47f4a458d6
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@9312 a1c6a512-1295-4272-9138-f99709370657
843 lines
27 KiB
C
843 lines
27 KiB
C
/* Emacs style mode select -*- C++ -*-
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*-----------------------------------------------------------------------------
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*
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*
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* PrBoom a Doom port merged with LxDoom and LSDLDoom
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* based on BOOM, a modified and improved DOOM engine
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* Copyright (C) 1999 by
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* id Software, Chi Hoang, Lee Killough, Jim Flynn, Rand Phares, Ty Halderman
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* Copyright (C) 1999-2000 by
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* Jess Haas, Nicolas Kalkhof, Colin Phipps, Florian Schulze
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, write to the Free Software
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* Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA
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* 02111-1307, USA.
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*
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* DESCRIPTION:
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* All the clipping: columns, horizontal spans, sky columns.
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*
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*-----------------------------------------------------------------------------*/
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//
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// 4/25/98, 5/2/98 killough: reformatted, beautified
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#include "doomstat.h"
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#include "r_main.h"
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#include "r_bsp.h"
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#include "r_plane.h"
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#include "r_things.h"
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#include "r_draw.h"
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#include "w_wad.h"
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//#include "lprintf.h"
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#include "rockmacros.h"
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// OPTIMIZE: closed two sided lines as single sided
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// killough 1/6/98: replaced globals with statics where appropriate
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// True if any of the segs textures might be visible.
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boolean segtextured;
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boolean markfloor; // False if the back side is the same plane.
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boolean markceiling;
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static boolean maskedtexture;
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static int toptexture;
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static int bottomtexture;
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static int midtexture;
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static fixed_t toptexheight, midtexheight, bottomtexheight; // cph
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angle_t rw_normalangle;// angle to line origin
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int rw_angle1;
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fixed_t rw_distance;
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lighttable_t** walllights;
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//
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// regular wall
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//
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int rw_x;
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int rw_stopx;
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static angle_t rw_centerangle;
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static fixed_t rw_offset;
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static fixed_t rw_scale;
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static fixed_t rw_scalestep;
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static fixed_t rw_midtexturemid;
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static fixed_t rw_toptexturemid;
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static fixed_t rw_bottomtexturemid;
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static int worldtop;
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static int worldbottom;
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static int worldhigh;
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static int worldlow;
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static fixed_t pixhigh;
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static fixed_t pixlow;
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static fixed_t pixhighstep;
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static fixed_t pixlowstep;
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static fixed_t topfrac;
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static fixed_t topstep;
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static fixed_t bottomfrac;
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static fixed_t bottomstep;
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static short *maskedtexturecol;
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//
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// R_ScaleFromGlobalAngle
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// Returns the texture mapping scale
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// for the current line (horizontal span)
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// at the given angle.
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// rw_distance must be calculated first.
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//
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// killough 5/2/98: reformatted, cleaned up
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static fixed_t R_ScaleFromGlobalAngle (angle_t visangle)
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{
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int anglea = ANG90 + (visangle-viewangle);
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int angleb = ANG90 + (visangle-rw_normalangle);
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int sinea = finesine[anglea>>ANGLETOFINESHIFT];
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int sineb = finesine[angleb>>ANGLETOFINESHIFT];
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fixed_t num = FixedMul(projection,sineb);
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int den = FixedMul(rw_distance,sinea);
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return den > num>>16 ? (num=FixedDiv (num, den)) > 64*FRACUNIT ?
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64*FRACUNIT : num < 256 ? 256 : num : 64*FRACUNIT ;
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}
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//
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// R_RenderMaskedSegRange
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//
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int fake_contrast IBSS_ATTR;
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void R_RenderMaskedSegRange(drawseg_t *ds, int x1, int x2)
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{
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column_t *col;
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int lightnum;
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int texnum;
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sector_t tempsec; // killough 4/13/98
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// Calculate light table.
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// Use different light tables
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// for horizontal / vertical / diagonal. Diagonal?
