8ae6802697
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9506 a1c6a512-1295-4272-9138-f99709370657
705 lines
24 KiB
C++
705 lines
24 KiB
C++
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* Printed strings for translation.
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* English language support (default).
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* See dstrings.h for suggestions about foreign language BEX support
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*
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*-----------------------------------------------------------------------------*/
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#ifndef __D_ENGLSH__
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#define __D_ENGLSH__
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/* d_main.c */
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#define D_DEVSTR "Development mode ON.\n"
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#define D_CDROM "CD-ROM Version: default.cfg from c:\\doomdata\n"
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/* m_menu.c */
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#define PRESSKEY "press a key."
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#define PRESSYN "press y or n."
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#define QUITMSG "are you sure you want to\nquit this great game?"
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#define LOADNET "you can't do load while in a net game!\n\n"PRESSKEY
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#define QLOADNET "you can't quickload during a netgame!\n\n"PRESSKEY
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#define QSAVESPOT "you haven't picked a quicksave slot yet!\n\n"PRESSKEY
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#define SAVEDEAD "you can't save if you aren't playing!\n\n"PRESSKEY
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#define QSPROMPT "quicksave over your game named\n\n'%s'?\n\n"PRESSYN
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#define QLPROMPT "do you want to quickload the game named\n\n'%s'?\n\n"PRESSYN
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#define NEWGAME \
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"you can't start a new game\n"\
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"while in a network game.\n\n"PRESSKEY
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#define NIGHTMARE \
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"are you sure? this skill level\n"\
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"isn't even remotely fair.\n\n"PRESSYN
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#define SWSTRING \
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"this is the shareware version of doom.\n\n"\
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"you need to order the entire trilogy.\n\n"PRESSKEY
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#define MSGOFF "Messages OFF"
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#define MSGON "Messages ON"
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#define NETEND "you can't end a netgame!\n\n"PRESSKEY
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#define ENDGAME "are you sure you want to end the game?\n\n"PRESSYN
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#define RESTARTLEVEL "restart the level?\n\n"PRESSYN
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#define DOSY "(press select to quit)"
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#define DETAILHI "High detail"
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#define DETAILLO "Low detail"
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#define GAMMALVL0 "Gamma correction OFF"
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#define GAMMALVL1 "Gamma correction level 1"
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#define GAMMALVL2 "Gamma correction level 2"
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#define GAMMALVL3 "Gamma correction level 3"
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#define GAMMALVL4 "Gamma correction level 4"
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#define EMPTYSTRING "empty slot"
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/* p_inter.c */
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#define GOTARMOR "Picked up the armor."
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#define GOTMEGA "Picked up the MegaArmor!"
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#define GOTHTHBONUS "Picked up a health bonus."
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#define GOTARMBONUS "Picked up an armor bonus."
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#define GOTSTIM "Picked up a stimpack."
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#define GOTMEDINEED "Picked up a medikit that you REALLY need!"
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#define GOTMEDIKIT "Picked up a medikit."
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#define GOTSUPER "Supercharge!"
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#define GOTBLUECARD "Picked up a blue keycard."
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#define GOTYELWCARD "Picked up a yellow keycard."
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#define GOTREDCARD "Picked up a red keycard."
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#define GOTBLUESKUL "Picked up a blue skull key."
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#define GOTYELWSKUL "Picked up a yellow skull key."
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#define GOTREDSKULL "Picked up a red skull key."
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#define GOTINVUL "Invulnerability!"
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#define GOTBERSERK "Berserk!"
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#define GOTINVIS "Partial Invisibility"
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#define GOTSUIT "Radiation Shielding Suit"
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#define GOTMAP "Computer Area Map"
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#define GOTVISOR "Light Amplification Visor"
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#define GOTMSPHERE "MegaSphere!"
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#define GOTCLIP "Picked up a clip."
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#define GOTCLIPBOX "Picked up a box of bullets."
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#define GOTROCKET "Picked up a rocket."
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#define GOTROCKBOX "Picked up a box of rockets."
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#define GOTCELL "Picked up an energy cell."
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#define GOTCELLBOX "Picked up an energy cell pack."
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#define GOTSHELLS "Picked up 4 shotgun shells."
