dc87e9e9f3
Selective backlight allows the user to choose actions that will not enable the backlight when pressed. Advanced softlock allows user to choose actions that will not be blocked by screenlock on devices without a hold button. Both only occur in FM and WPS Contexts. Update: Back from the dead -Cleaned up code, removed unnecessary calls, re-arranged last filter action timeout conditional to work in case last_filtered_action_tick was never set -Added entries to the manual -Fixed back button on some menus not activating backlight -Made menus more intuitive, no actions selected now changes menu item to off. -Added talk fuctionality. -Added option to disable selective backlight while on external power. -Rewrote backlight and softlock handling code to fix issue with scrollwheels -Menu changed to have toggle(yes/no) and settings -Optimized selective actions lookup -Added option to disable notification of 'buttons locked' while softlocked -Removed uneeded code, consolidated action lookup to single function -Fixed incorrect name on selective softlock menu -Added option to disable touch on touchscreen devices -Fixed backlight on original screenlock without selective screenlock active -Added text selection in mask_select for when show_icons is off -Fixed voice in mask_select to speak if voice is defined instead of spelling -Added more lang defines (play skip seek) -Added option to disable unknown keys turning on backlight -Fixed Conditional argument In wrong place causing players without backlight to fail to build -Fixed Disable Unknown blocking detection of context change -Fixed canceling menu didn't update new settings -Added Autolock on backlight off -Removed backlight_on_force from backlight.c, Now sets ignore next to false and uses backlight_on -Cleaned up autolock code added strings to lang file -Fixed issue where rapid presses would bypass softlock -Removed old softlock code, Cleaned selective actions code -Changed menu to match existing RB menus -Fixed Backlight_on_Hold blocked by backlight_ignore_next -Fixed ignore_next for ipod -Fixed bug allowing context with softlock to bypass selective backlight -Changed mask_select to no longer prompt for changes to be saved -Changed menu names -Added ignore timeout to allow ipod scroll wheel to work properly and other players to still work properly, removed some previous code including ignore_event -Increased ignore timeout to prevent sd card accesses from interrupting action code and turning on backlight -Changed Unknown action to unmapped action in menu, changed handling code -Removed unneeded logic and variables for handling unfiltered actions -Reverted unmapped action code to previous functionality -Added manual entries (thanks JohnB) -Removed elusive unhandled unicode character from manual, changed formatting slightly Actions: Volume,Play,Seek,Skip Extras: Disable unmapped actions Disable selective backlight on external power Disable touch during softlock on touchscreen devices Disable softlock notifications (power button still notifies) Autolock on backlight off Method: Adds a function to ignore backlight on next call If selected action occurs backlight is forced on, Filter_first_keypress stays intact. Selective softlock allows selected actions through, bypasses the normal softlock routine. ToDo: DONE previous commit (#1) has attribution for folder_select.c which mask_select is based from. Change-Id: I08132ddcfd64c81751ef23b720f3ec6d68695fe4
808 lines
35 KiB
TeX
Executable file
808 lines
35 KiB
TeX
Executable file
% $Id$ %
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\chapter{Advanced Topics}
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\section{\label{ref:CustomisingUI}Customising the User Interface}
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\subsection{\label{ref:CustomisingTheMainMenu}Customising The Main Menu}
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It is possible to customise the main menu, i.e. to reorder or to hide some
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of its items (only the main menu can be customised, submenus can not).
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To accomplish this, load a \fname{.cfg} file (as described in
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\reference{ref:manage_settings}) containing the following line:
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\config{root~menu~order:items}, where ``items'' is a comma separated list
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(no spaces around the commas!) of the following
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words: \config{bookmarks}, \config{files}, \opt{tagcache}{\config{database}, }%
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\config{wps}, \config{settings}, \opt{recording}{\config{recording}, }%
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\opt{radio}{\config{radio}, }\config{playlists}, \config{plugins},
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\config{system\_menu}, \opt{PLAYER_PAD}{\config{shutdown}, }\config{shortcuts}.
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Each of the words, if it occurs in the list, activates the appropriate item
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in the main menu. The order of the items is given by the order of the words
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in the list. The items whose words do not occur in the list will be hidden,
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with one exception: the menu item \setting{Settings} will be shown even if
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its word is not in the list (it is added as the last item then).
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The following configuration example will change the main menu so that it will
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contain only the items for the file browser, for resuming the playback, and
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for changing the settings (the latter will be added automatically).
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\begin{example}
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\config{root menu order:files,wps}
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\end{example}
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To reset the menu items to the default, use \config{root~menu~order:-} (i.e.
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use a hyphen instead of ``items'').
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This configuration entry can only be created and edited with a text editor or
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the Main Menu Config Plugin (see \reference{ref:main_menu_config}).
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It is not possible to change this setting via the settings menu.