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curline = ds->curline; // OPTIMIZE: get rid of LIGHTSEGSHIFT globally
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// killough 4/11/98: draw translucent 2s normal textures
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colfunc = R_DrawColumn;
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if (curline->linedef->tranlump >= 0 && general_translucency)
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{
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colfunc = R_DrawTLColumn;
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tranmap = main_tranmap;
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if (curline->linedef->tranlump > 0)
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tranmap = W_CacheLumpNum(curline->linedef->tranlump-1);
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}
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// killough 4/11/98: end translucent 2s normal code
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frontsector = curline->frontsector;
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backsector = curline->backsector;
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texnum = texturetranslation[curline->sidedef->midtexture];
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// killough 4/13/98: get correct lightlevel for 2s normal textures
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lightnum = (R_FakeFlat(frontsector, &tempsec, NULL, NULL, false)
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->lightlevel >> LIGHTSEGSHIFT)+extralight;
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/* cph - ...what is this for? adding contrast to rooms?
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* It looks crap in outdoor areas */
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if (fake_contrast) {
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if (curline->v1->y == curline->v2->y)
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lightnum--;
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else
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if (curline->v1->x == curline->v2->x)
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lightnum++;
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}
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walllights = lightnum >= LIGHTLEVELS ? scalelight[LIGHTLEVELS-1] :
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lightnum < 0 ? scalelight[0] : scalelight[lightnum];
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maskedtexturecol = ds->maskedtexturecol;
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rw_scalestep = ds->scalestep;
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spryscale = ds->scale1 + (x1 - ds->x1)*rw_scalestep;
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mfloorclip = ds->sprbottomclip;
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mceilingclip = ds->sprtopclip;
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// find positioning
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if (curline->linedef->flags & ML_DONTPEGBOTTOM)
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{
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dc_texturemid = frontsector->floorheight > backsector->floorheight
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? frontsector->floorheight : backsector->floorheight;
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dc_texturemid = dc_texturemid + textureheight[texnum] - viewz;
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}
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else
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{
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dc_texturemid =frontsector->ceilingheight<backsector->ceilingheight
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? frontsector->ceilingheight : backsector->ceilingheight;
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dc_texturemid = dc_texturemid - viewz;
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}
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dc_texturemid += curline->sidedef->rowoffset;
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if (fixedcolormap)
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dc_colormap = fixedcolormap;
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// draw the columns
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for (dc_x = x1 ; dc_x <= x2 ; dc_x++, spryscale += rw_scalestep)
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if (maskedtexturecol[dc_x] != SHRT_MAX)
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{
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if (!fixedcolormap) // calculate lighting
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{
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unsigned index = spryscale>>LIGHTSCALESHIFT;
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if (index >= MAXLIGHTSCALE )
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index = MAXLIGHTSCALE-1;
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dc_colormap = walllights[index];
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}
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// killough 3/2/98:
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//
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// This calculation used to overflow and cause crashes in Doom:
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//
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// sprtopscreen = centeryfrac - FixedMul(dc_texturemid, spryscale);
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//
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// This code fixes it, by using double-precision intermediate
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// arithmetic and by skipping the drawing of 2s normals whose
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// mapping to screen coordinates is totally out of range:
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{
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int_64_t t = ((int_64_t) centeryfrac << FRACBITS) -
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(int_64_t) dc_texturemid * spryscale;
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if (t + (int_64_t) textureheight[texnum] * spryscale < 0 ||
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t > (int_64_t) SCREENHEIGHT << FRACBITS*2)
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continue; // skip if the texture is out of screen's range
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sprtopscreen = (long)(t >> FRACBITS);
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}
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dc_iscale = 0xffffffffu / (unsigned) spryscale;
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// killough 1/25/98: here's where Medusa came in, because
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// it implicitly assumed that the column was all one patch.
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// Originally, Doom did not construct complete columns for
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// multipatched textures, so there were no header or trailer
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// bytes in the column referred to below, which explains
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// the Medusa effect. The fix is to construct true columns
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// when forming multipatched textures (see r_data.c).