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#define GOTSHELLBOX "Picked up a box of shotgun shells."
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#define GOTBACKPACK "Picked up a backpack full of ammo!"
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#define GOTBFG9000 "You got the BFG9000! Oh, yes."
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#define GOTCHAINGUN "You got the chaingun!"
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#define GOTCHAINSAW "A chainsaw! Find some meat!"
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#define GOTLAUNCHER "You got the rocket launcher!"
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#define GOTPLASMA "You got the plasma gun!"
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#define GOTSHOTGUN "You got the shotgun!"
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#define GOTSHOTGUN2 "You got the super shotgun!"
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/* p_doors.c */
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#define PD_BLUEO "You need a blue key to activate this object"
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#define PD_REDO "You need a red key to activate this object"
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#define PD_YELLOWO "You need a yellow key to activate this object"
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#define PD_BLUEK "You need a blue key to open this door"
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#define PD_REDK "You need a red key to open this door"
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#define PD_YELLOWK "You need a yellow key to open this door"
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/* jff 02/05/98 Create messages specific to card and skull keys */
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#define PD_BLUEC "You need a blue card to open this door"
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#define PD_REDC "You need a red card to open this door"
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#define PD_YELLOWC "You need a yellow card to open this door"
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#define PD_BLUES "You need a blue skull to open this door"
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#define PD_REDS "You need a red skull to open this door"
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#define PD_YELLOWS "You need a yellow skull to open this door"
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#define PD_ANY "Any key will open this door"
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#define PD_ALL3 "You need all three keys to open this door"
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#define PD_ALL6 "You need all six keys to open this door"
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/* g_game.c */
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#define GGSAVED "game saved."
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/* hu_stuff.c */
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#define HUSTR_MSGU "[Message unsent]"
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#define HUSTR_E1M1 "E1M1: Hangar"
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#define HUSTR_E1M2 "E1M2: Nuclear Plant"
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#define HUSTR_E1M3 "E1M3: Toxin Refinery"
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#define HUSTR_E1M4 "E1M4: Command Control"
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#define HUSTR_E1M5 "E1M5: Phobos Lab"
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#define HUSTR_E1M6 "E1M6: Central Processing"
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#define HUSTR_E1M7 "E1M7: Computer Station"
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#define HUSTR_E1M8 "E1M8: Phobos Anomaly"
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#define HUSTR_E1M9 "E1M9: Military Base"
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#define HUSTR_E2M1 "E2M1: Deimos Anomaly"
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#define HUSTR_E2M2 "E2M2: Containment Area"
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#define HUSTR_E2M3 "E2M3: Refinery"
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#define HUSTR_E2M4 "E2M4: Deimos Lab"
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#define HUSTR_E2M5 "E2M5: Command Center"
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#define HUSTR_E2M6 "E2M6: Halls of the Damned"
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#define HUSTR_E2M7 "E2M7: Spawning Vats"
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#define HUSTR_E2M8 "E2M8: Tower of Babel"
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#define HUSTR_E2M9 "E2M9: Fortress of Mystery"
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#define HUSTR_E3M1 "E3M1: Hell Keep"
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#define HUSTR_E3M2 "E3M2: Slough of Despair"
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#define HUSTR_E3M3 "E3M3: Pandemonium"
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#define HUSTR_E3M4 "E3M4: House of Pain"
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#define HUSTR_E3M5 "E3M5: Unholy Cathedral"
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#define HUSTR_E3M6 "E3M6: Mt. Erebus"
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#define HUSTR_E3M7 "E3M7: Limbo"
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#define HUSTR_E3M8 "E3M8: Dis"
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#define HUSTR_E3M9 "E3M9: Warrens"
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#define HUSTR_E4M1 "E4M1: Hell Beneath"
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#define HUSTR_E4M2 "E4M2: Perfect Hatred"
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#define HUSTR_E4M3 "E4M3: Sever The Wicked"
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#define HUSTR_E4M4 "E4M4: Unruly Evil"
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#define HUSTR_E4M5 "E4M5: They Will Repent"
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#define HUSTR_E4M6 "E4M6: Against Thee Wickedly"
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#define HUSTR_E4M7 "E4M7: And Hell Followed"
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#define HUSTR_E4M8 "E4M8: Unto The Cruel"
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#define HUSTR_E4M9 "E4M9: Fear"
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#define HUSTR_1 "level 1: entryway"
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#define HUSTR_2 "level 2: underhalls"
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#define HUSTR_3 "level 3: the gantlet"
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#define HUSTR_4 "level 4: the focus"
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#define HUSTR_5 "level 5: the waste tunnels"
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#define HUSTR_6 "level 6: the crusher"
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#define HUSTR_7 "level 7: dead simple"
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#define HUSTR_8 "level 8: tricks and traps"
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#define HUSTR_9 "level 9: the pit"
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#define HUSTR_10 "level 10: refueling base"
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#define HUSTR_11 "level 11: 'o' of destruction!"