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\opt{lcd_bitmap}{
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\subsection{\label{ref:GettingExtras}Getting Extras}
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Rockbox supports custom fonts. A collection of fonts is available for download
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in the font package at \url{http://www.rockbox.org/daily.shtml}.}
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\opt{lcd_bitmap}{
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\subsection{\label{ref:Loadingfonts}Loading Fonts}\index{Fonts}
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Rockbox can load fonts dynamically. Simply copy the \fname{.fnt} file to the
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\dap{} and ``play'' it in the \setting{File Browser}. If you want a font to
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be loaded automatically every time you start up, it must be located in the
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\fname{/.rockbox/fonts} directory and the filename must be at most 24 characters
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long. You can browse the fonts in \fname{/.rockbox/fonts} under
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\setting{Settings $\rightarrow$ Theme Settings $\rightarrow$ Font}
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in the \setting{Main Menu}.\\
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\note{Advanced Users Only: Any BDF font should
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be usable with Rockbox. To convert from \fname{.bdf} to \fname{.fnt}, use
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the \fname{convbdf} tool. This tool can be found in the \fname{tools}
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directory of the Rockbox source code. See \wikilink{CreateFonts\#ConvBdf}
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for more details. Or just run \fname{convbdf} without any parameters to
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see the possible options.}
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}
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\subsection{\label{ref:Loadinglanguages}Loading Languages}
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\index{Language files}%
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Rockbox can load language files at runtime. Simply copy the \fname{.lng} file
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\emph{(do not use the .lang file)} to the \dap\ and ``play'' it in the
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Rockbox directory browser or select \setting{Settings $\rightarrow$
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General Settings $\rightarrow$ Language }from the \setting{Main Menu}.\\
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\note{If you want a language to be loaded automatically every time you start
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up, it must be located in the \fname{/.rockbox/langs} directory and the filename
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must be a maximum of 24 characters long.\\}
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If your language is not yet supported and you want to write your own language
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file find the instructions on the Rockbox website:
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\wikilink{LangFiles}
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\opt{lcd_color}{
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\subsection{\label{ref:ChangingFiletypeColours}Changing Filetype Colours}
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Rockbox has the capability to modify the \setting{File Browser} to show
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files of different types in different colours, depending on the file extension.
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\subsubsection{Set-up}
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There are two steps to changing the filetype colours -- creating
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a file with the extension \fname{.colours} and then activating it using
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a config file. The \fname{.colours} files \emph{must} be stored in
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the \fname{/.rockbox/themes/} directory.
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The \fname{.colours} file is just a text file, and can be edited with
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your text editor of choice.
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\subsubsection{Creating the .colours file}
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The \fname{.colours} file consists of the file extension
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(or \fname{folder}) followed by a colon and then the colour desired
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as an RGB value in hexadecimal, as in the following example:\\*
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\\
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\config{folder:808080}\\
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\config{mp3:00FF00}\\
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\config{ogg:00FF00}\\
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\config{txt:FF0000}\\
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\config{???:FFFFFF}\\*
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The permissible extensions are as follows:\\*
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\\
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\config{folder, m3u, m3u8, cfg, wps, lng, rock, bmark, cue, colours, mpa,
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\firmwareextension{}, %
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\opt{swcodec}{mp1, }mp2, mp3%
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\opt{swcodec}{, ogg, oga, wma, wmv, asf, wav, flac, ac3, a52, mpc,
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wv, m4a, m4b, mp4, mod, shn, aif, aiff, spx, sid, adx, nsf, nsfe,
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spc, ape, mac, sap}%
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\opt{lcd_bitmap}{\opt{swcodec}{, mpg, mpeg}}%
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\opt{HAVE_REMOTE_LCD}{, rwps}%
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\opt{lcd_non-mono}{, bmp}%
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\opt{radio}{, fmr}%
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\opt{lcd_bitmap}{, fnt, kbd}}\\*
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%It'd be ideal to get these from filetypes.c
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All file extensions that are not either specifically listed in the
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\fname{.colours} files or are not in the list above will be
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set to the colour given by \config{???}. Extensions that
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are in the above list but not in the \fname{.colours}
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file will be set to the foreground colour as normal.
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\subsubsection{Activating}
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To activate the filetype colours, the \fname{.colours} file needs to be
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invoked from a \fname{.cfg} configuration file. The easiest way to do
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this is to create a new text file containing the following single
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line:\\*
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\\
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\config{filetype colours: /.rockbox/themes/filename.colours}\\*
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where filename is replaced by the filename you used when creating the
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\fname{.colours} file. Save this file as e.g. \fname{colours.cfg} in the
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\fname{/.rockbox/themes} directory and then activate the config file
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from the menu as normal
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(\setting{Settings} $\rightarrow$ \setting{Theme Settings}%
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$\rightarrow$ \setting{Browse Theme Files}).
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\subsubsection{Editing}
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The built-in \setting{Text Editor} (see \reference{sec:text_editor})
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automatically understands the
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\fname{.colours} file format, but an external text editor can
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also be used. To edit the \fname{.colours} file using Rockbox,
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``play'' it in the \setting{File Browser}. The file will open in
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the \setting{Text Editor}. Upon selecting a line, the following choices
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will appear:\\*
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\\
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\config{Extension}\\
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\config{Colour}\\*
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If \config{Extension} is selected, the \setting{virtual keyboard}
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(see \reference{sec:virtual_keyboard}) appears,
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allowing the file extension to be modified. If \config{Colour}
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is selected, the colour selector screen appears. Choose the desired
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colour, then save the \fname{.colours} file using the standard
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\setting{Text Editor} controls.