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// draw the texture
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col = (column_t *)((byte *)
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R_GetColumn(texnum,maskedtexturecol[dc_x]) - 3);
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R_DrawMaskedColumn (col);
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maskedtexturecol[dc_x] = SHRT_MAX;
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}
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// Except for main_tranmap, mark others purgable at this point
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if (curline->linedef->tranlump > 0 && general_translucency)
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W_UnlockLumpNum(curline->linedef->tranlump-1); // cph - unlock it
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}
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//
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// R_RenderSegLoop
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// Draws zero, one, or two textures (and possibly a masked texture) for walls.
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// Can draw or mark the starting pixel of floor and ceiling textures.
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// CALLED: CORE LOOPING ROUTINE.
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//
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extern byte solidcol[SCREENWIDTH];
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#define HEIGHTBITS 12
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#define HEIGHTUNIT (1<<HEIGHTBITS)
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static int didsolidcol; /* True if at least one column was marked solid */
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static void R_RenderSegLoop (void)
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{
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fixed_t texturecolumn = 0; // shut up compiler warning
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for ( ; rw_x < rw_stopx ; rw_x++)
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{
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// mark floor / ceiling areas
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int yh = bottomfrac>>HEIGHTBITS;
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int yl = (topfrac+HEIGHTUNIT-1)>>HEIGHTBITS;
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// no space above wall?
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int bottom,top = ceilingclip[rw_x]+1;
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if (yl < top)
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yl = top;
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if (markceiling)
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{
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bottom = yl-1;
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if (bottom >= floorclip[rw_x])
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bottom = floorclip[rw_x]-1;
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if (top <= bottom)
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{
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ceilingplane->top[rw_x] = top;
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ceilingplane->bottom[rw_x] = bottom;
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}
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}
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// yh = bottomfrac>>HEIGHTBITS;
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bottom = floorclip[rw_x]-1;
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if (yh > bottom)
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yh = bottom;
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if (markfloor)
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{
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top = yh < ceilingclip[rw_x] ? ceilingclip[rw_x] : yh;
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if (++top <= bottom)
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{
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floorplane->top[rw_x] = top;
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floorplane->bottom[rw_x] = bottom;
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}
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}
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// texturecolumn and lighting are independent of wall tiers
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if (segtextured)
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{
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unsigned index;
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// calculate texture offset
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angle_t angle =(rw_centerangle+xtoviewangle[rw_x])>>ANGLETOFINESHIFT;
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texturecolumn = rw_offset-FixedMul(finetangent[angle],rw_distance);
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texturecolumn >>= FRACBITS;
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// calculate lighting
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index = rw_scale>>LIGHTSCALESHIFT;
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if (index >= MAXLIGHTSCALE )
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index = MAXLIGHTSCALE-1;
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dc_colormap = walllights[index];
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dc_x = rw_x;
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dc_iscale = 0xffffffffu / (unsigned)rw_scale;
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}
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// draw the wall tiers
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if (midtexture)
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{
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dc_yl = yl; // single sided line
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dc_yh = yh;
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dc_texturemid = rw_midtexturemid;
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dc_source = R_GetColumn(midtexture, texturecolumn);
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dc_texheight = midtexheight;
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colfunc ();
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ceilingclip[rw_x] = viewheight;
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floorclip[rw_x] = -1;
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}
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else
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{
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// two sided line
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if (toptexture)
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{
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// top wall
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int mid = pixhigh>>HEIGHTBITS;
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pixhigh += pixhighstep;
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if (mid >= floorclip[rw_x])
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mid = floorclip[rw_x]-1;
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if (mid >= yl)
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{
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dc_yl = yl;
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dc_yh = mid;
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dc_texturemid = rw_toptexturemid;
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dc_source = R_GetColumn(toptexture,texturecolumn);
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dc_texheight = toptexheight;
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colfunc ();
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ceilingclip[rw_x] = mid;
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}
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else
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ceilingclip[rw_x] = yl-1;
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}
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else // no top wall
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{
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if (markceiling)
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ceilingclip[rw_x] = yl-1;
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}
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if (bottomtexture) // bottom wall
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{
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int mid = (pixlow+HEIGHTUNIT-1)>>HEIGHTBITS;
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pixlow += pixlowstep;
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// no space above wall?