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#define HUSTR_12 "level 12: the factory"
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#define HUSTR_13 "level 13: downtown"
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#define HUSTR_14 "level 14: the inmost dens"
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#define HUSTR_15 "level 15: industrial zone"
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#define HUSTR_16 "level 16: suburbs"
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#define HUSTR_17 "level 17: tenements"
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#define HUSTR_18 "level 18: the courtyard"
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#define HUSTR_19 "level 19: the citadel"
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#define HUSTR_20 "level 20: gotcha!"
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#define HUSTR_21 "level 21: nirvana"
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#define HUSTR_22 "level 22: the catacombs"
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#define HUSTR_23 "level 23: barrels o' fun"
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#define HUSTR_24 "level 24: the chasm"
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#define HUSTR_25 "level 25: bloodfalls"
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#define HUSTR_26 "level 26: the abandoned mines"
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#define HUSTR_27 "level 27: monster condo"
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#define HUSTR_28 "level 28: the spirit world"
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#define HUSTR_29 "level 29: the living end"
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#define HUSTR_30 "level 30: icon of sin"
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#define HUSTR_31 "level 31: wolfenstein"
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#define HUSTR_32 "level 32: grosse"
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#define PHUSTR_1 "level 1: congo"
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#define PHUSTR_2 "level 2: well of souls"
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#define PHUSTR_3 "level 3: aztec"
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#define PHUSTR_4 "level 4: caged"
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#define PHUSTR_5 "level 5: ghost town"
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#define PHUSTR_6 "level 6: baron's lair"
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#define PHUSTR_7 "level 7: caughtyard"
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#define PHUSTR_8 "level 8: realm"
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#define PHUSTR_9 "level 9: abattoire"
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#define PHUSTR_10 "level 10: onslaught"
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#define PHUSTR_11 "level 11: hunted"
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#define PHUSTR_12 "level 12: speed"
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#define PHUSTR_13 "level 13: the crypt"
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#define PHUSTR_14 "level 14: genesis"
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#define PHUSTR_15 "level 15: the twilight"
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#define PHUSTR_16 "level 16: the omen"
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#define PHUSTR_17 "level 17: compound"
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#define PHUSTR_18 "level 18: neurosphere"
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#define PHUSTR_19 "level 19: nme"
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#define PHUSTR_20 "level 20: the death domain"
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#define PHUSTR_21 "level 21: slayer"
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#define PHUSTR_22 "level 22: impossible mission"
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#define PHUSTR_23 "level 23: tombstone"
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#define PHUSTR_24 "level 24: the final frontier"
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#define PHUSTR_25 "level 25: the temple of darkness"
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#define PHUSTR_26 "level 26: bunker"
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#define PHUSTR_27 "level 27: anti-christ"
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#define PHUSTR_28 "level 28: the sewers"
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#define PHUSTR_29 "level 29: odyssey of noises"
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#define PHUSTR_30 "level 30: the gateway of hell"
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#define PHUSTR_31 "level 31: cyberden"
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#define PHUSTR_32 "level 32: go 2 it"
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#define THUSTR_1 "level 1: system control"
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#define THUSTR_2 "level 2: human bbq"
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#define THUSTR_3 "level 3: power control"
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#define THUSTR_4 "level 4: wormhole"
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#define THUSTR_5 "level 5: hanger"
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#define THUSTR_6 "level 6: open season"
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#define THUSTR_7 "level 7: prison"
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#define THUSTR_8 "level 8: metal"
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#define THUSTR_9 "level 9: stronghold"
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#define THUSTR_10 "level 10: redemption"
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#define THUSTR_11 "level 11: storage facility"
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#define THUSTR_12 "level 12: crater"
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#define THUSTR_13 "level 13: nukage processing"
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#define THUSTR_14 "level 14: steel works"
