554d7ed902
git-svn-id: svn://svn.rockbox.org/rockbox/trunk@16751 a1c6a512-1295-4272-9138-f99709370657
847 lines
25 KiB
C
847 lines
25 KiB
C
/***************************************************************************
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* __________ __ ___.
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* Open \______ \ ____ ____ | | _\_ |__ _______ ___
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* Source | _// _ \_/ ___\| |/ /| __ \ / _ \ \/ /
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* Jukebox | | ( <_> ) \___| < | \_\ ( <_> > < <
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* Firmware |____|_ /\____/ \___ >__|_ \|___ /\____/__/\_ \
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* \/ \/ \/ \/ \/
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* $Id$
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*
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* Copyright (C) 2002 Damien Teney
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* modified to use int instead of float math by Andreas Zwirtes
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* heavily extended by Jens Arnold
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*
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* All files in this archive are subject to the GNU General Public License.
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* See the file COPYING in the source tree root for full license agreement.
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*
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* This software is distributed on an "AS IS" basis, WITHOUT WARRANTY OF ANY
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* KIND, either express or implied.
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*
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***************************************************************************/
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#include "plugin.h"
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#include "grey.h"
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#include "playergfx.h"
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#include "xlcd.h"
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#include "fixedpoint.h"
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PLUGIN_HEADER
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/* Loops that the values are displayed */
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#define DISP_TIME 30
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/* variable button definitions */
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#if CONFIG_KEYPAD == RECORDER_PAD
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#define CUBE_QUIT BUTTON_OFF
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_F2
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#define CUBE_Z_DEC BUTTON_F1
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#define CUBE_MODE BUTTON_F3
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#define CUBE_PAUSE BUTTON_PLAY
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#define CUBE_HIGHSPEED BUTTON_ON
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#elif CONFIG_KEYPAD == ARCHOS_AV300_PAD
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#define CUBE_QUIT BUTTON_OFF
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_F2
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#define CUBE_Z_DEC BUTTON_F1
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#define CUBE_MODE BUTTON_F3
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#define CUBE_PAUSE BUTTON_SELECT
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#define CUBE_HIGHSPEED BUTTON_ON
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#elif CONFIG_KEYPAD == PLAYER_PAD
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#define CUBE_QUIT BUTTON_STOP
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC (BUTTON_ON | BUTTON_RIGHT)
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#define CUBE_Y_DEC (BUTTON_ON | BUTTON_LEFT)
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#define CUBE_Z_INC (BUTTON_MENU | BUTTON_RIGHT)
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#define CUBE_Z_DEC (BUTTON_MENU | BUTTON_LEFT)
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#define CUBE_MODE_PRE BUTTON_MENU
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#define CUBE_MODE (BUTTON_MENU | BUTTON_REL)
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#define CUBE_PAUSE BUTTON_PLAY
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#define CUBE_HIGHSPEED_PRE BUTTON_ON
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#define CUBE_HIGHSPEED (BUTTON_ON | BUTTON_REL)
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#elif CONFIG_KEYPAD == ONDIO_PAD
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#define CUBE_QUIT BUTTON_OFF
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC (BUTTON_MENU | BUTTON_UP)
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#define CUBE_Z_DEC (BUTTON_MENU | BUTTON_DOWN)
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#define CUBE_MODE_PRE BUTTON_MENU
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#define CUBE_MODE (BUTTON_MENU | BUTTON_REL)