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}
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\opt{lcd_non-mono}{%
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\subsection{\label{ref:LoadingBackdrops}Loading Backdrops}
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Rockbox supports showing an image as a backdrop in the \setting{File Browser}
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and the menus. The backdrop image must be a \fname{.bmp} file of the exact
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same dimensions as the display in your \dap{} (\dapdisplaysize{} with the last
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number giving the colour depth in bits). To use an image as a backdrop browse
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to it in the \setting{File Browser} and open the \setting{Context Menu}
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(see \reference{ref:Contextmenu}) on it and select the option
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\setting{Set As Backdrop}. If you want rockbox to remember your
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backdrop the next time you start your \dap{} the backdrop must be placed in
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the \fname{/.rockbox/backdrops} directory.
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}%
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\nopt{lcd_charcell}{
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\subsection{UI Viewport}
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By default, the UI is drawn on the whole screen. This can be changed so that
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the UI is confined to a specific area of the screen, by use of a UI
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viewport. This is done by adding the following line to the
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\fname{.cfg} file for a theme:\\*
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\nopt{lcd_non-mono}{\config{ui viewport: X,Y,[width],[height],[font]}}
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\nopt{lcd_color}{\opt{lcd_non-mono}{
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\config{ui viewport: X,Y,[width],[height],[font],[fgshade],[bgshade]}}}
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\opt{lcd_color}{
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\config{ui viewport: X,Y,[width],[height],[font],[fgcolour],[bgcolour]}}
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\\*
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\opt{HAVE_REMOTE_LCD}{
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The dimensions of the menu that is displayed on the remote control of your
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\dap\ can be set in the same way. The line to be added to the theme
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\fname{.cfg} is the following:\\*
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\nopt{lcd_non-mono}{\config{remote ui viewport: X,Y,[width],[height],[font]}}
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\nopt{lcd_color}{\opt{lcd_non-mono}{
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\config{remote ui viewport: X,Y,[width],[height],[font],[fgshade],[bgshade]}}}
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\opt{lcd_color}{
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\config{remote ui viewport: X,Y,[width],[height],[font],[fgcolour],[bgcolour]}}
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\\*
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}
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Only the first two parameters \emph{have} to be specified, the others can
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be omitted using `-' as a placeholder. The syntax is very similar to WPS
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viewports (see \reference{ref:Viewports}). Briefly:
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\nopt{lcd_non-mono}{\input{advanced_topics/viewports/mono-uivp-syntax.tex}}
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\nopt{lcd_color}{\opt{lcd_non-mono}{\input{advanced_topics/viewports/grayscale-uivp-syntax.tex}}}
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\opt{lcd_color}{\input{advanced_topics/viewports/colour-uivp-syntax.tex}}
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}
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\section{\label{ref:ConfiguringtheWPS}Configuring the Theme}
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\subsection{Themeing -- General Info}
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There are various different aspects of the Rockbox interface
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that can be themed -- the WPS or \setting{While Playing Screen}, the FMS or
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\setting{FM Screen} (if the \dap{} has a tuner), and the SBS or
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\setting{Base Skin}. The WPS is the name used to
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describe the information displayed on the \daps{} screen whilst an audio
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track is being played, the FMS is the screen shown while listening to the
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radio, and the SBS lets you specify a base skin that is shown in the
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menus and browsers, as well as the WPS and FMS. The SBS also allows you to
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control certain aspects of the appearance of the menus/browsers.
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There are a number of themes included in Rockbox, and
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you can load one of these at any time by selecting it in
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\setting{Settings $\rightarrow$ Theme Settings $\rightarrow$ Browse Theme Files}.
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It is also possible to set individual items of a theme from within the
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\setting{Settings $\rightarrow$ Theme Settings} menu.
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\subsection{\label{ref:CreateYourOwnWPS}Themes -- Create Your Own}
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The theme files are simple text files, and can be created (or edited) in your
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favourite text editor. To make sure non-English characters
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display correctly in your theme you must save the theme files with UTF-8
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character encoding. This can be done in most editors, for example Notepad in
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Windows 2000 or XP (but not in 9x/ME) can do this.
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\begin{description}
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\item [Files Locations: ] Each different ``themeable'' aspect requires its own file --
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WPS files have the extension \fname{.wps}, FM screen files have the extension
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\fname{.fms}, and SBS files have the extension \fname{.sbs}. The main theme
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file has the extension \fname{.cfg}. All files should have the same name.
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The theme \fname{.cfg} file should be placed in the \fname{/.rockbox/themes}
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directory, while the \fname{.wps}, \fname{.fms} and \fname{.sbs} files should
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be placed in the \fname{/.rockbox/wps} directory. Any images used by the
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theme should be placed in a subdirectory of \fname{/.rockbox/wps} with the
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same name as the theme, e.g. if the theme files are named
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\fname{mytheme.wps, mytheme.sbs} etc., then the images should be placed in
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\fname{/.rockbox/wps/mytheme}.
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\end{description}
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All full list of the available tags are given in appendix
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\reference{ref:wps_tags}; some of the more powerful concepts in theme design
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are discussed below.
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\begin{itemize}
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\item All characters not preceded by \% are displayed as typed.
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\item Lines beginning with \# are comments and will be ignored.
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\end{itemize}
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\note{Keep in mind that your \daps{} resolution is \dapdisplaysize{} (with
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the last number giving the colour depth in bits) when
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designing your own WPS, or if you use a WPS designed for another target.
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\opt{HAVE_REMOTE_LCD}{The resolution of the remote is
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\opt{iriverh100,iriverh300}{128$\times$64$\times$1}%
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\opt{iaudiox5,iaudiom5,iaudiom3}{128$\times$96$\times$2}
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pixels.