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#define THUSTR_15 "level 15: dead zone"
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#define THUSTR_16 "level 16: deepest reaches"
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#define THUSTR_17 "level 17: processing area"
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#define THUSTR_18 "level 18: mill"
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#define THUSTR_19 "level 19: shipping/respawning"
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#define THUSTR_20 "level 20: central processing"
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#define THUSTR_21 "level 21: administration center"
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#define THUSTR_22 "level 22: habitat"
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#define THUSTR_23 "level 23: lunar mining project"
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#define THUSTR_24 "level 24: quarry"
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#define THUSTR_25 "level 25: baron's den"
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#define THUSTR_26 "level 26: ballistyx"
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#define THUSTR_27 "level 27: mount pain"
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#define THUSTR_28 "level 28: heck"
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#define THUSTR_29 "level 29: river styx"
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#define THUSTR_30 "level 30: last call"
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#define THUSTR_31 "level 31: pharaoh"
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#define THUSTR_32 "level 32: caribbean"
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#define HUSTR_CHATMACRO1 "I'm ready to kick butt!"
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#define HUSTR_CHATMACRO2 "I'm OK."
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#define HUSTR_CHATMACRO3 "I'm not looking too good!"
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#define HUSTR_CHATMACRO4 "Help!"
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#define HUSTR_CHATMACRO5 "You suck!"
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#define HUSTR_CHATMACRO6 "Next time, scumbag..."
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#define HUSTR_CHATMACRO7 "Come here!"
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#define HUSTR_CHATMACRO8 "I'll take care of it."
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#define HUSTR_CHATMACRO9 "Yes"
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#define HUSTR_CHATMACRO0 "No"
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#define HUSTR_TALKTOSELF1 "You mumble to yourself"
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#define HUSTR_TALKTOSELF2 "Who's there?"
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#define HUSTR_TALKTOSELF3 "You scare yourself"
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#define HUSTR_TALKTOSELF4 "You start to rave"
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#define HUSTR_TALKTOSELF5 "You've lost it..."
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#define HUSTR_MESSAGESENT "[Message Sent]"
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/* The following should NOT be changed unless it seems
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* just AWFULLY necessary */
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#define HUSTR_PLRGREEN "Player 1: "
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#define HUSTR_PLRINDIGO "Player 2: "
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#define HUSTR_PLRBROWN "Player 3: "
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#define HUSTR_PLRRED "Player 4: "
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#define HUSTR_KEYGREEN 'g'
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#define HUSTR_KEYINDIGO 'i'
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#define HUSTR_KEYBROWN 'b'
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#define HUSTR_KEYRED 'r'
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/* am_map.c */
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#define AMSTR_FOLLOWON "Follow Mode ON"
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#define AMSTR_FOLLOWOFF "Follow Mode OFF"
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#define AMSTR_GRIDON "Grid ON"
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#define AMSTR_GRIDOFF "Grid OFF"
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#define AMSTR_MARKEDSPOT "Marked Spot"
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#define AMSTR_MARKSCLEARED "All Marks Cleared"
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#define AMSTR_ROTATEON "Rotate Mode ON"
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#define AMSTR_ROTATEOFF "Rotate Mode OFF"
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#define AMSTR_OVERLAYON "Overlay Mode ON"
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#define AMSTR_OVERLAYOFF "Overlay Mode OFF"
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/* st_stuff.c */
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#define STSTR_MUS "Music Change"
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#define STSTR_NOMUS "IMPOSSIBLE SELECTION"
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#define STSTR_DQDON "Degreelessness Mode On"
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#define STSTR_DQDOFF "Degreelessness Mode Off"
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#define STSTR_KFAADDED "Very Happy Ammo Added"
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#define STSTR_FAADDED "Ammo (no keys) Added"
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#define STSTR_NCON "No Clipping Mode ON"
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#define STSTR_NCOFF "No Clipping Mode OFF"
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#define STSTR_BEHOLD "inVuln, Str, Inviso, Rad, Allmap, or Lite-amp"
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#define STSTR_BEHOLDX "Power-up Toggled"
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#define STSTR_CHOPPERS "... doesn't suck - GM"
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#define STSTR_CLEV "Changing Level..."