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#define CUBE_PAUSE (BUTTON_MENU | BUTTON_LEFT)
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#define CUBE_HIGHSPEED (BUTTON_MENU | BUTTON_RIGHT)
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#elif (CONFIG_KEYPAD == IRIVER_H100_PAD) || \
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(CONFIG_KEYPAD == IRIVER_H300_PAD)
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#define CUBE_QUIT BUTTON_OFF
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC (BUTTON_ON | BUTTON_UP)
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#define CUBE_Z_DEC (BUTTON_ON | BUTTON_DOWN)
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#define CUBE_MODE BUTTON_MODE
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#define CUBE_PAUSE_PRE BUTTON_ON
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#define CUBE_PAUSE (BUTTON_ON | BUTTON_REL)
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#define CUBE_HIGHSPEED BUTTON_SELECT
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#define CUBE_RC_QUIT BUTTON_RC_STOP
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#elif (CONFIG_KEYPAD == IPOD_4G_PAD) || \
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(CONFIG_KEYPAD == IPOD_3G_PAD) || \
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(CONFIG_KEYPAD == IPOD_1G2G_PAD)
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#define CUBE_QUIT BUTTON_MENU
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_SCROLL_FWD
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#define CUBE_Y_DEC BUTTON_SCROLL_BACK
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#define CUBE_Z_INC (BUTTON_SELECT | BUTTON_RIGHT)
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#define CUBE_Z_DEC (BUTTON_SELECT | BUTTON_LEFT)
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#define CUBE_MODE (BUTTON_SELECT | BUTTON_MENU)
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#define CUBE_PAUSE_PRE BUTTON_PLAY
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#define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_SELECT | BUTTON_PLAY)
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#elif CONFIG_KEYPAD == IRIVER_IFP7XX_PAD
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#define CUBE_QUIT BUTTON_PLAY
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_MODE
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#define CUBE_Z_DEC BUTTON_EQ
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#define CUBE_MODE (BUTTON_SELECT | BUTTON_REPEAT)
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#define CUBE_PAUSE (BUTTON_SELECT | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_MODE | BUTTON_EQ) /* TODO: this is impossible */
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#elif (CONFIG_KEYPAD == IAUDIO_X5M5_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC (BUTTON_PLAY | BUTTON_UP)
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#define CUBE_Z_DEC (BUTTON_PLAY | BUTTON_DOWN)
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#define CUBE_MODE BUTTON_SELECT
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#define CUBE_PAUSE_PRE BUTTON_PLAY
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#define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_REC | BUTTON_REL)
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#elif (CONFIG_KEYPAD == GIGABEAT_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_VOL_UP
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#define CUBE_Z_DEC BUTTON_VOL_DOWN
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#define CUBE_MODE BUTTON_MENU
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#define CUBE_PAUSE BUTTON_SELECT
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#define CUBE_HIGHSPEED BUTTON_A
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#elif (CONFIG_KEYPAD == SANSA_E200_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_SCROLL_FWD
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#define CUBE_Y_DEC BUTTON_SCROLL_BACK
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#define CUBE_Z_INC BUTTON_UP
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#define CUBE_Z_DEC BUTTON_DOWN
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#define CUBE_MODE_PRE BUTTON_SELECT
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#define CUBE_MODE (BUTTON_SELECT|BUTTON_REPEAT)
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#define CUBE_PAUSE_PRE BUTTON_SELECT
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#define CUBE_PAUSE (BUTTON_SELECT|BUTTON_REL)
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#define CUBE_HIGHSPEED BUTTON_REC
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#elif (CONFIG_KEYPAD == SANSA_C200_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_VOL_UP
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#define CUBE_Y_DEC BUTTON_VOL_DOWN
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#define CUBE_Z_INC BUTTON_UP
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#define CUBE_Z_DEC BUTTON_DOWN
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#define CUBE_MODE_PRE BUTTON_SELECT
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#define CUBE_MODE (BUTTON_SELECT|BUTTON_REPEAT)