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}
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}
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\nopt{lcd_charcell}{
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\subsubsection{\label{ref:Viewports}Viewports}
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By default, a viewport filling the whole screen contains all the elements
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defined in each theme file. The
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\opt{lcd_non-mono}{elements in this viewport are displayed
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with the same background/\linebreak{}foreground
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\opt{lcd_color}{colours}\nopt{lcd_color}{shades} and the}
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text is rendered in the
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same font as in the main menu. To change this behaviour a custom viewport can
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be defined. A viewport is a rectangular window on the screen%
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\opt{lcd_non-mono}{ with its own foreground/background
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\opt{lcd_color}{colours}\nopt{lcd_color}{shades}}.
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This window also has variable dimensions. To
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define a viewport a line starting \config{{\%V(\dots}} has to be
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present in the theme file. The full syntax will be explained later in
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this section. All elements placed before the
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line defining a viewport are displayed in the default viewport. Elements
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defined after a viewport declaration are drawn within that viewport.
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\opt{lcd_bitmap}{Loading images (see Appendix \reference{ref:wps_images})
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should be done within the default viewport.}
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A viewport ends either with the end of the file, or with the next viewport
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declaration line. Viewports sharing the same
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coordinates and dimensions cannot be displayed at the same time. Viewports
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cannot be layered \emph{transparently} over one another. Subsequent viewports
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will be drawn over any other viewports already drawn onto that
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area of the screen.
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\nopt{lcd_non-mono}{\input{advanced_topics/viewports/mono-vp-syntax.tex}}
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\nopt{lcd_color}{\opt{lcd_non-mono}{\input{advanced_topics/viewports/grayscale-vp-syntax.tex}}}
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\opt{lcd_color}{\input{advanced_topics/viewports/colour-vp-syntax.tex}}
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\opt{lcd_non-mono}{
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\subsubsection{Viewport Line Text Styles}
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\begin{tagmap}
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\config{\%Vs(mode[,param])}
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& Set the viewport text style to `mode' from this point forward\\
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\end{tagmap}
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Mode can be the following:
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\begin{rbtabular}{.75\textwidth}{lX}{\textbf{Mode} & \textbf{Description}}{}{}
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clear & Restore the default style\\
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invert & Draw lines inverted\\
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color & Draw the text coloured by the value given in `param'. Functionally
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equivalent to using the \%Vf() tag\\
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\opt{lcd_color}{%
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gradient & Draw the next `param' lines using a gradient as
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defined by \%Vg. By default the gradient is drawn over 1 line.
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\%Vs(gradient,2) will use 2 lines to fully change from the start colour to
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the end colour\\}
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\end{rbtabular}
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}
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\subsubsection{Conditional Viewports}
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Any viewport can be displayed either permanently or conditionally.
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Defining a viewport as \config{{\%V(\dots}}
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will display it permanently.
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\begin{itemize}
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\item {\config{\%Vl('identifier',\dots)}}
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This tag preloads a viewport for later display. `identifier' is a single
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lowercase letter (a-z) and the `\dots' parameters use the same logic as
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the \config{\%V} tag explained above.
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\item {\config{\%Vd('identifier')}} Display the `identifier' viewport.
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\end{itemize}
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Viewports can share identifiers so that you can display multiple viewports
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with one \%Vd line.
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\nopt{lcd_non-mono}{\input{advanced_topics/viewports/mono-conditional.tex}}
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\nopt{lcd_color}{%
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\opt{lcd_non-mono}{\input{advanced_topics/viewports/grayscale-conditional.tex}}}
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\opt{lcd_color}{\input{advanced_topics/viewports/colour-conditional.tex}}
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\\*
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\note{The tag to display conditional viewports must come before the tag to
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preload the viewport in the \fname{.wps} file.}
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\subsection{Info Viewport (SBS only)}
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As mentioned above, it is possible to set a UI viewport via the theme
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\fname{.cfg} file. It is also possible to set the UI viewport through the SBS
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file, and to conditionally select different UI viewports.
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\begin{itemize}
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\item {\config{\%Vi('label',\dots)}}
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This viewport is used as Custom UI Viewport in the case that the theme
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doesn't have a ui viewport set in the theme \fname{.cfg} file. Having this
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is strongly recommended since it makes you able to use the SBS
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with other themes. If label is set this viewport can be selectivly used as the
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Info Viewport using the \%VI tag. The `\dots' parameters use the same logic as
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the \config{\%V} tag explained above.
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\item {\config{\%VI('label')}} Set the Info Viewport to use the viewport called
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label, as declared with the previous tag.
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\end{itemize}
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\subsection{\label{ref:multifont}Additional Fonts}
|
|
Additional fonts can be loaded within each screen file to be used in that
|
|
screen. In this way not only can you have different fonts between e.g. the menu
|
|
and the WPS, but you can use multiple fonts in each of the individual screens.\\
|
|
|
|
\config{\%Fl('id',filename,glyphs)}
|
|
|
|
\begin{itemize}
|
|
\item `id' is the number you want to use in viewport declarations, 0 and 1
|
|
are reserved and so can't be used.
|
|
\item `filename' is the font filename to load. Fonts should be stored in
|
|
\fname{/.rockbox/fonts/}
|
|
\item `glyphs' is an optional specification of how many unique glyphs to
|
|
store in memory. Default is from the system setting
|
|
\setting{Glyphs To Load}.