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if (mid <= ceilingclip[rw_x])
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mid = ceilingclip[rw_x]+1;
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if (mid <= yh)
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{
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dc_yl = mid;
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dc_yh = yh;
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dc_texturemid = rw_bottomtexturemid;
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dc_source = R_GetColumn(bottomtexture,
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texturecolumn);
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dc_texheight = bottomtexheight;
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colfunc ();
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floorclip[rw_x] = mid;
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}
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else
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floorclip[rw_x] = yh+1;
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}
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else // no bottom wall
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{
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if (markfloor)
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floorclip[rw_x] = yh+1;
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}
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// cph - if we completely blocked further sight through this column,
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// add this info to the solid columns array for r_bsp.c
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if ((markceiling || markfloor) &&
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(floorclip[rw_x] <= ceilingclip[rw_x] + 1)) {
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solidcol[rw_x] = 1; didsolidcol = 1;
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}
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// save texturecol for backdrawing of masked mid texture
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if (maskedtexture)
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maskedtexturecol[rw_x] = texturecolumn;
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}
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rw_scale += rw_scalestep;
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topfrac += topstep;
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bottomfrac += bottomstep;
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}
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}
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// killough 5/2/98: move from r_main.c, made static, simplified
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static fixed_t R_PointToDist(fixed_t x, fixed_t y)
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{
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fixed_t dx = D_abs(x - viewx);
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fixed_t dy = D_abs(y - viewy);
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if (dy > dx)
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{
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fixed_t t = dx;
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dx = dy;
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dy = t;
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}
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return FixedDiv(dx, finesine[(tantoangle[FixedDiv(dy,dx) >> DBITS]
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+ ANG90) >> ANGLETOFINESHIFT]);
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}
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//
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// R_StoreWallRange
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// A wall segment will be drawn
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// between start and stop pixels (inclusive).
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//
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void R_StoreWallRange(const int start, const int stop)
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{
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fixed_t hyp;
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fixed_t sineval;
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angle_t distangle, offsetangle;
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if (ds_p == drawsegs+maxdrawsegs) // killough 1/98 -- fix 2s line HOM
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{
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unsigned pos = ds_p - drawsegs; // jff 8/9/98 fix from ZDOOM1.14a
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unsigned newmax = maxdrawsegs ? maxdrawsegs*2 : 128; // killough
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drawsegs = realloc(drawsegs,newmax*sizeof(*drawsegs));
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ds_p = drawsegs + pos; // jff 8/9/98 fix from ZDOOM1.14a
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maxdrawsegs = newmax;
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}
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if(curline->miniseg == false) // figgi -- skip minisegs
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curline->linedef->flags |= ML_MAPPED;
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#ifdef RANGECHECK
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if (start >=viewwidth || start > stop)
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I_Error ("Bad R_RenderWallRange: %i to %i", start , stop);
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#endif
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sidedef = curline->sidedef;
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linedef = curline->linedef;
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// mark the segment as visible for auto map
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linedef->flags |= ML_MAPPED;
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// calculate rw_distance for scale calculation
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rw_normalangle = curline->angle + ANG90;
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offsetangle = D_abs(rw_normalangle-rw_angle1);
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if (offsetangle > ANG90)
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offsetangle = ANG90;
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distangle = ANG90 - offsetangle;
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hyp = (viewx==curline->v1->x && viewy==curline->v1->y)?
