rockbox/firmware/target/arm/as3525/sansa-fuze/button-fuze.c
Rafaël Carré f504153857 FS#10048 : enable MMU and data cache on Sansa AMS to give a major speed up
- cache IRAM and DRAM
- map IRAM just next to DRAM to remove the need for -mlong-calls and reduce binsize
- tweak delays in Fuze button code
- tweak delays in Clip button code (down button sometimes doesn't respond anyway : an alternate driver is being worked on)

Before reporting any problem, please check your filesystem or format your player from the OF

git-svn-id: svn://svn.rockbox.org/rockbox/trunk@21228 a1c6a512-1295-4272-9138-f99709370657
2009-06-08 23:05:33 +00:00

284 lines
8.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2008 by Thomas Martitz
* Copyright (C) 2008 by Dominik Wenger
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Basic button driver for the Fuze
*
* TODO: - Get the wheel working with interrupts (seems to be impossible
* so far)
*/
#include "system.h"
#include "button.h"
#include "button-target.h"
#include "backlight.h"
#define WHEEL_REPEAT_INTERVAL (HZ/5)
/* Buttons */
static bool hold_button = false;
#ifndef BOOTLOADER
static bool hold_button_old = false;
#endif
static unsigned short _dbop_din = BUTTON_NONE;
/* in the lcd driver */
extern bool lcd_button_support(void);
void button_init_device(void)
{
GPIOA_DIR |= (1<<1);
GPIOA_PIN(1) = (1<<1);
}
#if !defined(BOOTLOADER) && defined(HAVE_SCROLLWHEEL)
static void scrollwheel(unsigned short dbop_din)
{
/* current wheel values, parsed from dbop and the resulting button */
unsigned wheel_value = 0;
unsigned btn = BUTTON_NONE;
/* old wheel values */
static unsigned old_wheel_value = 0;
static unsigned old_btn = BUTTON_NONE;
/*
* Getting BUTTON_REPEAT works like this: Remember when the btn value was
* posted to the button_queue last, and if it was recent enough, generate
* BUTTON_REPEAT
*/
static long last_wheel_post = 0;
/*
* Providing wheel acceleration works as follows: We increment accel
* by 2 if the wheel was turned, and decrement it by 1 each tick
* (no matter if it was turned), that means: the longer and faster you turn,
* the higher accel will be. accel>>2 will actually posted to the button_queue
*/
static int accel = 0;
/* We only post every 4th action, as this matches better with the physical
* clicks of the wheel */
static int counter = 0;
/* Read wheel
* Bits 13 and 14 of DBOP_DIN change as follows:
* Clockwise rotation 00 -> 01 -> 11 -> 10 -> 00
* Counter-clockwise 00 -> 10 -> 11 -> 01 -> 00
*/
static const unsigned char wheel_tbl[2][4] =
{
{ 2, 0, 3, 1 }, /* Clockwise rotation */
{ 1, 3, 0, 2 }, /* Counter-clockwise */
};
if(hold_button)
{
accel = counter = 0;
return;
}
wheel_value = dbop_din & (1<<13|1<<14);
wheel_value >>= 13;
if (old_wheel_value == wheel_tbl[0][wheel_value])
btn = BUTTON_SCROLL_FWD;
else if (old_wheel_value == wheel_tbl[1][wheel_value])
btn = BUTTON_SCROLL_BACK;
if (btn != BUTTON_NONE)
{
if (btn != old_btn)
{
/* direction reversals nullify acceleration and counters */
old_btn = btn;
accel = counter = 0;
}
/* wheel_delta will cause lists to jump over items,
* we want this for fast scrolling, but we must keep it accurate
* for slow scrolling */
int wheel_delta = 0;
/* generate BUTTON_REPEAT if quick enough, scroll slightly faster too*/
if (TIME_BEFORE(current_tick, last_wheel_post + WHEEL_REPEAT_INTERVAL))
{
btn |= BUTTON_REPEAT;
wheel_delta = accel>>2;
}
accel += 2;
/* the wheel is more reliable if we don't send every change,
* every 4th is basically one "physical click" which should
* make up 1 item in lists */
if (++counter >= 4 && queue_empty(&button_queue))
{
buttonlight_on();
