rockbox/apps/keymaps/keymap-ypr1.c
Aidan MacDonald a0a59ab610 Fix locked context fallthrough
Enabling locked actions for all softlock targets accidentally
broke keylock on touchscreens because the generic touchscreen
keymap was missed. Trying to lookup CONTEXT_WPS|CONTEXT_LOCKED
returned the mapping for CONTEXT_STD because the locked version
wasn't explicitly handled.

But on almost all cases, a context's keymap does not change when
the screen is locked. It makes more sense to mask out the locked
flag and only check for it where needed.

Change-Id: I65cda2de82950d272d4394fd772286699e7c3779
2023-03-18 17:47:19 +00:00

171 lines
6.5 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id: keymap-sdl.c 28704 2010-11-29 11:28:53Z teru $
*
* Copyright (C) 2013 Lorenzo Miori
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
/* Button Code Definitions for Samsung YP-R1 target */
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include "config.h"
#include "action.h"
#include "button.h"
#include "settings.h"
/*
* The format of the list is as follows
* { Action Code, Button code, Prereq button code }
* if there's no need to check the previous button's value, use BUTTON_NONE
* Insert LAST_ITEM_IN_LIST at the end of each mapping
*/
static const struct button_mapping button_context_standard[] = {
{ ACTION_STD_CANCEL, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
LAST_ITEM_IN_LIST
}; /* button_context_standard */
static const struct button_mapping button_context_wps[] = {
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_WPS_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_WPS_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_KEYLOCK, BUTTON_POWER|BUTTON_REL, BUTTON_POWER },
LAST_ITEM_IN_LIST
}; /* button_context_wps */
static const struct button_mapping button_context_list[] = {
#ifdef HAVE_VOLUME_IN_LIST
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_LIST_VOLUP, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_LIST_VOLDOWN, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
#endif
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_list */
static const struct button_mapping button_context_tree[] = {
{ ACTION_TREE_STOP, BUTTON_POWER|BUTTON_REPEAT, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST)
}; /* button_context_tree */
static const struct button_mapping button_context_settings[] = {
{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT, BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT, BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_TREE)
}; /* button_context_settings */
static const struct button_mapping button_context_settings_right_is_inc[] = {
{ ACTION_SETTINGS_INC, BUTTON_VOL_UP, BUTTON_NONE },
{ ACTION_SETTINGS_INCREPEAT,BUTTON_VOL_UP|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_NONE, BUTTON_VOL_UP|BUTTON_REL, BUTTON_VOL_UP },
{ ACTION_SETTINGS_DEC, BUTTON_VOL_DOWN, BUTTON_NONE },
{ ACTION_SETTINGS_DECREPEAT,BUTTON_VOL_DOWN|BUTTON_REPEAT, BUTTON_NONE },
{ ACTION_NONE, BUTTON_VOL_DOWN|BUTTON_REL, BUTTON_VOL_DOWN },
{ ACTION_STD_CANCEL, BUTTON_POWER, BUTTON_NONE },
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD),
}; /* button_context_settings_right_is_inc */
static const struct button_mapping button_context_yesno[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_settings_yesno */
static const struct button_mapping button_context_colorchooser[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_colorchooser */
static const struct button_mapping button_context_eq[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_CUSTOM|CONTEXT_SETTINGS),
}; /* button_context_eq */
/** Bookmark Screen **/
static const struct button_mapping button_context_bmark[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_LIST),
}; /* button_context_bmark */
static const struct button_mapping button_context_quickscreen[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_quickscreen */
static const struct button_mapping button_context_pitchscreen[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_pitchcreen */
static const struct button_mapping button_context_keyboard[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_STD)
}; /* button_context_keyboard */
/** FM Radio Screen **/
static const struct button_mapping button_context_radio[] = {
LAST_ITEM_IN_LIST__NEXTLIST(CONTEXT_SETTINGS)
}; /* button_context_radio */
const struct button_mapping* target_get_context_mapping(int context)
{
switch (context & ~CONTEXT_LOCKED)
{
case CONTEXT_STD:
return button_context_standard;
case CONTEXT_WPS:
return button_context_wps;
case CONTEXT_LIST:
return button_context_list;
case CONTEXT_MAINMENU:
case CONTEXT_CUSTOM|CONTEXT_TREE:
return button_context_tree;
case CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_TIME:
return button_context_settings;
case CONTEXT_CUSTOM|CONTEXT_SETTINGS:
case CONTEXT_SETTINGS_COLOURCHOOSER:
case CONTEXT_SETTINGS_EQ:
case CONTEXT_SETTINGS_RECTRIGGER:
return button_context_settings_right_is_inc;
case CONTEXT_YESNOSCREEN:
return button_context_yesno;
case CONTEXT_FM:
return button_context_radio;
case CONTEXT_BOOKMARKSCREEN:
return button_context_bmark;
case CONTEXT_QUICKSCREEN:
return button_context_quickscreen;
case CONTEXT_PITCHSCREEN:
return button_context_pitchscreen;
case CONTEXT_KEYBOARD:
return button_context_keyboard;
}
return button_context_standard;
}