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0 : R_PointToDist (curline->v1->x, curline->v1->y);
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sineval = finesine[distangle>>ANGLETOFINESHIFT];
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rw_distance = FixedMul(hyp, sineval);
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ds_p->x1 = rw_x = start;
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ds_p->x2 = stop;
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ds_p->curline = curline;
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rw_stopx = stop+1;
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{ // killough 1/6/98, 2/1/98: remove limit on openings
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extern short *openings;
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extern size_t maxopenings;
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size_t pos = lastopening - openings;
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size_t need = (rw_stopx - start)*4 + pos;
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if (need > maxopenings)
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{
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drawseg_t *ds; //jff 8/9/98 needed for fix from ZDoom
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short *oldopenings = openings;
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short *oldlast = lastopening;
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do
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maxopenings = maxopenings ? maxopenings*2 : 16384;
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while (need > maxopenings);
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openings = realloc(openings, maxopenings * sizeof(*openings));
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lastopening = openings + pos;
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// jff 8/9/98 borrowed fix for openings from ZDOOM1.14
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// [RH] We also need to adjust the openings pointers that
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// were already stored in drawsegs.
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for (ds = drawsegs; ds < ds_p; ds++)
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{
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#define ADJUST(p) if (ds->p + ds->x1 >= oldopenings && ds->p + ds->x1 <= oldlast)\
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ds->p = ds->p - oldopenings + openings;
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ADJUST (maskedtexturecol);
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ADJUST (sprtopclip);
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ADJUST (sprbottomclip);
|
|
}
|
|
#undef ADJUST
|
|
}
|
|
} // killough: end of code to remove limits on openings
|
|
|
|
// calculate scale at both ends and step
|
|
|
|
ds_p->scale1 = rw_scale =
|
|
R_ScaleFromGlobalAngle (viewangle + xtoviewangle[start]);
|
|
|
|
if (stop > start)
|
|
{
|
|
ds_p->scale2 = R_ScaleFromGlobalAngle (viewangle + xtoviewangle[stop]);
|
|
ds_p->scalestep = rw_scalestep = (ds_p->scale2-rw_scale) / (stop-start);
|
|
}
|
|
else
|
|
ds_p->scale2 = ds_p->scale1;
|
|
|
|
// calculate texture boundaries
|
|
// and decide if floor / ceiling marks are needed
|
|
|
|
worldtop = frontsector->ceilingheight - viewz;
|
|
worldbottom = frontsector->floorheight - viewz;
|
|
|
|
midtexture = toptexture = bottomtexture = maskedtexture = 0;
|
|
ds_p->maskedtexturecol = NULL;
|
|
|
|
if (!backsector)
|
|
{
|
|
// single sided line
|
|
midtexture = texturetranslation[sidedef->midtexture];
|
|
midtexheight = (linedef->r_flags & RF_MID_TILE) ? 0 : textureheight[midtexture] >> FRACBITS;
|
|
|
|
// a single sided line is terminal, so it must mark ends
|
|
markfloor = markceiling = true;
|
|
|
|
if (linedef->flags & ML_DONTPEGBOTTOM)
|
|
{ // bottom of texture at bottom
|
|
fixed_t vtop = frontsector->floorheight +
|
|
textureheight[sidedef->midtexture];
|
|
rw_midtexturemid = vtop - viewz;
|
|
}
|
|
else // top of texture at top
|
|
rw_midtexturemid = worldtop;
|
|
|
|
rw_midtexturemid += FixedMod(sidedef->rowoffset, textureheight[midtexture]);
|
|
|
|
ds_p->silhouette = SIL_BOTH;
|
|
ds_p->sprtopclip = screenheightarray;
|
|
ds_p->sprbottomclip = negonearray;
|
|
ds_p->bsilheight = INT_MAX;
|
|
ds_p->tsilheight = INT_MIN;
|
|
}
|
|
else // two sided line
|
|
{
|
|
ds_p->sprtopclip = ds_p->sprbottomclip = NULL;
|
|
ds_p->silhouette = 0;
|
|
|
|
if (linedef->r_flags & RF_CLOSED) { /* cph - closed 2S line e.g. door */
|
|
// cph - killough's (outdated) comment follows - this deals with both
|
|
// "automap fixes", his and mine
|
|
// killough 1/17/98: this test is required if the fix
|
|
// for the automap bug (r_bsp.c) is used, or else some
|
|
// sprites will be displayed behind closed doors. That
|
|
// fix prevents lines behind closed doors with dropoffs
|
|
// from being displayed on the automap.
