a398c2846a
Plenty of room to add new action abilities if they are wanted. git-svn-id: svn://svn.rockbox.org/rockbox/trunk@27004 a1c6a512-1295-4272-9138-f99709370657
289 lines
8.7 KiB
C
289 lines
8.7 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2009 Thomas Martitz
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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****************************************************************************/
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#include "config.h"
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#include "action.h"
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#include "system.h"
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#include "settings.h"
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#include "appevents.h"
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#include "screens.h"
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#include "screen_access.h"
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#include "skin_engine/skin_engine.h"
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#include "skin_engine/wps_internals.h"
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#include "viewport.h"
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#include "statusbar.h"
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#include "statusbar-skinned.h"
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#include "debug.h"
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#include "font.h"
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#include "icon.h"
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/* currently only one wps_state is needed */
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extern struct wps_state wps_state; /* from wps.c */
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static struct gui_wps sb_skin[NB_SCREENS] = {{ .data = NULL }};
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static struct wps_data sb_skin_data[NB_SCREENS] = {{ .wps_loaded = 0 }};
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static struct wps_sync_data sb_skin_sync_data = { .do_full_update = false };
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/* initial setup of wps_data */
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static int update_delay = DEFAULT_UPDATE_DELAY;
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bool sb_set_title_text(char* title, enum themable_icons icon, enum screen_type screen)
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{
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int i;
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bool retval = false;
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for(i=0; i<sb_skin_data[screen].num_tokens; i++)
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{
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if (sb_skin_data[screen].tokens[i].type == WPS_TOKEN_LIST_TITLE_TEXT)
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{
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sb_skin_data[screen].tokens[i].value.data = title;
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retval = true;
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}
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else if (sb_skin_data[screen].tokens[i].type == WPS_TOKEN_LIST_TITLE_ICON)
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{
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/* Icon_NOICON == -1 which the skin engine wants at position 1, so + 2 */
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sb_skin_data[screen].tokens[i].value.i = icon+2;
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}
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}
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return retval;
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}
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void sb_skin_data_load(enum screen_type screen, const char *buf, bool isfile)
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{
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struct wps_data *data = sb_skin[screen].data;
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int success;
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success = buf && skin_data_load(screen, data, buf, isfile);
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if (success)
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{ /* hide the sb's default viewport because it has nasty effect with stuff
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* not part of the statusbar,
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* hence .sbs's without any other vps are unsupported*/
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struct skin_viewport *vp = find_viewport(VP_DEFAULT_LABEL, data);
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struct skin_token_list *next_vp = data->viewports->next;
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if (!next_vp)
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{ /* no second viewport, let parsing fail */
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success = false;
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}
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/* hide this viewport, forever */
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vp->hidden_flags = VP_NEVER_VISIBLE;
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sb_set_info_vp(screen, VP_INFO_LABEL|VP_DEFAULT_LABEL);
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}
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if (!success && isfile)
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sb_create_from_settings(screen);
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}
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static char infovp_label[NB_SCREENS];
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static char oldinfovp_label[NB_SCREENS];
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void sb_set_info_vp(enum screen_type screen, char label)
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{
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infovp_label[screen] = label;
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}
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struct viewport *sb_skin_get_info_vp(enum screen_type screen)
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{
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if (oldinfovp_label[screen] != infovp_label[screen])
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{
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/* UI viewport changed, so force a redraw */
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oldinfovp_label[screen] = infovp_label[screen];
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viewportmanager_theme_enable(screen, false, NULL);
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viewportmanager_theme_undo(screen, true);
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}
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return &find_viewport(infovp_label[screen], sb_skin[screen].data)->vp;
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}
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#if (LCD_DEPTH > 1) || (defined(HAVE_REMOTE_LCD) && LCD_REMOTE_DEPTH > 1)
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char* sb_get_backdrop(enum screen_type screen)
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{
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return sb_skin[screen].data->backdrop;
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}
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bool sb_set_backdrop(enum screen_type screen, char* filename)
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{
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if (!filename)
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{
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sb_skin[screen].data->backdrop = NULL;
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return true;
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}
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else if (!sb_skin[screen].data->backdrop)
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{
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/* need to make room on the buffer */
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size_t buf_size;
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#if defined(HAVE_REMOTE_LCD) && (LCD_REMOTE_DEPTH > 1)
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if (screen == SCREEN_REMOTE)
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buf_size = REMOTE_LCD_BACKDROP_BYTES;
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else
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#endif
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buf_size = LCD_BACKDROP_BYTES;
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sb_skin[screen].data->backdrop = skin_buffer_alloc(buf_size);
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if (!sb_skin[screen].data->backdrop)
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return false;
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}
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if (!screens[screen].backdrop_load(filename, sb_skin[screen].data->backdrop))
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sb_skin[screen].data->backdrop = NULL;
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return sb_skin[screen].data->backdrop != NULL;
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}
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#endif
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void sb_skin_update(enum screen_type screen, bool force)
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{
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static long next_update[NB_SCREENS] = {0};
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int i = screen;
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if (TIME_AFTER(current_tick, next_update[i]) || force)
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{
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#if defined(HAVE_LCD_ENABLE) || defined(HAVE_LCD_SLEEP)
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/* currently, all remotes are readable without backlight
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* so still update those */
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if (lcd_active() || (i != SCREEN_MAIN))
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#endif
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skin_update(&sb_skin[i], force?