|
|
\end{itemize}
|
|
|
|
An example would be: \config{\%Fl(2,12-Nimbus.fnt,100)}
|
|
|
|
}
|
|
|
|
\subsubsection{Conditional Tags}
|
|
|
|
\begin{description}
|
|
\item[If/else: ]
|
|
Syntax: \config{\%?xx{\textless}true{\textbar}false{\textgreater}}
|
|
|
|
If the tag specified by ``\config{xx}'' has a value, the text between the
|
|
``\config{{\textless}}'' and the ``\config{{\textbar}}'' is displayed (the true
|
|
part), else the text between the ``\config{{\textbar}}'' and the
|
|
``\config{{\textgreater}}'' is displayed (the false part).
|
|
The else part is optional, so the ``\config{{\textbar}}'' does not have to be
|
|
specified if no else part is desired. The conditionals nest, so the text in the
|
|
if and else part can contain all \config{\%} commands, including conditionals.
|
|
|
|
\item[Enumerations: ]
|
|
Syntax: \config{\%?xx{\textless}alt1{\textbar}alt2{\textbar}alt3{\textbar}\dots{\textbar}else{\textgreater}}
|
|
|
|
For tags with multiple values, like Play status, the conditional can hold a
|
|
list of alternatives, one for each value the tag can have.
|
|
Example enumeration:
|
|
\begin{example}
|
|
\%?mp{\textless}Stop{\textbar}Play{\textbar}Pause{\textbar}Ffwd{\textbar}Rew{\textgreater}
|
|
\end{example}
|
|
|
|
The last else part is optional, and will be displayed if the tag has no value.
|
|
The WPS parser will always display the last part if the tag has no value, or if
|
|
the list of alternatives is too short.
|
|
\end{description}
|
|
|
|
\subsubsection{Next Song Info}
|
|
You can display information about the next song -- the song that is
|
|
about to play after the one currently playing (unless you change the
|
|
plan).
|
|
|
|
If you use the upper-case versions of the
|
|
three tags: \config{F}, \config{I} and \config{D}, they will instead refer to
|
|
the next song instead of the current one. Example: \config{\%Ig} is the genre
|
|
name used in the next song and \config{\%Ff} is the mp3 frequency.\\
|
|
|
|
\note{The next song information \emph{will not} be available at all
|
|
times, but will most likely be available at the end of a song. We
|
|
suggest you use the conditional display tag a lot when displaying
|
|
information about the next song!}
|
|
|
|
\subsubsection{\label{ref:AlternatingSublines}Alternating Sublines}
|
|
|
|
It is possible to group items on each line into 2 or more groups or
|
|
``sublines''. Each subline will be displayed in succession on the line for a
|
|
specified time, alternating continuously through each defined subline.
|
|
|
|
Items on a line are broken into sublines with the semicolon
|
|
`\config{;}' character. The display time for
|
|
each subline defaults to 2 seconds unless modified by using the
|
|
`\config{\%t}' tag to specify an alternate
|
|
time (in seconds and optional tenths of a second) for the subline to be
|
|
displayed.
|
|
|
|
Subline related special characters and tags:
|
|
\begin{description}
|
|
\item[;] Split items on a line into separate sublines
|
|
\item[\%t] Set the subline display time. The
|
|
`\config{\%t}' is followed by either integer seconds (\config{\%t5}), or seconds
|
|
and tenths of a second within () e.g. (\config{\%t(3.5)}).
|
|
\end{description}
|
|
|
|
Each alternating subline can still be optionally scrolled while it is
|
|
being displayed, and scrollable formats can be displayed on the same
|
|
line with non{}-scrollable formats (such as track elapsed time) as long
|
|
as they are separated into different sublines.
|
|
Example subline definition:
|
|
\begin{example}
|
|
%s%t(4)%ia;%s%it;%t(3)%pc %pr : Display id3 artist for 4 seconds,
|
|
Display id3 title for 2 seconds,
|
|
Display current and remaining track time
|
|
for 3 seconds,
|
|
repeat...
|
|
\end{example}
|
|
|
|
Conditionals can be used with sublines to display a different set and/or number
|
|
of sublines on the line depending on the evaluation of the conditional.
|
|
Example subline with conditionals:
|
|
\begin{example}
|
|
%?it{\textless}%t(8)%s%it{\textbar}%s%fn{\textgreater};%?ia{\textless}%t(3)%s%ia{\textbar}%t(0){\textgreater}\\
|
|
\end{example}
|
|
|
|
The format above will do two different things depending if ID3 tags are
|
|
present. If the ID3 artist and title are present:
|
|
\begin{itemize}
|
|
\item Display id3 title for 8 seconds,
|
|
\item Display id3 artist for 3 seconds,
|
|
\item repeat\dots
|
|
\end{itemize}
|
|
If the ID3 artist and title are not present:
|
|
\begin{itemize}
|
|
\item Display the filename continuously.
|
|
\end{itemize}
|
|
Note that by using a subline display time of 0 in one branch of a conditional,
|
|
a subline can be skipped (not displayed) when that condition is met.
|
|
|
|
\subsubsection{Using Images}
|
|
You can have as many as 52 images in your WPS. There are various ways of
|
|
displaying images:
|
|
\begin{enumerate}
|
|
\item Load and always show the image, using the \config{\%x} tag
|
|
\item Preload the image with \config{\%xl} and show it with \config{\%xd}.