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#define CUBE_PAUSE_PRE BUTTON_SELECT
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#define CUBE_PAUSE (BUTTON_SELECT|BUTTON_REL)
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#define CUBE_HIGHSPEED BUTTON_REC
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#elif (CONFIG_KEYPAD == IRIVER_H10_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_SCROLL_UP
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#define CUBE_Y_DEC BUTTON_SCROLL_DOWN
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#define CUBE_Z_INC (BUTTON_PLAY | BUTTON_SCROLL_UP)
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#define CUBE_Z_DEC (BUTTON_PLAY | BUTTON_SCROLL_DOWN)
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#define CUBE_MODE BUTTON_REW
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#define CUBE_PAUSE_PRE BUTTON_PLAY
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#define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_FF | BUTTON_REL)
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#elif CONFIG_KEYPAD == MROBE500_PAD
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_RC_PLAY
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#define CUBE_Y_DEC BUTTON_RC_DOWN
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#define CUBE_Z_INC BUTTON_RC_VOL_UP
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#define CUBE_Z_DEC BUTTON_RC_VOL_DOWN
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#define CUBE_MODE BUTTON_RC_MODE
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#define CUBE_PAUSE_PRE BUTTON_RC_HEART
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#define CUBE_PAUSE (BUTTON_RC_HEART | BUTTON_REL)
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#define CUBE_HIGHSPEED BUTTON_RC_HEART
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#elif CONFIG_KEYPAD == GIGABEAT_S_PAD
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#define CUBE_QUIT BUTTON_BACK
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_VOL_UP
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#define CUBE_Z_DEC BUTTON_VOL_DOWN
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#define CUBE_MODE BUTTON_PREV
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#define CUBE_PAUSE_PRE BUTTON_PLAY
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#define CUBE_PAUSE (BUTTON_PLAY | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_NEXT | BUTTON_REL)
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#elif (CONFIG_KEYPAD == MROBE100_PAD)
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_LEFT
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#define CUBE_X_DEC BUTTON_RIGHT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC (BUTTON_DISPLAY | BUTTON_UP)
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#define CUBE_Z_DEC (BUTTON_DISPLAY | BUTTON_DOWN)
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#define CUBE_MODE BUTTON_MENU
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#define CUBE_PAUSE BUTTON_PLAY
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#define CUBE_HIGHSPEED BUTTON_SELECT
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#elif (CONFIG_KEYPAD == IAUDIO_M3_PAD)
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#define CUBE_QUIT BUTTON_RC_REC
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#define CUBE_X_INC BUTTON_RC_FF
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#define CUBE_X_DEC BUTTON_RC_REW
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#define CUBE_Y_INC BUTTON_RC_VOL_UP
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#define CUBE_Y_DEC BUTTON_RC_VOL_DOWN
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#define CUBE_Z_INC BUTTON_VOL_UP /* FIXME: quick hack */
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#define CUBE_Z_DEC BUTTON_VOL_DOWN
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#define CUBE_MODE BUTTON_RC_MODE
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#define CUBE_PAUSE BUTTON_RC_PLAY
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#define CUBE_HIGHSPEED BUTTON_RC_MENU
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#elif CONFIG_KEYPAD == COWOND2_PAD
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#define CUBE_QUIT BUTTON_POWER
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#define CUBE_X_INC BUTTON_RIGHT
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#define CUBE_X_DEC BUTTON_LEFT
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#define CUBE_Y_INC BUTTON_UP
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#define CUBE_Y_DEC BUTTON_DOWN
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#define CUBE_Z_INC BUTTON_PLUS
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#define CUBE_Z_DEC BUTTON_MINUS
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#define CUBE_MODE BUTTON_MENU
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#define CUBE_PAUSE_PRE BUTTON_SELECT
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#define CUBE_PAUSE (BUTTON_MINUS | BUTTON_REL)
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#define CUBE_HIGHSPEED (BUTTON_PLUS | BUTTON_REL)
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#else
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#error No keymap defined!