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WPS_REFRESH_ALL : WPS_REFRESH_NON_STATIC);
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next_update[i] = current_tick + update_delay; /* don't update too often */
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sb_skin[SCREEN_MAIN].sync_data->do_full_update = false;
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}
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}
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void do_sbs_update_callback(void *param)
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{
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(void)param;
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/* the WPS handles changing the actual id3 data in the id3 pointers
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* we imported, we just want a full update */
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sb_skin_sync_data.do_full_update = true;
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/* force timeout in wps main loop, so that the update is instantly */
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queue_post(&button_queue, BUTTON_NONE, 0);
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}
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void sb_skin_set_update_delay(int delay)
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{
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update_delay = delay;
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}
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/* This creates and loads a ".sbs" based on the user settings for:
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* - regular statusbar
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* - colours
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* - ui viewport
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* - backdrop
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*/
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void sb_create_from_settings(enum screen_type screen)
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{
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char buf[128], *ptr, *ptr2;
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int len, remaining = sizeof(buf);
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int bar_position = statusbar_position(screen);
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ptr = buf;
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ptr[0] = '\0';
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/* setup the inbuilt statusbar */
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if (bar_position != STATUSBAR_OFF)
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{
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int y = 0, height = STATUSBAR_HEIGHT;
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if (bar_position == STATUSBAR_BOTTOM)
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{
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y = screens[screen].lcdheight - STATUSBAR_HEIGHT;
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}
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len = snprintf(ptr, remaining, "%%V(0,%d,-,%d,0)\n%%wi\n",
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y, height);
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remaining -= len;
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ptr += len;
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}
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/* %Vi viewport, colours handled by the parser */
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#if NB_SCREENS > 1
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if (screen == SCREEN_REMOTE)
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ptr2 = global_settings.remote_ui_vp_config;
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else
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#endif
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ptr2 = global_settings.ui_vp_config;
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if (ptr2[0] && ptr2[0] != '-') /* from ui viewport setting */
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{
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len = snprintf(ptr, remaining, "%%ax%%Vi(-,%s)\n", ptr2);
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}
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else
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{
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int y = 0, height;
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switch (bar_position)
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{
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case STATUSBAR_TOP:
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y = STATUSBAR_HEIGHT;
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case STATUSBAR_BOTTOM:
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height = screens[screen].lcdheight - STATUSBAR_HEIGHT;
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break;
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default:
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height = screens[screen].lcdheight;
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}
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len = snprintf(ptr, remaining, "%%ax%%Vi(-,0,%d,-,%d,1)\n",
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y, height);
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}
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sb_skin_data_load(screen, buf, false);
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}
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void sb_skin_init(void)
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{
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int i;
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FOR_NB_SCREENS(i)
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{
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#ifdef HAVE_ALBUMART
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sb_skin_data[i].albumart = NULL;
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sb_skin_data[i].playback_aa_slot = -1;
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#endif
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sb_skin[i].data = &sb_skin_data[i];
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sb_skin[i].display = &screens[i];
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/* Currently no seperate wps_state needed/possible
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so use the only available ( "global" ) one */
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sb_skin[i].state = &wps_state;
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sb_skin[i].sync_data = &sb_skin_sync_data;
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}
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}
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#ifdef HAVE_TOUCHSCREEN
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static bool bypass_sb_touchregions = true;
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void sb_bypass_touchregions(bool enable)
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{
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bypass_sb_touchregions = enable;
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}
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int sb_touch_to_button(int context)
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{
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static int last_context = -1;
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int button, offset;
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if (bypass_sb_touchregions)
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return ACTION_TOUCHSCREEN;
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if (last_context != context)
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skin_disarm_touchregions(&sb_skin_data[SCREEN_MAIN]);
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last_context = context;
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button = skin_get_touchaction(&sb_skin_data[SCREEN_MAIN], &offset);
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switch (button)
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{
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#ifdef HAVE_VOLUME_IN_LIST
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case ACTION_WPS_VOLUP:
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return ACTION_LIST_VOLUP;
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case ACTION_WPS_VOLDOWN:
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return ACTION_LIST_VOLDOWN;
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#endif
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/* TODO */
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}
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return button;
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}
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#endif
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