|
|
This way you can have your images displayed conditionally.
|
|
\nopt{archos}{%
|
|
\item Load an image and show as backdrop using the \config{\%X} tag. The
|
|
image must be of the same exact dimensions as your display.
|
|
}%
|
|
\end{enumerate}
|
|
|
|
\optv{swcodec}{% This doesn't depend on swcodec but we don't have a \noptv
|
|
% command.
|
|
Example on background image use:
|
|
\begin{example}
|
|
%X(background.bmp)
|
|
\end{example}
|
|
The image with filename \fname{background.bmp} is loaded and used in the WPS.
|
|
}%
|
|
|
|
Example on bitmap preloading and use:
|
|
\begin{example}
|
|
%x(a,static_icon.bmp,50,50)
|
|
%xl(b,rep\_off.bmp,16,64)
|
|
%xl(c,rep\_all.bmp,16,64)
|
|
%xl(d,rep\_one.bmp,16,64)
|
|
%xl(e,rep\_shuffle.bmp,16,64)
|
|
%?mm<%xd(b)|%xd(c)|%xd(d)|%xd(e)>
|
|
\end{example}
|
|
Four images at the same x and y position are preloaded in the example. Which
|
|
image to display is determined by the \config{\%mm} tag (the repeat mode).
|
|
|
|
\subsubsection{Example File}
|
|
\begin{example}
|
|
%s%?in<%in - >%?it<%it|%fn> %?ia<[%ia%?id<, %id>]>
|
|
%pb%pc/%pt
|
|
\end{example}
|
|
That is, ``tracknum -- title [artist, album]'', where most fields are only
|
|
displayed if available. Could also be rendered as ``filename'' or ``tracknum --
|
|
title [artist]''.
|
|
|
|
%\opt{lcd_bitmap}{
|
|
% \begin{verbatim}
|
|
% %s%?it<%?in<%in. |>%it|%fn>
|
|
% %s%?ia<%ia|%?d2<%d(2)|(root)>>
|
|
% %s%?id<%id|%?d1<%d(1)|(root)>> %?iy<(%iy)|>
|
|
%
|
|
% %al%pc/%pt%ar[%pp:%pe]
|
|
% %fbkBit %?fv<avg|> %?iv<(id3v%iv)|(no id3)>
|
|
% %pb
|
|
% %pm
|
|
% % \end{verbatim}
|
|
%}
|
|
|
|
\section{\label{ref:manage_settings}Managing Rockbox Settings}
|
|
|
|
\subsection{Introduction to \fname{.cfg} Files}
|
|
Rockbox allows users to store and load multiple settings through the use of
|
|
configuration files. A configuration file is simply a text file with the
|
|
extension \fname{.cfg}.
|
|
|
|
A configuration file may reside anywhere on the disk. Multiple
|
|
configuration files are permitted. So, for example, you could have
|
|
a \fname{car.cfg} file for the settings that you use while playing your
|
|
jukebox in your car, and a \fname{headphones.cfg} file to store the
|
|
settings that you use while listening to your \dap{} through headphones.
|
|
|
|
See \reference{ref:cfg_specs} below for an explanation of the format
|
|
for configuration files. See \reference{ref:manage_settings_menu} for an
|
|
explanation of how to create, edit and load configuration files.
|
|
|
|
\subsection{\label{ref:cfg_specs}Specifications for \fname{.cfg} Files}
|
|
|
|
The Rockbox configuration file is a plain text file, so once you use the
|
|
\setting{Save .cfg file} option to create the file, you can edit the file on
|
|
your computer using any text editor program. See
|
|
Appendix \reference{ref:config_file_options} for available settings. Configuration
|
|
files use the following formatting rules: %
|
|
|
|
\begin{enumerate}
|
|
\item Each setting must be on a separate line.
|
|
\item Each line has the format ``setting: value''.
|
|
\item Values must be within the ranges specified in this manual for each
|
|
setting.
|
|
\item Lines starting with \# are ignored. This lets you write comments into
|
|
your configuration files.
|
|
\end{enumerate}
|
|
|
|
Example of a configuration file:
|
|
\begin{example}
|
|
volume: 70
|
|
bass: 11
|
|
treble: 12
|
|
balance: 0
|
|
time format: 12hour
|
|
volume display: numeric
|
|
show files: supported
|
|
wps: /.rockbox/car.wps
|
|
lang: /.rockbox/afrikaans.lng
|
|
\end{example}
|
|
|
|
\note{As you can see from the example, configuration files do not need to
|
|
contain all of the Rockbox options. You can create configuration files
|
|
that change only certain settings. So, for example, suppose you
|
|
typically use the \dap{} at one volume in the car, and another when using
|
|
headphones. Further, suppose you like to use an inverse LCD when you are
|
|
in the car, and a regular LCD setting when you are using headphones. You
|
|
could create configuration files that control only the volume and LCD
|
|
settings. Create a few different files with different settings, give
|
|
each file a different name (such as \fname{car.cfg},
|
|
\fname{headphones.cfg}, etc.), and you can then use the \setting{Browse .cfg
|
|
files} option to quickly change settings.\\}
|
|
|
|
A special case configuration file can be used to force a particular setting
|
|
or settings every time Rockbox starts up (e.g. to set the volume to a safe
|
|
level). Format a new configuration file as above with the required setting(s)
|
|
and save it into the \fname{/.rockbox} directory with the filename
|
|
\fname{fixed.cfg}.