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#endif
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#ifdef HAVE_LCD_BITMAP
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#define DIST (10 * MIN(LCD_HEIGHT, LCD_WIDTH) / 16)
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static int x_off = LCD_WIDTH/2;
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static int y_off = LCD_HEIGHT/2;
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#if LCD_DEPTH == 1
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#define USE_GSLIB
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GREY_INFO_STRUCT
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struct my_lcd {
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void (*update)(void);
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void (*clear_display)(void);
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void (*drawline)(int x1, int y1, int x2, int y2);
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void (*putsxy)(int x, int y, const unsigned char *string);
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};
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static struct my_lcd greyfuncs = {
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grey_update, grey_clear_display, grey_drawline, grey_putsxy
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};
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static struct my_lcd lcdfuncs; /* initialised at runtime */
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static struct my_lcd *mylcd = &greyfuncs;
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#define MYLCD(fn) mylcd->fn
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#define MY_FILLTRIANGLE(x1, y1, x2, y2, x3, y3) grey_filltriangle(x1, y1, x2, y2, x3, y3)
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#define MY_SET_FOREGROUND(fg) grey_set_foreground(fg)
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#define MY_GET_FOREGROUND() grey_get_foreground()
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#else
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#define MYLCD(fn) rb->lcd_ ## fn
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#define MY_FILLTRIANGLE(x1, y1, x2, y2, x3, y3) xlcd_filltriangle(x1, y1, x2, y2, x3, y3)
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#define MY_SET_FOREGROUND(fg) rb->lcd_set_foreground(fg)
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#define MY_GET_FOREGROUND() rb->lcd_get_foreground()
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#endif
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#if CONFIG_LCD == LCD_SSD1815
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#define ASPECT 320 /* = 1.25 (fixed point 24.8) */
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#else
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#define ASPECT 256 /* = 1.00 */
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#endif
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#else /* !LCD_BITMAP */
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#define MYLCD(fn) pgfx_ ## fn
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#define DIST 9
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static int x_off = 10;
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static int y_off = 7;
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#define ASPECT 300 /* = 1.175 */
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#endif /* !LCD_BITMAP */
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struct point_3D {
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long x, y, z;
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};
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struct point_2D {
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long x, y;
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};
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struct line {
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int start, end;
