rockbox/uisimulator/sdl
Dan Everton d66c0e5d09 Correct mutex locking order in runthread. Doesn't seem to fix anything though.
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@8664 a1c6a512-1295-4272-9138-f99709370657
2006-02-12 12:47:20 +00:00
..
button.c The simulator should use the keypad period key, not the regular one 2006-02-04 23:15:15 +00:00
kernel.c Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
lcd-bitmap.c Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-bitmap.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-charcell.c Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-charcell.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-remote.c Fix remote not being shown when displaying background in the sim. 2006-02-10 19:25:39 +00:00
lcd-remote.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-sdl.c Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
lcd-sdl.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
Makefile Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
README SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
sound.c Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
sound.h Use SDL's thread wrappers instead of pthreads to increase portability in the SDL sim. Patch by Andrew Pilley with some changes by me. 2006-01-13 13:38:31 +00:00
SOURCES Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
sprintf.h Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
thread-sdl.c Correct mutex locking order in runthread. Doesn't seem to fix anything though. 2006-02-12 12:47:20 +00:00
thread-sdl.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
timefuncs.h SDL simulator brought by Nathan Hand and Nick Lanham. This is added as a third 2006-01-09 11:22:36 +00:00
UI-fmrecorder.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-gmini120.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-h100.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-h120.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-h300.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-ipod4g.bmp Create an SDL sim for the iPod 4G Grayscale and also create an IPOD_ARCH define for all iPods. 2006-02-09 00:48:53 +00:00
UI-ipodcolor.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-ipodnano.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-ondiofm.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-ondiosp.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-player.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-recorder.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-recorderv2.bmp Patch #1417462 by Dan Everton - Improved SDL simulator 2006-02-03 15:19:58 +00:00
UI-x5.bmp Added iAudio X5 SDl sim image 2006-02-04 22:37:44 +00:00
uisdl.c Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00
uisdl.h Refactor SDL sim source so drawing routines are written once. Split bitmap, remote, and charcell LCD in to their own files. Add zoom support, use --zoom factor (e.g. --zoom 2 for two times zoom) to use it. 2006-02-09 21:49:28 +00:00

To build:

 $ ../tools/configure
 [answer questions]
 $ make
 $ ./rockboxui