|
|
|
|
\subsection{\label{ref:manage_settings_menu}The \setting{Manage Settings}
|
|
menu} The \setting{Manage Settings} menu can be found in the \setting{Main
|
|
Menu}. The \setting{Manage Settings} menu allows you to save and load
|
|
\fname{.cfg} files.
|
|
|
|
\begin{description}
|
|
|
|
\item [Browse .cfg Files]Opens the \setting{File Browser} in the
|
|
\fname{/.rockbox} directory and displays all \fname{.cfg} (configuration)
|
|
files. Selecting a \fname{.cfg} file will cause Rockbox to load the settings
|
|
contained in that file. Pressing \ActionStdCancel{} will exit back to the
|
|
\setting{Manage Settings} menu. See the \setting{Write .cfg files} option on
|
|
the \setting{Manage Settings} menu for details of how to save and edit a
|
|
configuration file.
|
|
|
|
\item [Reset Settings]This wipes the saved settings
|
|
in the \dap{} and resets all settings to their default values.
|
|
|
|
\opt{IRIVER_H100_PAD,IRIVER_H300_PAD,IAUDIO_X5_PAD,SANSA_E200_PAD,SANSA_C200_PAD%
|
|
,PBELL_VIBE500_PAD,SAMSUNG_YH92X_PAD,SAMSUNG_YH820_PAD}{
|
|
\note{You can also reset all settings to their default
|
|
values by turning off the \dap, turning it back on, and holding the
|
|
\ButtonRec{} button immediately after the \dap{} turns on.}
|
|
}
|
|
\opt{IRIVER_H10_PAD}{\note{You can also reset all settings to
|
|
their default values by turning off the \dap, and turning it back on
|
|
with the \ButtonHold{} button on.}
|
|
}
|
|
\opt{IPOD_4G_PAD}{\note{You can also reset all settings to their default
|
|
values by turning off the \dap, turning it back on, and activating the
|
|
\ButtonHold{} button immediately after the backlight comes on.}
|
|
}
|
|
\opt{GIGABEAT_PAD}{\note{You can also reset all settings to their default
|
|
values by turning off the \dap, turning it back on and pressing the
|
|
\ButtonA{} button immediately after the \dap{} turns on.}
|
|
}
|
|
|
|
\item [Save .cfg File]This option writes a \fname{.cfg} file to
|
|
your \daps{} disk. The configuration file has the \fname{.cfg}
|
|
extension and is used to store all of the user settings that are described
|
|
throughout this manual.
|
|
|
|
Hint: Use the \setting{Save .cfg File} feature (\setting{Main Menu
|
|
$\rightarrow$ Manage Settings}) to save the current settings, then
|
|
use a text editor to customize the settings file. See Appendix
|
|
\reference{ref:config_file_options} for the full reference of available
|
|
options.
|
|
|
|
\item [Save Sound Settings]This option writes a \fname{.cfg} file to
|
|
your \daps{} disk. The configuration file has the \fname{.cfg}
|
|
extension and is used to store all of the sound related settings.
|
|
|
|
\item [Save Theme Settings]This option writes a \fname{.cfg} file to
|
|
your \daps{} disk. The configuration file has the \fname{.cfg}
|
|
extension and is used to store all of the theme related settings.
|
|
|
|
\end{description}
|
|
|
|
\section{\label{ref:FirmwareLoading}Firmware Loading}
|
|
\opt{player,recorder,recorderv2fm,ondio}{
|
|
When your \dap{} powers on, it loads the Archos firmware in ROM, which
|
|
automatically checks your \daps{} root directory for a file named
|
|
\firmwarefilename. Note that Archos firmware can only read the first
|
|
ten characters of each filename in this process, so do not rename your old
|
|
firmware files with names like \firmwarefilename.\fname{old} and so on,
|
|
because it is possible that the \dap{} will load a file other than the one
|
|
you intended.
|
|
}
|
|
|
|
\subsection{\label{ref:using_rolo}Using ROLO (Rockbox Loader)}
|
|
Rockbox is able to load and start another firmware file without rebooting.
|
|
You just ``play'' a file with the extension %
|
|
\opt{recorder,recorderv2fm,ondio}{\fname{.ajz}.} %
|
|
\opt{player}{\fname{.mod}.} %
|
|
\opt{iriverh100,iriverh300}{\fname{.iriver}.} %
|
|
\opt{ipod}{\fname{.ipod}.} %
|
|
\opt{iaudio}{\fname{.iaudio}.} %
|
|
\opt{sansa,iriverh10,iriverh10_5gb,mrobe100,vibe500,samsungyh}{\fname{.mi4}.} %
|
|
\opt{sansaAMS,fuzeplus}{\fname{.sansa}.} %
|
|
\opt{gigabeatf,gigabeats}{\fname{.gigabeat}.} %
|
|
This can be used to test new firmware versions without deleting your
|
|
current version.
|
|
|
|
\opt{archos}{\input{advanced_topics/archos-flashing.tex}}
|
|
|
|
\section{Optimising battery runtime}
|
|
Rockbox offers a lot of settings that have high impact on the battery runtime
|
|
of your \dap{}. The largest power savings can be achieved through disabling
|
|
unneeded hardware components -- for some of those there are settings
|
|
available.
