rockbox/apps/gui/statusbar.h
Jonathan Gordon e385ee18ce Decouple the statusbar drawing from the rest of the screen drawing. it is not drawn roughly 4x per second automatically.
viewport_Set_defaults() will setup the given viewport with the correct "full screen" dimensions (so start at 0,0 if statusbars are disabled or 0,8 if they are enabled.)
All screens should keep the statusbar enabled, but if you really want to ignore the user setting you can disbaled it with viewportmanager_set_statusbar(false).

This commit also includes some menu/list viewport cleanups from kugel in FS#9603


git-svn-id: svn://svn.rockbox.org/rockbox/trunk@19622 a1c6a512-1295-4272-9138-f99709370657
2008-12-31 05:59:26 +00:00

104 lines
2.8 KiB
C

/***************************************************************************
* __________ __ ___.
* Open \______ \ ____ ____ | | _\_ |__ _______ ___
* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
* \/ \/ \/ \/ \/
* $Id$
*
* Copyright (C) 2005 by Kevin Ferrare
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
* KIND, either express or implied.
*
****************************************************************************/
#ifndef _GUI_STATUSBAR_H_
#define _GUI_STATUSBAR_H_
#include "status.h"
#include "screen_access.h"
#include "events.h"
#define STATUSBAR_X_POS 0
#define STATUSBAR_Y_POS 0 /* MUST be a multiple of 8 */
#define STATUSBAR_HEIGHT 8
struct status_info {
int battlevel;
int batt_charge_step;
int volume;
int playmode;
int repeat;
#if CONFIG_CHARGING
bool inserted;
#endif
#ifdef HAVE_USB_POWER
bool usb_inserted;
#endif
bool battery_state;
bool shuffle;
bool keylock;
#ifdef HAS_REMOTE_BUTTON_HOLD
bool keylockremote;
#endif
#if (CONFIG_LED == LED_VIRTUAL) || defined(HAVE_REMOTE_LCD)
bool led; /* disk LED simulation in the status bar */
#endif
};
struct gui_statusbar
{
long battery_icon_switch_tick;
long volume_icon_switch_tick;
int last_volume;
bool redraw_volume; /* true if the volume gauge needs updating */
struct status_info info;
struct status_info lastinfo;
#if CONFIG_RTC
struct tm *time;
int last_tm_min;
#endif
struct screen * display;
};
extern struct gui_syncstatusbar statusbars;
/*
* Attach the status bar to a screen
* (The previous screen attachement is lost)
* - bar : the statusbar structure
* - display : the screen to attach
*/
#define gui_statusbar_set_screen(gui_statusbar, _display) \
(gui_statusbar)->display = (_display);
/*
* Draws the status bar on the attached screen
* - bar : the statusbar structure
*/
extern void gui_statusbar_draw(struct gui_statusbar * bar, bool force_redraw);
struct gui_syncstatusbar
{
struct gui_statusbar statusbars[NB_SCREENS];
};
extern void gui_syncstatusbar_init(struct gui_syncstatusbar * bars);
extern void gui_syncstatusbar_draw(struct gui_syncstatusbar * bars, bool force_redraw);
extern int gui_statusbar_height(void);
void gui_statusbar_changed(bool enabled);
#endif /*_GUI_STATUSBAR_H_*/