backlight_on();
queue_post(&button_queue, btn, ((wheel_delta+1)<<24));
/* message posted - reset count and remember post */
counter = 0;
last_wheel_post = current_tick;
}
}
if (accel > 0)
accel--;
old_wheel_value = wheel_value;
}
#endif /* !defined(BOOTLOADER) && defined(SCROLLWHEEL) */
bool button_hold(void)
{
return hold_button;
}
static void button_delay(void)
{
int i = 50;
while(i--) asm volatile ("nop\n");
}
unsigned short button_read_dbop(void)
{
/* skip home and power reading if lcd_button_support was blocked,
* since the dbop bit 15 is invalid then, and use the old value instead */
/* -20 (arbitary value) indicates valid home&power button read */
int old_home_power = -20;
if(!lcd_button_support())
{
old_home_power = (_dbop_din & (1<<15|1<<8));
}
/* Set up dbop for input */
DBOP_CTRL |= (1<<19); /* Tri-state DBOP on read cycle */
DBOP_CTRL &= ~(1<<16); /* disable output (1:write enabled) */
DBOP_TIMPOL_01 = 0xe167e167; /* Set Timing & Polarity regs 0 & 1 */
DBOP_TIMPOL_23 = 0xe167006e; /* Set Timing & Polarity regs 2 & 3 */
button_delay();
DBOP_CTRL |= (1<<15); /* start read */
while (!(DBOP_STAT & (1<<16))); /* wait for valid data */
_dbop_din = DBOP_DIN; /* Read dbop data*/
/* Reset dbop for output */
DBOP_TIMPOL_01 = 0x6e167; /* Set Timing & Polarity regs 0 & 1 */
DBOP_TIMPOL_23 = 0xa167e06f; /* Set Timing & Polarity regs 2 & 3 */
DBOP_CTRL |= (1<<16); /* Enable output (0:write disable) */
DBOP_CTRL &= ~(1<<19); /* Tri-state when no active write */
/* write back old values if blocked */
if (old_home_power != -20)
{
_dbop_din |= old_home_power & 1<<15;
_dbop_din &= 0xfeff|(old_home_power & 1<<8);
}
#if defined(HAVE_SCROLLWHEEL) && !defined(BOOTLOADER)
/* read wheel on bit 13 & 14, but sent to the button queue seperately */
scrollwheel(_dbop_din);
#endif
return _dbop_din;
}
/* for the debug menu */
unsigned short button_dbop_data(void)
{
return _dbop_din;
}
static int button_gpio(void)
{
int btn = BUTTON_NONE;
if(hold_button)
return btn;
/* set afsel, so that we can read our buttons */
GPIOC_AFSEL &= ~(1<<2|1<<3|1<<4|1<<5|1<<6);
/* set dir so we can read our buttons (but reset the C pins first) */
GPIOB_DIR &= ~(1<<4);
GPIOC_DIR |= (1<<2|1<<3|1<<4|1<<5|1<<6);
GPIOC_PIN(2) = (1<<2);
GPIOC_PIN(3) = (1<<3);
GPIOC_PIN(4) = (1<<4);
GPIOC_PIN(5) = (1<<5);
GPIOC_PIN(6) = (1<<6);
GPIOC_DIR &= ~(1<<2|1<<3|1<<4|1<<5|1<<6);
/* small delay needed to read buttons correctly */
button_delay();
/* direct GPIO connections */
if (!GPIOC_PIN(3))
btn |= BUTTON_LEFT;
if (!GPIOC_PIN(2))
btn |= BUTTON_UP;
if (!GPIOC_PIN(6))
btn |= BUTTON_DOWN;
if (!GPIOC_PIN(5))
btn |= BUTTON_RIGHT;
if (!GPIOC_PIN(4))
btn |= BUTTON_SELECT;
/* return to settings needed for lcd */
GPIOC_DIR |= (1<<2|1<<3|1<<4|1<<5|1<<6);
GPIOC_AFSEL |= (1<<2|1<<3|1<<4|1<<5|1<<6);
return btn;
}
/*
* Get button pressed from hardware
*/
int button_read_device(void)
{
int btn = BUTTON_NONE;
unsigned short dbop = button_read_dbop();
static unsigned power_counter = 0;
/* hold button */
if(dbop & (1<<12))
{
power_counter = HZ;
hold_button = true;
}
else
{
hold_button = false;
/* read power on bit 8, but not if hold button was just released, since
* you basically always hit power due to the slider mechanism after releasing
* hold (wait 1 sec) */
if (power_counter)
power_counter--;
if (!power_counter && dbop & (1<<8))
btn |= BUTTON_POWER;
/* read home on bit 15 */
if (!(dbop & (1<<15)))
btn |= BUTTON_HOME;
btn |= button_gpio();
}
#ifndef BOOTLOADER
/* light handling */
if (hold_button != hold_button_old)
{
hold_button_old = hold_button;
backlight_hold_changed(hold_button);
}
#endif /* BOOTLOADER */
return btn;
}