|
|
|
|
|
|
\opt{swcodec}{
|
|
Another area of savings is avoiding or reducing CPU boosting
|
|
through disabling computing intense features (e.g. sound processing) or
|
|
using effective audio codecs.
|
|
} The following provides a short overview of the most relevant settings and
|
|
rules of thumb.
|
|
|
|
\nopt{ondio}{
|
|
\subsection{Display backlight}
|
|
The active backlight consumes a lot of power. Therefore choose a setting that
|
|
disables the backlight after timeout (for setting \setting{Backlight} see
|
|
\reference{ref:Displayoptions}). Avoid having the backlight enabled all the
|
|
time (Activating \setting{selectivebacklight}
|
|
\reference{ref:selectivebacklight} can further reduce power consumption).
|
|
}
|
|
|
|
\opt{lcd_sleep}{
|
|
\subsection{Display power-off}
|
|
Shutting down the display and the display controller saves a reasonable amount
|
|
of power. Choose a setting that will put the display to sleep after timeout
|
|
(for setting \setting{Sleep} see \reference{ref:Displayoptions}). Avoid to
|
|
have the display enabled all the time -- even, if the display is transflective
|
|
and is readable without backlight. Depending on your \dap{} it might be
|
|
significantly more efficient to re-enable the display and its backlight for a
|
|
glimpse a few times per hour than to keep the display enabled.
|
|
}
|
|
|
|
\opt{accessory_supply}{
|
|
\subsection{Accessory power supply}
|
|
As default your \dap{}'s accessory power supply is always enabled to ensure
|
|
proper function of connected accessory devices. Disable this power supply, if
|
|
-- or as long as -- you do not use any accessory device with your \dap{} while
|
|
running Rockbox (see \reference{ref:AccessoryPowerSupply}).
|
|
}
|
|
|
|
\opt{lineout_poweroff}{
|
|
\subsection{Line Out}
|
|
Rockbox allows to switch off the line-out on your \dap{}. If you do not need
|
|
the line-out, switch it off (see \reference{ref:LineoutOnOff}).
|
|
}
|
|
|
|
\opt{spdif_power}{
|
|
\subsection{Optical Output}
|
|
Rockbox allows to switch off the S/PDIF output on your \dap{}. If you do not
|
|
need this output, switch it off (see \reference{ref:SPDIF_OnOff}).
|
|
}
|
|
|
|
\opt{disk_storage}{
|
|
\subsection{Anti-Skip Buffer}
|
|
Having a large anti-skip buffer tends to use more power, and may reduce your
|
|
battery life. It is recommended to always use the lowest possible setting
|
|
that allows correct and continuous playback (see \reference{ref:AntiSkipBuf}).
|
|
}
|
|
|
|
\opt{swcodec}{
|
|
\subsection{Replaygain}
|
|
Replaygain is a post processing that equalises the playback volume of audio
|
|
files to the same perceived loudness. This post processing applies a factor
|
|
to each single PCM sample and is therefore consuming additional CPU time. If
|
|
you want to achieve some (minor) savings in runtime, switch this feature off
|
|
(see \reference{ref:ReplayGain}).
|
|
}
|
|
|
|
\opt{lcd_bitmap}{
|
|
\subsection{Peak Meter}
|
|
The peak meter is a feature of the While Playing Screen and will be updated with a
|
|
high framerate. Depending on your \dap{} this might result in a high CPU load. To
|
|
save battery runtime you should switch this feature off (see \reference{ref:peak_meter}).
|
|
\opt{ipodvideo}{
|
|
\note{Especially the \playerman{} \playertype{} suffers from an enabled peak meter.}
|
|
}
|
|
}
|
|
|
|
\opt{swcodec,disk_storage,flash_storage}{
|
|
\subsection{Audio format and bitrate}
|
|
\opt{swcodec}{
|
|
In general the fastest decoding audio format will be the best in terms of
|
|
battery runtime on your \dap{}. An overview of different codec's performance
|
|
on different \dap{}s can be found at \wikilink{CodecPerformanceComparison}.
|
|
}
|
|
|
|
\opt{flash_storage}{
|
|
Your target uses flash that consumes a certain amount of power during access.
|
|
The less often the flash needs to be switched on for buffering and the shorter
|
|
the buffering duration is, the lower is the overall power consumption.
|
|
Therefore the bitrate of the audio files does have an impact on the battery
|
|
runtime as well. Lower bitrate audio files will result in longer battery
|
|
runtime.
|
|
}
|
|
\opt{disk_storage}{
|
|
Your target uses a hard disk which consumes a large amount of power while
|
|
spinning -- up to several hundred mA. The less often the hard disk needs to
|
|
spin up for buffering and the shorter the buffering duration is, the lower is
|
|
the power consumption. Therefore the bitrate of the audio files does have an
|
|
impact on the battery runtime as well. Lower bitrate audio files will result
|
|
in longer battery runtime.
|
|
}
|
|
|
|
Please do not re-encode any existing audio files from one lossy format to
|
|
another based upon the above mentioned. This will reduce the audio quality.
|
|
If you have the choice, select the best suiting codec when encoding the
|
|
original source material.
|
|
}
|
|
|
|
\opt{swcodec}{
|
|
\subsection{Sound settings}
|
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In general all kinds of sound processing will need more CPU time and therefore
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consume more power. The less sound processing you use, the better it is for
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the battery runtime (for options see \reference{ref:configure_rockbox_sound}).
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}
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