rockbox/apps/plugins/sdl/SDL_mixer/load_voc.h
Franklin Wei a855d62025 Port of Duke Nukem 3D
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL
for Rockbox.

Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
2017-12-23 21:01:26 -05:00

36 lines
1.6 KiB
C

/*
SDL_mixer: An audio mixer library based on the SDL library
Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
This is the source needed to decode a Creative Labs VOC file into a
waveform. It's pretty straightforward once you get going. The only
externally-callable function is Mix_LoadVOC_RW(), which is meant to
act as identically to SDL_LoadWAV_RW() as possible.
This file by Ryan C. Gordon (icculus@icculus.org).
Heavily borrowed from sox v12.17.1's voc.c.
(http://www.freshmeat.net/projects/sox/)
*/
/* $Id$ */
/* Don't call this directly; use Mix_LoadWAV_RW() for now. */
SDL_AudioSpec *Mix_LoadVOC_RW (SDL_RWops *src, int freesrc,
SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);