a855d62025
This ports Fabien Sanglard's Chocolate Duke to run on a version of SDL for Rockbox. Change-Id: I8f2c4c78af19de10c1633ed7bb7a997b43256dd9
36 lines
1.6 KiB
C
36 lines
1.6 KiB
C
/*
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SDL_mixer: An audio mixer library based on the SDL library
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Copyright (C) 1997-2012 Sam Lantinga <slouken@libsdl.org>
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This software is provided 'as-is', without any express or implied
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warranty. In no event will the authors be held liable for any damages
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arising from the use of this software.
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Permission is granted to anyone to use this software for any purpose,
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including commercial applications, and to alter it and redistribute it
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freely, subject to the following restrictions:
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1. The origin of this software must not be misrepresented; you must not
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claim that you wrote the original software. If you use this software
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in a product, an acknowledgment in the product documentation would be
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appreciated but is not required.
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2. Altered source versions must be plainly marked as such, and must not be
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misrepresented as being the original software.
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3. This notice may not be removed or altered from any source distribution.
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This is the source needed to decode a Creative Labs VOC file into a
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waveform. It's pretty straightforward once you get going. The only
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externally-callable function is Mix_LoadVOC_RW(), which is meant to
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act as identically to SDL_LoadWAV_RW() as possible.
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This file by Ryan C. Gordon (icculus@icculus.org).
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Heavily borrowed from sox v12.17.1's voc.c.
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(http://www.freshmeat.net/projects/sox/)
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*/
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/* $Id$ */
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/* Don't call this directly; use Mix_LoadWAV_RW() for now. */
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SDL_AudioSpec *Mix_LoadVOC_RW (SDL_RWops *src, int freesrc,
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SDL_AudioSpec *spec, Uint8 **audio_buf, Uint32 *audio_len);
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