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#define STSTR_COMPON "Compatibility Mode On" /* phares */
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#define STSTR_COMPOFF "Compatibility Mode Off" /* phares */
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/* f_finale.c */
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#define E1TEXT \
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"Once you beat the big badasses and\n"\
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"clean out the moon base you're supposed\n"\
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"to win, aren't you? Aren't you? Where's\n"\
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"your fat reward and ticket home? What\n"\
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"the hell is this? It's not supposed to\n"\
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"end this way!\n"\
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"\n" \
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"It stinks like rotten meat, but looks\n"\
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"like the lost Deimos base. Looks like\n"\
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"you're stuck on The Shores of Hell.\n"\
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"The only way out is through.\n"\
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"\n"\
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"To continue the DOOM experience, play\n"\
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"The Shores of Hell and its amazing\n"\
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"sequel, Inferno!\n"
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#define E2TEXT \
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"You've done it! The hideous cyber-\n"\
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"demon lord that ruled the lost Deimos\n"\
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"moon base has been slain and you\n"\
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"are triumphant! But ... where are\n"\
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"you? You clamber to the edge of the\n"\
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"moon and look down to see the awful\n"\
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"truth.\n" \
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"\n"\
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"Deimos floats above Hell itself!\n"\
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"You've never heard of anyone escaping\n"\
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"from Hell, but you'll make the bastards\n"\
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"sorry they ever heard of you! Quickly,\n"\
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"you rappel down to the surface of\n"\
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"Hell.\n"\
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"\n" \
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"Now, it's on to the final chapter of\n"\
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"DOOM! -- Inferno."
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#define E3TEXT \
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"The loathsome spiderdemon that\n"\
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"masterminded the invasion of the moon\n"\
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"bases and caused so much death has had\n"\
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"its ass kicked for all time.\n"\
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"\n"\
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"A hidden doorway opens and you enter.\n"\
|
|
"You've proven too tough for Hell to\n"\
|
|
"contain, and now Hell at last plays\n"\
|
|
"fair -- for you emerge from the door\n"\
|
|
"to see the green fields of Earth!\n"\
|
|
"Home at last.\n" \
|
|
"\n"\
|
|
"You wonder what's been happening on\n"\
|
|
"Earth while you were battling evil\n"\
|
|
"unleashed. It's good that no Hell-\n"\
|
|
"spawn could have come through that\n"\
|
|
"door with you ..."
|
|
|
|
|
|
#define E4TEXT \
|
|
"the spider mastermind must have sent forth\n"\
|
|
"its legions of hellspawn before your\n"\
|
|
"final confrontation with that terrible\n"\
|
|
"beast from hell. but you stepped forward\n"\
|
|
"and brought forth eternal damnation and\n"\
|
|
"suffering upon the horde as a true hero\n"\
|
|
"would in the face of something so evil.\n"\
|
|
"\n"\
|
|
"besides, someone was gonna pay for what\n"\
|
|
"happened to daisy, your pet rabbit.\n"\
|
|
"\n"\
|
|
"but now, you see spread before you more\n"\
|
|
"potential pain and gibbitude as a nation\n"\
|
|
"of demons run amok among our cities.\n"\
|
|
"\n"\
|
|
"next stop, hell on earth!"
|
|
|
|
|
|
/* after level 6, put this: */
|
|
|
|
#define C1TEXT \
|
|
"YOU HAVE ENTERED DEEPLY INTO THE INFESTED\n" \
|
|
"STARPORT. BUT SOMETHING IS WRONG. THE\n" \
|
|
"MONSTERS HAVE BROUGHT THEIR OWN REALITY\n" \
|
|
"WITH THEM, AND THE STARPORT'S TECHNOLOGY\n" \
|
|
"IS BEING SUBVERTED BY THEIR PRESENCE.\n" \
|
|
"\n"\
|
|
"AHEAD, YOU SEE AN OUTPOST OF HELL, A\n" \
|
|
"FORTIFIED ZONE. IF YOU CAN GET PAST IT,\n" \
|
|
"YOU CAN PENETRATE INTO THE HAUNTED HEART\n" \
|
|
"OF THE STARBASE AND FIND THE CONTROLLING\n" \
|
|
"SWITCH WHICH HOLDS EARTH'S POPULATION\n" \
|
|
"HOSTAGE."