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};
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struct face {
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int corner[4];
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int line[4];
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};
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/* initial, unrotated cube corners */
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static const struct point_3D sommet[8] =
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{
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{-DIST, -DIST, -DIST},
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{ DIST, -DIST, -DIST},
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{ DIST, DIST, -DIST},
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{-DIST, DIST, -DIST},
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{-DIST, -DIST, DIST},
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{ DIST, -DIST, DIST},
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{ DIST, DIST, DIST},
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{-DIST, DIST, DIST}
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};
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/* The 12 lines forming the edges */
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static const struct line lines[12] =
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{
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{0, 1}, {1, 2}, {2, 3}, {3, 0},
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{4, 7}, {7, 6}, {6, 5}, {5, 4},
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{0, 4}, {1, 5}, {2, 6}, {3, 7}
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};
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static bool lines_drawn[12];
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/* The 6 faces of the cube; points are in clockwise order when viewed
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from the outside */
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static const struct face faces[6] =
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{
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{{0, 1, 2, 3}, {0, 1, 2, 3}},
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{{4, 7, 6, 5}, {4, 5, 6, 7}},
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{{0, 4, 5, 1}, {8, 7, 9, 0}},
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{{2, 6, 7, 3}, {10, 5, 11, 2}},
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{{0, 3, 7, 4}, {3, 11, 4, 8}},
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{{1, 5, 6, 2}, {9, 6, 10, 1}}
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};
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#if LCD_DEPTH > 1 || defined(USE_GSLIB)
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static const unsigned face_colors[6] =
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{
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#ifdef HAVE_LCD_COLOR
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LCD_RGBPACK(255, 0, 0), LCD_RGBPACK(255, 0, 0), LCD_RGBPACK(0, 255, 0),
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LCD_RGBPACK(0, 255, 0), LCD_RGBPACK(0, 0, 255), LCD_RGBPACK(0, 0, 255)
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#elif defined(USE_GSLIB)
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GREY_LIGHTGRAY, GREY_LIGHTGRAY, GREY_DARKGRAY,
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GREY_DARKGRAY, GREY_BLACK, GREY_BLACK
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#else
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LCD_LIGHTGRAY, LCD_LIGHTGRAY, LCD_DARKGRAY,
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LCD_DARKGRAY, LCD_BLACK, LCD_BLACK
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#endif
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};
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#endif
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enum {
