rockbox/apps/keymaps/keymap-ondio.c
Martin Scarratt a982365711 Button action code implemented in the radio screen. Should get rid of all thos wierd doublepress bugs and you can edit your presets again.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@11024 a1c6a512-1295-4272-9138-f99709370657
2006-09-22 12:18:58 +00:00

206 lines
9.6 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
*
* Copyright (C) 2006 Jonathan Gordon
*
* All files in this archive are subject to the GNU General Public License.
* See the file COPYING in the source tree root for full license agreement.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* *
* Button Code Definitions for archos ondio fm/sp targets
*/
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/* CONTEXT_CUSTOM's used in this file...
CONTEXT_CUSTOM|CONTEXT_TREE = the standard list/tree defines (without directions)
*/
const struct button_mapping button_context_standard[] = {
{ ACTION_STD_PREV, BUTTON_UP, BUTTON_NONE },
{ ACTION_STD_PREVREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_NEXT, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_STD_NEXTREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CONTEXT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_RIGHT },
{ ACTION_STD_CANCEL, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_STD_MENU, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
{ ACTION_STD_CANCEL, BUTTON_OFF, BUTTON_NONE },
LAST_ITEM_IN_LIST
};
const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_PLAY, BUTTON_OFF|BUTTON_REL, BUTTON_OFF },
{ ACTION_WPS_SKIPNEXT, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_WPS_SKIPPREV, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_WPS_SEEKBACK, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_SEEKFWD, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_STOPSEEK, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT|BUTTON_REPEAT },
{ ACTION_WPS_STOPSEEK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_WPS_STOP, BUTTON_OFF|BUTTON_REPEAT, BUTTON_OFF },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_BROWSE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_WPS_CONTEXT, BUTTON_MENU|BUTTON_REPEAT, BUTTON_MENU },
/* { ACTION_WPS_MENU, BUTTON_NONE, BUTTON_NONE }, we can't have that */
{ ACTION_STD_KEYLOCK, BUTTON_MENU|BUTTON_DOWN, BUTTON_NONE },
LAST_ITEM_IN_LIST
};
const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_MENU, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};
const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_WPS, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_TREE_STOP, BUTTON_OFF, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_listtree */
const struct button_mapping button_context_tree_scroll_lr[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_TREE_PGLEFT, BUTTON_MENU|BUTTON_LEFT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_MENU|BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGLEFT, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REL, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REPEAT },
{ ACTION_NONE, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_STD_OK, BUTTON_RIGHT|BUTTON_REL, BUTTON_RIGHT },
{ ACTION_TREE_PGRIGHT, BUTTON_MENU|BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_TREE_PGRIGHT, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REL, BUTTON_MENU|BUTTON_RIGHT|BUTTON_REPEAT },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_TREE),
};
const struct button_mapping button_context_yesno[] = {
{ ACTION_YESNO_ACCEPT, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
};
struct button_mapping button_context_bmark[] = {
{ ACTION_NONE, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_BMS_DELETE, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_LEFT },
{ ACTION_BMS_EXIT, BUTTON_LEFT|BUTTON_REL, BUTTON_LEFT },
{ ACTION_BMS_SELECT, BUTTON_RIGHT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_bmark */
const struct button_mapping button_context_pitchscreen[] = {
{ ACTION_PS_INC_SMALL, BUTTON_UP, BUTTON_NONE },
{ ACTION_PS_INC_BIG, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_DEC_SMALL, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_PS_DEC_BIG, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_PS_NUDGE_LEFTOFF, BUTTON_LEFT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_PS_NUDGE_RIGHTOFF, BUTTON_RIGHT|BUTTON_REL, BUTTON_NONE },
{ ACTION_PS_RESET, BUTTON_MENU, BUTTON_NONE },
{ ACTION_PS_EXIT, BUTTON_OFF, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */
const struct button_mapping button_context_recscreen[] = {
{ ACTION_REC_PAUSE, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_SETTINGS_INC, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_SETTINGS_INC, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_recscreen */
const struct button_mapping button_context_keyboard[] = {
{ ACTION_KBD_LEFT, BUTTON_LEFT, BUTTON_NONE },
{ ACTION_KBD_LEFT, BUTTON_LEFT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT, BUTTON_NONE },
{ ACTION_KBD_RIGHT, BUTTON_RIGHT|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_SELECT, BUTTON_MENU|BUTTON_REL, BUTTON_MENU },
{ ACTION_KBD_DONE, BUTTON_MENU|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_ABORT, BUTTON_OFF, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP, BUTTON_NONE },
{ ACTION_KBD_UP, BUTTON_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN, BUTTON_NONE },
{ ACTION_KBD_DOWN, BUTTON_DOWN|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST
}; /* button_context_keyboard */
const struct button_mapping button_context_radio[] = {
{ ACTION_FM_MENU, BUTTON_MENU | BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_FM_RECORD_DBLPRE, BUTTON_MENU, BUTTON_NONE},
{ ACTION_FM_RECORD, BUTTON_MENU | BUTTON_REL, BUTTON_NONE },
{ ACTION_FM_STOP, BUTTON_OFF | BUTTON_REL, BUTTON_OFF },
{ ACTION_FM_EXIT, BUTTON_OFF | BUTTON_REPEAT, BUTTON_OFF },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
};
const struct button_mapping* get_context_mapping( int context )
{
switch( context )
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_SETTINGS:
return button_context_settings;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_TREE:
if (global_settings.hold_lr_for_scroll_in_list)
return button_context_tree_scroll_lr;
/* else fall through to CUSTOM|CONTEXT_TREE */
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_RECSCREEN:
return button_context_recscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
case CONTEXT_LIST:
case CONTEXT_MAINMENU:
default:
return button_context_standard;
}
}