|
|
|
|
/* After level 11, put this: */
|
|
|
|
#define C2TEXT \
|
|
"YOU HAVE WON! YOUR VICTORY HAS ENABLED\n" \
|
|
"HUMANKIND TO EVACUATE EARTH AND ESCAPE\n"\
|
|
"THE NIGHTMARE. NOW YOU ARE THE ONLY\n"\
|
|
"HUMAN LEFT ON THE FACE OF THE PLANET.\n"\
|
|
"CANNIBAL MUTATIONS, CARNIVOROUS ALIENS,\n"\
|
|
"AND EVIL SPIRITS ARE YOUR ONLY NEIGHBORS.\n"\
|
|
"YOU SIT BACK AND WAIT FOR DEATH, CONTENT\n"\
|
|
"THAT YOU HAVE SAVED YOUR SPECIES.\n"\
|
|
"\n"\
|
|
"BUT THEN, EARTH CONTROL BEAMS DOWN A\n"\
|
|
"MESSAGE FROM SPACE: \"SENSORS HAVE LOCATED\n"\
|
|
"THE SOURCE OF THE ALIEN INVASION. IF YOU\n"\
|
|
"GO THERE, YOU MAY BE ABLE TO BLOCK THEIR\n"\
|
|
"ENTRY. THE ALIEN BASE IS IN THE HEART OF\n"\
|
|
"YOUR OWN HOME CITY, NOT FAR FROM THE\n"\
|
|
"STARPORT.\" SLOWLY AND PAINFULLY YOU GET\n"\
|
|
"UP AND RETURN TO THE FRAY."
|
|
|
|
|
|
/* After level 20, put this: */
|
|
|
|
#define C3TEXT \
|
|
"YOU ARE AT THE CORRUPT HEART OF THE CITY,\n"\
|
|
"SURROUNDED BY THE CORPSES OF YOUR ENEMIES.\n"\
|
|
"YOU SEE NO WAY TO DESTROY THE CREATURES'\n"\
|
|
"ENTRYWAY ON THIS SIDE, SO YOU CLENCH YOUR\n"\
|
|
"TEETH AND PLUNGE THROUGH IT.\n"\
|
|
"\n"\
|
|
"THERE MUST BE A WAY TO CLOSE IT ON THE\n"\
|
|
"OTHER SIDE. WHAT DO YOU CARE IF YOU'VE\n"\
|
|
"GOT TO GO THROUGH HELL TO GET TO IT?"
|
|
|
|
|
|
/* After level 29, put this: */
|
|
|
|
#define C4TEXT \
|
|
"THE HORRENDOUS VISAGE OF THE BIGGEST\n"\
|
|
"DEMON YOU'VE EVER SEEN CRUMBLES BEFORE\n"\
|
|
"YOU, AFTER YOU PUMP YOUR ROCKETS INTO\n"\
|
|
"HIS EXPOSED BRAIN. THE MONSTER SHRIVELS\n"\
|
|
"UP AND DIES, ITS THRASHING LIMBS\n"\
|
|
"DEVASTATING UNTOLD MILES OF HELL'S\n"\
|
|
"SURFACE.\n"\
|
|
"\n"\
|
|
"YOU'VE DONE IT. THE INVASION IS OVER.\n"\
|
|
"EARTH IS SAVED. HELL IS A WRECK. YOU\n"\
|
|
"WONDER WHERE BAD FOLKS WILL GO WHEN THEY\n"\
|
|
"DIE, NOW. WIPING THE SWEAT FROM YOUR\n"\
|
|
"FOREHEAD YOU BEGIN THE LONG TREK BACK\n"\
|
|
"HOME. REBUILDING EARTH OUGHT TO BE A\n"\
|
|
"LOT MORE FUN THAN RUINING IT WAS.\n"
|
|
|
|
/* Before level 31, put this: */
|
|
|
|
#define C5TEXT \
|
|
"CONGRATULATIONS, YOU'VE FOUND THE SECRET\n"\
|
|
"LEVEL! LOOKS LIKE IT'S BEEN BUILT BY\n"\
|
|
"HUMANS, RATHER THAN DEMONS. YOU WONDER\n"\
|
|
"WHO THE INMATES OF THIS CORNER OF HELL\n"\
|
|
"WILL BE."