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#if LCD_DEPTH > 1 || defined(USE_GSLIB)
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SOLID,
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#endif
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HIDDEN_LINES,
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WIREFRAME,
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NUM_MODES
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};
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static int mode = 0;
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static struct point_3D point3D[8];
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static struct point_2D point2D[8];
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static long matrice[3][3];
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static const int nb_points = 8;
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static long z_off = 600;
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static struct plugin_api* rb;
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static void cube_rotate(int xa, int ya, int za)
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{
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int i;
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/* Just to prevent unnecessary lookups */
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long sxa, cxa, sya, cya, sza, cza;
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sxa = sin_int(xa);
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cxa = cos_int(xa);
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sya = sin_int(ya);
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cya = cos_int(ya);
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sza = sin_int(za);
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cza = cos_int(za);
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/* calculate overall translation matrix */
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matrice[0][0] = (cza * cya) >> 14;
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matrice[1][0] = (sza * cya) >> 14;
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matrice[2][0] = -sya;
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matrice[0][1] = (((cza * sya) >> 14) * sxa - sza * cxa) >> 14;
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matrice[1][1] = (((sza * sya) >> 14) * sxa + cxa * cza) >> 14;
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matrice[2][1] = (sxa * cya) >> 14;
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matrice[0][2] = (((cza * sya) >> 14) * cxa + sza * sxa) >> 14;
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matrice[1][2] = (((sza * sya) >> 14) * cxa - cza * sxa) >> 14;
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matrice[2][2] = (cxa * cya) >> 14;
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/* apply translation matrix to all points */
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for (i = 0; i < nb_points; i++)
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{
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point3D[i].x = matrice[0][0] * sommet[i].x + matrice[1][0] * sommet[i].y
|
|
+ matrice[2][0] * sommet[i].z;
|
|
|
|
point3D[i].y = matrice[0][1] * sommet[i].x + matrice[1][1] * sommet[i].y
|
|
+ matrice[2][1] * sommet[i].z;
|
|
|
|
point3D[i].z = matrice[0][2] * sommet[i].x + matrice[1][2] * sommet[i].y
|
|
+ matrice[2][2] * sommet[i].z;
|
|
}
|
|
}
|
|
|
|
static void cube_viewport(void)
|
|
{
|
|
int i;
|
|
|
|
/* Do viewport transformation for all points */
|
|
for (i = 0; i < nb_points; i++)
|
|
{
|
|
#if ASPECT != 256
|
|
point2D[i].x = (point3D[i].x * ASPECT) / (point3D[i].z + (z_off << 14))
|
|
+ x_off;
|
|
#else
|
|
point2D[i].x = (point3D[i].x << 8) / (point3D[i].z + (z_off << 14))
|
|
+ x_off;
|
|
#endif
|
|
point2D[i].y = (point3D[i].y << 8) / (point3D[i].z + (z_off << 14))
|
|
+ y_off;
|
|
}
|
|
}
|
|
|
|
static void cube_draw(void)
|
|
{
|
|