|
|
|
|
ds_p->silhouette = SIL_BOTH;
|
|
ds_p->sprbottomclip = negonearray;
|
|
ds_p->bsilheight = INT_MAX;
|
|
ds_p->sprtopclip = screenheightarray;
|
|
ds_p->tsilheight = INT_MIN;
|
|
|
|
} else { /* not solid - old code */
|
|
|
|
if (frontsector->floorheight > backsector->floorheight)
|
|
{
|
|
ds_p->silhouette = SIL_BOTTOM;
|
|
ds_p->bsilheight = frontsector->floorheight;
|
|
}
|
|
else
|
|
if (backsector->floorheight > viewz)
|
|
{
|
|
ds_p->silhouette = SIL_BOTTOM;
|
|
ds_p->bsilheight = INT_MAX;
|
|
}
|
|
|
|
if (frontsector->ceilingheight < backsector->ceilingheight)
|
|
{
|
|
ds_p->silhouette |= SIL_TOP;
|
|
ds_p->tsilheight = frontsector->ceilingheight;
|
|
}
|
|
else
|
|
if (backsector->ceilingheight < viewz)
|
|
{
|
|
ds_p->silhouette |= SIL_TOP;
|
|
ds_p->tsilheight = INT_MIN;
|
|
}
|
|
}
|
|
|
|
worldhigh = backsector->ceilingheight - viewz;
|
|
worldlow = backsector->floorheight - viewz;
|
|
|
|
// hack to allow height changes in outdoor areas
|
|
if (frontsector->ceilingpic == skyflatnum
|
|
&& backsector->ceilingpic == skyflatnum)
|
|
worldtop = worldhigh;
|
|
|
|
markfloor = worldlow != worldbottom
|
|
|| backsector->floorpic != frontsector->floorpic
|
|
|| backsector->lightlevel != frontsector->lightlevel
|
|
|
|
// killough 3/7/98: Add checks for (x,y) offsets
|
|
|| backsector->floor_xoffs != frontsector->floor_xoffs
|
|
|| backsector->floor_yoffs != frontsector->floor_yoffs
|
|
|
|
// killough 4/15/98: prevent 2s normals
|
|
// from bleeding through deep water
|
|
|| frontsector->heightsec != -1
|
|
|
|
// killough 4/17/98: draw floors if different light levels
|
|
|| backsector->floorlightsec != frontsector->floorlightsec
|
|
;
|
|
|
|
markceiling = worldhigh != worldtop
|
|
|| backsector->ceilingpic != frontsector->ceilingpic
|
|
|| backsector->lightlevel != frontsector->lightlevel
|
|
|
|
// killough 3/7/98: Add checks for (x,y) offsets
|
|
|| backsector->ceiling_xoffs != frontsector->ceiling_xoffs
|
|
|| backsector->ceiling_yoffs != frontsector->ceiling_yoffs
|
|
|
|
// killough 4/15/98: prevent 2s normals
|
|
// from bleeding through fake ceilings
|
|
|| (frontsector->heightsec != -1 &&
|
|
frontsector->ceilingpic!=skyflatnum)
|
|
|
|
// killough 4/17/98: draw ceilings if different light levels
|
|
|| backsector->ceilinglightsec != frontsector->ceilinglightsec
|
|
;
|
|
|
|
if (backsector->ceilingheight <= frontsector->floorheight
|
|
|| backsector->floorheight >= frontsector->ceilingheight)
|
|
markceiling = markfloor = true; // closed door
|
|
|
|
if (worldhigh < worldtop) // top texture
