to the source, please mail me the 'diff -u' of the
|
|
file(s) changed, and also why were the changes needed.
|
|
|
|
Please also tell me if you would like to maintain, or to continue
|
|
developing spectemu.
|
|
|
|
10. Credits
|
|
===========
|
|
|
|
Szeredi Tamas, for testing the emulator, and for helping with the
|
|
'spectkey.gif'.
|
|
|
|
Egmont Koblinger for helping to write some parts of the emulator, and for
|
|
a lot of useful suggestions.
|
|
|
|
Dani Nagy and Zsazsa for helping to test the emulator.
|
|
|
|
G.A. Lunter for a very good description of the Spectrum, the undocumented
|
|
features of Z80, and the '.z80' snapshot file format.
|
|
|
|
And lots of others, who sent me good ideas and modifications.
|