int i, j, line;
|
|
#if LCD_DEPTH > 1 || defined(USE_GSLIB)
|
|
unsigned old_foreground;
|
|
#endif
|
|
|
|
switch (mode)
|
|
{
|
|
#if LCD_DEPTH > 1 || defined(USE_GSLIB)
|
|
case SOLID:
|
|
|
|
old_foreground = MY_GET_FOREGROUND();
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
/* backface culling; if the shape winds counter-clockwise, we are
|
|
* looking at the backface, and the (simplified) cross product
|
|
* is < 0. Do not draw it. */
|
|
if (0 >= (point2D[faces[i].corner[1]].x - point2D[faces[i].corner[0]].x)
|
|
* (point2D[faces[i].corner[2]].y - point2D[faces[i].corner[1]].y)
|
|
- (point2D[faces[i].corner[1]].y - point2D[faces[i].corner[0]].y)
|
|
* (point2D[faces[i].corner[2]].x - point2D[faces[i].corner[1]].x))
|
|
continue;
|
|
|
|
MY_SET_FOREGROUND(face_colors[i]);
|
|
MY_FILLTRIANGLE(point2D[faces[i].corner[0]].x,
|
|
point2D[faces[i].corner[0]].y,
|
|
point2D[faces[i].corner[1]].x,
|
|
point2D[faces[i].corner[1]].y,
|
|
point2D[faces[i].corner[2]].x,
|
|
point2D[faces[i].corner[2]].y);
|
|
MY_FILLTRIANGLE(point2D[faces[i].corner[0]].x,
|
|
point2D[faces[i].corner[0]].y,
|
|
point2D[faces[i].corner[2]].x,
|
|
point2D[faces[i].corner[2]].y,
|
|
point2D[faces[i].corner[3]].x,
|
|
point2D[faces[i].corner[3]].y);
|
|
|
|
}
|
|
MY_SET_FOREGROUND(old_foreground);
|
|
break;
|
|
#endif /* (LCD_DEPTH > 1) || GSLIB */
|
|
|
|
case HIDDEN_LINES:
|
|
|
|
rb->memset(lines_drawn, 0, sizeof(lines_drawn));
|
|
for (i = 0; i < 6; i++)
|
|
{
|
|
/* backface culling; if the shape winds counter-clockwise, we are
|
|
* looking at the backface, and the (simplified) cross product
|
|
* is < 0. Do not draw it. */
|
|
if (0 >= (point2D[faces[i].corner[1]].x - point2D[faces[i].corner[0]].x)
|
|
* (point2D[faces[i].corner[2]].y - point2D[faces[i].corner[1]].y)
|
|
- (point2D[faces[i].corner[1]].y - point2D[faces[i].corner[0]].y)
|
|
* (point2D[faces[i].corner[2]].x - point2D[faces[i].corner[1]].x))
|
|
continue;
|
|
|
|
for (j = 0; j < 4; j++)
|
|
{
|
|
line = faces[i].line[j];
|
|
if (!lines_drawn[line])
|
|
{
|
|
lines_drawn[line] = true;
|
|
MYLCD(drawline)(point2D[lines[line].start].x,
|
|
point2D[lines[line].start].y,
|
|
point2D[lines[line].end].x,
|
|
point2D[lines[line].end].y);
|
|
}
|
|
}
|
|
}
|
|
break;
|
|
|
|
case WIREFRAME:
|
|
|
|
for (i = 0; i < 12; i++)
|
|
MYLCD(drawline)(point2D[lines[i].start].x,
|
|
point2D[lines[i].start].y,
|
|
point2D[lines[i].end].x,
|
|
point2D[lines[i].end].y);
|
|
break;
|
|
}
|
|
}
|
|
|
|
void cleanup(void *parameter)
|
|
{
|
|
(void)parameter;
|
|
|
|
#ifdef USE_GSLIB
|
|
grey_release();
|
|
#elif defined HAVE_LCD_CHARCELLS
|
|
pgfx_release();
|
|
#endif
|
|
}
|
|
|
|
enum plugin_status plugin_start(struct plugin_api* api, void* parameter)
|
|
{
|
|
char buffer[30];
|
|
int t_disp = 0;
|
|
#ifdef USE_GSLIB
|
|
unsigned char *gbuf;
|
|
size_t gbuf_size = 0;
|
|
bool mode_switch = true;
|
|
#endif
|
|
|
|
int button;
|
|
int lastbutton = BUTTON_NONE;
|
|
int xa = 0;
|
|
int ya = 0;
|
|
int za = 0;
|
|
int xs = 1;
|
|
int ys = 3;
|
|
int zs = 1;
|
|
bool highspeed = false;
|
|
bool paused = false;
|
|
bool redraw = true;
|
|
bool exit = false;
|
|
|
|
(void)(parameter);
|
|
rb = api;
|
|
|
|
#ifdef HAVE_LCD_BITMAP
|
|
#if LCD_DEPTH > 1
|
|
xlcd_init(rb);
|
|
#elif defined(USE_GSLIB)
|
|
gbuf = (unsigned char *)rb->plugin_get_buffer(&gbuf_size);
|
|
if (!grey_init(rb, gbuf, gbuf_size, GREY_BUFFERED,
|
|
LCD_WIDTH, LCD_HEIGHT, NULL))
|
|
{
|
|
rb->splash(HZ, "Couldn't init greyscale display");
|
|
return PLUGIN_ERROR;
|
|
}
|
|
/* init lcd_ function pointers */
|
|
lcdfuncs.update = rb->lcd_update;
|
|
lcdfuncs.clear_display = rb->lcd_clear_display;
|
|
lcdfuncs.drawline = rb->lcd_drawline;
|
|
lcdfuncs.putsxy = rb->lcd_putsxy;
|
|
|
|
grey_setfont(FONT_SYSFIXED);
|
|
#endif
|
|
rb->lcd_setfont(FONT_SYSFIXED);
|
|
#else /* LCD_CHARCELLS */
|
|
if (!pgfx_init(rb, 4, 2))
|
|
{
|
|
rb->splash(HZ*2, "Old LCD :(");
|
|
return PLUGIN_OK;
|
|
}
|
|
pgfx_display(3, 0);
|
|
#endif
|
|
|
|
while(!exit)
|
|
{
|
|
if (highspeed)
|
|