|
|
{
|
|
toptexture = texturetranslation[sidedef->toptexture];
|
|
toptexheight = (linedef->r_flags & RF_TOP_TILE) ? 0 : textureheight[toptexture] >> FRACBITS;
|
|
rw_toptexturemid = linedef->flags & ML_DONTPEGTOP ? worldtop :
|
|
backsector->ceilingheight+textureheight[sidedef->toptexture]-viewz;
|
|
rw_toptexturemid += FixedMod(sidedef->rowoffset, textureheight[toptexture]);
|
|
}
|
|
|
|
if (worldlow > worldbottom) // bottom texture
|
|
{
|
|
bottomtexture = texturetranslation[sidedef->bottomtexture];
|
|
bottomtexheight = (linedef->r_flags & RF_BOT_TILE) ? 0 : textureheight[bottomtexture] >> FRACBITS;
|
|
rw_bottomtexturemid = linedef->flags & ML_DONTPEGBOTTOM ? worldtop :
|
|
worldlow;
|
|
rw_bottomtexturemid += FixedMod(sidedef->rowoffset, textureheight[bottomtexture]);
|
|
}
|
|
|
|
// allocate space for masked texture tables
|
|
if (sidedef->midtexture) // masked midtexture
|
|
{
|
|
maskedtexture = true;
|
|
ds_p->maskedtexturecol = maskedtexturecol = lastopening - rw_x;
|
|
lastopening += rw_stopx - rw_x;
|
|
}
|
|
}
|
|
|
|
// calculate rw_offset (only needed for textured lines)
|
|
segtextured = midtexture | toptexture | bottomtexture | maskedtexture;
|
|
|
|
if (segtextured)
|
|
{
|
|
offsetangle = rw_normalangle-rw_angle1;
|
|
|
|
if (offsetangle > ANG180)
|
|
offsetangle = 0-offsetangle;
|
|
|
|
if (offsetangle > ANG90)
|
|
offsetangle = ANG90;
|
|
|
|
sineval = finesine[offsetangle >>ANGLETOFINESHIFT];
|
|
rw_offset = FixedMul (hyp, sineval);
|
|
|
|
if (rw_normalangle-rw_angle1 < ANG180)
|
|
rw_offset = -rw_offset;
|
|
|
|
rw_offset += sidedef->textureoffset + curline->offset;
|
|
|
|
rw_centerangle = ANG90 + viewangle - rw_normalangle;
|
|
|
|
// calculate light table
|
|
// use different light tables
|
|
// for horizontal / vertical / diagonal
|
|
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
|
|
if (!fixedcolormap)
|
|
{
|
|
int lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT)+extralight;
|
|
|
|
/* cph - ...what is this for? adding contrast to rooms?
|
|
* It looks crap in outdoor areas */
|
|
if (fake_contrast) {
|
|
if (curline->v1->y == curline->v2->y)
|
|
lightnum--;
|
|
else if (curline->v1->x == curline->v2->x)
|
|
lightnum++;
|
|
}
|
|
|
|
if (lightnum < 0)
|
|
walllights = scalelight[0];
|
|
else if (lightnum >= LIGHTLEVELS)
|
|
walllights = scalelight[LIGHTLEVELS-1];
|
|
else
|
|
walllights = scalelight[lightnum];
|
|
}
|
|
}
|
|
|
|
// if a floor / ceiling plane is on the wrong side of the view
|
|
// plane, it is definitely invisible and doesn't need to be marked.