|
|
|
|
|
|
/* Before level 32, put this: */
|
|
|
|
#define C6TEXT \
|
|
"CONGRATULATIONS, YOU'VE FOUND THE\n"\
|
|
"SUPER SECRET LEVEL! YOU'D BETTER\n"\
|
|
"BLAZE THROUGH THIS ONE!\n"
|
|
|
|
/*** Plutonia ***/
|
|
/* after map 06 */
|
|
|
|
#define P1TEXT \
|
|
"You gloat over the steaming carcass of the\n"\
|
|
"Guardian. With its death, you've wrested\n"\
|
|
"the Accelerator from the stinking claws\n"\
|
|
"of Hell. You relax and glance around the\n"\
|
|
"room. Damn! There was supposed to be at\n"\
|
|
"least one working prototype, but you can't\n"\
|
|
"see it. The demons must have taken it.\n"\
|
|
"\n"\
|
|
"You must find the prototype, or all your\n"\
|
|
"struggles will have been wasted. Keep\n"\
|
|
"moving, keep fighting, keep killing.\n"\
|
|
"Oh yes, keep living, too."
|
|
|
|
|
|
/* after map 11 */
|
|
|
|
#define P2TEXT \
|
|
"Even the deadly Arch-Vile labyrinth could\n"\
|
|
"not stop you, and you've gotten to the\n"\
|
|
"prototype Accelerator which is soon\n"\
|
|
"efficiently and permanently deactivated.\n"\
|
|
"\n"\
|
|
"You're good at that kind of thing."
|
|
|
|
|
|
/* after map 20 */
|
|
|
|
#define P3TEXT \
|
|
"You've bashed and battered your way into\n"\
|
|
"the heart of the devil-hive. Time for a\n"\
|
|
"Search-and-Destroy mission, aimed at the\n"\
|
|
"Gatekeeper, whose foul offspring is\n"\
|
|
"cascading to Earth. Yeah, he's bad. But\n"\
|
|
"you know who's worse!\n"\
|
|
"\n"\
|
|
"Grinning evilly, you check your gear, and\n"\
|
|
"get ready to give the bastard a little Hell\n"\
|
|
"of your own making!"
|
|
|
|
/* after map 30 */
|
|
|
|
#define P4TEXT \
|
|
"The Gatekeeper's evil face is splattered\n"\
|
|
"all over the place. As its tattered corpse\n"\
|
|
"collapses, an inverted Gate forms and\n"\
|
|
"sucks down the shards of the last\n"\
|
|
"prototype Accelerator, not to mention the\n"\
|
|
"few remaining demons. You're done. Hell\n"\
|
|
"has gone back to pounding bad dead folks \n"\
|
|
"instead of good live ones. Remember to\n"\
|
|
"tell your grandkids to put a rocket\n"\
|
|
"launcher in your coffin. If you go to Hell\n"\
|
|
"when you die, you'll need it for some\n"\
|
|
"final cleaning-up ..."
|
|
|
|
/* before map 31 */
|
|
|
|
#define P5TEXT \
|
|
"You've found the second-hardest level we\n"\
|
|
"got. Hope you have a saved game a level or\n"\
|
|
"two previous. If not, be prepared to die\n"\
|
|
"aplenty. For master marines only."
|
|
|
|
/* before map 32 */
|
|
|
|
#define P6TEXT \
|
|
"Betcha wondered just what WAS the hardest\n"\
|
|
"level we had ready for ya? Now you know.\n"\
|
|
"No one gets out alive."
