rockbox/apps/plugins/sudoku/sudoku.h
Solomon Peachy 46e2528992 av300: Continue cleaning out keymaps.
(A lot of work was done on this thing, for a target that hasn't been compileable
 at least since we moved to git..)

Change-Id: Ibface9392f3251b5be4bf1e0c4d12639c4f1662d
2020-04-13 22:59:29 +02:00

531 lines
20 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 Dave Chapman
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _SUDOKU_H
#define _SUDOKU_H
#include "plugin.h"
#define GAME_FILE PLUGIN_GAMES_DIR "/sudoku.ss"
/* variable button definitions */
#if CONFIG_KEYPAD == RECORDER_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU BUTTON_F1
#define SUDOKU_BUTTON_POSSIBLE BUTTON_F2
#elif CONFIG_KEYPAD == ONDIO_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_MENU | BUTTON_DOWN)
#define SUDOKU_BUTTON_TOGGLE_PRE BUTTON_MENU
#define SUDOKU_BUTTON_TOGGLE (BUTTON_MENU | BUTTON_REL)
#define SUDOKU_BUTTON_MENU_PRE BUTTON_MENU
#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REPEAT)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_MENU | BUTTON_LEFT)
#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
(CONFIG_KEYPAD == IRIVER_H300_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_OFF
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_ON
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MODE
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
(CONFIG_KEYPAD == IPOD_3G_PAD) || \
(CONFIG_KEYPAD == IPOD_1G2G_PAD)
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_LEFT BUTTON_SCROLL_BACK
#define SUDOKU_BUTTON_RIGHT BUTTON_SCROLL_FWD
#define SUDOKU_BUTTON_CHANGEDIR BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLE BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_LEFT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_A
#elif (CONFIG_KEYPAD == GIGABEAT_S_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_SCROLL_UP
#define SUDOKU_BUTTON_DOWN BUTTON_SCROLL_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_REW
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_FF
#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
#define SUDOKU_BUTTON_MENU BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_FUZE_PAD)
#define SUDOKU_BUTTON_QUIT (BUTTON_HOME|BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_SCROLL_BACK
#define SUDOKU_BUTTON_TOGGLE BUTTON_SCROLL_FWD
#define SUDOKU_BUTTON_MENU (BUTTON_HOME | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE BUTTON_SELECT
#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE BUTTON_REC
#elif (CONFIG_KEYPAD == SANSA_CLIP_PAD)
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE BUTTON_HOME
#elif (CONFIG_KEYPAD == SANSA_M200_PAD)
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_SELECT | BUTTON_REL)
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_SELECT | BUTTON_UP)
#elif CONFIG_KEYPAD == MROBE500_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == MROBE100_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_DISPLAY
#elif CONFIG_KEYPAD == IAUDIO_M3_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_RC_REC
#define SUDOKU_BUTTON_UP BUTTON_RC_VOL_UP
#define SUDOKU_BUTTON_DOWN BUTTON_RC_VOL_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_RC_REW
#define SUDOKU_BUTTON_RIGHT BUTTON_RC_FF
#define SUDOKU_BUTTON_TOGGLE BUTTON_RC_MODE
#define SUDOKU_BUTTON_MENU BUTTON_RC_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_RC_PLAY
#elif (CONFIG_KEYPAD == COWON_D2_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == IAUDIO67_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_STOP
#define SUDOKU_BUTTON_DOWN BUTTON_PLAY
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOLUP
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOLDOWN
#elif CONFIG_KEYPAD == CREATIVEZVM_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_BACK