|
|
|
|
// killough 3/7/98: add deep water check
|
|
if (frontsector->heightsec == -1)
|
|
{
|
|
if (frontsector->floorheight >= viewz) // above view plane
|
|
markfloor = false;
|
|
if (frontsector->ceilingheight <= viewz &&
|
|
frontsector->ceilingpic != skyflatnum) // below view plane
|
|
markceiling = false;
|
|
}
|
|
|
|
// calculate incremental stepping values for texture edges
|
|
worldtop >>= 4;
|
|
worldbottom >>= 4;
|
|
|
|
topstep = -FixedMul (rw_scalestep, worldtop);
|
|
topfrac = (centeryfrac>>4) - FixedMul (worldtop, rw_scale);
|
|
|
|
bottomstep = -FixedMul (rw_scalestep,worldbottom);
|
|
bottomfrac = (centeryfrac>>4) - FixedMul (worldbottom, rw_scale);
|
|
|
|
if (backsector)
|
|
{
|
|
worldhigh >>= 4;
|
|
worldlow >>= 4;
|
|
|
|
if (worldhigh < worldtop)
|
|
{
|
|
pixhigh = (centeryfrac>>4) - FixedMul (worldhigh, rw_scale);
|
|
pixhighstep = -FixedMul (rw_scalestep,worldhigh);
|
|
}
|
|
if (worldlow > worldbottom)
|
|
{
|
|
pixlow = (centeryfrac>>4) - FixedMul (worldlow, rw_scale);
|
|
pixlowstep = -FixedMul (rw_scalestep,worldlow);
|
|
}
|
|
}
|
|
|
|
// render it
|
|
if (markceiling) {
|
|
if (ceilingplane) // killough 4/11/98: add NULL ptr checks
|
|
ceilingplane = R_CheckPlane (ceilingplane, rw_x, rw_stopx-1);
|
|
else
|
|
markceiling = 0;
|
|
}
|
|
|
|
if (markfloor) {
|
|
if (floorplane) // killough 4/11/98: add NULL ptr checks
|
|
/* cph 2003/04/18 - ceilingplane and floorplane might be the same
|
|
* visplane (e.g. if both skies); R_CheckPlane doesn't know about
|
|
* modifications to the plane that might happen in parallel with the check
|
|
* being made, so we have to override it and split them anyway if that is
|
|
* a possibility, otherwise the floor marking would overwrite the ceiling
|
|
* marking, resulting in HOM. */
|
|
if (markceiling && ceilingplane == floorplane)
|
|
floorplane = R_DupPlane (floorplane, rw_x, rw_stopx-1);
|
|
else
|
|
floorplane = R_CheckPlane (floorplane, rw_x, rw_stopx-1);
|
|
else
|
|
markfloor = 0;
|
|
}
|
|
|
|
didsolidcol = 0;
|
|
R_RenderSegLoop();
|
|
|
|
/* cph - if a column was made solid by this wall, we _must_ save full clipping info */
|
|
if (backsector && didsolidcol) {
|
|
if (!(ds_p->silhouette & SIL_BOTTOM)) {
|
|
ds_p->silhouette |= SIL_BOTTOM;
|
|
ds_p->bsilheight = backsector->floorheight;
|
|
}
|
|
if (!(ds_p->silhouette & SIL_TOP)) {
|
|
ds_p->silhouette |= SIL_TOP;
|
|
ds_p->tsilheight = backsector->ceilingheight;
|
|
}
|
|
}
|
|
|
|
// save sprite clipping info
|
|
if ((ds_p->silhouette & SIL_TOP || maskedtexture) && !ds_p->sprtopclip)
|
|
{
|
|
memcpy (lastopening, ceilingclip+start, 2*(rw_stopx-start));
|
|
ds_p->sprtopclip = lastopening - start;
|
|
lastopening += rw_stopx - start;
|
|
}
|
|
if ((ds_p->silhouette & SIL_BOTTOM || maskedtexture) && !ds_p->sprbottomclip)
|
|
{
|
|
memcpy (lastopening, floorclip+start, 2*(rw_stopx-start));
|
|
ds_p->sprbottomclip = lastopening - start;
|
|
lastopening += rw_stopx - start;
|
|
}
|
|
if (maskedtexture && !(ds_p->silhouette & SIL_TOP))
|
|
{
|
|
ds_p->silhouette |= SIL_TOP;
|
|
ds_p->tsilheight = INT_MIN;
|
|
}
|
|
if (maskedtexture && !(ds_p->silhouette & SIL_BOTTOM))
|
|
{
|
|
ds_p->silhouette |= SIL_BOTTOM;
|
|
ds_p->bsilheight = INT_MAX;
|
|
}
|
|
ds_p++;
|
|
}
|