|
|
|
|
/*** TNT: Evilution ***/
|
|
|
|
#define T1TEXT \
|
|
"You've fought your way out of the infested\n"\
|
|
"experimental labs. It seems that UAC has\n"\
|
|
"once again gulped it down. With their\n"\
|
|
"high turnover, it must be hard for poor\n"\
|
|
"old UAC to buy corporate health insurance\n"\
|
|
"nowadays..\n"\
|
|
"\n"\
|
|
"Ahead lies the military complex, now\n"\
|
|
"swarming with diseased horrors hot to get\n"\
|
|
"their teeth into you. With luck, the\n"\
|
|
"complex still has some warlike ordnance\n"\
|
|
"laying around."
|
|
|
|
|
|
#define T2TEXT \
|
|
"You hear the grinding of heavy machinery\n"\
|
|
"ahead. You sure hope they're not stamping\n"\
|
|
"out new hellspawn, but you're ready to\n"\
|
|
"ream out a whole herd if you have to.\n"\
|
|
"They might be planning a blood feast, but\n"\
|
|
"you feel about as mean as two thousand\n"\
|
|
"maniacs packed into one mad killer.\n"\
|
|
"\n"\
|
|
"You don't plan to go down easy."
|
|
|
|
|
|
#define T3TEXT \
|
|
"The vista opening ahead looks real damn\n"\
|
|
"familiar. Smells familiar, too -- like\n"\
|
|
"fried excrement. You didn't like this\n"\
|
|
"place before, and you sure as hell ain't\n"\
|
|
"planning to like it now. The more you\n"\
|
|
"brood on it, the madder you get.\n"\
|
|
"Hefting your gun, an evil grin trickles\n"\
|
|
"onto your face. Time to take some names."
|
|
|
|
#define T4TEXT \
|
|
"Suddenly, all is silent, from one horizon\n"\
|
|
"to the other. The agonizing echo of Hell\n"\
|
|
"fades away, the nightmare sky turns to\n"\
|
|
"blue, the heaps of monster corpses start \n"\
|
|
"to evaporate along with the evil stench \n"\
|
|
"that filled the air. Jeeze, maybe you've\n"\
|
|
"done it. Have you really won?\n"\
|
|
"\n"\
|
|
"Something rumbles in the distance.\n"\
|
|
"A blue light begins to glow inside the\n"\
|
|
"ruined skull of the demon-spitter."
|
|
|
|
|
|
#define T5TEXT \
|
|
"What now? Looks totally different. Kind\n"\
|
|
"of like King Tut's condo. Well,\n"\
|
|
"whatever's here can't be any worse\n"\
|
|
"than usual. Can it? Or maybe it's best\n"\
|
|
"to let sleeping gods lie.."
|
|
|
|
|
|
#define T6TEXT \
|
|
"Time for a vacation. You've burst the\n"\
|
|
"bowels of hell and by golly you're ready\n"\
|
|
"for a break. You mutter to yourself,\n"\
|
|
"Maybe someone else can kick Hell's ass\n"\
|
|
"next time around. Ahead lies a quiet town,\n"\
|
|
"with peaceful flowing water, quaint\n"\
|
|
"buildings, and presumably no Hellspawn.\n"\
|
|
"\n"\
|
|
"As you step off the transport, you hear\n"\
|
|
"the stomp of a cyberdemon's iron shoe."
|
|
|
|
|
|
|
|
/*
|
|
* Character cast strings F_FINALE.C
|
|
*/
|
|
#define CC_ZOMBIE "ZOMBIEMAN"
|
|
#define CC_SHOTGUN "SHOTGUN GUY"
|
|
#define CC_HEAVY "HEAVY WEAPON DUDE"
|
|
#define CC_IMP "IMP"
|
|
#define CC_DEMON "DEMON"
|
|
#define CC_LOST "LOST SOUL"
|
|
#define CC_CACO "CACODEMON"
|
|
#define CC_HELL "HELL KNIGHT"
|
|
#define CC_BARON "BARON OF HELL"
|
|
#define CC_ARACH "ARACHNOTRON"
|
|
#define CC_PAIN "PAIN ELEMENTAL"
|
|
#define CC_REVEN "REVENANT"
|
|
#define CC_MANCU "MANCUBUS"
|
|
#define CC_ARCH "ARCH-VILE"
|
|
#define CC_SPIDER "THE SPIDER MASTERMIND"
|
|
#define CC_CYBER "THE CYBERDEMON"
|
|
#define CC_HERO "OUR HERO"
|
|
|
|
|
|
#endif
|