rb->yield();
|
|
else
|
|
rb->sleep(4);
|
|
|
|
if (redraw)
|
|
{
|
|
MYLCD(clear_display)();
|
|
cube_rotate(xa, ya, za);
|
|
cube_viewport();
|
|
cube_draw();
|
|
redraw = false;
|
|
}
|
|
|
|
#ifdef HAVE_LCD_BITMAP
|
|
if (t_disp > 0)
|
|
{
|
|
t_disp--;
|
|
rb->snprintf(buffer, sizeof(buffer), "x:%d y:%d z:%d h:%d",
|
|
xs, ys, zs, highspeed);
|
|
MYLCD(putsxy)(0, LCD_HEIGHT-8, buffer);
|
|
if (t_disp == 0)
|
|
redraw = true;
|
|
}
|
|
#else
|
|
if (t_disp > 0)
|
|
{
|
|
if (t_disp == DISP_TIME)
|
|
{
|
|
rb->snprintf(buffer, sizeof(buffer), "x%d", xs);
|
|
rb->lcd_puts(0, 0, buffer);
|
|
rb->snprintf(buffer, sizeof(buffer), "y%d", ys);
|
|
rb->lcd_puts(0, 1, buffer);
|
|
pgfx_display(3, 0);
|
|
rb->snprintf(buffer, sizeof(buffer), "z%d", zs);
|
|
rb->lcd_puts(8, 0, buffer);
|
|
rb->snprintf(buffer, sizeof(buffer), "h%d", highspeed);
|
|
rb->lcd_puts(8, 1, buffer);
|
|
}
|
|
t_disp--;
|
|
if (t_disp == 0)
|
|
{
|
|
rb->lcd_clear_display();
|
|
pgfx_display(3, 0);
|
|
}
|
|
}
|
|
#endif
|
|
#ifdef USE_GSLIB
|
|
if (mode_switch)
|
|
{
|
|
grey_show(mode == SOLID);
|
|
mode_switch = false;
|
|
}
|
|
#endif
|
|
MYLCD(update)();
|
|
|
|
if (!paused)
|
|
{
|
|
xa += xs;
|
|
if (xa > 359)
|
|
xa -= 360;
|
|
else if (xa < 0)
|
|
xa += 360;
|
|
|
|
ya += ys;
|
|
if (ya > 359)
|
|
ya -= 360;
|
|
else if (ya < 0)
|
|
ya += 360;
|
|
|
|
za += zs;
|
|
if (za > 359)
|
|
za -= 360;
|
|
else if (za < 0)
|
|
za += 360;
|
|
redraw = true;
|
|
}
|
|
|
|
button = rb->button_get(false);
|
|
switch (button)
|
|
{
|
|
case CUBE_X_INC:
|
|
case (CUBE_X_INC|BUTTON_REPEAT):
|
|
if( !paused )
|
|
{
|
|
if( xs < 10)
|
|
xs++;
|
|
}
|
|
else
|
|
{
|
|
xa++;
|
|
if( xa > 359 )
|
|
xa -= 360;
|
|
}
|
|
t_disp = DISP_TIME;
|
|
redraw = true;
|
|
break;
|
|
|
|
case CUBE_X_DEC:
|
|
case (CUBE_X_DEC|BUTTON_REPEAT):
|
|
if( !paused )
|
|
{
|
|
if (xs > -10)
|
|
xs--;
|
|
}
|
|
else
|
|
{
|
|
xa--;
|
|
if( xa < 0 )
|
|
xa += 360;
|
|
}
|
|
t_disp = DISP_TIME;
|
|
redraw = true;
|
|
break;
|
|
|
|
case CUBE_Y_INC:
|
|
case (CUBE_Y_INC|BUTTON_REPEAT):
|
|
if( !paused )
|
|
{
|
|
if (ys < 10)
|
|
ys++;
|
|
}
|
|
else
|
|
{
|
|
ya++;
|
|
if( ya > 359 )
|
|
ya -= 360;
|
|
}
|
|
t_disp = DISP_TIME;
|
|
redraw = true;
|
|
break;
|
|
|
|
case CUBE_Y_DEC:
|
|
case (CUBE_Y_DEC|BUTTON_REPEAT):
|
|
if( !paused )
|
|
{
|
|
if (ys > -10)
|
|
ys--;
|
|
}
|
|
else
|
|
{
|
|
ya--;
|
|
if( ya < 0 )
|
|
ya += 360;
|
|
}
|
|
t_disp = DISP_TIME;
|
|
redraw = true;
|
|
break;
|
|
|
|
case CUBE_Z_INC:
|
|
case (CUBE_Z_INC|BUTTON_REPEAT):
|
|
if( !paused )
|
|
{
|
|
if (zs < 10)
|
|
zs++;
|
|
}
|
|
else
|
|
{
|
|
za++;
|
|
if( za > 359 )
|
|
za -= 360;
|
|
}
|
|
t_disp = DISP_TIME;
|
|
redraw = true;
|
|
break;
|
|
|
|
case CUBE_Z_DEC:
|
|
case (CUBE_Z_DEC|BUTTON_REPEAT):
|
|
if( !paused )
|
|
{
|
|
if (zs > -10)
|
|
zs--;
|
|
}
|
|
else
|
|
{
|
|
za--;
|
|
if( za < 0 )
|
|
za += 360;
|
|
}
|
|
t_disp = DISP_TIME;
|
|
redraw = true;
|
|
break;
|
|
|
|
case CUBE_MODE:
|
|
#ifdef CUBE_MODE_PRE
|
|
if (lastbutton != CUBE_MODE_PRE)
|
|
break;
|
|
#endif
|
|
if (++mode >= NUM_MODES)
|
|
mode = 0;
|
|
#ifdef USE_GSLIB
|
|
mylcd = (mode == SOLID) ? &greyfuncs : &lcdfuncs;
|
|
mode_switch = true;
|
|
#endif
|
|
redraw = true;
|
|
break;
|
|
|
|
case CUBE_PAUSE:
|
|
#ifdef CUBE_PAUSE_PRE
|
|
if (lastbutton != CUBE_PAUSE_PRE)
|
|
break;
|
|
#endif
|
|
paused = !paused;
|
|
break;
|
|
|
|
case CUBE_HIGHSPEED:
|
|
#ifdef CUBE_HIGHSPEED_PRE
|
|
if (lastbutton != CUBE_HIGHSPEED_PRE)
|
|
break;
|
|
#endif
|
|
highspeed = !highspeed;
|
|
t_disp = DISP_TIME;
|
|
break;
|
|
|
|
#ifdef CUBE_RC_QUIT
|
|
case CUBE_RC_QUIT:
|
|
#endif
|
|
case CUBE_QUIT:
|
|
exit = true;
|
|
break;
|
|
|
|
default:
|
|
if (rb->default_event_handler_ex(button, cleanup, NULL)
|
|
== SYS_USB_CONNECTED)
|
|
return PLUGIN_USB_CONNECTED;
|
|
break;
|
|
}
|
|
if (button != BUTTON_NONE)
|
|
lastbutton = button;
|
|
}
|
|
|
|
#ifdef USE_GSLIB
|
|
grey_release();
|
|
#elif defined(HAVE_LCD_CHARCELLS)
|
|
pgfx_release();
|
|
#endif
|
|
return PLUGIN_OK;
|
|
}
|
|
|