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI3_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_BACK
#define SUDOKU_BUTTON_RIGHT BUTTON_MENU
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_MENU (BUTTON_PLAY|BUTTON_REPEAT)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_PLAY|BUTTON_REL)
#elif CONFIG_KEYPAD == PHILIPS_HDD1630_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_VIEW
#elif CONFIG_KEYPAD == PHILIPS_HDD6330_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_NEXT
#elif CONFIG_KEYPAD == PHILIPS_SA9200_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_PREV
#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_RIGHT
#elif (CONFIG_KEYPAD == ONDAVX747_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#elif (CONFIG_KEYPAD == ONDAVX777_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#elif (CONFIG_KEYPAD == SAMSUNG_YH92X_PAD)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_FFWD
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_REW
#define SUDOKU_BUTTON_MENU (BUTTON_PLAY|BUTTON_REPEAT)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_PLAY|BUTTON_REL)
#elif (CONFIG_KEYPAD == SAMSUNG_YH820_PAD)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_FFWD
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_REW
#define SUDOKU_BUTTON_MENU BUTTON_REC
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == PBELL_VIBE500_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_REC
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_PREV
#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLE BUTTON_OK
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == MPIO_HD200_PAD
#define SUDOKU_BUTTON_QUIT (BUTTON_REC | BUTTON_PLAY)
#define SUDOKU_BUTTON_MENU BUTTON_REC
#define SUDOKU_BUTTON_UP BUTTON_FF
#define SUDOKU_BUTTON_DOWN BUTTON_REW
#define SUDOKU_BUTTON_LEFT BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_RIGHT BUTTON_VOL_UP
#define SUDOKU_BUTTON_TOGGLE BUTTON_FUNC
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == MPIO_HD300_PAD
#define SUDOKU_BUTTON_QUIT (BUTTON_MENU | BUTTON_REPEAT)
#define SUDOKU_BUTTON_MENU (BUTTON_MENU | BUTTON_REL)
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_REW
#define SUDOKU_BUTTON_RIGHT BUTTON_FF
#define SUDOKU_BUTTON_TOGGLE BUTTON_ENTER
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAY
#elif CONFIG_KEYPAD == SANSA_FUZEPLUS_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_BACK
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_BOTTOMLEFT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_PLAYPAUSE
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_BOTTOMRIGHT
#elif (CONFIG_KEYPAD == SANSA_CONNECT_PAD)
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_PREV
#define SUDOKU_BUTTON_TOGGLE BUTTON_NEXT
#define SUDOKU_BUTTON_MENU BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOL_DOWN
#elif CONFIG_KEYPAD == SAMSUNG_YPR0_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_BACK
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_USER
#elif CONFIG_KEYPAD == HM60X_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_LEFT)
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_TOGGLEBACK (BUTTON_POWER | BUTTON_RIGHT)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_SELECT)
#define SUDOKU_BUTTON_ALTTOGGLE (BUTTON_POWER | BUTTON_UP)
#elif CONFIG_KEYPAD == HM801_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_PLAY
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_PREV
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_SELECT)
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_SELECT
#elif CONFIG_KEYPAD == SONY_NWZ_PAD
#define SUDOKU_BUTTON_MENU BUTTON_BACK
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_POSSIBLE BUTTON_POWER
#elif CONFIG_KEYPAD == CREATIVE_ZEN_PAD
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_SHORTCUT
#elif CONFIG_KEYPAD == DX50_PAD
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER|BUTTON_REL)
#elif CONFIG_KEYPAD == CREATIVE_ZENXFI2_PAD
#define SUDOKU_BUTTON_QUIT BUTTON_POWER
#define SUDOKU_BUTTON_MENU BUTTON_MENU
#elif CONFIG_KEYPAD == AGPTEK_ROCKER_PAD
#define SUDOKU_BUTTON_MENU BUTTON_POWER
#define SUDOKU_BUTTON_UP BUTTON_UP
#define SUDOKU_BUTTON_DOWN BUTTON_DOWN
#define SUDOKU_BUTTON_LEFT BUTTON_LEFT
#define SUDOKU_BUTTON_RIGHT BUTTON_RIGHT
#define SUDOKU_BUTTON_TOGGLE BUTTON_SELECT
#define SUDOKU_BUTTON_POSSIBLE BUTTON_VOLUP
#elif CONFIG_KEYPAD == XDUOO_X3_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_HOME
#define SUDOKU_BUTTON_DOWN BUTTON_OPTION
#define SUDOKU_BUTTON_LEFT BUTTON_PREV
#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_HOME | BUTTON_POWER)
#elif CONFIG_KEYPAD == XDUOO_X3II_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_HOME
#define SUDOKU_BUTTON_DOWN BUTTON_OPTION
#define SUDOKU_BUTTON_LEFT BUTTON_PREV
#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_HOME | BUTTON_POWER)
#elif CONFIG_KEYPAD == XDUOO_X20_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_HOME
#define SUDOKU_BUTTON_DOWN BUTTON_OPTION
#define SUDOKU_BUTTON_LEFT BUTTON_PREV
#define SUDOKU_BUTTON_RIGHT BUTTON_NEXT
#define SUDOKU_BUTTON_TOGGLEBACK BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLE BUTTON_VOL_UP
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_HOME | BUTTON_POWER)
#elif CONFIG_KEYPAD == IHIFI_770_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_PREV
#define SUDOKU_BUTTON_DOWN BUTTON_NEXT
#define SUDOKU_BUTTON_LEFT BUTTON_HOME
#define SUDOKU_BUTTON_RIGHT BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLEBACK (BUTTON_POWER | BUTTON_VOL_DOWN)
#define SUDOKU_BUTTON_TOGGLE (BUTTON_POWER | BUTTON_VOL_UP)
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_HOME)
#elif CONFIG_KEYPAD == IHIFI_800_PAD
#define SUDOKU_BUTTON_QUIT_PRE BUTTON_POWER
#define SUDOKU_BUTTON_QUIT (BUTTON_POWER | BUTTON_REPEAT)
#define SUDOKU_BUTTON_UP BUTTON_PREV
#define SUDOKU_BUTTON_DOWN BUTTON_NEXT
#define SUDOKU_BUTTON_LEFT BUTTON_HOME
#define SUDOKU_BUTTON_RIGHT BUTTON_VOL_DOWN
#define SUDOKU_BUTTON_TOGGLEBACK (BUTTON_POWER | BUTTON_VOL_DOWN)
#define SUDOKU_BUTTON_TOGGLE (BUTTON_POWER | BUTTON_VOL_UP)
#define SUDOKU_BUTTON_ALTTOGGLE BUTTON_PLAY
#define SUDOKU_BUTTON_MENU_PRE BUTTON_POWER
#define SUDOKU_BUTTON_MENU (BUTTON_POWER | BUTTON_REL)
#define SUDOKU_BUTTON_POSSIBLE (BUTTON_POWER | BUTTON_HOME)
#else
#error No keymap defined!
#endif
#ifdef HAVE_TOUCHSCREEN
#ifndef SUDOKU_BUTTON_QUIT
#define SUDOKU_BUTTON_QUIT BUTTON_TOPLEFT
#endif
#ifndef SUDOKU_BUTTON_UP
#define SUDOKU_BUTTON_UP BUTTON_TOPMIDDLE
#endif
#ifndef SUDOKU_BUTTON_DOWN
#define SUDOKU_BUTTON_DOWN BUTTON_BOTTOMMIDDLE
#endif
#ifndef SUDOKU_BUTTON_LEFT
#define SUDOKU_BUTTON_LEFT BUTTON_MIDLEFT
#endif
#ifndef SUDOKU_BUTTON_RIGHT
#define SUDOKU_BUTTON_RIGHT BUTTON_MIDRIGHT
#endif
#ifndef SUDOKU_BUTTON_TOGGLE
#define SUDOKU_BUTTON_TOGGLE BUTTON_CENTER
#endif
#ifndef SUDOKU_BUTTON_MENU
#define SUDOKU_BUTTON_MENU BUTTON_TOPRIGHT
#endif
#ifndef SUDOKU_BUTTON_POSSIBLE
#define SUDOKU_BUTTON_POSSIBLE BUTTON_BOTTOMLEFT
#endif
#endif
struct sudoku_state_t {
char filename[MAX_PATH]; /* Filename */
char startboard[9][9]; /* The initial state of the game */
char currentboard[9][9]; /* The current state of the game */
char savedboard[9][9]; /* Cached copy of saved state */
int x,y; /* Cursor position */
int editmode; /* We are editing the start board */
#ifdef SUDOKU_BUTTON_POSSIBLE
short possiblevals[9][9]; /* possible values a cell could be, user sets them */
short savedpossible[9][9]; /* cached copy of possible cell values */
#endif
};
#endif